Majsoul: Difference between revisions
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| Throne Room || Throne Chest || +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000 | | Throne Room || Throne Chest || +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000 | ||
|- style="border-top: 3px double #aaa;" | |- style="border-top: 3px double #aaa;" | ||
| Special Rooms || | | Special Rooms || Casual Chest <ref group="note" name="note-chest">Sometimes called Ichihime's Gift Box.</ref> | ||
| +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000 | | +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000 | ||
|} | |} | ||
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| Throne Room || Throne Chest || Blue Presents, Spheres, sometimes Green Presents || 2 | | Throne Room || Throne Chest || Blue Presents, Spheres, sometimes Green Presents || 2 | ||
|- style="border-top: 3px double #aaa;" | |- style="border-top: 3px double #aaa;" | ||
| Special Rooms || | | Special Rooms || Casual Chest <ref group="note" name="note-chest"></ref> || Green Presents, Spheres, rarely Blue Presents || 1-2 | ||
|} | |} | ||
===East vs South=== | ===East vs South=== | ||
Ranking: | Ranking: | ||
* | * There are 3 components to rank point calculation: final raw score (score at the end), [[uma]] (bonus for placement), and "RankPts" (another bonus for placement). | ||
** Silver Room, 1st place, 4-player East round, 30k | * Compared to East, South doubles "RankPts", but does ''not'' double uma or final raw score. This means two 1st-place East games > one 1st-place South game. For example: | ||
** Silver Room, 1st place, 4-player South round, 35k match score: <code>(35000 - 25000)/1000 + 15 + 40</code> = 65 points/game, which is worse than 2 East round games. | ** Silver Room, 1st place, 4-player East round, 30k score: <code>(30000 - 25000)/1000 + 15 + 20</code> = 40 points/game, or 80 points for two games. | ||
* | ** Silver Room, 1st place, 4-player South round, 35k raw match score: <code>(35000 - 25000)/1000 + 15 + 40</code> = 65 points/game, which is worse than 2 East round games. | ||
* However, once you reach Master 3 or higher, the 4th place penalty is relatively bigger in East than South | * Therefore, if you are ''significantly'' better than the competition, playing East round games will result in a faster rank up than South round games. | ||
* However, once you reach Master 3 or higher, the 4th place penalty is relatively bigger in East than South; two last place finishes in East loses more points than one last place South. At that point onwards, it's better to play South. | |||
Character Bonding: | Character Bonding: | ||
* For chest progress and bond points, it is faster to play East than South. | * For chest progress and bond points, it is faster to play East than South. South lasts about twice as long for only +50% more progress/game. | ||
== Characters == | == Characters == | ||
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=== Bond System === | === Bond System === | ||
Each character has a unique Bond Value. | Each character has a unique Bond Value. The value can be enhanced by gaming or gifting to unlock corresponding vocals and story plots. At the maximum affection level, all voice lines will be unlocked, and the character will read out yakus after winning a hand. Characters can be entangled to unlock new appearance as a skin that can be chosen, accompanying with 3 extra emotes. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
Bond | Bond points can be acquired as follows: | ||
* Completing a match in Silver Room or higher: | * Completing a match in Silver Room or higher: | ||
** 4P East <code>+40</code>, 4P South <code>+60</code>; 3P East <code>+25</code>, 3P South <code>+40</code> (regardless of room rank). | ** 4P East <code>+40</code>, 4P South <code>+60</code>; 3P East <code>+25</code>, 3P South <code>+40</code> (regardless of room rank). | ||
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=== 3P-Mahjong === | === 3P-Mahjong === | ||
'''3P-Mahjong''' <small style="color:#999;">(''Sanma'')</small> is a variation based on regular mahjong, allowing 3 players to start a match. | '''3P-Mahjong''' <small style="color:#999;">(''Sanma'')</small> is a variation based on regular mahjong, allowing 3 players to start a match. | ||
The ruleset of Majsoul Sanma | The ruleset of Majsoul Sanma is nearly identical to [[Tenhou.net|Tenhou]] [[sanma]]. | ||
There are two different scoring mechanics ingame, by default Tsumo-Loss is applied in Ranked Matches, while North-Bisection is provided as an alternative option in Friendly Matches. | There are two different scoring mechanics ingame, by default Tsumo-Loss is applied in Ranked Matches, while North-Bisection is provided as an alternative option in Friendly Matches. |
Revision as of 13:32, 7 August 2024
Majsoul logo | |
Publisher | Yostar |
---|---|
Developer | CATFOOD STUDIO |
Platform | Browser |
Year | 2018 |
Majsoul (aka Mahjong Soul, Jantama, Jakhon) is a Japanese mahjong game platform developed by CATFOOD STUDIO and distributed by Yostar.
The platform functions as a gacha game. Players may use in game currency to access various functions, such as items and ingame characters. On occasion, periodical events are available for special items, characters, and/or bonuses.
