Majsoul: Difference between revisions

Jump to navigation Jump to search
adjust wording to be easier to understand
(→‎Animated series: Added mention of S2)
(adjust wording to be easier to understand)
Line 208: Line 208:
| Throne Room || Throne Chest || +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000
| Throne Room || Throne Chest || +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000
|- style="border-top: 3px double #aaa;"
|- style="border-top: 3px double #aaa;"
| Special Rooms || Ichihime's Gift Box <ref group="note" name="note-chest">Sometimes Ichihime's Gift Box is also named as Casual Chest.  In spite of the name difference, they are actually the same one, sharing same chest points to open.</ref>
| Special Rooms || Casual Chest <ref group="note" name="note-chest">Sometimes called Ichihime's Gift Box.</ref>
| +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000
| +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000
|}
|}
Line 225: Line 225:
| Throne Room || Throne Chest || Blue Presents, Spheres, sometimes Green Presents || 2
| Throne Room || Throne Chest || Blue Presents, Spheres, sometimes Green Presents || 2
|- style="border-top: 3px double #aaa;"
|- style="border-top: 3px double #aaa;"
| Special Rooms || Ichihime's Gift Box <ref group="note" name="note-chest"></ref> || Green Presents, Spheres, rarely Blue Presents || ?
| Special Rooms || Casual Chest <ref group="note" name="note-chest"></ref> || Green Presents, Spheres, rarely Blue Presents || 1-2
|}
|}


===East vs South===
===East vs South===
Ranking:
Ranking:
* South games roughly double the "RankPts" you gain/lose from placement, not counting uma. However, any rank points from in-game score or uma are not doubled. Therefore, two 1st-place East games > one 1st-place South game. For example:
* There are 3 components to rank point calculation: final raw score (score at the end), [[uma]] (bonus for placement), and "RankPts" (another bonus for placement).
** Silver Room, 1st place, 4-player East round, 30k match score: <code>(30000 - 25000)/1000 + 15 + 20</code> = 40 points/game, or 80 points for two games.
* Compared to East, South doubles "RankPts", but does ''not'' double uma or final raw score. This means two 1st-place East games > one 1st-place South game. For example:
** Silver Room, 1st place, 4-player South round, 35k match score: <code>(35000 - 25000)/1000 + 15 + 40</code> = 65 points/game, which is worse than 2 East round games.
** Silver Room, 1st place, 4-player East round, 30k score: <code>(30000 - 25000)/1000 + 15 + 20</code> = 40 points/game, or 80 points for two games.
* Thus, if you are ''significantly'' better than the competition, playing East round games will result in a faster rank up than South round games.
** Silver Room, 1st place, 4-player South round, 35k raw match score: <code>(35000 - 25000)/1000 + 15 + 40</code> = 65 points/game, which is worse than 2 East round games.
* However, once you reach Master 3 or higher, the 4th place penalty is relatively bigger in East than South (two last place finishes in East loses more points than one last place South). So, once you do reach that point, it's better to play South.
* Therefore, if you are ''significantly'' better than the competition, playing East round games will result in a faster rank up than South round games.
* However, once you reach Master 3 or higher, the 4th place penalty is relatively bigger in East than South; two last place finishes in East loses more points than one last place South. At that point onwards, it's better to play South.


Character Bonding:
Character Bonding:
* For chest progress and bond points, it is faster to play East than South.
* For chest progress and bond points, it is faster to play East than South. South lasts about twice as long for only +50% more progress/game.


== Characters ==
== Characters ==
Line 247: Line 248:


=== Bond System ===
=== Bond System ===
Each character has a unique Bond Value. The value can be enhanced by gaming or gifting to unlock corresponding vocals and story plots.  At the maximum affection level, all voice lines will be unlocked, and the character will read out yakus after winning a hand.  Characters can be entangled to unlock new appearance as a skin that can be chosen, accompanying with 3 extra emotes.
Each character has a unique Bond Value. The value can be enhanced by gaming or gifting to unlock corresponding vocals and story plots.  At the maximum affection level, all voice lines will be unlocked, and the character will read out yakus after winning a hand.  Characters can be entangled to unlock new appearance as a skin that can be chosen, accompanying with 3 extra emotes.


{| class="wikitable"
{| class="wikitable"
Line 275: Line 276:
|}
|}


Bond values can be acquired as follows:
Bond points can be acquired as follows:
* Completing a match in Silver Room or higher:
* Completing a match in Silver Room or higher:
** 4P East <code>+40</code>, 4P South <code>+60</code>; 3P East <code>+25</code>, 3P South <code>+40</code> (regardless of room rank).
** 4P East <code>+40</code>, 4P South <code>+60</code>; 3P East <code>+25</code>, 3P South <code>+40</code> (regardless of room rank).
Line 420: Line 421:


=== 3P-Mahjong ===
=== 3P-Mahjong ===
'''3P-Mahjong''' <small style="color:#999;">(''Sanma'')</small> is a variation based on regular mahjong, allowing 3 players to start a match.
'''3P-Mahjong''' <small style="color:#999;">(''Sanma'')</small> is a variation based on regular mahjong, allowing 3 players to start a match.  


The ruleset of Majsoul Sanma basically refers to [[Tenhou.net|Tenhou]]. Most of the rules are identical to Tenhou [[Sanma]].
The ruleset of Majsoul Sanma is nearly identical to [[Tenhou.net|Tenhou]] [[sanma]].


There are two different scoring mechanics ingame, by default Tsumo-Loss is applied in Ranked Matches, while North-Bisection is provided as an alternative option in Friendly Matches.
There are two different scoring mechanics ingame, by default Tsumo-Loss is applied in Ranked Matches, while North-Bisection is provided as an alternative option in Friendly Matches.
1,709

edits

Navigation menu