Majsoul
Majsoul logo | |
Publisher | Yostar |
---|---|
Developer | CATFOOD STUDIO |
Platform | Browser |
Year | 2018 |
Majsoul (aka Mahjong Soul, Jantama) is a Japanese mahjong game platform developed by CATFOOD STUDIO and distributed by Yostar. The game has some resemblance to Janryumon, in terms of graphics. The tile layout and graphical hands, as in "physical" hands, are displayed during game play.
The platform functions as a gacha game. Players may use in game currency to access various functions, such as items and ingame characters. On occasion, periodical events are available for special items, characters, and/or bonuses.
A tournament suite is available for users to become hosts and create their own tournaments. The interface allows hosts to set up tournament systems and custom rules not available in the main platform.
Ladder
Rooms
Room | Required Rank | Required Copper Coins (Entry Limit / Entry Fee) | |
---|---|---|---|
East | South | ||
Bronze Room | Novice, Adept | 0 / 0 | 0 / 0 |
Silver Room | Adept, Expert | 2500 / 500 | 3500 / 700 |
Gold Room | Expert, Master | 5000 / 1000 | 7000 / 1400 |
Jade Room | Master, Saint | 10000 / 2000 | 14000 / 2800 |
Throne Room | Saint, Celestial | ||
Special Rooms | (Depends on room requirements) |
Notes:
- The coin requirement is applied as follows:
- Entry Limit is the minimum coin permission to enter into a specific room.
- Entry Fee is the actual cost when a match is started.
- Players are not allowed to stream Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream.
- In-game Hints are disabled in Throne Room.
- Matches in Special Rooms are not recorded in player's statistics and do not affect to player's rank.
- Depends on room description, some special room matches may require copper coins. If required, requirement of copper coins is usually applied identically to Silver Room. Meanwhile, the progression of special room chests will be activated.
Rank Upgrade
Rank | Initial Pts | Upgrading Pts | Penalty of Last Place (East / South) | ||
---|---|---|---|---|---|
Novice Shoshin |
★ | 0 | 20 | 0 / 0 | |
★★ | 80 | ||||
★★★ | 200 | ||||
Adept Janshi |
★ | 300 | 600 | 10 / 20 | |
★★ | 400 | 800 | 20 / 40 | ||
★★★ | 500 | 1000 | 30 / 60 | ||
Expert Janketsu |
★ | 600 | 1200 | 40 / 80 | |
★★ | 700 | 1400 | 50 / 100 | ||
★★★ | 1000 | 2000 | 60 / 120 | ||
Master Jangou |
★ | 1400 | 2800 | 80 / 165 | |
★★ | 1600 | 3200 | 90 / 180 (4P) | 95 / 190 (3P) | |
★★★ | 1800 | 3600 | 100 / 195 (4P) | 110 / 215 (3P) | |
Saint Jansei |
★ | 2000 | 4000 | 110 / 210 (4P) | 125 / 240 (3P) |
★★ | 3000 | 6000 | 120 / 225 (4P) | 140 / 265 (3P) | |
★★★ | 4500 | 9000 | 130 / 240 (4P) | 160 / 290 (3P) | |
Celestial Tamaten | 10 SP | 20 SP | Not applied |
Notes:
- Players will not be downgraded in Novice rank, but will still lose upgrading points.
Celestial Ranking
In Celestial, a special ranking system is applied. Players are ranked by a numerical level, as well as using a different way to calculate ranking points.
Each level starts with 10 Soul Points, and requires 20 to upgrade. Losing all the points will lead to a downgrade. The rank no longer persist forever as before; instead, players will be downgraded to Saint III if losing all the soul points in Celestial Lv. 1.
The gain or lost of Soul Points is only determined by rank, regardless of end score, listed in the following table. In addition, when all the players are Celestial in a single match, the soul-point changing is doubled.
Calculations
Calculation of End-Score Points
- Oka Points: Not applied
- Uma Points:
- 4P: 1st
+15
, 2nd+5
, 3rd-5
, 4th-15
- 3P: 1st
+15
, 2nd±0
, 3rd-15
- 4P: 1st
- Starting Points: 4P
25000
; 3P35000
Formula:
EndScore = (MatchResult - StartingPts) / 1000 + UmaPts
Calculation of Rank Points
Formula:
PtsGain = EndScore + RankPts
The result is always rounded up to an integer. (e.g. +68.2 → +69
, -1.9 → -1
)
Calculation of Copper Coins
The calculation of copper coins is a bit complex.
