Tenhou.net ranking: Difference between revisions
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[[Tenhou.net]] | [[Tenhou.net]] ranks players with two separate categories: | ||
* Rank: Rank points are gained when 1st/2nd, and lost when 4th place. Gaining rank points increases your rank, which are organized by '''Kyuu''' {{kana|級}} and '''Dan''' {{kana|段}}. | |||
* Rating (R####): An Elo system, this increases when winning and decreases when losing. When playing against higher skill players, more points are gained, and less points are lost. | |||
== Ranking system == | == Ranking system == | ||
===Rank points=== | |||
Tenhou starts each player at Rookie {{kana|新人}}. Immediately after ranking up from Rookie, players are given the rank of 10-kyuu. Gaining rank points will lower the kyuu rank, until 1-Kyuu. After 1-Kyuu, players receive the rank of 1-Dan, which goes all the way to 10-Dan. The highest rank is Tenhoui. | |||
For every game, points may be awarded or deducted based on game placement (1st through 4th) - 1st/2nd receive points, while 4th loses points. Prior to the rank of 2-kyuu, points will not be deducted for 4th place. | |||
Every time a player moves up in rank, the points in Tenhou default to the value indicated at '''base points''' {{kana|初期pt}} column. If the points fall below zero, then the player drops a rank. If the player attains enough points to meet/surpass the '''target points''' {{kana|昇段pt}}, then a rank promotion occurs. | |||
=== | ===R rating=== | ||
Each player begins with a base rating of 1500. This increases or decreases based on wins or losses, as well as the relative rating of the other players. The change in rating after each game is applied as follows:<ref>https://tenhou.net/man/#Rating</ref> | |||
Rating_change = Adjustment*(Placement_base+(Average_table_rate - Own_rate)/40) | Rating_change = Adjustment*(Placement_base+(Average_table_rate - Own_rate)/40) | ||
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To access the higher two lobbies, both '''tokujou''' {{kana|特上}} and '''houou''' {{kana|鳳凰 }} also require minimum ratings. For tokujou, a 4-dan {{kana|四段}} may access the lobby with a minimum of 1800. Houou players are required to retain a rating of 2000 or greater at a rank of 7-dan or better {{kana|七段}}. | To access the higher two lobbies, both '''tokujou''' {{kana|特上}} and '''houou''' {{kana|鳳凰 }} also require minimum ratings. For tokujou, a 4-dan {{kana|四段}} may access the lobby with a minimum of 1800. Houou players are required to retain a rating of 2000 or greater at a rank of 7-dan or better {{kana|七段}}. | ||
===Account sharing policy=== | |||
Account sharing is prohibited for ranked matches. Any account found to have been shared will be warranted a ban from the ladder system. However, accounts may be shared for use in private lobbies. | |||
===Individual player statistics=== | ===Individual player statistics=== |
Revision as of 02:16, 26 October 2024
Tenhou.net ranks players with two separate categories:
- Rank: Rank points are gained when 1st/2nd, and lost when 4th place. Gaining rank points increases your rank, which are organized by Kyuu 「級」 and Dan 「段」.
- Rating (R####): An Elo system, this increases when winning and decreases when losing. When playing against higher skill players, more points are gained, and less points are lost.
Ranking system
Rank points
Tenhou starts each player at Rookie 「新人」. Immediately after ranking up from Rookie, players are given the rank of 10-kyuu. Gaining rank points will lower the kyuu rank, until 1-Kyuu. After 1-Kyuu, players receive the rank of 1-Dan, which goes all the way to 10-Dan. The highest rank is Tenhoui.
For every game, points may be awarded or deducted based on game placement (1st through 4th) - 1st/2nd receive points, while 4th loses points. Prior to the rank of 2-kyuu, points will not be deducted for 4th place.
