Majsoul: Difference between revisions
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* Players are not allowed to stream Jade Room / Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream. | * Players are not allowed to stream Jade Room / Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream. | ||
* In-game Hints are disabled in Throne Room. | * In-game Hints are disabled in Throne Room. | ||
* Matches in Casual Room are not recorded in player's statistics and do not affect to player's rank. | |||
=== Rank Upgrade === | === Rank Upgrade === |
Revision as of 14:23, 15 September 2019
Majsoul logo | |
Publisher | CATFOOD STUDIO |
---|---|
Platform | Browser |
Year | 2018 |
Majsoul (aka Mahjong Soul, Jantama) is a Japanese mahjong game platform developed by CATFOOD STUDIO. The game has some resemblance to Janryumon, in terms of graphics. The tile layout and graphical hands, as in "physical" hands, are displayed during game play.
Ladder
Rooms
Room | Required Rank | Required Copper Coins (Entry Limit / Entry Fee) | |
---|---|---|---|
East | South | ||
Bronze Room | Novice, Adept | 0 / 0 | 0 / 0 |
Silver Room | Adept, Expert | 2500 / 500 | 3500 / 700 |
Gold Room | Expert, Master | 5000 / 1000 | 7000 / 1400 |
Jade Room | Master, Saint | 10000 / 2000 | 14000 / 2800 |
Throne Room | Saint, Celestial | 10000 / 2000 | 14000 / 2800 |
Casual Room | Adept or above | 2500 / 500 | 3500 / 700 |
Notes:
- The coin requirement is applied as follows:
- Entry Limit is the minimum coin permission to enter into a specific room.
- Entry Fee is the actual cost when a match is started.
- Players are not allowed to stream Jade Room / Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream.
- In-game Hints are disabled in Throne Room.
- Matches in Casual Room are not recorded in player's statistics and do not affect to player's rank.
Rank Upgrade
Rank | Initial Pts | Upgrading Pts | Penalty of Last Place (East / South) | ||
---|---|---|---|---|---|
Novice Shoshin |
★ | 0 | 20 | 0 / 0 | |
★★ | 80 | ||||
★★★ | 200 | ||||
Adept Janshi |
★ | 300 | 600 | 10 / 20 | |
★★ | 400 | 800 | 20 / 40 | ||
★★★ | 500 | 1000 | 30 / 60 | ||
Expert Janketsu |
★ | 600 | 1200 | 40 / 80 | |
★★ | 700 | 1400 | 50 / 100 | ||
★★★ | 1000 | 2000 | 60 / 120 | ||
Master Jangou |
★ | 1400 | 2800 | 80 / 165 | |
★★ | 1600 | 3200 | 90 / 180 (4P) | 95 / 190 (3P) | |
★★★ | 1800 | 3600 | 100 / 195 (4P) | 110 / 215 (3P) | |
Saint Jansei |
★ | 2000 | 4000 | 110 / 210 (4P) | 125 / 240 (3P) |
★★ | 3000 | 6000 | 120 / 225 (4P) | 140 / 265 (3P) | |
★★★ | 4500 | 9000 | 130 / 240 (4P) | 160 / 290 (3P) | |
Celestial Tamaten | 10000 | - | 140 / 255 (4P) | 175 / 320 (3P) |
Notes:
- Players will not be downgraded in Novice rank, but will still lose upgrading points.
- Players will not be downgraded in Celestial rank. The ranking is sorted by the current points.
