Naturally, the featured game is Japanese mahjong. Therefore, a multitude number of Japanese terminology are used. The following list includes the Japanese terminology, English equivalent, and the terminology usage.
A
Japanese
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Kanji
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English
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Explanation
Agari
「和がり」 Win
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Generic term for winning a hand
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Aidayonken
「間四軒」
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An interval of four between two discarded number tiles. Usually indicates dangerous waits. A discarded 1 and 6 make a 2—5 wait very probable.
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Akapai
「赤牌」 Red dora
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Red tiles that count as Dora. Usually fives, but not always.
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An
「暗」 Closed, concealed
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Means "dark", refers to tiles that are concealed in the hand.
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Anjun
「暗順」 Concealed sequence
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Three self-drawn consecutive tiles of the same suit, used as one of the four melds in a regular hand. An open sequence would be a minjun, the general term for a sequence is shuntsu.
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Ankan
「暗槓」 Concealed kan
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Four self-drawn identical tiles set aside as a kantsu. Declaring an ankan does not open the hand if it was previously closed.
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Ankou
「暗刻」 Concealed triplet
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Three self-drawn identical tiles, used as one of the four melds in a regular hand. Compare with the yaku names san ankou and suu ankou. An open triplet would be a minkou, and the general term for any triplet is koutsu.
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Anpai
「安牌」 Safe tile
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Safe tile, or tiles not subject to agari (to be called as winning tiles).
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Aotenjou
「青天井」 No capping
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A rarely used rule, which eliminates the score cappings mangan, haneman, etc., and scores all hands as directly with the scoring formula.
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Ari
「アリ」 In effect, on
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States that the preceding rule is used, as in akadora ari for playing with red fives. Opposite of nashi.
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Ari ari
「アリアリ」
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Ruleset which allows kuitan and atozuke. Most common basic set of rules in Japan.
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Atama
「頭」 Pair, eye
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The pair in a standard mahjong hand. Also "jantou".
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Atozuke
「先付け」 After-attach
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Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. Opposite of sakizuke.
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Awaseuchi
「合わせ打ち」
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Discarding the same tile as someone else, to avoid dealing into their hand.
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B
Japanese
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Kanji
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English
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Explanation
Ba
「場」 Wind round
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A “wind round”, e.g. tonba (east round) or nanba (south round).
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Bakaze
「場風」 Round wind
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Round wind.
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Barai
「払い」 Payment
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A payment. Also “furikomi”.
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Bazoro
「場ゾロ」
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The two base Han used when calculating score, given by default rather than from yaku.
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Betaori
「ベタ降り」 Full defense
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A strategy that focuses entirely on avoiding dealing into opponents’ hands, with no intention of developing one’s own hand.
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C
Japanese
|
Kanji
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English
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Explanation
Chakan
「加槓」 Added kan
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A kantsu that was upgraded from a minkou.
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Chii
「チー」
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The call used to make a minjun from an opponent’s discard.
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Chombo
「冲合」
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A penalty that results in a mangan payment and restarts the current round.
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Chunchan
「中張」
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The tiles numbered 2 through 8.
|
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D
Japanese
|
Kanji
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English
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Explanation
Daburon
「ダブロン」 Double ron
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A rule that allows two people to Ron the same tile.
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Daiminkan
「大明槓」 Open kan
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A kan formed with possession of three tile types, and calling on the discarded fourth tile.
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Dejitaru
「デジタル」 Digital
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A school of thought focused on the outcome of a game, explained by probability and statistics.
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Dorahyouji
「ドラ表示」 Dora indicator
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The flipped tile on the dead wall, indicating the dora.
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E
Japanese
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Kanji
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English
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Explanation
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F
Japanese
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Kanji
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English
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Explanation
Fu
「符」 Mini-points
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A unit used to measure the hand's score, based on meld and wait composition.
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Furikomi
「振り込み」 Payment
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A payment, also “barai”.
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Furiten
「振聴」 振聴
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A rule that disables a player's ability to win by discard, due to the presence of a winning tile in the discard and/or the declining of a win during riichi.
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Fuutei
「副底」 Base fu
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The 20 base Fu used when calculating score, given by default rather than from composition.
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G
Japanese
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Kanji
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English
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Explanation
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H
Japanese
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Kanji
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English
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Explanation
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I
Japanese
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Kanji
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English
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Explanation
Iichan
「一荘」 4 round game
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A game consisting of East, South, West, and North rounds. More common in Chinese variants.
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Ikasama
「イカサマ」
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To cheat using sleight of hand, etc.
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Inchiki
「雀頭」 Pair
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The pair in a standard mahjong hand. Also named “atama”.
|
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J
Japanese
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Kanji
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English
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Explanation
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K
Japanese
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Kanji
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English
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Explanation
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L
Japanese
|
Kanji
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English
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Explanation
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M
Japanese
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Kanji
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English
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Explanation
Minjun
「」 Open sequence
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An open shuntsu, or a sequence of three consecutive tiles, formed by calling chii on the previously missing tile. A concealed shuntsu would be an anjun.
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N
Japanese
|
Kanji
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English
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Explanation
Nashi
「」 Invalid, off
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States that the preceding rule is not in effect, as in kuikae nashi for disallowing players to call a tile and immediately discard another tile which would have also completed the called meld.
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O
Japanese
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Kanji
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English
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Explanation
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P
Japanese
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Kanji
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English
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Explanation
Pao
「包」
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A property of certain yakuman that causes one person to be responsible for the whole payment if they discarded the tile that made it a yakuman.
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Q
Japanese
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Kanji
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English
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Explanation
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R
Japanese
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Kanji
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English
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Explanation
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S
Japanese
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Kanji
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English
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Explanation
Shuntsu
「」 Sequence
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This is the generic term for, three consecutive tiles of the same suit, whether open or closed. Chii is used to call a tile to complete a shuntsu and set it aside as a minjun (open). A concealed (closed) shuntsu is an anjun.
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T
Japanese
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Kanji
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English
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Explanation
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U
Japanese
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Kanji
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English
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Explanation
Ura dora
「裏ドラ」 Underneath dora
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Additional dora located underneath previously revealed dora indicators, which can be earned by winning with riichi.
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V
Japanese
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Kanji
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English
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Explanation
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W
Japanese
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Kanji
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English
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Explanation
wanpai
「王牌」
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The “dead” section of wall that can’t be used except for Dora indicators and Kan draws.
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wareme
「割れ目」
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A rule that doubles any payment involving the player whose wall was broken at the start of a kyoku
|
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X
Japanese
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Kanji
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English
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Explanation
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Y
Japanese
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Kanji
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English
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Explanation
Yakitori
「焼き鳥」 Winless game
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A penalty applied to players, who failed to win a hand
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Yaku
「役」 Hand pattern
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A scoring pattern in the hand that awards Han, such as Tanyao or Toitoi.
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Yaochuuhai
「幺九牌」
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All tiles numbered 1 and 9 (routouhai) plus characters (jihai).
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Z
Japanese
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Kanji
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English
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Explanation
Zentsuppa
「全ツッパ」 All out
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A strategy that attempts to win a hand at all costs while ignoring the possibility of dealing into an opponent’s hand.
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External links
Terminology list at Osamuko