The Entry Fee is always applied as long as a match is taken successfully, although it's not shown in the final result.
For the Gain/Lost of match, the whole procedure is listed as follows:
- Calculate End Score based on final point results.
- Calculate Copper-coin lost for negative End Scores based on the exchange rate. The lost is always capped to a maximum lost (
MaximumLost = EntryLimit - EntryFee
) if exceeded the limit (EndScore < -40
).Room Entry Limit / Entry Fee Maximum Lost Exchange Rate Bronze Room 0 / 0 - - Silver Room East
South2500 / 500
3500 / 7002000
280050
70Gold Room East
South5000 / 1000
7000 / 14004000
5600100
140Jade Room East
South10000 / 2000
14000 / 28008000
11200200
280Throne Room East
South10000 / 2000
14000 / 28008000
11200200
280Formula:
CoinsLost = EndScore<-40 ? MaximumLost : EndScore*ExchangeRate
- Sum up the total lost.
- Distribute the coins proportionally to other players based on End Score.
Formula:
CoinsGain = Sum(CoinsLosts) * EndScore / Sum(PositiveEndScores)
Chests
Chest Items
Room | Chest Name | Available Items | Quantity |
---|---|---|---|
Silver Room | Silver Chest | Green Presents, Spheres, rarely Blue Presents | 1-2 |
Gold Room | Gold Chest | Green Presents, Spheres, rarely Blue Presents | 1-2 |
Jade Room | Jade Chest | Blue Presents, Spheres, sometimes Green Presents | 2 |
Throne Room | Throne Chest | ? | ? |
Special Rooms | Ichihime's Gift Box [note 1] | ? | ? |
Characters
Currently there are 49 characters in game, including 35 females and 14 males. Every new user is granted access to Ichihime and Miki Nikaidou. Additional characters must be summoned via the gacha system, with Jade as currency or with the Summon Scroll item. In general, Jade can only be acquired via monetary purchase.
Bond System
Each character has a unique Bond Value. The value can be enhanced by gaming or gifting to unlock corresponding vocals and story plots. At the maximum affection level, all voice lines will be unlocked, and the character will read out yakus after winning a hand. Characters can be entangled to unlock new appearance as a skin that can be chosen, accompanying with 3 extra emotes.
Level | Upgrading | Total Required | Notable Rewards |
---|---|---|---|
❤ | 2000 | 2000 | * First-place voice |
❤❤ | 6000 | 8000 | |
❤❤❤ | 10000 | 18000 | |
❤❤❤❤ | 20000 | 38000 | * Story rewards [note 2] |
❤❤❤❤❤ | 50000 | 88000 | * Story rewards [note 2] * Yaku spelling |
💛💛💛💛💛 | Bond with required resources | * Story rewards [note 2] * Bonded skin * Extra emotes x3 * SP voice |
Bond values can be acquired as follows:
- Completing a match in Silver Room or higher:
- 4P East
+40
, 4P South+60
; 3P East+25
, 3P South+40
. - Extra bond-value enhancement is applied according to the charge amount. (See Charge-related Titles section)
- 4P East
- Gifting directly:
- Green Presents
+200
, Blue+1000
, Purple+5000
. - An enhancement of 50% extra bond-values is applied, if the gift type matches character's interest [note 3].
- Green Presents
If playing with a max-bond character, the bond values will be tracked such that every 1000 points grants a "bond gift". Similarly to other blue gifts, this can be given to another character to increase 1000 points of bond value, and also can be donated for 5 dusts.
Gifts
Gifts can be given to a character to increase your bond with that character (see Bond System section), or turned into star dusts if they can be donated. 50 star dusts can be used at the lucky cat to attempt getting larger rewards, including a new character.
Gift Quality | Resulting Gold Dust |
---|---|
Green | 1 |
Blue | 5 |
Purple | 25 |
Stories
Stories are character-exclusive contents provided freely to players who owned the corresponding character. Currently there're only 3 characters having story plots: Ichihime, Miki Nikaidou and Anju Suzumiya. Stories can be accessed in each character's info page in dormitory. The former 3 bonding stages contain novel-like descriptive contents. The latter 3 stages provide interactive contents, with multiple branches and different rewards correspondingly. Higher stage contains better rewards.