A tournament suite is available for users to become hosts and create their own tournaments. The interface allows hosts to set up tournament systems and custom rules not available in the main platform.
Ladder
The Mahjong Soul ladder is available across three different server groups: Chinese (CN), Japanese (JP), and English (EN). They all follow the same ranking system.
Rooms
Room | Required Rank | Required Copper Coins | |||
---|---|---|---|---|---|
East | South | ||||
Entry Limit | Entry Fee | Entry Limit | Entry Fee | ||
Bronze Room | Novice, Adept | 0 | 0 | 0 | 0 |
Silver Room | Adept, Expert | 2500 | 500 | 3500 | 700 |
Gold Room | Expert, Master | 5000 | 1000 | 1400 | |
Jade Room | Master, Saint | 10000 | 2000 | 14000 | 2800 |
Throne Room | Saint, Celestial | ||||
Special Rooms | (Depends on room requirements) |
- "Entry Limit" is the minimum # of copper you must have in order to enter the room.
- "Entry Fee" is the actual cost when a match is started. The entry fee is not reflected when looking at the end-of-match result screen
Misc Notes:
- Players are not allowed to stream Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream.
- In-game Hints are disabled in Throne Room.
- Matches in Special Rooms do not affect the player's rank, and are recorded in a separate section of the statistics screen.
- Special room matches may or may not cost copper. Rooms that cost copper are usually priced identically to Silver Room. Only rooms that cost copper may contribute towards Casual Chest progress.
Rank Upgrade
Rank | Initial Pts | Upgrading Pts | Penalty of Last Place (East / South) | ||
---|---|---|---|---|---|
Novice Shoshin |
★ | 0 | 20 | 0 / 0 | |
★★ | 80 | ||||
★★★ | 200 | ||||
Adept Janshi |
★ | 300 | 600 | 10 / 20 | |
★★ | 400 | 800 | 20 / 40 | ||
★★★ | 500 | 1000 | 30 / 60 | ||
Expert Janketsu |
★ | 600 | 1200 | 40 / 80 | |
★★ | 700 | 1400 | 50 / 100 | ||
★★★ | 1000 | 2000 | 60 / 120 | ||
Master Jangou |
★ | 1400 | 2800 | 80 / 165 | |
★★ | 1600 | 3200 | 90 / 180 (4P) | 95 / 190 (3P) | |
★★★ | 1800 | 3600 | 100 / 195 (4P) | 110 / 215 (3P) | |
Saint Jansei |
★ | 2000 | 4000 | 110 / 210 (4P) | 125 / 240 (3P) |
★★ | 3000 | 6000 | 120 / 225 (4P) | 140 / 265 (3P) | |
★★★ | 4500 | 9000 | 130 / 240 (4P) | 160 / 290 (3P) | |
Celestial Konten | 10 SP | 20 SP | Not applied |
Notes:
- Your rank will be downgraded if you fall below 0 rank points. You cannot demote from Adept to Novice, and you cannot downgrade while in Novice, but all other ranks allow demotion.
Celestial Ranking
In Celestial, a special ranking system is applied. Players are ranked by a numerical level, as well as using a different way to calculate ranking points.
Each level starts with 10 Soul Points, requiring 20 points to upgrade. Losing all the points will lead to a downgrade. Unlike in the past, it is possible to downgrade to Saint III when losing all Soul Points at Celestial Lv. 1.
The gain/loss of Soul Points is only determined by rank; end score does not matter. In addition, when all the players are Celestial in a single match, the soul-point changing is doubled.
Calculations
Calculation of End-Score Points
- Oka Points: Not applied
- Uma Points:
- 4P: 1st
+15
, 2nd+5
, 3rd-5
, 4th-15
- 3P: 1st
+15
, 2nd±0
, 3rd-15
- 4P: 1st
- Starting Points: 4P
25000
; 3P35000
Formula:
EndScore = (MatchResult - StartingPts) / 1000 + UmaPts
Calculation of Rank Points
Formula:
PtsGain = EndScore + RankPts
The result is always rounded up to an integer. (e.g. +68.2 → +69
, -1.9 → -1
)
In summary:
- The reward for placing 1st/2nd is based on the room you are playing in. The higher the room, the bigger the rewards.
- The penalty for placing last is based on your rank. The higher your rank, the bigger the penalty.
- Placing 3rd in 4-player, or 2nd in 3-player, nets 0 rank points (excluding final score/uma).
- E.g. if you play a 4-player game, and place 3rd with 25000 points, you'll end up losing 5 rank points from the uma penalty.
Calculation of Copper Coins
The calculation of copper coins is a bit complex.
The Entry Fee is always applied as long as a match is taken successfully, although it's not shown in the final result.
For the Gain/Lost of match, the whole procedure is listed as follows:
- Calculate End Score based on final point results.