Calculations
Calculation of End-Score Points
- Oka Points: Not applied
- Uma Points:
- 4P: 1st
+15
, 2nd+5
, 3rd-5
, 4th-15
- 3P: 1st
+15
, 2nd±0
, 3rd-15
- 4P: 1st
- Starting Points: 4P
25000
; 3P35000
Formula:
EndScore = (MatchResult - StartingPts) / 1000 + UmaPts
Calculation of Rank Points
Formula:
PtsGain = EndScore + RankPts
The result is always rounded up to an integer. (e.g. +60.2 → +70
, -1.9 → -1
)
Room | 4P (East / South) | 3P (East / South) | |||||
---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 1st | 2nd | 3rd | |
Bronze Room | +10 / +20 | +5 / +10 | ±0 | According to Penalty on corresponding rank | +15 / +30 | ±0 | According to Penalty on corresponding rank |
Silver Room | +20 / +40 | +10 / +20 | +30 / +60 | ||||
Gold Room | +40 / +80 | +20 / +40 | +55 / +105 | ||||
Jade Room | +55 / +110 | +30 / +60 | +75 / +160 | ||||
Throne Room | +60 / +120 | +30 / +60 | +120 / +240 |
Calculation of Copper Coins
The calculation of copper coins is a bit complex.
The Entry Fee is always applied as long as a match is taken successfully, although it's not shown in the final result.
For the Gain/Lost of match, the whole procedure is listed as follows:
- Calculate End Score based on final point results.
- Calculate Copper-coin lost for negative End Scores based on the exchange rate. The lost is always capped to a maximum lost (
MaximumLost = EntryLimit - EntryFee
) if exceeded the limit (EndScore < -40
).Room Entry Limit / Entry Fee Maximum Lost Exchange Rate Bronze Room 0 / 0 - - Silver Room East
South2500 / 500
3500 / 7002000
280050
70Gold Room East
South5000 / 1000
7000 / 14004000
5600100
140Jade Room East
South10000 / 2000
14000 / 28008000
11200200
280Throne Room East
South10000 / 2000
14000 / 28008000
11200200
280Formula:
CoinsLost = EndScore<-40 ? MaximumLost : EndScore*ExchangeRate
- Sum up the total lost.
- Distribute the coins proportionally to other players based on End Score.
Formula:
CoinsGain = Sum(CoinsLosts) * EndScore / Sum(PositiveEndScores)
Chests
Room | 4P East | 4P South | 3P East | 3P South | Required Pts to Open | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 1st | 2nd | 3rd | 4th | 1st | 2nd | 3rd | 1st | 2nd | 3rd | ||
Silver Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | +170 | +100 | +40 | +240 | +135 | +50 | 1000 |
Gold Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | +170 | +100 | +40 | +240 | +135 | +50 | 1000 |
Jade Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | +170 | +100 | +40 | +240 | +135 | +50 | 1000 |
Throne Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | +170 | +100 | +40 | +240 | +135 | +50 | 1000 |
Casual Room | +260 | +130 | +95 | +60 | +360 | +180 | +130 | +80 | +170 | +100 | +40 | +240 | +135 | +50 | 1000 |
Chest Items
Room | Available Items | Quantity |
---|---|---|
Bronze Room | No Chests | None |
Silver Room | Green Presents, Spheres, rarely Blue Presents | 1-2 |
Gold Room | Green Presents, Spheres, rarely Blue Presents | 1-2 |
Jade Room | Blue Presents, Spheres, sometimes Green Presents | 2 |
Throne Room | ? | ? |
Casual Room | ? | ? |
Characters
Currently there're 14 characters in game, including 10 females and 4 males.
