Majsoul: Difference between revisions
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== External links == | == External links == | ||
[[Category:Internet play]] | [[Category:Internet play]] | ||
[[Category:Yostar]] | |||
* [http://majsoul.union-game.com Official site] on Union-game | * [http://majsoul.union-game.com Official site] on Union-game | ||
* [https://mahjongsoul.yo-star.com English] / [https://mahjongsoul.com Japanese] site on Yostar | * [https://mahjongsoul.yo-star.com English] / [https://mahjongsoul.com Japanese] site on Yostar | ||
* [https://riichireporter.com/mahjong-soul-guide English guide] on Riichi Reporter | * [https://riichireporter.com/mahjong-soul-guide English guide] on Riichi Reporter |
Revision as of 05:16, 5 June 2019
Majsoul logo | |
Platform | Browser |
---|---|
Year | 2018 |
Majsoul (aka Mahjong Soul, Jantama) is a Japanese mahjong game platform developed by CATFOOD STUDIO. The game has some resemblance to Janryumon, in terms of graphics. The tile layout and graphical hands, as in "physical" hands, are displayed during game play.
Ladder
Rooms
Room | Required Rank | Required Copper Coins (Entry Limit / Entry Fee) | |
---|---|---|---|
4P East | 4P South | ||
Bronze Room | Novice, Adept | 0 / 0 | 0 / 0 |
Silver Room | Adept, Expert | 2500 / 500 | 3500 / 700 |
Gold Room | Expert, Master | 5000 / 1000 | 7000 / 1400 |
Jade Room | Master, Saint | 10000 / 2000 | 14000 / 2800 |
Throne Room | Saint, Celestial | 10000 / 2000 | 14000 / 2800 |
Notes:
- The coin requirement is applied as follows:
- Entry Limit is the minimum coin permission to enter into a specific room.
- Entry Fee is the actual cost when a match is started.
- Players are not allowed to stream Jade Room / Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream.
- In-game Hints are disabled in Throne Room.
Rank Upgrade
Rank | Initial Pts | Upgrading Pts | Penalty on 4th Place (East / South) | |
---|---|---|---|---|
Novice Shoshin |
★ | 0 | 20 | 0 / 0 |
★★ | 80 | |||
★★★ | 200 | |||
Adept Janshi |
★ | 300 | 600 | 10 / 20 |
★★ | 400 | 800 | 20 / 40 | |
★★★ | 500 | 1000 | 30 / 60 | |
Expert Janketsu |
★ | 600 | 1200 | 40 / 80 |
★★ | 700 | 1400 | 50 / 100 | |
★★★ | 1000 | 2000 | 60 / 120 | |
Master Jangou |
★ | 1400 | 2800 | 80 / 165 |
★★ | 1600 | 3200 | 90 / 180 | |
★★★ | 1800 | 3600 | 100 / 195 | |
Saint Jansei |
★ | 2000 | 4000 | 110 / 210 |
★★ | 3000 | 6000 | 120 / 225 | |
★★★ | 4500 | 9000 | 130 / 240 | |
Celestial Tamaten | 10000 | - | 140 / 255 |
Notes:
- Players will not be downgraded in Novice rank, but will still lose upgrading points.
- Players will not be downgraded in Celestial rank. The ranking is sorted by the current points.
Calculation on Upgrading Points
Uma Points: 1st +15
, 2nd +5
, 3rd -5
, 4th -15
.
Formula:
PtsGain = (MatchResult - 25000) / 1000 + UmaPts + RankPts
Room | 4P East | 4P South | ||||||
---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 1st | 2nd | 3rd | 4th | |
Bronze Room | +10 | +5 | +0 | According to Penalty on corresponding rank | +20 | +10 | +0 | According to Penalty on corresponding rank |
Silver Room | +20 | +10 | +40 | +20 | ||||
Gold Room | +40 | +20 | +80 | +40 | ||||
Jade Room | +55 | +30 | +110 | +55 | ||||
Throne Room | +60 | +30 | +120 | +60 |
Calculation on Copper Coins
The full calculation is done as follows:
- Calculate End Score based on final point results:
EndScore = (MatchResult - 25000) / 1000 + UmaPts
- Calculate Copper-coin lost for negative End Scores based on the following table.
