Majsoul
Majsoul is a Japanese mahjong game platform developed by CATFOOD STUDIO.
Majsoul logo | |
Platform | Browser |
---|---|
Year | 2018 |
Features
The game has some resemblance to Janryumon, in terms of graphics. The tile layout and graphical hands, as in "physical" hands, are displayed during game play.
Ladder
Rooms
Room | Required Ladder | Required Copper Coins (to Enter into / to Match) | |
---|---|---|---|
4P Quarter | 4P Half | ||
Bronze Room | Shoshin, Janshi | 0 / 0 | 0 / 0 |
Silver Room | Janshi, Janketsu | 2500 / 500 | 3500 / 700 |
Gold Room | Janketsu, Jangou | 5000 / 1000 | 7000 / 1400 |
Jade Room | Jangou, Jansei | 10000 / 2000 | 14000 / 2800 |
Throne Room | Jansei, Heaven of Soul | 10000 / 2000 | 14000 / 2800 |
Notes:
- The coin requirement is applied as follows:
- The higher threshold is the minimum coin permission to enter into a specific room.
- The lower threshold is the cost when a match is started.
- Players are not allowed to stream Jade Room / Throne Room matches in real-time. A delay of 5 minutes should be applied when streaming.
- In-game Hints are disabled in Throne Room.
Ladder Upgrade
Level | Initial Pts | Upgrading Pts | Penalty on Fourth Place (Quarter / Half) | |
---|---|---|---|---|
Shoshin | ★ | 0 | 20 | 0 / 0 |
★★ | 80 | |||
★★★ | 200 | |||
Janshi | ★ | 300 | 600 | 10 / 20 |
★★ | 400 | 800 | 20 / 40 | |
★★★ | 500 | 1000 | 30 / 60 | |
Janketsu | ★ | 600 | 1200 | 40 / 80 |
★★ | 700 | 1400 | 50 / 100 | |
★★★ | 1000 | 2000 | 60 / 120 | |
Jangou | ★ | 1400 | 2800 | 80 / 165 |
★★ | 1600 | 3200 | 90 / 180 | |
★★★ | 1800 | 3600 | 100 / 195 | |
Jansei | ★ | 2000 | 4000 | 110 / 210 |
★★ | 3000 | 6000 | 120 / 225 | |
★★★ | 4500 | 9000 | 130 / 240 | |
Heaven of Soul | 10000 | - | 140 / 255 |
Notes:
- Players will not be downgraded before Janshi Lv.1, but will still lose upgrading points.
- Players will not be downgraded in Heaven of Soul. The ranking is sorted by the current points.
Calculation on Upgrading Points
Uma Points: 1st +15
, 2nd +5
, 3rd -5
, 4th -15
.
Formula:
PtsGain = (MatchResult - 25000) / 1000 + UmaPts + LadderPts
Room | 4P Quarter | 4P Half | ||||||
---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 1st | 2nd | 3rd | 4th | |
Bronze Room | +10 | +5 | +0 | According to Penalty on corresponding Ladder | +20 | +10 | +0 | According to Penalty on corresponding Ladder |
Silver Room | +20 | +10 | +40 | +20 | ||||
Gold Room | +40 | +20 | +80 | +40 | ||||
Jade Room | +55 | +30 | +110 | +55 | ||||
Throne Room | +60 | +30 | +120 | +60 |
Chests
Room | 4P Quarter | 4P Half | Required Pts to Open | ||||||
---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 1st | 2nd | 3rd | 4th | ||
Silver Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | 1000 |
Gold Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | 1000 |
Jade Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | 1000 |
Throne Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | 1000 |
Chest Items
Room | Available Items | Quantity |
---|---|---|
Bronze Room | No Chests | None |
Silver Room | Low Tier (Green) Presents, Middle Tier (Blue) Presents, Character Upgrade Orbs | 1-2 |
Gold Room | Low Tier (Green) Presents, Middle Tier (Blue) Presents, Character Upgrade Orbs | 1-2 |
Jade Room | ? | ? |
Throne Room | ? | ? |
Characters
Currently there're 8 characters in game.