Available Characters
Females
-
Ichihime (一姫) (Default)
- Height: 154cm
- Birth Date: January 11th
- Age: Unknown
- Blood Type: A
- Vocal: Maaya Uchida (内田真礼)
- Interest: Food, Sleep
-
Miki Nikaidou (二階堂美樹) (Free)
- Height: 168cm
- Birth Date: February 14th
- Age: 24
- Blood Type: A
- Vocal: Chiwa Saitou (斎藤千和)
- Interest: Gems, Hedgehog pets
-
Chiori Mikami (三上千織)
- Height: 143cm
- Birth Date: May 23rd
- Age: 14
- Blood Type: B
- Vocal: Yuka Iguchi (井口裕香)
- Interest: Teddy bears
-
Kana Fujita (藤田佳奈)
- Height: 159cm
- Birth Date: April 27th
- Age: 17
- Blood Type: B
- Vocal: Maaya Uchida (内田真礼)
- Interest: Gaming
-
Mai Aihara (相原舞)
- Height: 165cm
- Birth Date: June 26th
- Age: 18
- Blood Type: O
- Vocal: Yuka Iguchi (井口裕香)
- Interest: Reading
-
Nadeshiko (撫子)
- Height: 175cm
- Birth Date: August 14th
- Age: 21
- Blood Type: AB
- Vocal: Chiwa Saitou (斎藤千和)
- Interest: Beer, Traveling
-
Yui Yagi (八木唯)
- Height: 162cm
- Birth Date: September 7th
- Age: 19
- Blood Type: AB
- Vocal: Ami Koshimizu (小清水亜美)
- Interest: Snacks, Coffee, Swimming
-
Riu Kujou (九条璃雨)
- Height: 161cm
- Birth Date: November 29th
- Age: 19
- Blood Type: O
- Vocal: Ami Koshimizu (小清水亜美)
- Interest: Taekwondo, Black tea, Clothing
-
Xenia (ジニア)
- Height: 158cm
- Birth Date: February 2nd
- Age: 17
- Blood Type: O
- Vocal: Mai Nakahara (中原麻衣)
- Interest: Gaming, Camping, Cooking
-
Kaavi (カーヴィ)
- Height: 165cm
- Birth Date: October 12th
- Age: 24
- Blood Type: A
- Vocal: Mai Nakahara (中原麻衣)
- Interest: Gems, Inevitable fate
-
Sara (サラ)
- Height: 158cm
- Birth Date: September 25th
- Age: 19
- Blood Type: O
- Vocal: M・A・O (市道真央)
- Interest: Skirts, Dance, Cats
-
Hana Ninomiya (二之宮花)
- Height: 155cm
- Birth Date: July 12th
- Age: 17
- Blood Type: A
- Vocal: Konomi Kohara (小原好美)
- Interest: Gardening, Reading
-
Keikumusume (軽庫娘) (Event)
- Height: 159cm
- Birth Date: September 9th
- Age: 17
- Blood Type: AB
- Vocal: Konomi Kohara (小原好美)
- Interest: Light novels, Teasing her younger sister
Males
-
Wanjirou (ワン次郎)
- Height: 165cm
- Birth Date: January 13th
- Age: Unknown
- Blood Type: A
- Vocal: Yuuki Ono (小野友樹)
- Interest: Food, Sleep
-
Natsuki Shinomiya (四宮夏生)
- Height: 178cm
- Birth Date: December 14th
- Age: 24
- Blood Type: AB
- Vocal: Jun Fukuyama (福山潤)
- Interest: Mahjong, Gaming, Bartending
-
Sora Ichinose (一ノ瀬空)
- Height: 147cm
- Birth Date: March 14th
- Age: 13
- Blood Type: B
- Vocal: Junko Minagawa (皆川純子)
- Interest: Reading, Math, Rubik's cubes
-
Hideki Akechi (明智英樹)
- Height: 177cm
- Birth Date: January 9th
- Age: 20
- Blood Type: O
- Vocal: Shinnosuke Tachibana (立花慎之介)
- Interest: Horse riding, Playing Go
Bond System
Each character has a unique Bond Value. The value can be enhanced by gaming or gifting to unlock corresponding vocals, at the maximum affection level all voice lines will be unlocked (as well as reading out yakus after winning a hand). Characters can be entangled to unlock new appearance as a skin that can be chosen, accompanying with 3 extra emotes.
Level | Upgrading | Total Required |
---|---|---|
❤ | 2000 | 2000 |
❤❤ | 6000 | 8000 |
❤❤❤ | 10000 | 18000 |
❤❤❤❤ | 20000 | 38000 |
❤❤❤❤❤ | 50000 | 88000 |
Bond values can be acquired as follows:
- Completing a match in Silver Room or higher:
- 4P East
+40
, 4P South+60
; 3P East+25
, 3P South+40
. - Extra bond-value enhancement is applied according to the charge amount. (See Charge-related Titles section)
- 4P East
- Gifting directly:
- Green Presents
+200
, Blue+1000
, Purple+5000
. - An enhancement of 50% extra bond-values is applied, if the gift type matches character's interest.