Room Entry Limit / Entry Fee Maximum Lost Exchange Rate Bronze Room 0 / 0 - - Silver Room 4P East
4P South2500 / 500
3500 / 7002000
280050
70Gold Room 4P East
4P South5000 / 1000
7000 / 14004000
5600100
140Jade Room 4P East
4P South10000 / 2000
14000 / 28008000
11200200
280Throne Room 4P East
4P South10000 / 2000
14000 / 28008000
11200200
280Copper-coin lost is bounded to maximum coin lost if the result exceeded the limit.
- Sum up the total lost.
- Distribute the coins proportionally to other players based on End Score.
Chests
Room | 4P East | 4P South | Required Pts to Open | ||||||
---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 1st | 2nd | 3rd | 4th | ||
Silver Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | 1000 |
Gold Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | 1000 |
Jade Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | 1000 |
Throne Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | 1000 |
Chest Items
Room | Available Items | Quantity |
---|---|---|
Bronze Room | No Chests | None |
Silver Room | Green Presents, Spheres, rarely Blue Presents | 1-2 |
Gold Room | Green Presents, Spheres, rarely Blue Presents | 1-2 |
Jade Room | Blue Presents, Spheres, sometimes Green Presents | 2 |
Throne Room | ? | ? |
Characters
Currently there're 8 characters in game.
Available Characters
-
Ichihime (一姫) (Default)
- Height: 154cm
- Birth Date: January 11th
- Age: Unknown
- Blood Type: A
- Vocal: Maaya Uchida (内田真礼)
- Interest: Food, Sleep
-
Miki Nikaidou (二階堂美樹) (Free)
- Height: 168cm
- Birth Date: February 14th
- Age: 24
- Blood Type: A
- Vocal: Chiwa Saitou (斎藤千和)
- Interest: Gems, Hedgehog pets
-
Chiori Mikami (三上千織)
- Height: 143cm
- Birth Date: May 23rd
- Age: 14
- Blood Type: B
- Vocal: Yuka Iguchi (井口裕香)
- Interest: Teddy bears
-
Kana Fujita (藤田佳奈)
- Height: 159cm
- Birth Date: April 27th
- Age: 17
- Blood Type: B
- Vocal: Maaya Uchida (内田真礼)
- Interest: Gaming
-
Mai Aihara (相原舞)
- Height: 165cm
- Birth Date: June 26th
- Age: 18
- Blood Type: O
- Vocal: Yuka Iguchi (井口裕香)
- Interest: Reading
-
Nadeshiko (撫子)
- Height: 175cm
- Birth Date: August 14th
- Age: 21
- Blood Type: AB
- Vocal: Chiwa Saitou (斎藤千和)
- Interest: Beer, Traveling
-
Yui Yagi (八木唯)
- Height: 162cm
- Birth Date: September 7th
- Age: 19
- Blood Type: AB
- Vocal: Ami Koshimizu (小清水亜美)
- Interest: Snacks, Coffee, Swimming
-
Riu Kujou (九条璃雨)
- Height: 161cm
- Birth Date: November 29th
- Age: 19
- Blood Type: O
- Vocal: Ami Koshimizu (小清水亜美)
- Interest: Taekwondo, Black tea, Clothing
Bond System
Each character has a unique Bond Value. Players can enhance it by gaming or gifting to unlock corresponding vocals, at the maximum affection level all voice lines will be unlocked (as well as reading out yaku after winning a hand). Characters can be entangled to unlock new appearance as a skin that can be chosen, accompanying with 3 extra emotes.
Level | Upgrading | Total Required |
---|---|---|
❤ | 2000 | 2000 |
❤❤ | 6000 | 8000 |
❤❤❤ | 10000 | 18000 |
❤❤❤❤ | 20000 | 38000 |
❤❤❤❤❤ | 50000 | 88000 |
Bond values can be acquired as follows:
- Completing a match in Silver Room or higher:
- East
+40
, South+60
. - Extra bond-value enhancement is applied according to the charge amount. (See Charge-related Titles section)
- If playing with a max-bond character, the bond points will be tracked such that every 1000 points grants you a "bond gift" which can be given to another character to increase their bond by 1000 points. Also, the bond gift can be donated for 5 dust.
