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'''Hanchan''' {{kana|半荘}} encapsulates one game of [[Japanese mahjong]].  A typical game involves two rounds designated as East and then South.  Even if a game ends early, such as when a player falls below zero points, then it is still considered to be a full game.  For shorter games, players may play '''[[tonpussen]]''' {{kana|東風戦}}, or East only games.
'''Hanchan''' {{kana|半荘}} encapsulates one game of [[Japanese mahjong]].  A typical game involves two rounds designated as East and then South.  Even if a game ends early, such as when a player falls below zero points, then it is still considered to be a full game.  For shorter games, players may play '''[[tonpuusen]]''' {{kana|東風戦}}, or East only games.


==Wind rounds==
Without any player falling below 0 points, the shortest game possible is 8 hands. Of course, the shortest game possible can end in just one hand. After that, games can be of varying lengths depending on the number of [[#Renchan|dealer repeats]] and other game results.
{| cellspacing="2" class="wikitable" align="right"
|-
! Hand # !! Japanese !! English
|-
| 0 || 東局1本場0 ||  
|-
| 1 || 東局2本場0 ||
|-
| 2 || 東局2本場1 ||
|-
| 3 || 東局3本場0 ||  
|-
| 4 || 東局3本場1 || 
|-
| 5 || 東局4本場0 ||
|-
| 6 || 南局1本場0 ||
|-
| 7 || 南局1本場1 || 
|-
| 8 || 南局2本場0 ||
|-
| 9 || 南局2本場1 ||
|-
| 10 || 南局3本場0 ||
|-
| 11 || 南局3本場1 ||
|-
| 12 || 南局4本場0 ||
|-
| 13 || 西局1本場0||
|-
| 14 || 西局2本場0 ||
|-
| 15 || 西局2本場1 ||
|-
| 16 || 西局3本場0 ||
|-
| 17 || 西局4本場0 ||
|-
|colspan=4|[http://tenhou.net/0/?log=2014041817gm-0089-0000-96d6e343&tw=0 Source]
|}


Typical games begin with the East Round, or '''Tonkyoku''' {{kana|東局}}.  After that, the game moves into the South Round, or '''Nankyoku''' {{kana|南局}}.  If necessary, it can go into the [[West round]], or '''shaakyoku''' {{kana|西局}}.
==Game rounds==
 
{{main|Ba}}
===Hand designations===
Typical games begin with the '''east round''', or '''tonkyoku''' {{kana|東局}}.  After that, the game moves into the '''south round''', or '''nankyoku''' {{kana|南局}}.  If necessary, it can go into the '''[[west round]]''', or '''shaakyoku''' {{kana|西局}}.  During the game, a [[Mahjong_equipment#Round_indicator|dealer indicator]] is used to either mark the initial dealer or the current dealerIt also shows the current wind round of either East or South.
For identification and labeling, every hand has a designationIt uses a combination of the wind round, a number 1-4, and the [[honba]] count.  As an example, the very first hand is always East Round 1, Honba 0.  As the first hand of the game, it is impossible for it to have an alternative designationAll other hands afterwards may differ due to the different ways the game plays out.


===Renchan===
===Renchan===
'''Renchan''' {{kana|連荘}} are additional hands, by which the [[Jikaze|wind seating]] do not rotate.  This is possible when the dealer wins a hand, an [[abortive draw]] occurs, or the dealer is [[tenpai]] at [[exhaustive draw]].   
{{main|Renchan}}
 
'''Renchan''' {{kana|連荘}} are additional hands, by which the [[Jikaze|wind seating]] does not rotate.  Under [[List of terminology translations|English terminology]], a renchan may be considered as a "bonus hand".  This is possible when the [[dealer]] wins a hand, an [[abortive draw]] occurs, or the dealer is [[tenpai]] at [[exhaustive draw]].  This is a clear advantage to the dealer position, with the ability to continually retain the dealer position given the two conditionsComebacks are very much possible and doable from taking advantage of the dealer seat.<ref>http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9</ref>
In the event when the wind seating does not change, then the '''[[honba]]''' count increases by one.  For each honba, the hand value for any player is increased by 300 points.  To mark [[honba]], the dealer uses a [[Tenbou|100 point stick]] to mark the number of renchan currently.  The points are used as markers only temporarily and is not spent by the dealer.  When the dealer seating rotates, the dealer receives the markers backA game cannot end with a renchan on board, unless a seat wind rotation occurs.
 
