Sanma: Difference between revisions
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: Players cannot make the [[Naki|tile call]] of [[chii]]. Players can still call [[pon]] or [[kan]] for claiming discards. | : Players cannot make the [[Naki|tile call]] of [[chii]]. Players can still call [[pon]] or [[kan]] for claiming discards. | ||
* Removal of one suit | * Removal of one suit | ||
: Typically, the manzu | : Typically, the manzu tiles from 2-man to 8-man are removed. The [[terminal]]s (1-man and 9-man) are kept to allow the possibility of [[kokushi musou]] and [[chinroutou]]. However, [[sanshoku doujun]] is no longer possible. | ||
* The dead wall | * The dead wall | ||
: The [[dead wall]] is arranged differently. The dead wall accommodates 8 rinshan draws rather than four. Thus, [[Dora|dora indicator]] is the 5th tile from the wall break. | : The [[dead wall]] is arranged differently. The dead wall accommodates 8 rinshan draws rather than four. Thus, [[Dora|dora indicator]] is the 5th tile from the wall break. | ||
* North tile dora | * North tile dora | ||
: By use of [[kita]] {{kana|キタ}}, possession of the north tile may be put to the side of the hand, like an open call | : By use of [[kita]] {{kana|キタ}}, possession of the north tile may be put to the side of the hand, like an open call, and it would be counted as dora. Afterwards, the player is allowed an [[rinshanpai|extra draw]] from the dead wall to replace the north tile. This call invalidates [[tenhou and chiihou|tenhou]], [[chiihou]], [[ipptasu]], and [[double riichi]]. | ||
: The kita tile is not considered part of the hand composition, so it will not invalidate yaku like [[tanyao]]. | |||
: If west is the [[dora]] indicator, then kita is counted as two dora. | |||
: If the player wins off of the dead wall draw from calling kita, they are awarded [[rinshan]]. | : If the player wins off of the dead wall draw from calling kita, they are awarded [[rinshan]]. | ||
: A kita call can be [[ron | : A kita call can be [[ron]]ned, but this does not award [[chankan]]. | ||
* Scoring | * Scoring | ||
: For [[scoring]], the same [[scoring table]] is used | : For [[scoring]], the same [[scoring table]] is used; both ron and tsumo values remain the same. However, for tsumo, no change is used to account and adjust for the missing player. Therefore, the total points for tsumo is less than that of the ron total. | ||
== Game setup == | == Game setup == | ||
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== Play differences == | == Play differences == | ||
Due to one less suit and fewer tiles, hands tend to develop much faster. In turn, players get the tendency to push for tenpai more aggressively. With the application of the nuki dora, values tend to become inflated | Due to one less suit and fewer tiles, hands tend to develop much faster. In turn, players get the tendency to push for tenpai more aggressively. With the application of the nuki dora, hand values tend to become inflated - mangan or higher hands become more frequent. | ||
1-man and 9-man are equivalent to guest winds, except that they cannot be used for [[honitsu]]. | |||
== Variants == | == Variants == |
Revision as of 07:58, 19 March 2024
Sanma 「三麻」 is the three player variant to mahjong. Just like the regular four player game, all yaku and standard rules apply to the game. Likewise, any house rules may apply.
Rule modifications
Three player essentially plays like the regular four player game but with some changes.
- Chii disabled
- Removal of one suit
- Typically, the manzu tiles from 2-man to 8-man are removed. The terminals (1-man and 9-man) are kept to allow the possibility of kokushi musou and chinroutou. However, sanshoku doujun is no longer possible.
- The dead wall
- The dead wall is arranged differently. The dead wall accommodates 8 rinshan draws rather than four. Thus, dora indicator is the 5th tile from the wall break.
- North tile dora
- By use of kita 「キタ」, possession of the north tile may be put to the side of the hand, like an open call, and it would be counted as dora. Afterwards, the player is allowed an extra draw from the dead wall to replace the north tile. This call invalidates tenhou, chiihou, ipptasu, and double riichi.
- The kita tile is not considered part of the hand composition, so it will not invalidate yaku like tanyao.
- If west is the dora indicator, then kita is counted as two dora.
- If the player wins off of the dead wall draw from calling kita, they are awarded rinshan.
- A kita call can be ronned, but this does not award chankan.
- Scoring
- For scoring, the same scoring table is used; both ron and tsumo values remain the same. However, for tsumo, no change is used to account and adjust for the missing player. Therefore, the total points for tsumo is less than that of the ron total.
Game setup
Sanma setup features 108 tiles, with the 2-8 tiles in one suit (typically the Manzu) removed. The 3 players each build a wall 18 tiles long, 2 tiles high. Automatic mahjong tables build 4 walls of 13-14-13-14 length instead.
The dead wall is still 7 tiles long, 2 tiles high, but the dora indicator is flipped on the 5th tile to accommodate Kita calls. For each Kita or Kan call, the Haiteihai is moved to the dead wall to accommodate additional dora flips from Kan calls.
Starting point value is typically 35,000.
The North seat is entirely removed, so seats rotate between East, South, and West.
Play differences
Due to one less suit and fewer tiles, hands tend to develop much faster. In turn, players get the tendency to push for tenpai more aggressively. With the application of the nuki dora, hand values tend to become inflated - mangan or higher hands become more frequent.
1-man and 9-man are equivalent to guest winds, except that they cannot be used for honitsu.
Variants
One variant to sanma is called atama mahjong. The same mechanics to atama applies with an added feature: tile calls from single tiles to complete pairs is allowed.
External links
- Sanma in Japanese Wikipedia