- East
- Gifting directly:
- Green Presents
+200
, Blue+1000
, Purple+5000
. - An enhancement of 50% extra bond-values is applied, if the gift type matches character's interest.
- Green Presents
Gifts
Gifts can be given to a character to increase your bond with that character (see Bond System section) or turned into gold dust. 50 gold dust can be used at the lucky cat to attempt getting larger rewards, including a new character.
Gift Quality | Resulting Gold Dust |
---|---|
Green | 1 |
Blue | 5 |
Purple | 25 |
Rules
General
- 4-Player East: Yes
- 4-Player South: Yes
- 3-Player Game: Available in Friendly Match (Under testing)
- Vs AI: Available in Friendly Match
- Tournaments: <CN> Available (Under testing); <EN / JP> Unavailable
Gameplay
- All Simples in opened hand (Kuitan): Allowed
- Gaining yaku upon the claim of a winning tile (Atozuke): Allowed
- Swap calling (Kuikae): Not allowed
- Red fives: 3 tiles (1 for each suit)
- Double-wind pair: 4 fu
- Multiple rons: Available
- Dealership on multiple rons: Dealer keeps
- Bankruptcy: Applied for negative points; Not applied for zero point.
- Responsibility payment (Pao): Applied for yakuman
- Seat wind tie-breaker: Applied
Abortive Draws
- Four-wind Discarded (Suufon Renda): Yes
- Four-kan Abortion (Suukan Nagare): Yes
- Nine Different Terminals and Honors (Kyuushu Kyuuhai): Yes
- Four-player Riichi (Suucha Riichi): Yes
- Three-player Ron (Sanchahou): No
Yakus
| |
1 Han |
|
2 Han |
|
3 Han |
|
6 Han |
|
Mangan |
|
Yakuman |
|
Double Yakuman |
|
Notes:
- Pinfu (Pinfu): Tsumo 20 fu, Ron 30 fu
- Seven Pairs (Chitoitsu): 25 fu
- Ippatsu (Ippatsu) / Under the Sea (Haitei Raoyue) cannot be combined with After a Kan (Rinshan Kaihou)
- Robbing a Concealed Quad with Thirteen Orphans (Kokushi Musou): Allowed
- Robbing a Concealed Quad with Nine Gates (Chuuren Poutou): Not allowed
- Responsibility payment:
- Apply for: Big Three Dragons (Daisangen), Four Big Winds (Daisuushi)
- Composite yakuman: Seperated responsibility for each yakuman [1]
- Dealer starts with 14 tiles directly (instead of regular 13+1 tiles), each tile can be treated as tsumo tiles when achieving Blessing of Heaven (Tenhou). The last tile in default tile-sequence is treated as the winning tile by default on the result screen. When the hand is composed with another yakumans, it is always treated as the highest yakuman: Single-wait Four Concealed Triplets (Suuankou Tanki), Thirteen-wait Thirteen Orphans (Kokushi Musou Juusanmen Machi) and True Nine Gates (Junsei Chuuren Poutou). In those cases the hand is counted as triple yakuman.
3P-Mahjong
3P-Mahjong (Sanma) is a variation based on regular mahjong, allowing 3 players to start a match. Currently this mode is under testing and only available in Friendly Match.
The ruleset of Majsoul Sanma basically refers to Tenhou. Most of the rules are identical to Tenhou Sanma.
There're two different scoring mechanics ingame, by default Tsumo-Loss is applied, and North-Bisection is provided as an alternative option.
Ruleset in details
- Starting points:
35000
, End points:40000
- Uma points: First
+15
, Second±0
, Third-15
- Rinshan-tile amount: 8 tiles
- Tiles from to are not used, thus Mixed Triple Sequence (Sanshoku Doujun) yaku is unavailable.
- When Dora indicator is , Dora is .