Available Characters
-
Ichihime (一姫) (Default)
- Height: 154cm
- Birth Date: January 11th
- Age: Unknown
- Blood Type: A
- Vocal: Uchida Maaya (内田真礼)
- Interest: Eating, Sleeping
-
Nikaidou Miki (二階堂美樹) (Free)
- Height: 168cm
- Birth Date: February 14th
- Age: 24
- Blood Type: A
- Vocal: Saitou Chiwa (斎藤千和)
- Interest: Jewelry, Hedgehog, Trolling
-
Mikami Chiori (三上千織)
- Height: 143cm
- Birth Date: May 23rd
- Age: 14
- Blood Type: B
- Vocal: Iguchi Yuka (井口裕香)
- Interest: Teddy Bear
-
Fujita Kana (藤田佳奈)
- Height: 159cm
- Birth Date: April 27th
- Age: 17
- Blood Type: B
- Vocal: Uchida Maaya (内田真礼)
- Interest: Gaming
-
Aihara Mai (相原舞)
- Height: 165cm
- Birth Date: June 26th
- Age: 18
- Blood Type: O
- Vocal: Iguchi Yuka (井口裕香)
- Interest: Reading
-
Nadeshiko (撫子)
- Height: 175cm
- Birth Date: August 14th
- Age: 21
- Blood Type: AB
- Vocal: Saitou Chiwa (斎藤千和)
- Interest: Beer, Travelling
-
Yagi Yui (八木唯)
- Height: 162cm
- Birth Date: September 7th
- Age: 19
- Blood Type: AB
- Vocal: Koshimizu Ami (小清水亜美)
- Interest: Snacks, Café, Swimming
-
Kujou Riu (九条璃雨)
- Height: 161cm
- Birth Date: November 29th
- Age: 19
- Blood Type: O
- Vocal: Koshimizu Ami (小清水亜美)
- Interest: Taekwondo, Black Tea, Dress
Bond System
Each character has a unique Bond Value. Players can enhance it by gaming or gifting to unlock corresponding vocals, at the maximum affection level all voice lines will be unlocked (as well as reading out yaku after winning a hand). Characters can be entangled to unlock new appearance as a skin that can be chosen, accompanying with 3 extra emotes.
Level | Upgrading | Total Required |
---|---|---|
❤ | 2000 | 2000 |
❤❤ | 6000 | 8000 |
❤❤❤ | 10000 | 18000 |
❤❤❤❤ | 20000 | 38000 |
❤❤❤❤❤ | 50000 | 88000 |
Bond values can be acquired as follows:
- Completing a match in Silver Room or higher:
- Quarter (East-only)
+40
, Half (East+South)+60
. - Extra bond-value enhancement is applied according to the charge amount. (Check Charge-related Titles section)
- Quarter (East-only)
- Gifting directly:
- Green Presents
+200
, Blue+1000
, Purple+5000
. - An enhancement of 50% extra bond-values is applied, if the gift type matches character's interest.
- Green Presents
Rules
General
- 4-Player Quarter Game: Yes
- 4-Player Half Game: Yes
- 3-Player Game: Available in Friendly Match (Under testing)
- Single Round: Available in Friendly Match
- Competitions: Available (Under testing)
Gameplay
- All-Simples in opened hand (Kuitan): Allowed
- Gaining yaku upon the claim of a winning tile (Atozuke): Allowed
- Swap calling (Kuikae): Not allowed
- Red fives: 3 tiles (1 for each suit)
- Double-wind pair: 4 fu
- Multiple rons: Available
- Dealership on multiple rons: Dealer keeps
- Bankruptcy: Applied for negative points
- Responsibility payment (Pao): Applied for yakuman
- Seat wind tie-breaker: Applied
Abortive Draws
- 4-Wind Discarded (Suufon Renda): Yes
- 4-Quad Scattered (Suukan Nagare): Yes
- 9 Orphans 9 Tiles (Kyuushu Kyuuhai): Yes
- Quadruple Reach (Suucha Riichi): Yes
- Triple Ron (Sanchahou): No
Yakus
| |
1 Han |
|
2 Han |
|
3 Han |
|
6 Han |
|
Mangan |
|
Yakuman |
|
Double Yakuman |
|
Notes:
- Peace (Pinfu): Tsumo 20 fu, Ron 30 fu
- 7 Pairs (Chitoitsu): 25 fu
- One-shot (Ippatsu) / Bottom of the Sea (Haitei Raoyue) cannot be combined with After a Quad (Rinshan Kaihou)
- Robbing a concealed quad with 13 Orphans (Kokushi Musou): Allowed
- Robbing a concealed quad with Pure 9 Gates (Junsei Chuuren Poutou): Not allowed
- Responsibility payment:
- Apply for: Big 3 Dragons (Daisangen), Big 4 Winds (Daisuushi)
- Composite yakuman: Seperated responsibility for each yakuman [1]
- Dealer starts with 14 tiles directly (instead of regular 13+1 tiles), each tile can be treated as tsumo tiles when achieving Heavenly Hand (Tenhou). The last tile in default tile-sequence is treated as the winning tile by default on the result screen. When the hand is composed with another yakumans, it is always treated as the highest yakuman: 4 Concealed Triplets Single Wait (Suuankou Tanki), 13 Orphans 13 Waits (Kokushi Musou Juusanmen Machi) and Pure 9 Gates (Junsei Chuuren Poutou). In those cases the hand is counted as triple yakuman.
