Arushiiaru mahjong: Difference between revisions

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(Updated the formatting and added optional rules)
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* Ten 10 point sticks
* Ten 10 point sticks
== Play ==
== Play ==
The game is played for all 4 rounds.
The game is played for all 4 wind rounds.


[[Kuikae]] is allowed.
[[Kuikae]] is allowed.
Line 15: Line 15:
There is no [[riichi]].
There is no [[riichi]].


There is no iihanshibari; you can win without a yaku.
There is no 1 han minimum; you can win without a yaku.


[[Furiten]] only affects dicarded/skipped tiles; other waits can be ronned.
[[Furiten]] only affects dicarded/skipped tiles; other waits can be ronned.


There is no noten bappu or tenpai renchan. There are no honba.
There are no noten payments, no honba, and tenpai renchan is disabled.


There is no [[sekinin barai]].
There is no [[sekinin barai]].

Revision as of 17:45, 3 February 2025

Arushiiaru mahjong 「アルシーアル麻雀 or アルシャル麻雀」 is a Japanese mahjong variant predating modern riichi mahjong.

Equipment and setup

All tenbou have tenth of their usual value. Only the 500 point, 100 point and 10 point sticks are used.

All players start with 2000 points:

  • Two 500 point sticks
  • Nine 100 point sticks
  • Ten 10 point sticks

Play

The game is played for all 4 wind rounds.

Kuikae is allowed.

There is no riichi.

There is no 1 han minimum; you can win without a yaku.

Furiten only affects dicarded/skipped tiles; other waits can be ronned.

There are no noten payments, no honba, and tenpai renchan is disabled.

There is no sekinin barai.

Scoring

Fu

Fu functions normally, except pinfu tsumo is 22 fu and open pinfu is 20 fu.

Han

There are no dora.

Scoring tables

Non-dealer scoring table
Han/Fu 20 30 40 50 60 70 80 90
0 --

--

120

(30/60)

160

(40/80)

200

(50/100)

240

(60/120)

280

(70/140)

320

(80/160)

360

(90/180)

1 160

(40/80)

240

(60/120)

320

(80/160)

400

(100/200)

480

(120/240)

560

(140/280)

640

(160/320)

720

(180/360)

2 320

(80/160)

480

(120/240)

640

(160/320)

800

(200/400)

960

(240/480)

1120

(280/560)

1280

(320/640)

1440

(360/720)

3 640

(160/320)

960

(240/480)

1280

(320/640)

1600

(400/800)

1920

(480/960)

2000

(500/1000)

4 1280

(320/640)

1920

(480/960)

2000

(500/1000)

Mangan

5+

2000

(500/1000)

Dealer scoring table
Han/Fu 20 30 40 50 60 70 80 90
0 --

--

180

(60)

240

(80)

300

(100)

360

(120)

420

(140)

480

(160)

540

(180)

1 240

(80)

360

(120)

480

(160)

600

(200)

720

(240)

840

(280)

960

(320)

1080

(360)

2 480

(160)

720

(240)

960

(320)

1200

(400)

1440

(480)

1680

(560)

1920

(640)

2160

(720)

3 960

(320)

1440

(480)

1920

(640)

2400

(800)

2880

(960)

3000

(1000)

4 1920

(640)

2880

(960)

3000

(1000)

Mangan

5+

3000

(1000)

Yaku

1 han yaku

3 han yaku

Mangan (2000/3000 points)

Optional and obsolete rules

Furiten

Player can declare to be in furiten, when reaching tenpai. After this call, the player can ron the discarded tile.

Honba

A rule similar to honba can be used:

  • Each renchan adds 300 points to the winning hand.
  • During renchan, the rule of iihanshibari is used.

Scoring

Fu may not be rounded up. In this case, the final score can be rounded up, or 2 point sticks can be used.