Skins
Apart from standard and bonded skins of each character, more alternative skins can be acquired during events. In the vast majority of cases, these skins both require monetary purchase, by using Outfit Vouchers. Usually each skin requires 880 vouchers, accompanying with one extra emote.
Unidirectionally, Outfit Vouchers can be converted to Jades by ratio of 1:1. Though generally such exchange is not recommended, as purchasing Jades directly is much cheaper. Jades cannot be converted to Outfit Vouchers, neither can Jades be used to purchase skins in any means.
Rules
General
- Ranked Matches:
- 4-Player East
- 4-Player South
- 3-Player East
- 3-Player South
- Friendly Matches:
- Mode: 4-Player / 3-Player
- Length: One-Game / East / South / Vs AI
- Thinking time: 3+5s / 5+10s / 5+20s / 60+0s / 300+0s
- Advanced settings:
- Local yakus (4P): Disabled by default
- Tsumo-loss (3P): Enabled by default
- Red Fives: None / 2 (3P) / 3 (4P) / 4 (4P)
- Open Tanyao: Enabled by default
- Minimum han: 1 / 2 / 4
- In-game hints: Enabled by default
- Computer level: Easy (
Saint) / Normal (Celestial) - Show all hands: Disabled by default
- Tournaments: Available [1]
Special rooms
A number of special rooms are offered in the game. They provide players a game experience using alternative rules, not normally found in other interfaces. Due to the number of game modes, they are offered temporarily, but they do recur for everyone's enjoyment.
Gameplay
- All Simples in opened hand (Kuitan): Allowed
- Gaining yaku upon the claim of a winning tile (Atozuke): Allowed
- Swap calling (Kuikae): Not allowed
- Red fives: 3 tiles (1 for each suit)
- Double-wind pair: 4 fu
- Multiple rons: Available
- Dealership holding (Renchan):
- Multiple rons: Keeps as long as dealer wins, otherwise rotates
- Mangan at Draw (Nagashi Mangan): Keeps as long as dealer is ready (Tenpai), while rotates if not (No-ten)
- Extended match / Extra wind round (Enchousen): Applied
- Bankruptcy (Tobi):
- Negative points: Applied
- Zero point: Not applied
- Kandora flipping:
- Closed kan: Flips immediately
- Opened kan: Flips after
- Closed kan during Riichi is allowed as long as:
- The tile for kan is drawn instantly.
- The wait pattern does not change after the kan.
- Seat wind tie-breaker: Applied
- Abortive Draws (Tochuu Ryuukyoku):
- Four-wind Discarded (Suufuu Renda): Yes
- Four-kan Abortion (Suukan Nagare): Yes
- Nine Different Terminals and Honors (Kyuushu Kyuuhai): Yes
- Four-player Riichi (Suucha Riichi): Yes
- Three-player Ron (Sanchahou): No
Yakus
| |
1 Han |
|
2 Han |
|
3 Han |
|
6 Han |
|
Mangan |
|
Yakuman |
|
Double Yakuman |
|
Notes:
- Pinfu (Pinfu): Tsumo 20 fu, Ron 30 fu
- Seven Pairs (Chiitoitsu): 25 fu
- Ippatsu (Ippatsu) / Under the Sea (Haitei Raoyue) cannot be combined with After a Kan (Rinshan Kaihou)
- Robbing a concealed kan with Thirteen Orphans (Kokushi Musou): Allowed
- Robbing a concealed kan with Nine Gates (Chuuren Poutou): Not allowed
- Responsibility payment (Sekinin barai / Pao):
- Apply for: Big Three Dragons (Daisangen), Four Big Winds (Daisuushi)
- Composite yakuman: Seperated responsibility for each yakuman [2]
- Dealer starts with 14 tiles directly (instead of regular 13+1 tiles), each tile can be treated as tsumo tiles when achieving Blessing of Heaven (Tenhou). The last tile in default tile-sequence is treated as the winning tile by default on the result screen. When the hand is composed with another yakumans, it is always treated as the highest yakuman: Single-wait Four Concealed Triplets (Suuankou Tanki), Thirteen-wait Thirteen Orphans (Kokushi Musou Juusanmen Machi) and True Nine Gates (Junsei Chuuren Poutou). In those cases the hand is counted as triple yakuman. [3]
3P-Mahjong
3P-Mahjong (Sanma) is a variation based on regular mahjong, allowing 3 players to start a match.