- Red fives: 2 tiles ( and )
- Honba point: 200 points for each Honba stick
- No-ten penalty: 2000 points
- Completing sequence by calling Chii: Disabled
- North can be used for North Dora. Dead Wall Draw (Rinshan Kaihou) yaku is applied when winning a hand with rinshan tile from North Replacing.
- North Replacing cannot be claimed immediately right after Pon.
- North Replacing is similar to a calling action, thus this can nullify Ippatsu (Ippatsu), Blessing of Earth (Chihou), Nine Different Terminals and Honors (Kyuushu Kyuuhai) and Double Riichi (Daburu Riichi).
- North can be robbed even with non-yakuman hand. However Robbing a Kan (Chankan) yaku is not applied, thus the hand itself still requires another yaku to win with.
- North triplets is treated as guest-wind tiles (Otakaze), thus cannot get 1 han as Value Tiles (Yakuhai / Fanpai).
- Due to lacking of North seat, there're no abortive draws of Four-wind Discarded (Suufon Renda) and Four-player Riichi (Suucha Riichi).
Calculation on Scoring Points
Currently there're 2 different scoring methods ingame:
- Tsumo-Loss (default): Identical to Tenhou, winner loses the income from North seat when the hand is completed by Tsumo.
- North-Bisection: The income from North is equally divided and distributed towards every other seats.
The scoring table with Tsumo-Loss is literally identical to regular 4P-mahjong.
When North-Bisection is applied, the scoring table on Tsumo is as follows:
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - -/- [-] |
- 600/900 [1500] |
- 1100/1700 [2800] |
- 2000/3300 [5500] |
25 Fu | - -/- [-] |
1600 -/- [-] |
3200 1200/2000 [3200] |
6400 2400/4000 [6400] |
30 Fu | 1000 500/700 [1200] |
2000 800/1300 [2100] |
3900 1500/2500 [4000] |
7700 3000/4900 [7900] |
40 Fu | 1300 600/900 [1500] |
2600 1100/1700 [2800] |
5200 2000/3300 [5300] |
|
50 Fu | 1600 600/1000 [1600] |
3200 1200/2000 [3200] |
6400 2400/4000 [6400] | |
60 Fu | 2000 800/1300 [2100] |
3900 1500/2500 [4000] |
7700 3000/4900 [7900] | |
70 Fu | 2300 900/1500 [2600] |
4500 1800/2900 [4700] |
Mangan 8000 3000/5000 [8000] | |
80 Fu | 2600 1100/1700 [2800] |
5200 2000/3300 [5300] | ||
90 Fu | 2900 1200/1900 [3100] |
5800 2300/3700 [6000] | ||
100 Fu | 3200 1200/2000 [3200] |
6400 2400/4000 [6400] | ||
110 Fu | 3600 -/- [-] |
7100 2700/4500 [7200] |
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - - [-] |
- 1000All [2000] |
- 2000All [4000] |
- 3900All [7800] |
25 Fu | - - [-] |
2400 - [-] |
4800 2400All [4800] |
9600 4800All [9600] |
30 Fu | 1500 800All [1600] |
2900 1500All [3000] |
5800 3000All [6000] |
11600 5900All [11800] |
40 Fu | 2000 1000All [2000] |
3900 2000All [4000] |
7700 3900All [7800] |
|
50 Fu | 2400 1200All [2400] |
4800 2400All [4800] |
9600 4800All [9600] | |
60 Fu | 2900 1500All [3000] |
5800 3000All [6000] |
11600 5900All [11800] | |
70 Fu | 3400 1800All [3600] |
6800 3500All [7000] |
Mangan 12000 6000All [12000] | |
80 Fu | 3900 2000All [4000] |
7700 3900All [7800] | ||
90 Fu | 4400 2300All [4600] |
8700 4400All [8800] | ||
100 Fu | 4800 2400All [4800] |
9600 4800All [9600] | ||
110 Fu | 5300 - [-] |
10600 5400All [10800] |
Non-dealer | Dealer | |
---|---|---|
Mangan | 8000 3000/5000 [8000] |
12000 6000All [12000] |
Haneman | 12000 4500/7500 [12000] |
18000 9000All [18000] |
Baiman | 16000 6000/10000 [16000] |
24000 12000All [24000] |
Sanbaiman | 24000 9000/15000 [24000] |
36000 18000All [36000] |
Yakuman | 32000 12000/20000 [32000] |
48000 24000All [48000] |
The calculation on Tsumo is finished by the following steps:
- Calculate the scoring points based on 4P-Mahjong.