Every time a player moves up in rank, the points in Tenhou default to the value indicated at base points 「初期pt」 column. If the points fall below zero, then the player drops a rank. If the player attains enough points to meet/surpass the target points 「昇段pt」, then a rank promotion occurs.
R rating
Each player begins with a base rating of 1500. This increases or decreases based on wins or losses, as well as the relative rating of the other players. The change in rating after each game is applied as follows:[1]
Rating_change = Adjustment*(Placement_base+(Average_table_rate - Own_rate)/40) Placement_base = 30/10/-10/-30 for yonma, 30/0/-30 for sanma. Adjustment = 1-(Games_played*0.002); if games played < 400, 0.2 if games played >=400
To access the higher two lobbies, both tokujou 「特上」 and houou 「鳳凰 」 also require minimum ratings. For tokujou, a 4-dan 「四段」 may access the lobby with a minimum of 1800. Houou players are required to retain a rating of 2000 or greater at a rank of 7-dan or better 「七段」.
Account sharing policy
Account sharing is prohibited for ranked matches. Any account found to have been shared will be warranted a ban from the ladder system. However, accounts may be shared for use in private lobbies.
Individual player statistics
Players with registered IDs have various statistics tracked by Tenhou.net. These numbers can be read on the right side of the lobby window.
Statistics:[2]
English | Japanese | Description |
---|---|---|
Upper section | ||
Player username at the top | ||
Yuukoukigen | 有効期限 | Subscription status, for premium users. Date of expiration shown. |
Rank, points, and rate |
| |
Ichiiritsu | 1位率 | 1st place rate % |
Niiritsu | 2位率 | 2nd place rate % |
Sanritsu | 3位率 | 3rd place rate % |
Yonritsu | 4位率 | 4th place rate % |
Tobiritsu | 飛び率 | Negative points rate % |
対戦数 | Total number of games played, under the current username. | |
平均得点 | Average point gain | |
平均順位 | Average placement | |
Agariritsu | 和了率 | Hand win rate % |
Houjuuritsu | 放銃率 | Deal in rate % |
Nakiritsu | 副露率 | Tile call rate % |
Riichiritsu | 立直率 | Riichi rate % |
Lower section | ||
# + # + # + # = #戦 | Game count per month, broken down by 1st, 2nd, 3rd, and 4th places. | |
R#### #####位 | Rate position ranking. The R#### is the same displayed above. The five digit number is placement relative to others in the same game mode. | |
Tsuusan Heikin |
通算 平均 |
Two columns labels for the four rows of statistics below. Left (Tsuusan) is the raw. Right (Heikin) is the average. |
Tokuten | 得点 | Refers to the sum/average of the end game +/- scores. |
Junii | 通算 | |
収支 | Income. Only for Jansou mode. | |
祝儀 | Chips. Only for Jansou mode. | |
総合 | Total | |
Topritsu | トップ率 | This is the first place rate %. |
Rentairitsu | 連対率 | Upper half rate %. This factors the placement in 1st and 2nd. |
Rasuritsu | ラス率 | Rasu, or last, is the rate % at which 4th place is attained. |
Ladder scale
Table key | |||
---|---|---|---|
Kanji | English | Kanji | English |
位 | Tenhou rank | 1位 | First place points |
初期pt | Base points | 2位 | Second place points |
東風戦 | East only | 3位 | Third place points |
東南戦 | East-South | 4位 | Fourth place points |
昇段pt | Target points | Rank based on Tenhou points | |
▼ | Tenhou points set to next base points for next rank |
- Tenhou rank
- Current ranking in Tenhou.net.
- Base points
- The starting amount of points for the current rank.
- East only
- Ranking columns for East-only games.
- East-South
- Ranking columns for full East-South games.
- Target points
- Number of points needed to achieve the next rank.
- First place points
- Tenhou points awarded for first place from one game.
- Second place points
- Tenhou points awarded for second place from one game.
- Third place points
- Tenhou points awarded for third place from one game.
