Chombo: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''Chombo''' {{kana|冲合}} is a penalty for heavy rule violations. Some moves may be considered [[dead hand|minor and correctable]], like accidentally drawing the wrong tile from the wall. Rule violations subject to chombo are harsh enough to abort the hand and impose a point loss on the offender. | '''Chombo''' {{kana|冲合}} is a penalty for heavy rule violations. Some moves may be considered [[dead hand|minor and correctable]], like accidentally drawing the wrong tile from the wall. Rule violations subject to chombo are harsh enough to abort the hand and impose a point loss on the offender. | ||
A player penalized with chombo must pay a specified point penalty, depending on the setting. The most common is a [[mangan|mangan-sized]] penalty. To each other player, the offender must pay what the offender would have received on a mangan tsumo without [[honba]]. In other words, the offender pays a "reverse mangan tsumo". An offending dealer must pay 4,000 to everyone, and offending non-dealers must pay 2,000 to each non-dealer and 4,000 to the dealer. Other methods of handling chombo point penalties may be incurred after the game. In some instances, the points specified may directly affect the [[uma]], or the +/- end scores. Casual settings may simply ignore and bypass chombo altogether. | A player penalized with chombo must pay a specified point penalty, depending on the setting. The most common is a [[mangan|mangan-sized]] penalty. To each other player, the offender must pay what the offender would have received on a mangan tsumo without [[honba]]. In other words, the offender pays a "reverse mangan tsumo". An offending dealer must pay 4,000 to everyone, and offending non-dealers must pay 2,000 to each non-dealer and 4,000 to the dealer. Other methods of handling chombo point penalties may be incurred after the game. In some instances, the points specified may directly affect the [[uma]], or the +/- end scores. Casual settings may simply ignore and bypass chombo altogether. | ||
Line 7: | Line 5: | ||
In all instances of chombo, the current hand is then aborted and repeated. Players who have declared [[riichi]] during the aborted hand get their riichi bet back. Most rules leave the [[honba]] count unchanged for the repeat, while some rules may handle this like any other [[abortive draw]]. | In all instances of chombo, the current hand is then aborted and repeated. Players who have declared [[riichi]] during the aborted hand get their riichi bet back. Most rules leave the [[honba]] count unchanged for the repeat, while some rules may handle this like any other [[abortive draw]]. | ||
== Cheating == | |||
Cheating is very possible in the game. There are known various and elaborate cheating tricks. Among these include stealing from the discard pile, or tile trading from the hand to the wall. For example, some tricks involve the ''sleight of hand''. | Cheating is very possible in the game. There are known various and elaborate cheating tricks. Among these include stealing from the discard pile, or tile trading from the hand to the wall. For example, some tricks involve the ''sleight of hand''. | ||
Line 17: | Line 11: | ||
Tournament judges might decide on an even more severe punishment than chombo or disqualify the cheater. | Tournament judges might decide on an even more severe punishment than chombo or disqualify the cheater. | ||
== Invalid win == | |||
Players cannot declare a win with an incomplete hand or on an incorrect waiting tile. The following conditions are deemed as invalid win: | Players cannot declare a win with an incomplete hand or on an incorrect waiting tile. The following conditions are deemed as invalid win: | ||
Line 25: | Line 19: | ||
* Declaring a win with an incomplete hand. | * Declaring a win with an incomplete hand. | ||
== Noten riichi == | |||
Riichi may only be declared with a [[tenpai]] hand. Declaring riichi with a noten hand is not detected by the other players immediately. It goes unpunished if another player wins the hand or on an [[abortive draw]]. The noten riichi is punished with chombo if the player declares a win, or when the hand must be revealed at [[ryuukyoku]]. | Riichi may only be declared with a [[tenpai]] hand. Declaring riichi with a noten hand is not detected by the other players immediately. It goes unpunished if another player wins the hand or on an [[abortive draw]]. The noten riichi is punished with chombo if the player declares a win, or when the hand must be revealed at [[ryuukyoku]]. | ||
== Unrevealed riichi == | |||
If the hand ends in [[ryuukyoku]], riichi declarers must show their hands as proof of being in tenpai. Depending on the specific rules, a player may refuse to show the hand and instead take the penalty, even when tenpai. | If the hand ends in [[ryuukyoku]], riichi declarers must show their hands as proof of being in tenpai. Depending on the specific rules, a player may refuse to show the hand and instead take the penalty, even when tenpai. | ||
== Invalid ankan == | |||
{{main|Kan#Kan during riichi}} | {{main|Kan#Kan during riichi}} | ||
Line 48: | Line 42: | ||
A player with a dead hand is forbidden to make any type of call, such as chii, pon, kan, riichi, tsumo, or ron. | A player with a dead hand is forbidden to make any type of call, such as chii, pon, kan, riichi, tsumo, or ron. | ||
== Wall destruction == | |||
A player may not crash and destroy the wall, such that the tile arrangement cannot be recovered. | A player may not crash and destroy the wall, such that the tile arrangement cannot be recovered. |
Revision as of 21:51, 17 September 2014
Chombo 「冲合」 is a penalty for heavy rule violations. Some moves may be considered minor and correctable, like accidentally drawing the wrong tile from the wall. Rule violations subject to chombo are harsh enough to abort the hand and impose a point loss on the offender.