- Equally divide North seat's payment (round up to whole hundreds).
- Append the half North payment to other seats.
E.g. A non-dealer wins with a hand of 40fu 3han
.
- Based on 4P-Mahjong, dealer should pay
2600
, while non-dealer1300
. - North pays
1300
, half of the payment is650
-> round up to700
. - Dealer actually pays
2600 + 700 = 3300
, while non-dealer1300 + 700 = 2000
.
Translation
Notes:
This is a historical section aiming for helping non-Chinese speakers. It's highly recommended to play games in English / Japanese servers (see External links section) if you're encountering a language barrier.
For Chinese server, a WIP English translation mod based on the Majsoul Plus 3rd party client can be found here. You can refer to the following information as well if you're not planning to make any modifications on the initial game.
Titles
- Primal Fire:
- <CN> For players participated in a closed-beta early access from June 8th, 2018 to July 2nd, 2018.
- <EN / JP> For players registered during Grand Launch period from April 25th, 2019 to May 6th, 2019.
- Light of Firefly: For players attended in Majsoul's live event held in Shanghai Firefly Animé Expo during October 2nd, 2018 to October 4th, 2018.
- Pristine Saint: For the first player who acquired Saint ladder. Currently hold by 天才麻将杏杏 <CN>. [2][3]
- Pristine Celestial: For the first player who acquired Celestial ladder. Currently hold by 咲畑梨深 <CN>. [4]
The following titles are acquired by satisfying enough amount on charge. The title gets upgraded when acquiring the next level, accompanying with corresponding rewards and bonus effects.
Title | Charge Amount (VIP points) |
Gifting Frequency (per day) |
Friend Amount Limit | Bond Value Enhancement | Shop Refresh (per day) | ||
---|---|---|---|---|---|---|---|
Free | Total | ||||||
Base (No Title) | 0 | 2 | 50 | 0 | 0 | 5 | |
Soul Contractor | Lv. 1 | 6 | 4 | +0 | +50% | 1 | 6 |
Lv. 2 | 30 | 6 | +10 | +75% | 1 | 7 | |
Lv. 3 | 60 | 8 | +20 | +100% | 1 | 8 | |
Soul Enlightener | Lv. 1 | 100 | 10 | +30 | +120% | 1 | 9 |
Lv. 2 | 250 | 12 | +40 | +140% | 1 | 10 | |
Lv. 3 | 500 | 14 | +50 | +160% | 2 | 11 | |
Soul Creator | Lv. 1 | 1,000 | 16 | +60 | +200% | 2 | 12 |
Lv. 2 | 2,000 | 18 | +70 | +200% | 2 | 13 | |
Lv. 3 | 3,000 | 20 | +80 | +200% | 3 | 14 | |
Soul Excelsior | 4,000 | 22 | +90 | +200% | 4 | 15 | |
Cat Food Supplier | 5,000 | 25 | +100 | +200% | 5 | 20 |
Notes:
- A fast calculation between VIP points and actual cost can be done by the following formula:
6 VIP points
=6 CNY
<CN> /1 USD
<EN> /120 JPY
<JP>.
References
- ↑ Responsibility payment screenshot of composite yakuman
- ↑ <CN>Weibo post of first Saint: https://weibo.com/6572311455/GA6OS5UCN
- ↑ <CN>Interview of first Saint: https://weibo.com/ttarticle/p/show?id=2309404287860789408788
- ↑ <CN>Interview of first Celestial: https://media.weibo.cn/article?id=2309404339951075503457
External links
- Official site on Union-game
- English / Japanese site on Yostar
- English guide on Riichi Reporter