Doman Mahjong: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(remove stub) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
'''Doman Mahjong''' is a [[mahjong]] side game within the massively multiplayer online game, [[Wikipedia:Final Fantasy XIV|Final Fantasy 14]]. Located within the Gold Saucer, players have the ability to play each other in a game. It is one of many games within the MMO for players to choose from. | '''Doman Mahjong''' is a [[mahjong]] side game within the massively multiplayer online game, [[Wikipedia:Final Fantasy XIV|Final Fantasy 14]]. Located within the Gold Saucer, players have the ability to play each other in a game. It is one of many games within the MMO for players to choose from. | ||
Line 6: | Line 5: | ||
'''General''' | '''General''' | ||
*Players start with 25,000 points. | * Players start with 25,000 points. | ||
*There is no target score. | * There is no target score. | ||
*There is no [[oka]] or [[uma]]. Ranked points change based on placement only. | * There is no [[oka]] or [[uma]]. Ranked points change based on placement only. | ||
*[[Kuitan]] is always allowed in ranked matches. It may be disabled in friendly matches. | * [[Kuitan]] is always allowed in ranked matches. It may be disabled in friendly matches. | ||
* | * [[Kuikae]] is not allowed. | ||
*[[ | * [[Atozuke]] is enabled. | ||
*[[ | * Double ron is allowed. | ||
*[[Kan]] during [[riichi]] may be declared so long as it does not change the waits | * 3 [[red five]]s. | ||
* Dealer keeps seat if in tenpai during exhaustive draw. | |||
*[[Nagashi mangan]] is allowed. It cannot be claimed | * [[Kan]] during [[riichi]] may be declared so long as it does not change the waits. | ||
*Abortive draws (Nine terminals abortion, three ron calls, four kans (separate), four same wind discards) allowed. No draw for four riichi. | * [[Nagashi mangan]] is allowed. It cannot be claimed if the player's own hand is open. It is not treated as a win for wind rotations/honba/riichi bets. | ||
*For four kan abortion, declaring a 5th kan when a player is tenpai for suukantsu triggers the draw. | * Abortive draws (Nine terminals abortion, three ron calls, four kans (separate), four same wind discards) allowed. No draw for four riichi. | ||
* For four kan abortion, declaring a 5th kan when a player is tenpai for suukantsu triggers the draw. | |||
'''End of game''' | '''End of game''' | ||
*Having a negative score ends the game. Having 0 points does not end the game. | * Having a negative score ends the game. Having 0 points does not end the game. | ||
*If dealer is 1st place in All Last, the game automatically ends on dealer tenpai or win. | * If dealer is 1st place in All Last, the game automatically ends on dealer tenpai or win. | ||
*At the end of the game, remaining riichi bets go to first place. | * At the end of the game, remaining riichi bets go to first place. | ||
*End-of-game ties are broken by seat order in the first round. First dealer wins ties, followed by second dealer, then third dealer. | * End-of-game ties are broken by seat order in the first round. First dealer wins ties, followed by second dealer, then third dealer. | ||
'''Yakuman''' | '''Yakuman''' | ||
*[[Multiple yakuman]] are allowed, up to 4. | * [[Multiple yakuman]] are allowed, up to 4. | ||
*[[Suuankou tanki]], junsei [[chuuren]], and juusanmen [[kokushi]] are counted as single yakuman. | * [[Suuankou tanki]], junsei [[chuuren]], and juusanmen [[kokushi]] are counted as single yakuman. | ||
*[[Pao]] is enforced for [[daisangen]] and [[daisuushi]]. | * [[Pao]] is enforced for [[daisangen]] and [[daisuushi]]. | ||
*[[Kokushi]] cannot [[chankan]] from a closed kan. | * [[Kokushi]] cannot [[chankan]] from a closed kan. | ||
*[[Ryuuiisou]] does not require (but can allow) hatsu. | * [[Ryuuiisou]] does not require (but can allow) hatsu. | ||
== Interface == | == Interface == | ||
*By default, the tiles in the dora ''display the dora itself'', not the dora indicators. For example, if 2-man is shown in the dora section, the dora is 2-man, not 3-man. This can be changed in the settings. | * By default, the tiles in the dora area ''display the dora itself'', not the dora indicators. For example, if 2-man is shown in the dora section, the dora is 2-man, not 3-man. This can be changed in the settings. | ||
== External links == | == External links == | ||
* [https://kotaku.com/all-i-do-in-final-fantasy-xiv-now-is-play-mahjong-1831641686 Kotaku article] | |||
* Guidebook of Doman Mahjong ([https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/goldsaucer/doman-mahjong/ English] / [https://jp.finalfantasyxiv.com/lodestone/playguide/contentsguide/goldsaucer/doman-mahjong/ Japanese]) | |||
[[Category:Internet play]] | [[Category:Internet play]] | ||
Latest revision as of 12:15, 13 October 2024
Doman Mahjong is a mahjong side game within the massively multiplayer online game, Final Fantasy 14. Located within the Gold Saucer, players have the ability to play each other in a game. It is one of many games within the MMO for players to choose from.
Rules
Doman Mahjong uses the same rules as regular Japanese mahjong. The following rule variations are in play:
General
- Players start with 25,000 points.
- There is no target score.
- There is no oka or uma. Ranked points change based on placement only.
- Kuitan is always allowed in ranked matches. It may be disabled in friendly matches.
- Kuikae is not allowed.
- Atozuke is enabled.
- Double ron is allowed.
- 3 red fives.
- Dealer keeps seat if in tenpai during exhaustive draw.
- Kan during riichi may be declared so long as it does not change the waits.
- Nagashi mangan is allowed. It cannot be claimed if the player's own hand is open. It is not treated as a win for wind rotations/honba/riichi bets.
- Abortive draws (Nine terminals abortion, three ron calls, four kans (separate), four same wind discards) allowed. No draw for four riichi.
- For four kan abortion, declaring a 5th kan when a player is tenpai for suukantsu triggers the draw.
End of game
- Having a negative score ends the game. Having 0 points does not end the game.
- If dealer is 1st place in All Last, the game automatically ends on dealer tenpai or win.
- At the end of the game, remaining riichi bets go to first place.
- End-of-game ties are broken by seat order in the first round. First dealer wins ties, followed by second dealer, then third dealer.
Yakuman
- Multiple yakuman are allowed, up to 4.
- Suuankou tanki, junsei chuuren, and juusanmen kokushi are counted as single yakuman.
- Pao is enforced for daisangen and daisuushi.
- Kokushi cannot chankan from a closed kan.
- Ryuuiisou does not require (but can allow) hatsu.
Interface
- By default, the tiles in the dora area display the dora itself, not the dora indicators. For example, if 2-man is shown in the dora section, the dora is 2-man, not 3-man. This can be changed in the settings.
External links
- Kotaku article
- Guidebook of Doman Mahjong (English / Japanese)