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'''Doman Mahjong''' is a [[mahjong]] side game within the massively multiplayer online game, [[Wikipedia:Final Fantasy XIV|Final Fantasy 14]]. Located within the Gold Saucer, players have the ability to play each other in a game. It is one of many games within the MMO for players to choose from.
'''Doman Mahjong''' is a [[mahjong]] side game within the massively multiplayer online game, [[Wikipedia:Final Fantasy XIV|Final Fantasy 14]]. Located within the Gold Saucer, players have the ability to play each other in a game. It is one of many games within the MMO for players to choose from.


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'''General'''
'''General'''
*Players start with 25,000 points.
* Players start with 25,000 points.
*There is no target score.
* There is no target score.
*There is no [[oka]] or [[uma]]. Ranked points change based on placement only.
* There is no [[oka]] or [[uma]]. Ranked points change based on placement only.
*[[Kuitan]] is always allowed in ranked matches. It may be disabled in friendly matches.
* [[Kuitan]] is always allowed in ranked matches. It may be disabled in friendly matches.
*[[Kuikae]] is not allowed.
* [[Kuikae]] is not allowed.
*[[Atozuke]] is enabled.
* [[Atozuke]] is enabled.
*Double ron is allowed.
* Double ron is allowed.
*3 [[red five]]s.
* 3 [[red five]]s.
*Dealer keeps seat if in tenpai during exhaustive draw.
* Dealer keeps seat if in tenpai during exhaustive draw.
*[[Kan]] during [[riichi]] may be declared so long as it does not change the waits.
* [[Kan]] during [[riichi]] may be declared so long as it does not change the waits.
*[[Nagashi mangan]] is allowed. It cannot be claimed when you have made calls. It is not treated as a win for wind rotations/honba/riichi bets.
* [[Nagashi mangan]] is allowed. It cannot be claimed if the player's own hand is open. It is not treated as a win for wind rotations/honba/riichi bets.
*Abortive draws (Nine terminals abortion, three ron calls, four kans (separate), four same wind discards) allowed. No draw for four riichi.  
* Abortive draws (Nine terminals abortion, three ron calls, four kans (separate), four same wind discards) allowed. No draw for four riichi.  
*For four kan abortion, declaring a 5th kan when a player is tenpai for suukantsu triggers the draw.
* For four kan abortion, declaring a 5th kan when a player is tenpai for suukantsu triggers the draw.


'''End of game'''
'''End of game'''
*Having a negative score ends the game. Having 0 points does not end the game.
* Having a negative score ends the game. Having 0 points does not end the game.
*If dealer is 1st place in All Last, the game automatically ends on dealer tenpai or win.
* If dealer is 1st place in All Last, the game automatically ends on dealer tenpai or win.
*At the end of the game, remaining riichi bets go to first place.
* At the end of the game, remaining riichi bets go to first place.
*End-of-game ties are broken by seat order in the first round. First dealer wins ties, followed by second dealer, then third dealer.
* End-of-game ties are broken by seat order in the first round. First dealer wins ties, followed by second dealer, then third dealer.


'''Yakuman'''
'''Yakuman'''
*[[Multiple yakuman]] are allowed, up to 4.
* [[Multiple yakuman]] are allowed, up to 4.
*[[Suuankou tanki]], junsei [[chuuren]], and juusanmen [[kokushi]] are counted as single yakuman.
* [[Suuankou tanki]], junsei [[chuuren]], and juusanmen [[kokushi]] are counted as single yakuman.
*[[Pao]] is enforced for [[daisangen]] and [[daisuushi]].
* [[Pao]] is enforced for [[daisangen]] and [[daisuushi]].
*[[Kokushi]] cannot [[chankan]] from a closed kan.
* [[Kokushi]] cannot [[chankan]] from a closed kan.
*[[Ryuuiisou]] does not require (but can allow) hatsu.
* [[Ryuuiisou]] does not require (but can allow) hatsu.


== Interface ==
== Interface ==
*By default, the tiles in the dora area ''display the dora itself'', not the dora indicators. For example, if 2-man is shown in the dora section, the dora is 2-man, not 3-man. This can be changed in the settings.
* By default, the tiles in the dora area ''display the dora itself'', not the dora indicators. For example, if 2-man is shown in the dora section, the dora is 2-man, not 3-man. This can be changed in the settings.


== External links ==
== External links ==
* [https://kotaku.com/all-i-do-in-final-fantasy-xiv-now-is-play-mahjong-1831641686 Kotaku article]
* Guidebook of Doman Mahjong ([https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/goldsaucer/doman-mahjong/ English] / [https://jp.finalfantasyxiv.com/lodestone/playguide/contentsguide/goldsaucer/doman-mahjong/ Japanese])
[[Category:Internet play]]
[[Category:Internet play]]
* [https://kotaku.com/all-i-do-in-final-fantasy-xiv-now-is-play-mahjong-1831641686 Kotaku article]
* [https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/goldsaucer/doman-mahjong/ Guidebook of Doman Mahjong]

Latest revision as of 12:15, 13 October 2024

Doman Mahjong is a mahjong side game within the massively multiplayer online game, Final Fantasy 14. Located within the Gold Saucer, players have the ability to play each other in a game. It is one of many games within the MMO for players to choose from.

Rules

Doman Mahjong uses the same rules as regular Japanese mahjong. The following rule variations are in play:

General

  • Players start with 25,000 points.
  • There is no target score.
  • There is no oka or uma. Ranked points change based on placement only.
  • Kuitan is always allowed in ranked matches. It may be disabled in friendly matches.
  • Kuikae is not allowed.
  • Atozuke is enabled.
  • Double ron is allowed.
  • 3 red fives.
  • Dealer keeps seat if in tenpai during exhaustive draw.
  • Kan during riichi may be declared so long as it does not change the waits.
  • Nagashi mangan is allowed. It cannot be claimed if the player's own hand is open. It is not treated as a win for wind rotations/honba/riichi bets.
  • Abortive draws (Nine terminals abortion, three ron calls, four kans (separate), four same wind discards) allowed. No draw for four riichi.
  • For four kan abortion, declaring a 5th kan when a player is tenpai for suukantsu triggers the draw.

End of game

  • Having a negative score ends the game. Having 0 points does not end the game.
  • If dealer is 1st place in All Last, the game automatically ends on dealer tenpai or win.
  • At the end of the game, remaining riichi bets go to first place.
  • End-of-game ties are broken by seat order in the first round. First dealer wins ties, followed by second dealer, then third dealer.

Yakuman

Interface

  • By default, the tiles in the dora area display the dora itself, not the dora indicators. For example, if 2-man is shown in the dora section, the dora is 2-man, not 3-man. This can be changed in the settings.

External links