The ruleset of Majsoul Sanma basically refers to Tenhou. Most of the rules are identical to Tenhou Sanma.
There're two different scoring mechanics ingame, by default Tsumo-Loss is applied in Ranked Matches, while North-Bisection is provided as an alternative option in Friendly Matches.
Ruleset in details
- Starting points:
35000
, End points:40000
- Uma points: First
+15
, Second±0
, Third-15
- Rinshan-tile amount: 8 tiles
- Tiles from to are not used, thus Mixed Triple Sequence (Sanshoku Doujun) yaku is unavailable.
- When Dora indicator is , Dora is .
- Red fives: 2 tiles ( and )
- Honba point: 200 points for each Honba stick
- No-ten penalty: 2000 points
- Completing a sequence by calling Chii: Disabled
- North can be used for replacement dora "Kita" (Nukidora / Kita).
- After a Kan (Rinshan Kaihou) yaku is applied when winning a hand with rinshan tile from North replacing.
- North replacing can be robbed even with non-yakuman hand. However Robbing a Kan (Chankan) yaku is not applied, the hand itself still requires another yaku to win with.
- North replacing cannot be claimed immediately right after Pon.
- North replacing is similar to a calling action, thus this can nullify Ippatsu (Ippatsu), Blessing of Earth (Chiihou), Nine Different Terminals and Honors (Kyuushu Kyuuhai) and Double Riichi (Daburu Riichi).
- North replacing does not lead to a furiten of North.
- North is treated as guest-wind tiles (Otakaze), a triplet of North cannot get 1 han as Value Tiles (Yakuhai / Fanpai).
- Due to lacking of North seat, there're no abortive draws of Four-wind Discarded (Suufon Renda) and Four-player Riichi (Suucha Riichi).
Calculation of Scoring Points
Currently there're 2 different scoring methods ingame:
- Tsumo-Loss (default): Winner loses the income from North seat when the hand is completed by Tsumo.
- North-Bisection: The income from North is equally divided and distributed towards every other seats.
In Ranked Match Tsumo-Loss is applied.
The scoring table with Tsumo-Loss is basically identical to regular 4P-mahjong:
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - -/- [-] |
- 400/700 [1100] |
- 700/1300 [2000] |
- 1300/2600 [3900] |
25 Fu | - -/- [-] |
1600 -/- [-] |
3200 800/1600 [2400] |
6400 1600/3200 [4800] |
30 Fu | 1000 300/500 [-] |
2000 500/1000 [1500] |
3900 1000/2000 [3000] |
7700 2000/3900 [5900] |
40 Fu | 1300 400/700 [1100] |
2600 700/1300 [2000] |
5200 1300/2600 [3900] |
|
50 Fu | 1600 400/800 [1200] |
3200 800/1600 [2400] |
6400 1600/3200 [4800] | |
60 Fu | 2000 500/1000 [1500] |
3900 1000/2000 [3000] |
7700 2000/3900 [5900] | |
70 Fu | 2300 600/1200 [1800] |
4500 1200/2300 [3500] |
Mangan 8000 2000/4000 [6000] | |
80 Fu | 2600 700/1300 [2000] |
5200 1300/2600 [3900] | ||
90 Fu | 2900 800/1500 [2300] |
5800 1500/2900 [4400] | ||
100 Fu | 3200 800/1600 [2400] |
6400 1600/3200 [4800] | ||
110 Fu | 3600 -/- [-] |
7100 1800/3600 [5400] |
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - - [-] |
- 700All [1400] |
- 1300All [2600] |
- 2600All [5200] |
25 Fu | - - [-] |
2400 - [-] |
4800 1600All [3200] |
9600 3200All [6400] |
30 Fu | 1500 500All [1000] |
2900 1000All [2000] |
5800 2000All [4000] |
11600 3900All [7800] |
40 Fu | 2000 700All [1400] |