- Calculate Copper-coin lost for negative End Scores based on the exchange rate. The lost is always capped to a maximum lost (
MaximumLost = EntryLimit - EntryFee
) if exceeded the limit (EndScore < -40
).Room Entry Limit / Entry Fee Maximum Lost Exchange Rate Bronze Room 0 / 0 - - Silver Room East
South2500 / 500
3500 / 7002000
280050
70Gold Room East
South5000 / 1000
7000 / 14004000
5600100
140Jade Room East
South10000 / 2000
14000 / 28008000
11200200
280Throne Room East
South10000 / 2000
14000 / 28008000
11200200
280Formula:
CoinsLost = EndScore<-40 ? MaximumLost : EndScore*ExchangeRate
- Sum up the total lost.
- Distribute the coins proportionally to other players based on End Score.
Formula:
CoinsGain = Sum(CoinsLosts) * EndScore / Sum(PositiveEndScores)
In short:
- You always lose the entry fee. Therefore, over long periods of play, you should expect to lose copper (unless you are much better than the opponents).
- You gain/lose copper for every 1000 points you gain/lose in game.
- When an opponent is sent below 0 points, they lose copper as if they had 0 points exactly. The winner's copper gain is reduced proportionally.
Chests
Chest Items
Room | Chest Name | Available Items | Quantity |
---|---|---|---|
Silver Room | Silver Chest | Green Presents, Spheres, rarely Blue Presents | 1-2 |
Gold Room | Gold Chest | Green Presents, Spheres, rarely Blue Presents | 1-2 |
Jade Room | Jade Chest | Blue Presents, Spheres, sometimes Green Presents | 2 |
Throne Room | Throne Chest | Blue Presents, Spheres, sometimes Green Presents | 2 |
Special Rooms | Casual Chest [note 1] | Green Presents, Spheres, rarely Blue Presents | 1-2 |
East vs South
Ranking:
- There are 3 components to rank point calculation: final raw score (score at the end), uma (bonus for placement), and "RankPts" (another bonus for placement).
- Compared to East, South doubles "RankPts", but does not double uma or final raw score. This means two 1st-place East games > one 1st-place South game. For example:
- Silver Room, 1st place, 4-player East round, 30k score:
(30000 - 25000)/1000 + 15 + 20
= 40 points/game, or 80 points for two games. - Silver Room, 1st place, 4-player South round, 35k raw match score:
(35000 - 25000)/1000 + 15 + 40
= 65 points/game, which is worse than 2 East round games.
- Silver Room, 1st place, 4-player East round, 30k score:
- Therefore, if you are significantly better than the competition, playing East round games will result in a faster rank up than South round games.
- However, once you reach Master 3 or higher, the 4th place penalty is relatively bigger in East than South; two last place finishes in East loses more points than one last place South. At that point onwards, it's better to play South.
Character Bonding:
- For chest progress and bond points, it is faster to play East than South. South lasts about twice as long for only +50% more progress/game.
Characters
Currently, there are 60 characters available, including 41 females and 19 males. Every new user is granted access to Ichihime and Miki Nikaidou. Additional characters must be summoned via the gacha system, with Jade as currency or with the Summon Scroll item. Jade can only be acquired via monetary purchase, while Summon Scrolls may be obtained via events, system mail as gifts, or purchase in the item shop.
A number of the characters remain in the mainline group for Mahjong Soul. These are readily available throughout the year via gacha. In addition, limited edition characters are/were temporarily available via collaborations with some anime series.
Bond System
Each character has a unique Bond Value. The value can be enhanced by gaming or gifting to unlock corresponding vocals and story plots. At the maximum affection level, all voice lines will be unlocked, and the character will read out yakus after winning a hand. Characters can be entangled to unlock new appearance as a skin that can be chosen, accompanying with 3 extra emotes.
Level | Upgrading | Total Required | Notable Rewards |
---|---|---|---|
❤ | 2000 | 2000 | * First-place voice |
❤❤ | 6000 | 8000 | |
❤❤❤ | 10000 | 18000 | |
❤❤❤❤ | 20000 | 38000 | * Story rewards [note 2] |
❤❤❤❤❤ | 50000 | 88000 | * Story rewards [note 2] * Yaku spelling * Gain gifts in place of bond points |
💛💛💛💛💛 | Bond with required resources | * Story rewards [note 2] * Bonded skin * Extra emotes x3 * SP voice |
Bond points can be acquired as follows:
- Completing a match in Silver Room or higher:
- 4P East
+40
, 4P South+60
; 3P East+25
, 3P South+40
(regardless of room rank). - VIP points (obtained for buying with real currency) will increase the amount bond points gained. (See Charge-related Titles section)
- 4P East
- Gifting directly:
- Green Presents
+200
, Blue+1000
, Purple+5000
. - If the character prefers a specific type of gift, said gifts give a bonus of +50%. Usually, gifts listed in the character's interest section are prefered.[note 3].