3P-Mahjong
3P-Mahjong (Sanma) is a variation based on regular mahjong, allowing 3 players to start a match. Currently this mode is under testing and only available in Friendly Match.
The ruleset of Majsoul Sanma basically refers to Tenhou. Most of the rules are identical to Tenhou Sanma.
There're two different scoring mechanics ingame, by default Tsumo-Loss is applied, and North-Bisection is provided as an alternative option.
Ruleset in details
- Starting points:
35000
, End points:40000
- Uma points: First
+15
, Second±0
, Third-15
- Rinshan-tile amount: 8 tiles
- Tiles from to are not used, thus 3-color Runs (Sanshoku Doujun) yaku is unavailable.
- When Dora indicator is , Dora is .
- Red fives: 2 tiles ( and )
- Honba point: 200 points for each Honba stick
- Noten penalty: 2000 points
- Completing runs by calling Chii: Disabled
- North can be used for North Dora. King's Tile Win (Rinshan Kaihou) yaku is applied when winning a hand with Rinshan tile with North-Dora claiming.
- North Dora cannot be claimed immediately right after Pon.
- North-Dora claiming is similar to a calling action, thus this can nullify One-shot (Ippatsu), Earthly Hand (Chihou), 9 Orphans 9 Tiles (Kyuushu Kyuuhai) and Double Reach (Daburu Riichi).
- North can be robbed even with non-yakuman hand. However Robbing a Quad (Chankan) yaku is not applied, thus the hand itself still requires a yaku to win with.
- North triplets is treated as guest-wind tiles (Otakaze), thus cannot get 1 han as Value Tiles (Yakuhai / Fanpai).
- Due to lacking of North seat, there're no abortive draws of 4-Wind Discarded (Suufon Renda) and Quadruple Reach (Suucha Riichi).
Calculation on Scoring Points
Currently there're 2 different scoring methods ingame:
- Tsumo-Loss (default): Identical to Tenhou, winner loses the income from North seat when the hand is completed by Tsumo.
- North-Bisection: The income from North is equally divided and distributed towards every other seats.
The scoring table with Tsumo-Loss is literally identical to regular 4P-mahjong.
When North-Bisection is applied, the scoring table on Tsumo is as follows:
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - -/- [-] |
- 600/900 [1500] |
- 1100/1700 [2800] |
- 2000/3300 [5500] |
25 Fu | - -/- [-] |
1600 -/- [-] |
3200 1200/2000 [3200] |
6400 2400/4000 [6400] |
30 Fu | 1000 500/700 [1200] |
2000 800/1300 [2100] |
3900 1500/2500 [4000] |
7700 3000/4900 [7900] |
40 Fu | 1300 600/900 [1500] |
2600 1100/1700 [2800] |
5200 2000/3300 [5300] |
|
50 Fu | 1600 600/1000 [1600] |
3200 1200/2000 [3200] |
6400 2400/4000 [6400] | |
60 Fu | 2000 800/1300 [2100] |
3900 1500/2500 [4000] |
7700 3000/4900 [7900] | |
70 Fu | 2300 900/1500 [2600] |
4500 1800/2900 [4700] |
Mangan 8000 3000/5000 [8000] | |
80 Fu | 2600 1100/1700 [2800] |
5200 2000/3300 [5300] | ||
90 Fu | 2900 1200/1900 [3100] |
5800 2300/3700 [6000] | ||
100 Fu | 3200 1200/2000 [3200] |
6400 2400/4000 [6400] | ||
110 Fu | 3600 -/- [-] |
7100 2700/4500 [7200] |
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - - [-] |
- 1000All [2000] |
- 2000All [4000] |
- 3900All [7800] |
25 Fu | - - [-] |
2400 - [-] |
4800 2400All [4800] |
9600 4800All [9600] |
30 Fu | 1500 800All [1600] |
2900 1500All [3000] |
5800 3000All [6000] |
11600 5900All [11800] |