In the event of [[chombo]], the wind seating may rotate if the dealer commits the penalty. Otherwise, it may not without an increase to the honba count.
 
===Oorasu===
'''Oorasu''' (All last) is designated for the last dealer of the game, barring any player ending the game earlier by dropping below zero points.  This is the South 4 hand.  Naturally, if the last dealer wins, an additional hand, or renchan, may be awarded and the game continues.  Though, the game may also end if the last dealer happens to be the points leader, or if the other players force a wind rotation.


===Agari yame===
In the event when the wind seating does not change, then the '''[[honba]]''' count increases by one.  For each honba, the hand value for any player is increased by 300 points.  To mark [[honba]], the dealer uses a [[Tenbou|100 point stick]] to mark the number of renchan currently.  The points are used as markers only temporarily and is not spent by the dealer.  When the dealer seating rotates via a hand winning, the dealer receives the markers back.  A game cannot end with a renchan on board.  A seat wind rotation is part of the end game criteriaUnder specific conditions, this honba count is able to increase even during a wind rotation.
'''Agari yame''' {{kana|和了り止め}} is a specialized rule applied at oorasu, where the last dealer as the points leader makes the call to end the game after one handOtherwise, the same player may make the call to continue an additional hand, or renchan.


===Enchousen===
In the event of [[chombo]], the wind seating may rotate if the dealer commits the penalty.  Otherwise, it may not without an increase to the honba count depending on [[Rule_variations#Chombo|rule specifications]].


'''Enchousen''' {{kana|延長戦}} is an extra round, provided that no player scored above the [[scoring|target points]] (typically 30,000) at the end of the game.  This round functions like an "overtime sudden death period".  The instant a player scores above the target points, then the game ends immediately; and the same player wins the game.
==References==
{{references}}


==External links==
==External links==
{{jpwiki|半荘}}


[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Game rules]]
[[Category:Game rules]]

Latest revision as of 02:46, 16 August 2023

Hanchan 「半荘」 encapsulates one game of Japanese mahjong. A typical game involves two rounds designated as East and then South. Even if a game ends early, such as when a player falls below zero points, then it is still considered to be a full game. For shorter games, players may play tonpuusen 「東風戦」, or East only games.

Without any player falling below 0 points, the shortest game possible is 8 hands. Of course, the shortest game possible can end in just one hand. After that, games can be of varying lengths depending on the number of dealer repeats and other game results.

Game rounds

Typical games begin with the east round, or tonkyoku 「東局」. After that, the game moves into the south round, or nankyoku 「南局」. If necessary, it can go into the west round, or shaakyoku 「西局」. During the game, a dealer indicator is used to either mark the initial dealer or the current dealer. It also shows the current wind round of either East or South.

Renchan

Renchan 「連荘」 are additional hands, by which the wind seating does not rotate. Under English terminology, a renchan may be considered as a "bonus hand". This is possible when the dealer wins a hand, an abortive draw occurs, or the dealer is tenpai at exhaustive draw. This is a clear advantage to the dealer position, with the ability to continually retain the dealer position given the two conditions. Comebacks are very much possible and doable from taking advantage of the dealer seat.[1]

In the event when the wind seating does not change, then the honba count increases by one. For each honba, the hand value for any player is increased by 300 points. To mark honba, the dealer uses a 100 point stick to mark the number of renchan currently. The points are used as markers only temporarily and is not spent by the dealer. When the dealer seating rotates via a hand winning, the dealer receives the markers back. A game cannot end with a renchan on board. A seat wind rotation is part of the end game criteria. Under specific conditions, this honba count is able to increase even during a wind rotation.

In the event of chombo, the wind seating may rotate if the dealer commits the penalty. Otherwise, it may not without an increase to the honba count depending on rule specifications.

References

External links

Hanchan in Japanese Wikipedia