- Green Presents
When playing with a character with 5 hearts of bond, any accumulated bond points are instead used to gain gifts. For every 1000 points obtained, you gain a "bond gift". Like other blue gifts, this can given to another character for +1000 bond points, or donated for 5 star dust. Bond gifts do not count towards the daily gift limit.
Gifts
Gifts can be given to a character to increase your bond with that character (see Bond System section), or turned into star dusts if they can be donated. 50 star dusts can be used at the shop to attempt getting larger rewards, including a new character.
Gift Quality | Resulting Star Dust |
---|---|
Green | 1 |
Blue | 5 |
Purple | 25 |
Stories
Stories are character-exclusive contents provided freely to players who owned the corresponding character. Stories can be accessed in each character's info page in dormitory. The former 3 bonding stages contain novel-like descriptive contents. The latter 3 stages provide interactive contents, with multiple branches and different rewards correspondingly. Higher stages contain better rewards.
Currently, there are only 4 characters with story plots: Ichihime, Miki Nikaidou, Anju Suzumiya and Joseph.
Skins
Apart from standard and bonded skins of each character, more alternative skins can be acquired during events. In the vast majority of cases, these skins both require monetary purchase, by using Outfit Vouchers. Usually each static skin requires 880 vouchers, while animated requires 1,500, and both accompanying with one extra emote.
Unidirectionally, Outfit Vouchers can be converted to Jades by ratio of 1:1. Though generally such exchange is not recommended, as purchasing Jades directly is much cheaper. Jades cannot be converted to Outfit Vouchers, neither can Jades be used to purchase skins in any means.
Exclusive Characters
Exclusive characters are characters can be acquired only in a limited timeframe, usually during an event. Regular character pools do not contain them after the acquisition period. Usually those characters are from animation / manga series, or collaborators. A few of them are official characters but with rarity settings.
Collab Characters
Currently, there are 6 collabs:
- Linovel: Collab from the light novel website Linovel, including 1 character: Keikumusume.
- Saki: Collab from the manga series Saki: the Nationals, including 8 characters: Saki Miyanaga, Nodoka Haramura, Koromo Amae, Teru Miyanaga, Hisa Takei, Mihoko Fukuji, Ako Atarashi, Toki Onjoji
- Kakegurui: Collab from the manga series Kakegurui XX, including 4 characters: Yumeko Jabami, Mary Saotome, Midari Ikishima, Kirari Momobami.
- Akagi: Collab from the manga series Akagi: The Genius Who Descended into the Darkness, including 2 characters: Shigeru Akagi, Iwao Washizu.
- Kaguya-sama: Collab from the manga series Kaguya-sama: Love Is War -Ultra Romantic-, including 4 characters: Kaguya Shinomiya, Miyuki Shirogane, Ai Hayasaka, Kei Shirogane.
- Code Geass: Collab from the anime series Code Geass: Lelouch of the Rebellion, including 4 characters: Lelouch Lamperouge, C.C., Suzaku Kururugi, Kallen Kouzuki.
- Blue Archive: Collab from the mobile game Blue Archive, including 4 characters: Shiroko, Hoshino, Mutsuki, Aru.
Self-exclusive Characters
Self-exclusive characters are official characters with a lower rate to summon, as well as requiring more faiths to exchange, and can only be acquired in a limited timeframe. In exchange, the bonding stage rewards extra equipment or decorations, and their bonding skin is animated.
Currently, 2 characters are officially exclusive: Kazuha Saionji, Lily Kitahara.
Currency
There are two major types of currency and many sub-currencies.
Copper
Copper is the "free-to-play" currency. It can be used for:
- Entering matches. A set amount of copper is required to enter matches, including all ranked matches past bronze room.
- Buying gifts (Shop -> Misc). Gifts can be given to characters to increase bond points. Gifts can also be turned into stardust (Inventory), which can then be used to buy summon scrolls.
Copper can be obtained by:
- Winning matches (though note the entry fee).
- Daily quests - every day, 1 quest is given. Completing the quest gives a rank-dependent amount of copper. Up to 3 quests can be accumulated at once.
- Revival tokens - if you are Adept or higher, and below a certain threshold of copper, you may claim free copper once per day.
- Various events and gifts by Yostar.
Jade
Jade is the "premium" currency. Despite the mention of free jade, there is no way to obtain jade in-game without paying real money. Jade is primarily used to buy summons. It can also be used to rename your account, create tournaments, rerolling the shop, or can be exchanged for a small amount of copper.
Note:
- "Premium jade" is the jade you buy directly with real money. Premium jade is not shared between platforms. Therefore, when switching between platforms, your jade count may change.
- "Free jade" is the jade obtained daily with the Fortune Charm (not including the 300 jade obtained immediately when buying the charm). Free jade persists between platforms.
Other currencies
- Outfit vouchers are bought with real money, and can be used to buy cosmetics (character skins, backgrounds). They can be converted into jade at an inefficient rate, but jade cannot be converted back to outfit vouchers.