- Green Presents
If playing with a max-bond character, the bond values will be tracked such that every 1000 points grants a "bond gift". Similarly to other blue gifts, this can be given to another character to increase 1000 points of bond value, and also can be donated for 5 dust.
Gifts
Gifts can be given to a character to increase your bond with that character (see Bond System section) or turned into gold dust. 50 gold dust can be used at the lucky cat to attempt getting larger rewards, including a new character.
Gift Quality | Resulting Gold Dust |
---|---|
Green | 1 |
Blue | 5 |
Purple | 25 |
Rules
General
- 4-Player East: Yes
- 4-Player South: Yes
- 3-Player East: Yes
- 3-Player South: Yes
- Vs AI: Available in Friendly Match
- Tournaments: Available
- Casual Room: Available
Gameplay
- All Simples in opened hand (Kuitan): Allowed
- Gaining yaku upon the claim of a winning tile (Atozuke): Allowed
- Swap calling (Kuikae): Not allowed
- Red fives: 3 tiles (1 for each suit)
- Double-wind pair: 4 fu
- Multiple rons: Available
- Dealership on multiple rons: Dealer keeps as long as dealer wins
- Extended match / Extra wind round (Enchousen): Applied
- Bankruptcy (Tobi):
- Negative points: Applied
- Zero point: Not applied
- Kandora flipping:
- Closed kan: Flips immediately
- Opened kan: Flips after
- Closed kan during Riichi: Allowed as long as the kan tile is drawn instantly and the wait pattern does not change after the kan
- Seat wind tie-breaker: Applied
Abortive Draws
- Four-wind Discarded (Suufon Renda): Yes
- Four-kan Abortion (Suukan Nagare): Yes
- Nine Different Terminals and Honors (Kyuushu Kyuuhai): Yes
- Four-player Riichi (Suucha Riichi): Yes
- Three-player Ron (Sanchahou): No
Yakus
| |
1 Han |
|
2 Han |
|
3 Han |
|
6 Han |
|
Mangan |
|
Yakuman |
|
Double Yakuman |
|
Notes:
- Pinfu (Pinfu): Tsumo 20 fu, Ron 30 fu
- Seven Pairs (Chiitoitsu): 25 fu
- Ippatsu (Ippatsu) / Under the Sea (Haitei Raoyue) cannot be combined with After a Kan (Rinshan Kaihou)
- Robbing a concealed kan with Thirteen Orphans (Kokushi Musou): Allowed
- Robbing a concealed kan with Nine Gates (Chuuren Poutou): Not allowed
- Responsibility payment (Sekinin barai / Pao):
- Apply for: Big Three Dragons (Daisangen), Four Big Winds (Daisuushi)
- Composite yakuman: Seperated responsibility for each yakuman [1]
- Dealer starts with 14 tiles directly (instead of regular 13+1 tiles), each tile can be treated as tsumo tiles when achieving Blessing of Heaven (Tenhou). The last tile in default tile-sequence is treated as the winning tile by default on the result screen. When the hand is composed with another yakumans, it is always treated as the highest yakuman: Single-wait Four Concealed Triplets (Suuankou Tanki), Thirteen-wait Thirteen Orphans (Kokushi Musou Juusanmen Machi) and True Nine Gates (Junsei Chuuren Poutou). In those cases the hand is counted as triple yakuman.
3P-Mahjong
3P-Mahjong (Sanma) is a variation based on regular mahjong, allowing 3 players to start a match.
The ruleset of Majsoul Sanma basically refers to Tenhou. Most of the rules are identical to Tenhou Sanma.
There're two different scoring mechanics ingame, by default Tsumo-Loss is applied in Ranked Matches, while North-Bisection is provided as an alternative option in Friendly Matches.