A player penalized with chombo must pay a specified point penalty, depending on the setting. The most common is a mangan-sized penalty. To each other player, the offender must pay what the offender would have received on a mangan tsumo without honba. In other words, the offender pays a "reverse mangan tsumo". An offending dealer must pay 4,000 to everyone, and offending non-dealers must pay 2,000 to each non-dealer and 4,000 to the dealer. Other methods of handling chombo point penalties may be incurred after the game. In some instances, the points specified may directly affect the uma, or the +/- end scores. Casual settings may simply ignore and bypass chombo altogether.
In all instances of chombo, the current hand is then aborted and repeated. Players who have declared riichi during the aborted hand get their riichi bet back. Most rules leave the honba count unchanged for the repeat, while some rules may handle this like any other abortive draw.
Cheating
Cheating is very possible in the game. There are known various and elaborate cheating tricks. Among these include stealing from the discard pile, or tile trading from the hand to the wall. For example, some tricks involve the sleight of hand.
Tournament judges might decide on an even more severe punishment than chombo or disqualify the cheater.
Invalid win
Players cannot declare a win with an incomplete hand or on an incorrect waiting tile. The following conditions are deemed as invalid win:
- The hand must have at least one yaku minimum to win. Therefore, declaring a win on a hand without yaku is penalized.
- A player in furiten cannot win by ron. Instead, by the rule of furiten, a player is limited to winning via tsumo. Declaring ron while furiten is penalized.
- Declaring a win with a noten hand is definitely subject to chombo.
- Declaring a win with an incomplete hand.
Noten riichi
Riichi may only be declared with a tenpai hand. Declaring riichi with a noten hand is not detected by the other players immediately. It goes unpunished if another player wins the hand or on an abortive draw. The noten riichi is punished with chombo if the player declares a win, or when the hand must be revealed at ryuukyoku.
Unrevealed riichi
If the hand ends in ryuukyoku, riichi declarers must show their hands as proof of being in tenpai. Depending on the specific rules, a player may refuse to show the hand and instead take the penalty, even when tenpai.
Invalid ankan
During riichi, a player may call kan with an ankan, or closed kan. However, this is invalid when the player's wait changes. Typically, this occurs when, the four concealed tiles are connected to another tile grouping. Other players cannot detect this rules violation immediately, and it is punished at the same time as a noten riichi.
Example: Riichi is declared.
- If this tile is drawn, then it is acceptable to call kan in this instance.
- If this tile is drawn, then it is unacceptable to call kan. In fact, it is much better to simply call tsumo and win the hand.
Calling with a dead hand
A player with a dead hand is forbidden to make any type of call, such as chii, pon, kan, riichi, tsumo, or ron.
Wall destruction
A player may not crash and destroy the wall, such that the tile arrangement cannot be recovered.
Rule variations
The enforcement of chombo may vary among different groups and play conditions. More casual games and/or with newer players, the rule of chombo may be completely disregarded. Many will adopt the mangan tsumo penalty, while others may enforce even stricter penalties. The enforcement of chombo itself may be applied immediately upon the incursion or reserved for after the game. Also, the amount penalized for chombo may vary. Some settings may punish offenders for amounts greater than mangan. Overall, the enforcement and implementation of chombo depends on the setting.
External links
- Chombo in Japanese Wikipedia