- Gifts be given to increase a character's bond points. They can also be converted into stardust (Inventory -> Donate), which can then be converted into summon scrolls. In addition, characters will require purple gifts of certain type in order to reach their maximum bond.
- Spheres can be used to buy loading screens (Shop -> Illustration), and spheres are required to reach a character's maximum bond.
- Bond points are used to level up your character. (See the Bond System section for more details.)
- Faith is obtained whenever you make a summon (1 faith : 1 summon). They function as the game's "pity" system - 150 faith can be redeemed for a character of your choice, and it can be used to buy other things as well.
- Wishing stones are obtained when obtaining a duplicate character. They can also be obtained by spending faith (1 faith : 1 wishing stone). Wishing stones can be used to buy purple gifts, spheres, and are required to reach a character's maximum bond.
- Star stones are obtained when obtaining a duplicate, non-character cosmetic. They can be used to buy certain cosmetics or blue gifts.
Rules
General
- Ranked Matches:
- 4-Player East
- 4-Player South
- 3-Player East
- 3-Player South
- Friendly Matches:
- Mode: 4-Player / 3-Player
- Length: One-Game / East / South / Vs AI
- Thinking time: 3+5s / 5+10s / 5+20s / 60+0s / 300+0s
- Advanced settings:
- Local yakus (4P): Disabled by default
- Tsumo-loss (3P): Enabled by default
- Red Fives: None / 2 (3P) / 3 (4P) / 4 (4P)
- Open Tanyao: Enabled by default
- Minimum han: 1 / 2 / 4
- In-game hints: Enabled by default
- Computer level: Easy (
Saint) / Normal (Celestial) - Show all hands: Disabled by default
- Tournaments: Available [1]
Gameplay
- All Simples in opened hand (Kuitan): Allowed
- Gaining yaku upon the claim of a winning tile (Atozuke): Allowed
- Swap calling (Kuikae): Not allowed
- Red fives: 3 tiles (1 for each suit)
- Double-wind pair: 4 fu
- Multiple rons: Available
- Dealership holding (Renchan):
- Multiple rons: Keeps as long as dealer wins, otherwise rotates
- Mangan at Draw (Nagashi Mangan): Keeps as long as dealer is ready (Tenpai), while rotates if not (No-ten)
- Extended match / Extra wind round (Enchousen): Applied
- Bankruptcy (Tobi):
- Negative points: Applied
- Zero point: Not applied
- Kandora flipping:
- Closed kan: Flips immediately
- Opened kan: Flips after
- Closed kan during Riichi is allowed as long as:
- The tile for kan is drawn instantly.
- The wait pattern does not change after the kan.
- Seat wind tie-breaker: Applied
- Abortive Draws (Tochuu Ryuukyoku):
- Four-wind Discarded (Suufuu Renda): Yes
- Four-kan Abortion (Suukan Nagare): Yes
- Nine Different Terminals and Honors (Kyuushu Kyuuhai): Yes
- Four-player Riichi (Suucha Riichi): Yes
- Three-player Ron (Sanchahou): No
Yakus
| |
1 Han |
|
2 Han |
|
3 Han |
|
6 Han |
|
Mangan |
|
Yakuman |
|
Double Yakuman |
|
Notes:
- Pinfu (Pinfu): Tsumo 20 fu, Ron 30 fu
- Seven Pairs (Chiitoitsu): 25 fu
- Ippatsu (Ippatsu) / Under the Sea (Haitei Raoyue) cannot be combined with After a Kan (Rinshan Kaihou)
- Robbing a concealed kan with Thirteen Orphans (Kokushi Musou): Allowed
- Robbing a concealed kan with Nine Gates (Chuuren Poutou): Not allowed
- Responsibility payment (Sekinin barai / Pao):
- Apply for: Big Three Dragons (Daisangen), Four Big Winds (Daisuushi)
- Composite yakuman: Seperated responsibility for each yakuman [2]
- Dealer starts with 14 tiles directly (instead of regular 13+1 tiles), each tile can be treated as tsumo tiles when achieving Blessing of Heaven (Tenhou). The last tile in default tile-sequence is treated as the winning tile by default on the result screen. When the hand is composed with another yakumans, it is always treated as the highest yakuman: Single-wait Four Concealed Triplets (Suuankou Tanki), Thirteen-wait Thirteen Orphans (Kokushi Musou Juusanmen Machi) and True Nine Gates (Junsei Chuuren Poutou). In those cases the hand is counted as triple yakuman. [3]
3P-Mahjong
3P-Mahjong (Sanma) is a variation based on regular mahjong, allowing 3 players to start a match.
The ruleset of Majsoul Sanma is nearly identical to Tenhou sanma.
There are two different scoring mechanics ingame, by default Tsumo-Loss is applied in Ranked Matches, while North-Bisection is provided as an alternative option in Friendly Matches.