Ruleset in details
- Starting points:
35000
, End points:40000
- Uma points: First
+15
, Second±0
, Third-15
- Rinshan-tile amount: 8 tiles
- Tiles from to are not used, thus Mixed Triple Sequence (Sanshoku Doujun) yaku is unavailable.
- When Dora indicator is , Dora is .
- Red fives: 2 tiles ( and )
- Honba point: 200 points for each Honba stick
- No-ten penalty: 2000 points
- Completing a sequence by calling Chii: Disabled
- North can be used for replacement dora "Kita" (Nukidora / Kita).
- After a Kan (Rinshan Kaihou) yaku is applied when winning a hand with rinshan tile from North replacing.
- North replacing can be robbed even with non-yakuman hand. However Robbing a Kan (Chankan) yaku is not applied, the hand itself still requires another yaku to win with.
- North replacing cannot be claimed immediately right after Pon.
- North replacing is similar to a calling action, thus this can nullify Ippatsu (Ippatsu), Blessing of Earth (Chiihou), Nine Different Terminals and Honors (Kyuushu Kyuuhai) and Double Riichi (Daburu Riichi).
- North replacing does not lead to a furiten of North.
- North is treated as guest-wind tiles (Otakaze), a triplet of North cannot get 1 han as Value Tiles (Yakuhai / Fanpai).
- Due to lacking of North seat, there're no abortive draws of Four-wind Discarded (Suufon Renda) and Four-player Riichi (Suucha Riichi).
Calculation of Scoring Points
Currently there're 2 different scoring methods ingame:
- Tsumo-Loss (default): Winner loses the income from North seat when the hand is completed by Tsumo.
- North-Bisection: The income from North is equally divided and distributed towards every other seats.
In Ranked Match Tsumo-Loss is applied.
The scoring table with Tsumo-Loss is basically identical to regular 4P-mahjong:
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - -/- [-] |
- 400/700 [1100] |
- 700/1300 [2000] |
- 1300/2600 [3900] |
25 Fu | - -/- [-] |
1600 -/- [-] |
3200 800/1600 [2400] |
6400 1600/3200 [4800] |
30 Fu | 1000 300/500 [-] |
2000 500/1000 [1500] |
3900 1000/2000 [3000] |
7700 2000/3900 [5900] |
40 Fu | 1300 400/700 [1100] |
2600 700/1300 [2000] |
5200 1300/2600 [3900] |
|
50 Fu | 1600 400/800 [1200] |
3200 800/1600 [2400] |
6400 1600/3200 [4800] | |
60 Fu | 2000 500/1000 [1500] |
3900 1000/2000 [3000] |
7700 2000/3900 [5900] | |
70 Fu | 2300 600/1200 [1800] |
4500 1200/2300 [3500] |
Mangan 8000 2000/4000 [6000] | |
80 Fu | 2600 700/1300 [2000] |
5200 1300/2600 [3900] | ||
90 Fu | 2900 800/1500 [2300] |
5800 1500/2900 [4400] | ||
100 Fu | 3200 800/1600 [2400] |
6400 1600/3200 [4800] | ||
110 Fu | 3600 -/- [-] |
7100 1800/3600 [5400] |
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - - [-] |
- 700All [1400] |
- 1300All [2600] |
- 2600All [5200] |
25 Fu | - - [-] |
2400 - [-] |
4800 1600All [3200] |
9600 3200All [6400] |
30 Fu | 1500 500All [1000] |
2900 1000All [2000] |
5800 2000All [4000] |
11600 3900All [7800] |
40 Fu | 2000 700All [1400] |
3900 1300All [2600] |
7700 2600All [5200] |
|
