1,758
edits
m (→Atozuke disabled: fix hand waits) |
|||
Line 73: | Line 73: | ||
{{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}} | {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}} | ||
When the hatsu triplet is closed, the hand can always win | When the hatsu triplet is closed, the hand can always win when using rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.) | ||
Note: for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling. Similarly, calling for [[chanta]]/[[junchan]] is allowed so long as your final wait guarantees the yaku. | Note: for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling. Similarly, calling for [[chanta]]/[[junchan]] is allowed so long as your final wait guarantees the yaku. This is not allowed for yaku like [[sanshoku]] or [[iitsu]] - the yaku must be confirmed before the first call. E.g. If you had a 79-man [[kanchan]] waiting to complete iittsu-nomi, and had made any call previously, you cannot win. | ||
== Strategy == | == Strategy == |
edits