Ruleset in details
- Starting points:
35000
, End points:40000
- Uma points: First
+15
, Second±0
, Third-15
- Rinshan-tile amount: 8 tiles
- Tiles from to are not used, thus Mixed Triple Sequence (Sanshoku Doujun) yaku is unavailable.
- When Dora indicator is , Dora is .
- Red fives: 2 tiles ( and )
- Honba point: 200 points for each Honba stick
- No-ten penalty: 2000 points
- Completing a sequence by calling Chii: Disabled
- North can be used for replacement dora "Kita" (Nukidora / Kita).
- After a Kan (Rinshan Kaihou) yaku is applied when winning a hand with rinshan tile from North replacing.
- North replacing can be robbed even with non-yakuman hand. However Robbing a Kan (Chankan) yaku is not applied, the hand itself still requires another yaku to win with.
- North replacing cannot be claimed immediately right after Pon.
- North replacing is similar to a calling action, thus this can nullify Ippatsu (Ippatsu), Blessing of Earth (Chiihou), Nine Different Terminals and Honors (Kyuushu Kyuuhai) and Double Riichi (Daburu Riichi).
- North replacing does not lead to a furiten of North.
- North is treated as guest-wind tiles (Otakaze), a triplet of North cannot get 1 han as Value Tiles (Yakuhai / Fanpai).
- Due to lacking of North seat, there're no abortive draws of Four-wind Discarded (Suufon Renda) and Four-player Riichi (Suucha Riichi).
Calculation of Scoring Points
Currently there're 2 different scoring methods ingame:
- Tsumo-Loss (default): Winner loses the income from North seat when the hand is completed by Tsumo.
- North-Bisection: The income from North is equally divided and distributed towards every other seats.
In Ranked Match Tsumo-Loss is applied.
The scoring table with Tsumo-Loss is basically identical to regular 4P-mahjong:
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - -/- [-] |
- 400/700 [1100] |
- 700/1300 [2000] |
- 1300/2600 [3900] |
25 Fu | - -/- [-] |
1600 -/- [-] |
3200 800/1600 [2400] |
6400 1600/3200 [4800] |
30 Fu | 1000 300/500 [-] |
2000 500/1000 [1500] |
3900 1000/2000 [3000] |
7700 2000/3900 [5900] |
40 Fu | 1300 400/700 [1100] |
2600 700/1300 [2000] |
5200 1300/2600 [3900] |
|
50 Fu | 1600 400/800 [1200] |
3200 800/1600 [2400] |
6400 1600/3200 [4800] | |
60 Fu | 2000 500/1000 [1500] |
3900 1000/2000 [3000] |
7700 2000/3900 [5900] | |
70 Fu | 2300 600/1200 [1800] |
4500 1200/2300 [3500] |
Mangan 8000 2000/4000 [6000] | |
80 Fu | 2600 700/1300 [2000] |
5200 1300/2600 [3900] | ||
90 Fu | 2900 800/1500 [2300] |
5800 1500/2900 [4400] | ||
100 Fu | 3200 800/1600 [2400] |
6400 1600/3200 [4800] | ||
110 Fu | 3600 -/- [-] |
7100 1800/3600 [5400] |
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - - [-] |
- 700All [1400] |
- 1300All [2600] |
- 2600All [5200] |
25 Fu | - - [-] |
2400 - [-] |
4800 1600All [3200] |
9600 3200All [6400] |
30 Fu | 1500 500All [1000] |
2900 1000All [2000] |
5800 2000All [4000] |
11600 3900All [7800] |
40 Fu | 2000 700All [1400] |
3900 1300All [2600] |
7700 2600All [5200] |
|
50 Fu | 2400 800All [1600] |
4800 1600All [3200] |
9600 3200All [6400] | |
60 Fu | 2900 1000All [2000] |
5800 2000All [4000] |
11600 3900All [7800] | |
70 Fu | 3400 1200All [2400] |
6800 2300All [4600] |
Mangan 12000 4000All [8000] | |
80 Fu | 3900 1300All [2600] |
7700 2600All [5200] | ||
90 Fu | 4400 1500All [3000] |
8700 2900All [5800] | ||
100 Fu | 4800 1600All [3200] |
9600 3200All [6400] | ||
110 Fu | 5300 - [-] |
10600 3600All [7200] |
Non-dealer | Dealer | |
---|---|---|
Mangan | 8000 2000/4000 [6000] |
12000 4000All [8000] |
Haneman | 12000 3000/6000 [9000] |
18000 6000All [12000] |
Baiman | 16000 4000/8000 [12000] |
24000 8000All [16000] |
Sanbaiman | 24000 6000/12000 [18000] |
36000 12000All [24000] |
Yakuman | 32000 8000/16000 [24000] |
48000 16000All [32000] |
When North-Bisection is applied, the scoring table on Tsumo is as follows:
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - -/- [-] |
- 600/900 [1500] |
- 1100/1700 [2800] |
- 2000/3300 [5500] |
25 Fu | - -/- [-] |
1600 -/- [-] |
3200 1200/2000 [3200] |
6400 2400/4000 [6400] |