50 Fu | 2400 800All [1600] |
4800 1600All [3200] |
9600 3200All [6400] | |
60 Fu | 2900 1000All [2000] |
5800 2000All [4000] |
11600 3900All [7800] | |
70 Fu | 3400 1200All [2400] |
6800 2300All [4600] |
Mangan 12000 4000All [8000] | |
80 Fu | 3900 1300All [2600] |
7700 2600All [5200] | ||
90 Fu | 4400 1500All [3000] |
8700 2900All [5800] | ||
100 Fu | 4800 1600All [3200] |
9600 3200All [6400] | ||
110 Fu | 5300 - [-] |
10600 3600All [7200] |
Non-dealer | Dealer | |
---|---|---|
Mangan | 8000 2000/4000 [6000] |
12000 4000All [8000] |
Haneman | 12000 3000/6000 [9000] |
18000 6000All [12000] |
Baiman | 16000 4000/8000 [12000] |
24000 8000All [16000] |
Sanbaiman | 24000 6000/12000 [18000] |
36000 12000All [24000] |
Yakuman | 32000 8000/16000 [24000] |
48000 16000All [32000] |
When North-Bisection is applied, the scoring table on Tsumo is as follows:
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - -/- [-] |
- 600/900 [1500] |
- 1100/1700 [2800] |
- 2000/3300 [5500] |
25 Fu | - -/- [-] |
1600 -/- [-] |
3200 1200/2000 [3200] |
6400 2400/4000 [6400] |
30 Fu | 1000 500/700 [1200] |
2000 800/1300 [2100] |
3900 1500/2500 [4000] |
7700 3000/4900 [7900] |
40 Fu | 1300 600/900 [1500] |
2600 1100/1700 [2800] |
5200 2000/3300 [5300] |
|
50 Fu | 1600 600/1000 [1600] |
3200 1200/2000 [3200] |
6400 2400/4000 [6400] | |
60 Fu | 2000 800/1300 [2100] |
3900 1500/2500 [4000] |
7700 3000/4900 [7900] | |
70 Fu | 2300 900/1500 [2600] |
4500 1800/2900 [4700] |
Mangan 8000 3000/5000 [8000] | |
80 Fu | 2600 1100/1700 [2800] |
5200 2000/3300 [5300] | ||
90 Fu | 2900 1200/1900 [3100] |
5800 2300/3700 [6000] | ||
100 Fu | 3200 1200/2000 [3200] |
6400 2400/4000 [6400] | ||
110 Fu | 3600 -/- [-] |
7100 2700/4500 [7200] |
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - - [-] |
- 1000All [2000] |
- 2000All [4000] |
- 3900All [7800] |
25 Fu | - - [-] |
2400 - [-] |
4800 2400All [4800] |
9600 4800All [9600] |
30 Fu | 1500 800All [1600] |
2900 1500All [3000] |
5800 3000All [6000] |
11600 5900All [11800] |
40 Fu | 2000 1000All [2000] |
3900 2000All [4000] |
7700 3900All [7800] |
|
50 Fu | 2400 1200All [2400] |
4800 2400All [4800] |
9600 4800All [9600] | |
60 Fu | 2900 1500All [3000] |
5800 3000All [6000] |
11600 5900All [11800] | |
70 Fu | 3400 1800All [3600] |
6800 3500All [7000] |
Mangan 12000 6000All [12000] | |
80 Fu | 3900 2000All [4000] |
7700 3900All [7800] | ||
90 Fu | 4400 2300All [4600] |
8700 4400All [8800] | ||
100 Fu | 4800 2400All [4800] |
9600 4800All [9600] | ||
110 Fu | 5300 - [-] |
10600 5400All [10800] |
Non-dealer | Dealer | |
---|---|---|
Mangan | 8000 3000/5000 [8000] |
12000 6000All [12000] |
Haneman | 12000 4500/7500 [12000] |
18000 9000All [18000] |
Baiman | 16000 6000/10000 [16000] |
24000 12000All [24000] |
Sanbaiman | 24000 9000/15000 [24000] |
36000 18000All [36000] |
Yakuman | 32000 12000/20000 [32000] |
48000 24000All [48000] |
The calculation on Tsumo is finished by the following steps:
- Calculate the scoring points based on 4P-Mahjong.
