Doman Mahjong: Difference between revisions
Jump to navigation
Jump to search
m (→External links) |
(remove stub) |
||
(4 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
'''Doman Mahjong''' is a [[mahjong]] side game within the massively multiplayer online game, [[Wikipedia:Final Fantasy XIV|Final Fantasy 14]]. Located within the Gold Saucer, players have the ability to play each other in a game. It is one of many games within the MMO for players to choose from. | |||
'''Doman Mahjong''' is a [[mahjong]] side game within the massively multiplayer online game, Final Fantasy 14. | |||
== Rules == | == Rules == | ||
Doman Mahjong uses the same rules as regular [[Japanese mahjong]]. The following [[rule variations]] are in play: | |||
'''General''' | |||
* Players start with 25,000 points. | |||
* There is no target score. | |||
* There is no [[oka]] or [[uma]]. Ranked points change based on placement only. | |||
* [[Kuitan]] is always allowed in ranked matches. It may be disabled in friendly matches. | |||
* [[Kuikae]] is not allowed. | |||
* [[Atozuke]] is enabled. | |||
* Double ron is allowed. | |||
* 3 [[red five]]s. | |||
* Dealer keeps seat if in tenpai during exhaustive draw. | |||
* [[Kan]] during [[riichi]] may be declared so long as it does not change the waits. | |||
* [[Nagashi mangan]] is allowed. It cannot be claimed if the player's own hand is open. It is not treated as a win for wind rotations/honba/riichi bets. | |||
* Abortive draws (Nine terminals abortion, three ron calls, four kans (separate), four same wind discards) allowed. No draw for four riichi. | |||
* For four kan abortion, declaring a 5th kan when a player is tenpai for suukantsu triggers the draw. | |||
'''End of game''' | |||
* Having a negative score ends the game. Having 0 points does not end the game. | |||
* If dealer is 1st place in All Last, the game automatically ends on dealer tenpai or win. | |||
* At the end of the game, remaining riichi bets go to first place. | |||
* End-of-game ties are broken by seat order in the first round. First dealer wins ties, followed by second dealer, then third dealer. | |||
'''Yakuman''' | |||
* [[Multiple yakuman]] are allowed, up to 4. | |||
* [[Suuankou tanki]], junsei [[chuuren]], and juusanmen [[kokushi]] are counted as single yakuman. | |||
* [[Pao]] is enforced for [[daisangen]] and [[daisuushi]]. | |||
* [[Kokushi]] cannot [[chankan]] from a closed kan. | |||
* [[Ryuuiisou]] does not require (but can allow) hatsu. | |||
== Interface == | == Interface == | ||
* By default, the tiles in the dora area ''display the dora itself'', not the dora indicators. For example, if 2-man is shown in the dora section, the dora is 2-man, not 3-man. This can be changed in the settings. | |||
== External links == | == External links == | ||
* [https://kotaku.com/all-i-do-in-final-fantasy-xiv-now-is-play-mahjong-1831641686 Kotaku article] | |||
* Guidebook of Doman Mahjong ([https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/goldsaucer/doman-mahjong/ English] / [https://jp.finalfantasyxiv.com/lodestone/playguide/contentsguide/goldsaucer/doman-mahjong/ Japanese]) | |||
[[Category:Internet play]] | [[Category:Internet play]] | ||
Latest revision as of 12:15, 13 October 2024
Doman Mahjong is a mahjong side game within the massively multiplayer online game, Final Fantasy 14. Located within the Gold Saucer, players have the ability to play each other in a game. It is one of many games within the MMO for players to choose from.
Rules
Doman Mahjong uses the same rules as regular Japanese mahjong. The following rule variations are in play:
General
- Players start with 25,000 points.
- There is no target score.
- There is no oka or uma. Ranked points change based on placement only.
- Kuitan is always allowed in ranked matches. It may be disabled in friendly matches.
- Kuikae is not allowed.
- Atozuke is enabled.
- Double ron is allowed.
- 3 red fives.
- Dealer keeps seat if in tenpai during exhaustive draw.
- Kan during riichi may be declared so long as it does not change the waits.
- Nagashi mangan is allowed. It cannot be claimed if the player's own hand is open. It is not treated as a win for wind rotations/honba/riichi bets.
- Abortive draws (Nine terminals abortion, three ron calls, four kans (separate), four same wind discards) allowed. No draw for four riichi.
- For four kan abortion, declaring a 5th kan when a player is tenpai for suukantsu triggers the draw.
End of game
- Having a negative score ends the game. Having 0 points does not end the game.
- If dealer is 1st place in All Last, the game automatically ends on dealer tenpai or win.
- At the end of the game, remaining riichi bets go to first place.
- End-of-game ties are broken by seat order in the first round. First dealer wins ties, followed by second dealer, then third dealer.
Yakuman
- Multiple yakuman are allowed, up to 4.
- Suuankou tanki, junsei chuuren, and juusanmen kokushi are counted as single yakuman.
- Pao is enforced for daisangen and daisuushi.
- Kokushi cannot chankan from a closed kan.
- Ryuuiisou does not require (but can allow) hatsu.
Interface
- By default, the tiles in the dora area display the dora itself, not the dora indicators. For example, if 2-man is shown in the dora section, the dora is 2-man, not 3-man. This can be changed in the settings.
External links
- Kotaku article
- Guidebook of Doman Mahjong (English / Japanese)