30 Fu | 1000 500/700 [1200] |
2000 800/1300 [2100] |
3900 1500/2500 [4000] |
7700 3000/4900 [7900] |
40 Fu | 1300 600/900 [1500] |
2600 1100/1700 [2800] |
5200 2000/3300 [5300] |
|
50 Fu | 1600 600/1000 [1600] |
3200 1200/2000 [3200] |
6400 2400/4000 [6400] | |
60 Fu | 2000 800/1300 [2100] |
3900 1500/2500 [4000] |
7700 3000/4900 [7900] | |
70 Fu | 2300 900/1500 [2600] |
4500 1800/2900 [4700] |
Mangan 8000 3000/5000 [8000] | |
80 Fu | 2600 1100/1700 [2800] |
5200 2000/3300 [5300] | ||
90 Fu | 2900 1200/1900 [3100] |
5800 2300/3700 [6000] | ||
100 Fu | 3200 1200/2000 [3200] |
6400 2400/4000 [6400] | ||
110 Fu | 3600 -/- [-] |
7100 2700/4500 [7200] |
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - - [-] |
- 1000All [2000] |
- 2000All [4000] |
- 3900All [7800] |
25 Fu | - - [-] |
2400 - [-] |
4800 2400All [4800] |
9600 4800All [9600] |
30 Fu | 1500 800All [1600] |
2900 1500All [3000] |
5800 3000All [6000] |
11600 5900All [11800] |
40 Fu | 2000 1000All [2000] |
3900 2000All [4000] |
7700 3900All [7800] |
|
50 Fu | 2400 1200All [2400] |
4800 2400All [4800] |
9600 4800All [9600] | |
60 Fu | 2900 1500All [3000] |
5800 3000All [6000] |
11600 5900All [11800] | |
70 Fu | 3400 1800All [3600] |
6800 3500All [7000] |
Mangan 12000 6000All [12000] | |
80 Fu | 3900 2000All [4000] |
7700 3900All [7800] | ||
90 Fu | 4400 2300All [4600] |
8700 4400All [8800] | ||
100 Fu | 4800 2400All [4800] |
9600 4800All [9600] | ||
110 Fu | 5300 - [-] |
10600 5400All [10800] |
Non-dealer | Dealer | |
---|---|---|
Mangan | 8000 3000/5000 [8000] |
12000 6000All [12000] |
Haneman | 12000 4500/7500 [12000] |
18000 9000All [18000] |
Baiman | 16000 6000/10000 [16000] |
24000 12000All [24000] |
Sanbaiman | 24000 9000/15000 [24000] |
36000 18000All [36000] |
Yakuman | 32000 12000/20000 [32000] |
48000 24000All [48000] |
The calculation on Tsumo is finished by the following steps:
- Calculate the scoring points based on 4P-Mahjong.
- Equally divide North seat's payment (round up to whole hundreds).
- Append the half North payment to other seats.
E.g. A non-dealer wins with a hand of 40fu 3han
.
- Based on 4P-Mahjong, dealer should pay
2600
, while non-dealer1300
. - North pays
1300
, half of the payment is650
-> round up to700
. - Dealer actually pays
2600 + 700 = 3300
, while non-dealer1300 + 700 = 2000
.
Special rooms
A number of special rooms are offered in the game. They provide players a game experience using alternative rules, not normally found in other interfaces. Due to the number of game modes, they are offered temporarily, but they do recur for everyone's enjoyment.
Tournaments
The tournament lobby has been made available, and Yostar launched the first Catfood Bowl Tournament (Season 0).
Titles
- Primal Fire: Memorial title of server release.
- <CN> For players participated in a closed-beta early access from June 8th, 2018 to July 2nd, 2018.
- <EN / JP> For players registered during Grand Launch period from April 25th, 2019 to May 6th, 2019.
- Light of Firefly <CN>: For players attended in Majsoul's live event held in Shanghai Firefly Animé Expo from October 2nd, 2018 to October 4th, 2018.
- Grand Renewal <CN>: Memorial title of CN server migration. Awarded for players achieved Adapt rank or above after migration from June 9th, 2020 to November 30th, 2020.
Activity / Event Titles
- Season 1 Challenger: For the players achieving Trial Rank Lv20 in Path of Trial Season 1 from July 26th, 2020 to October 24th, 2020.
- Invincible Ichihime: For the players achieving and completed Stage 30 in Invincible Ichihime from August 25th, 2021 to September 14th, 2021.
Player-specified Titles
- Approved Player <JP>: For the winner in the VTuber Mahjong Tournament Match: Shirakami Fubuki Cup. Currently held by 鴨神にゅう.[4]
- The First Saint: For the first player who acquired Saint ladder. Currently held by:
- The First Celestial: For the first player who acquired Celestial ladder. Currently held by:
- Kirin:
- Kirin S1 <EN> : For the winner in the Tournament Match: Catfood Bowl Major: Battle of Kirin S1 <EN>. Currently held by QueeB.