- Equally divide North seat's payment (round up to whole hundreds).
- Append the half North payment to other seats.
E.g. A non-dealer wins with a hand of 40fu 3han
.
- Based on 4P-Mahjong, dealer should pay
2600
, while non-dealer1300
. - North pays
1300
, half of the payment is650
-> round up to700
. - Dealer actually pays
2600 + 700 = 3300
, while non-dealer1300 + 700 = 2000
.
Tournaments
The tournament lobby has been made available, and Yostar launched the first Catfood Bowl Tournament.
Titles
- Primal Fire:
- <CN> For players participated in a closed-beta early access from June 8th, 2018 to July 2nd, 2018.
- <EN / JP> For players registered during Grand Launch period from April 25th, 2019 to May 6th, 2019.
- Light of Firefly <CN>: For players attended in Majsoul's live event held in Shanghai Firefly Animé Expo during October 2nd, 2018 to October 4th, 2018.
- Approved Player <JP>: For the player who winned the VTuber Mahjong Tournament Match (Shirakami Fubuki Cup). Currently hold by 鴨神にゅう.[2]
- The First Saint: For the first player who acquired Saint ladder. Currently hold by 天才麻将杏杏 <CN>[3], 阿撰 <EN> and 3週間 <JP>.
- The First Celestial: For the first player who acquired Celestial ladder. Currently hold by 咲畑梨深 <CN>[4] and ハピリット <JP>.
The following titles are acquired by satisfying enough amount on charge. The title gets upgraded when acquiring the next level, accompanying with corresponding rewards and bonus effects.
Title | Charge Amount (VIP points) |
Gifting Frequency (per day) |
Friend Amount Limit | Bond Value Enhancement | Shop Refresh (per day) |
Log Collection Limit | ||
---|---|---|---|---|---|---|---|---|
Free | Total | |||||||
Base (No Title) | 0 | 2 | 50 | 0 | 0 | 5 | 20 | |
Soul Contractor | Lv. 1 | 6 | 4 | +0 | +50% | 1 | 6 | 25 |
Lv. 2 | 30 | 6 | +10 | +75% | 1 | 7 | 30 | |
Lv. 3 | 60 | 8 | +20 | +100% | 1 | 8 | 35 | |
Soul Enlightener | Lv. 1 | 100 | 10 | +30 | +120% | 1 | 9 | 40 |
Lv. 2 | 250 | 12 | +40 | +140% | 1 | 10 | 45 | |
Lv. 3 | 500 | 14 | +50 | +160% | 2 | 11 | 50 | |
Soul Creator | Lv. 1 | 1,000 | 16 | +60 | +200% | 2 | 12 | 55 |
Lv. 2 | 2,000 | 18 | +70 | +200% | 2 | 13 | 60 | |
Lv. 3 | 3,000 | 20 | +80 | +200% | 3 | 14 | 65 | |
Soul Excelsior | 4,000 | 22 | +90 | +200% | 4 | 15 | 70 | |
Cat Food Supplier | 5,000 | 25 | +100 | +200% | 5 | 20 | 75 | |
Protector of Cat Kingdom | 8,000 | 30 | +110 | +250% | 7 | 25 | 80 |
Notes:
- A fast calculation between VIP points and actual cost can be done by the following formula:
6 VIP points
=6 CNY
<CN> /1 USD
<EN> /120 JPY
<JP>.
References
- ↑ Responsibility payment screenshot of composite yakuman
- ↑ <JP>Twitter post of Approved Player: https://twitter.com/MahjongSoul_JP/status/1135822862806278144
- ↑ <CN>Interview of first Saint: https://weibo.com/ttarticle/p/show?id=2309404287860789408788
- ↑ <CN>Interview of first Celestial: https://media.weibo.cn/article?id=2309404339951075503457
External links
- Official site on Union-game
- English / Japanese site on Yostar
- English guide on Riichi Reporter