Majsoul: Difference between revisions

Jump to navigation Jump to search
m
change format a lil
(adjust wording to be easier to understand)
m (change format a lil)
 
Line 85: Line 85:
| colspan=2 | Celestial <small style="color:#999;">Konten</small> || 10 <small style="color:#999;">SP</small> || 20 <small style="color:#999;">SP</small> || colspan=2 | <small style="color:#999;">Not applied</small>
| colspan=2 | Celestial <small style="color:#999;">Konten</small> || 10 <small style="color:#999;">SP</small> || 20 <small style="color:#999;">SP</small> || colspan=2 | <small style="color:#999;">Not applied</small>
|}
|}
'''Notes''':
 
* Your rank will be downgraded if you fall below 0 rank points. You cannot demote from Adept to Novice, and you cannot downgrade while in Novice, but all other ranks allow demotion.
Your rank will be downgraded if you fall below 0 rank points. You cannot demote from Adept to Novice, and you cannot downgrade while in Novice, but all other ranks allow demotion.


==== Celestial Ranking ====
==== Celestial Ranking ====
Line 148: Line 148:
|}
|}


In summary:
In summary, the reward for 1st/2nd is based on the room, while the penalty for last is based on your rank. Placing 3rd in 4-player, or 2nd in 3-player, results in no rank change (other than [[uma]] and final score). E.g., if you play a 4-player game, and place 3rd with 25000 points, you'll end up losing 5 rank points from the uma penalty.
* The reward for placing 1st/2nd is based on the room you are playing in. The higher the room, the bigger the rewards.
* The penalty for placing last is based on your rank. The higher your rank, the bigger the penalty.
* Placing 3rd in 4-player, or 2nd in 3-player, nets 0 rank points (excluding final score/uma).  
** E.g. if you play a 4-player game, and place 3rd with 25000 points, you'll end up losing 5 rank points from the uma penalty.


==== Calculation of Copper Coins ====
==== Calculation of Copper Coins ====
Line 191: Line 187:
*You ''always'' lose the entry fee. Therefore, over long periods of play, you should expect to lose copper (unless you are much better than the opponents).
*You ''always'' lose the entry fee. Therefore, over long periods of play, you should expect to lose copper (unless you are much better than the opponents).
*You gain/lose copper for every 1000 points you gain/lose in game.
*You gain/lose copper for every 1000 points you gain/lose in game.
*When an opponent is sent below 0 points, they lose copper as if they had 0 points exactly. The winner's copper gain is reduced proportionally.
*When an opponent is sent below a certain threshold, their copper penalty is capped. The winner's copper gain is reduced proportionally.


=== Chests ===
=== Chests ===
1,709

edits

Navigation menu