Majsoul: Difference between revisions

34 bytes added ,  7 November 2024
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== Ladder ==
== Ladder ==
The Mahjong Soul ladder is available across three different server groups: Chinese (CN), Japanese (JP), and English (EN). They all follow the same ranking system.
The Mahjong Soul ladder is available across three different server groups: Chinese (CN), Japanese (JP), and English (EN). They all follow the same ranking system.
===Rooms===
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{| class="wikitable"
|-
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* Special room matches may or may not cost copper. Rooms that cost copper are usually priced identically to Silver Room. Only rooms that cost copper may contribute towards Casual Chest progress.
* Special room matches may or may not cost copper. Rooms that cost copper are usually priced identically to Silver Room. Only rooms that cost copper may contribute towards Casual Chest progress.


=== Rank Upgrade ===
=== Ranks ===
{| class="wikitable" style="display:inline-table; margin-right:8px; white-space:nowrap;"
{| class="wikitable" style="display:inline-table; margin-right:8px; white-space:nowrap;"
|-
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** '''3P''': 1st <code>+15</code>, 2nd <code>±0</code>, 3rd <code>-15</code>
** '''3P''': 1st <code>+15</code>, 2nd <code>±0</code>, 3rd <code>-15</code>
* Starting Points: '''4P''' <code>25000</code>; '''3P''' <code>35000</code>
* Starting Points: '''4P''' <code>25000</code>; '''3P''' <code>35000</code>
 
* RankPts: See below table.
Formula: <code><nowiki>
PtsGain = (RawScore - StartingPts) / 1000 + UmaPts + RankPts
</nowiki></code>
 
The result is always rounded up to an integer. (e.g. +68.2 → <code>+69</code>, -1.9 → <code>-1</code>)


{| class="wikitable" style="display:inline-block; overflow-y:hidden; max-width:100%; margin-right:8px; border:none; white-space:nowrap;"
{| class="wikitable" style="display:inline-block; overflow-y:hidden; max-width:100%; margin-right:8px; border:none; white-space:nowrap;"
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| Throne Room || +60 / +120 || +30 / +60 || +120 / +240
| Throne Room || +60 / +120 || +30 / +60 || +120 / +240
|}
|}
Formula: <code><nowiki>
PtsGain = (RawScore - StartingPts) / 1000 + UmaPts + RankPts
</nowiki></code>
The result is always rounded up to an integer. (e.g. +68.2 → <code>+69</code>, -1.9 → <code>-1</code>)


In summary, the reward for 1st/2nd is based on the room, while the penalty for last is based on your rank. Placing 3rd in 4-player, or 2nd in 3-player, results in no rank change (other than [[uma]] and final score). E.g., if you play a 4-player game, and place 3rd with 25000 points, you'll end up losing 5 rank points from the uma penalty.
In summary, the reward for 1st/2nd is based on the room, while the penalty for last is based on your rank. Placing 3rd in 4-player, or 2nd in 3-player, results in no rank change (other than [[uma]] and final score). E.g., if you play a 4-player game, and place 3rd with 25000 points, you'll end up losing 5 rank points from the uma penalty.
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