- Seat of Kirin 2021 <JP>: For the winner in the Tournament Match: Battle of Kirin 2021 <JP>. Currently held by raindea.[7]
The following titles are acquired by satisfying enough amount on charge. The title gets upgraded when acquiring the next level, accompanying with corresponding rewards and bonus effects.
Notes:
- A rough calculation between VIP points and actual cost can be done by the following formula:
6 VIP points
=6 CNY
≈30 NTD or ≈1 USD
<CN> /1 USD
<EN> /≈120 JPY
<JP>.- The prices in JP server are slightly increased from October 1st, 2019 due to an increasement of consumption tax.
- The price of Outfit Voucher in JP server's iOS frontend are slightly increased from October 5th, 2022 due to the increased cost of using iOS App Store.
- The currency in CN server is switched to New Taiwan Dollar after the server migration from June 9th, 2020, while US Dollar is also available in Steam client released on July 15th, 2020. Overall prices are higher, while rewarded jades are also increased slightly.
Achievement Titles
- The Journey: Complete all achievements of ranking.
- Winning Streak: Complete all achievements of winning matches.
- Collector: Complete all achievements of general yakus.
- The Chosen One: Complete all achievements of yakuman yakus. [note 4]
- Seasoned: Complete all achievements of room-specified matches.
- Storyteller: Complete all achievements of winning points.
- Exemplar: Complete all achievements of logging in.
- Shrine Guest: Complete all achievements of in-game mechanics, including friend system, summons and items.
- All-embracing: Complete all achievements of total copper, achievements, and days logging in plus secret achievements.
- Crowdedness: Complete all achievements of Jyanshi.
Player Markers
- Cat-Paw marker: A marker to indicate streamers and other contributors.
- Pro marker: A marker to indicate mahjong association members. [8] Currently 4 associations are available:
Animated series
Jantama PONG☆ is animated series has been released for the 2022 spring anime season. The first episode aired on April 1, 2022. The series presents mahjong soul via animated shorts (~5 min episodes), released on the Mahjong Soul Youtube channel[9]. Characters featured in the episodes are subjected to various gags. A second season titled Jantama Kan!! aired in 2024.
References
- ↑ Guide of Tournament Management: Twitter post / Google docs.
- ↑ Responsibility payment screenshot of composite yakuman
- ↑ Composite yakuman: Blessing of Heaven + Thirteen-wait Thirteen Orphans (East 1 Round 1 honba, East seat)
- ↑ <JP>Twitter post of Approved Player: https://twitter.com/MahjongSoul_JP/status/1135822862806278144
- ↑ <CN>Interview of first Saint: https://weibo.com/ttarticle/p/show?id=2309404287860789408788
- ↑ <CN>Interview of first Celestial: https://media.weibo.cn/article?id=2309404339951075503457
- ↑ <JP>Twitter post of Seat of Kirin 2021: https://twitter.com/MahjongSoul_JP/status/1385503718053879814
- ↑ <JP>Twitter post of Pro marker: https://twitter.com/MahjongSoul_JP/status/1376157126918299648
- ↑ https://www.youtube.com/watch?v=NiFncExBq68&list=PLoAgSyWcJ8j8WXFvySEhiWqMDLobymxFT
Notes
- ↑ 1.0 1.1 Sometimes called Ichihime's Gift Box.
- ↑ 2.0 2.1 2.2 Story rewards are currently acquirable only for characters containing story plots.
- ↑ However this is not always reliable, and sometimes it's misleading. Interests of some characters can match more than one type of gifts (e.g. Natsuki Shinomiya), while some of them can't match any at all (e.g. Hideki Akechi).
- ↑ Of course, including winning Tenhou and Chiihou both once. ¯\_(ツ)_/¯
External links
General
Server | Game Sites | Social Media |
---|---|---|
CN (China) by CatFood Studio |
Main Page: https://www.maj-soul.com/ Game Entry: Web / App Store / Google Play / Steam |
Bilibili: 雀魂麻将majsoul Weibo: 雀魂麻将majsoul |
EN (North America) by Yostar Games |
Main Page: https://mahjongsoul.yo-star.com/ Game Entry: Web / App Store / Google Play |
Twitter: Mahjong Soul Official Facebook: Mahjong Soul Youtube: Mahjong Soul Official - Yostar Twitch: mahjongsoulofficial |
KR (Korea) [ext-note 1] by Yostar Games |
Twitter: 【공식】 작혼: 리치 마작 | |
JP (Japan) by Yostar Games |
Main Page: https://mahjongsoul.com/ Game Entry: Web / App Store / Google Play |
Twitter: 【公式】雀魂-じゃんたま- Youtube: 【公式】雀魂-じゃんたま- Notes:
Other Links
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