- Fourth place points
- Tenhou points awarded for fourth place from one game.
- Tenhou points set to next base points for next rank
- Upon achieving the next rank, excess Tenhou points is dropped and reset to the next base points.
Four player
位 | 初期pt | 東風戦 | 東南戦 | 昇段pt | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1位 | 2位 | 3位 | 4位 | 1位 | 2位 | 3位 | 4位 | |||
新人 | 0 | 一般 +20 |
一般 +10 |
+0 | 0 | 一般 +30 |
一般 +15 |
+0 | 0 | 20 |
9級 | 0 | 0 | 0 | 20 | ||||||
8級 | 0 | 0 | 0 | 20 | ||||||
7級 | 0 | 0 | 0 | 20 | ||||||
6級 | 0 | 0 | 0 | 40 | ||||||
5級 | 0 | 0 | 0 | 60 | ||||||
4級 | 0 | 0 | 0 | 80 | ||||||
3級 | 0 | 0 | 0 | 100 | ||||||
2級 | 0 | -10 | -15 | 100 | ||||||
1級 | 0 | 上級 +40 |
上級 +10 |
-20 | 上級 +60 |
上級 +15 |
-30 | 100 | ||
初段 | 200 | -30 | -45 | 400▼ | ||||||
二段 | 400 | -40 | -60 | 800▼ | ||||||
三段 | 600 | -50 | -75 | 1200▼ | ||||||
四段 | 800 | 特上 +50 |
特上 +20 |
-60 | 特上 +75 |
特上 +30 |
-90 | 1600▼ | ||
五段 | 1000 | -70 | -105 | 2000▼ | ||||||
六段 | 1200 | -80 | -120 | 2400▼ | ||||||
七段 | 1400 | 鳳凰 +60 |
鳳凰 +30 |
-90 | 鳳凰 +90 |
鳳凰 +45 |
-135 | 2800▼ | ||
八段 | 1600 | -100 | -150 | 3200▼ | ||||||
九段 | 1800 | -110 | -165 | 3600▼ | ||||||
十段 | 2000 | -120 | -180 | 4000▼ | ||||||
天鳳位 | Highest rank possible |
Three player
位 | 初期pt | 東風戦 | 東南戦 | 昇段pt | ||||
---|---|---|---|---|---|---|---|---|
1位 | 2位 | 3位 | 1位 | 2位 | 3位 | |||
新人 | 0 | 一般 +30 |
+0 | 0 | 一般 +45 |
+0 | 0 | 30 |
9級 | 0 | 0 | 0 | 30 | ||||
8級 | 0 | 0 | 0 | 30 | ||||
7級 | 0 | 0 | 0 | 60 | ||||
6級 | 0 | 0 | 0 | 60 | ||||
5級 | 0 | 0 | 0 | 60 | ||||
4級 | 0 | 0 | 0 | 90 | ||||
3級 | 0 | 0 | 0 | 100 | ||||
2級 | 0 | -10 | -15 | 100 | ||||
1級 | 0 | 上級 +50 |
-20 | 上級 +75 |
-30 | 100 | ||
初段 | 200 | -30 | -45 | 400▼ | ||||
二段 | 400 | -40 | -60 | 800▼ | ||||
三段 | 600 | -50 | -75 | 1200▼ | ||||
四段 | 800 | 特上 +70 |
-60 | 特上 +105 |
-90 | 1600▼ | ||
五段 | 1000 | -70 | -105 | 2000▼ | ||||
六段 | 1200 | -80 | -120 | 2400▼ | ||||
七段 | 1400 | 鳳凰 +90 |
-90 | 鳳凰 +135 |
-135 | 2800▼ | ||
八段 | 1600 | -100 | -150 | 3200▼ | ||||
九段 | 1800 | -110 | -165 | 3600▼ | ||||
十段 | 2000 | -120 | -180 | 4000▼ | ||||
天鳳位 | Highest rank possible |