40 Fu | 2000 1000All [2000] |
3900 2000All [4000] |
7700 3900All [7800] |
|
50 Fu | 2400 1200All [2400] |
4800 2400All [4800] |
9600 4800All [9600] | |
60 Fu | 2900 1500All [3000] |
5800 3000All [6000] |
11600 5900All [11800] | |
70 Fu | 3400 1800All [3600] |
6800 3500All [7000] |
Mangan 12000 6000All [12000] | |
80 Fu | 3900 2000All [4000] |
7700 3900All [7800] | ||
90 Fu | 4400 2300All [4600] |
8700 4400All [8800] | ||
100 Fu | 4800 2400All [4800] |
9600 4800All [9600] | ||
110 Fu | 5300 - [-] |
10600 5400All [10800] |
Non-dealer | Dealer | |
---|---|---|
Mangan | 8000 3000/5000 [8000] |
12000 6000All [12000] |
Haneman | 12000 4500/7500 [12000] |
18000 9000All [18000] |
Baiman | 16000 6000/10000 [16000] |
24000 12000All [24000] |
Sanbaiman | 24000 9000/15000 [24000] |
36000 18000All [36000] |
Yakuman | 32000 12000/20000 [32000] |
48000 24000All [48000] |
The calculation on Tsumo is finished by the following steps:
- Calculate the scoring points based on 4P-Mahjong.
- Equally divide North seat's payment (round up to whole hundreds).
- Append the half North payment to other seats.
E.g. A non-dealer wins with a hand of 40fu 3han
.
- Based on 4P-Mahjong, dealer should pay
2600
, while non-dealer1300
. - North pays
1300
, half of the payment is650
-> round up to700
. - Dealer actually pays
2600 + 700 = 3300
, while non-dealer1300 + 700 = 2000
.
Translation
A WIP English translation mod based on the [Majsoul Plus] 3rd party client can be found [here].
Titles
- Primal Spark: For players participated in a closed-beta early access from June 8th, 2018 to July 2nd, 2018.
- Light of Firefly: For players attended in Majsoul's live event held in Shanghai Firefly Animé Expo during October 2nd, 2018 to October 4th, 2018.
- Pristine Jansei: For the first player who acquired Jansei ladder. Currently hold by 天才麻将杏杏. [2][3]
- Pristine Tamaten: For the first player who acquired Heaven of Soul ladder. Currently hold by 咲畑梨深. [4]
The following titles are acquired by satisfying enough amount on charge. The title gets upgraded when acquiring the next level, accompanying with corresponding rewards and bonus effects.
Title | Charge Amount | Gifting Frequency (per day) | Friend Amount Limit | Bond Value Enhancement | Shop Refresh (per day) | ||
---|---|---|---|---|---|---|---|
Free | Total | ||||||
Base (No Title) | 0 | 2 | 50 | 0 | 0 | 5 | |
Soul Covenantor | Lv. 1 | ¥ 6 | 4 | +0 | +50% | 1 | 6 |
Lv. 2 | ¥ 30 | 6 | +10 | +75% | 1 | 7 | |
Lv. 3 | ¥ 60 | 8 | +20 | +100% | 1 | 8 | |
Soul Inspirator | Lv. 1 | ¥ 100 | 10 | +30 | +120% | 1 | 9 |
Lv. 2 | ¥ 250 | 12 | +40 | +140% | 1 | 10 | |
Lv. 3 | ¥ 500 | 14 | +50 | +160% | 2 | 11 | |
Soul Creator | Lv. 1 | ¥ 1,000 | 16 | +60 | +200% | 2 | 12 |
Lv. 2 | ¥ 2,000 | 18 | +70 | +200% | 2 | 13 | |
Lv. 3 | ¥ 3,000 | 20 | +80 | +200% | 3 | 14 | |
Soul Transcender | ¥ 4,000 | 22 | +90 | +200% | 4 | 15 | |
Cat Food Supplier | ¥ 5,000 | 25 | +100 | +200% | 5 | 20 |
References
- ↑ Responsibility payment screenshot of composite yakuman
- ↑ Weibo post of first Jansei: https://weibo.com/6572311455/GA6OS5UCN
- ↑ Interview of first Jansei: https://weibo.com/ttarticle/p/show?id=2309404287860789408788
- ↑ Interview of first Tamaten: https://media.weibo.cn/article?id=2309404339951075503457