3900 1300All [2600] |
7700 2600All [5200] |
|
50 Fu | 2400 800All [1600] |
4800 1600All [3200] |
9600 3200All [6400] | |
60 Fu | 2900 1000All [2000] |
5800 2000All [4000] |
11600 3900All [7800] | |
70 Fu | 3400 1200All [2400] |
6800 2300All [4600] |
Mangan 12000 4000All [8000] | |
80 Fu | 3900 1300All [2600] |
7700 2600All [5200] | ||
90 Fu | 4400 1500All [3000] |
8700 2900All [5800] | ||
100 Fu | 4800 1600All [3200] |
9600 3200All [6400] | ||
110 Fu | 5300 - [-] |
10600 3600All [7200] |
Non-dealer | Dealer | |
---|---|---|
Mangan | 8000 2000/4000 [6000] |
12000 4000All [8000] |
Haneman | 12000 3000/6000 [9000] |
18000 6000All [12000] |
Baiman | 16000 4000/8000 [12000] |
24000 8000All [16000] |
Sanbaiman | 24000 6000/12000 [18000] |
36000 12000All [24000] |
Yakuman | 32000 8000/16000 [24000] |
48000 16000All [32000] |
When North-Bisection is applied, the scoring table on Tsumo is as follows:
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - -/- [-] |
- 600/900 [1500] |
- 1100/1700 [2800] |
- 2000/3300 [5500] |
25 Fu | - -/- [-] |
1600 -/- [-] |
3200 1200/2000 [3200] |
6400 2400/4000 [6400] |
30 Fu | 1000 500/700 [1200] |
2000 800/1300 [2100] |
3900 1500/2500 [4000] |
7700 3000/4900 [7900] |
40 Fu | 1300 600/900 [1500] |
2600 1100/1700 [2800] |
5200 2000/3300 [5300] |
|
50 Fu | 1600 600/1000 [1600] |
3200 1200/2000 [3200] |
6400 2400/4000 [6400] | |
60 Fu | 2000 800/1300 [2100] |
3900 1500/2500 [4000] |
7700 3000/4900 [7900] | |
70 Fu | 2300 900/1500 [2600] |
4500 1800/2900 [4700] |
Mangan 8000 3000/5000 [8000] | |
80 Fu | 2600 1100/1700 [2800] |
5200 2000/3300 [5300] | ||
90 Fu | 2900 1200/1900 [3100] |
5800 2300/3700 [6000] | ||
100 Fu | 3200 1200/2000 [3200] |
6400 2400/4000 [6400] | ||
110 Fu | 3600 -/- [-] |
7100 2700/4500 [7200] |
1 Han | 2 Han | 3 Han | 4 Han | |
---|---|---|---|---|
20 Fu | - - [-] |
- 1000All [2000] |
- 2000All [4000] |
- 3900All [7800] |
25 Fu | - - [-] |
2400 - [-] |
4800 2400All [4800] |
9600 4800All [9600] |
30 Fu | 1500 800All [1600] |
2900 1500All [3000] |
5800 3000All [6000] |
11600 5900All [11800] |
40 Fu | 2000 1000All [2000] |
3900 2000All [4000] |
7700 3900All [7800] |
|
50 Fu | 2400 1200All [2400] |
4800 2400All [4800] |
9600 4800All [9600] | |
60 Fu | 2900 1500All [3000] |
5800 3000All [6000] |
11600 5900All [11800] | |
70 Fu | 3400 1800All [3600] |
6800 3500All [7000] |
Mangan 12000 6000All [12000] | |
80 Fu | 3900 2000All [4000] |
7700 3900All [7800] | ||
90 Fu | 4400 2300All [4600] |
8700 4400All [8800] | ||
100 Fu | 4800 2400All [4800] |
9600 4800All [9600] | ||
110 Fu | 5300 - [-] |
10600 5400All [10800] |
Non-dealer | Dealer | |
---|---|---|
Mangan | 8000 3000/5000 [8000] |
12000 6000All [12000] |
Haneman | 12000 4500/7500 [12000] |
18000 9000All [18000] |
Baiman | 16000 6000/10000 [16000] |
24000 12000All [24000] |
Sanbaiman | 24000 9000/15000 [24000] |
36000 18000All [36000] |
Yakuman | 32000 12000/20000 [32000] |
48000 24000All [48000] |
The calculation on Tsumo is finished by the following steps:
- Calculate the scoring points based on 4P-Mahjong.
- Equally divide North seat's payment (round up to whole hundreds).
- Append the half North payment to other seats.
E.g. A non-dealer wins with a hand of 40fu 3han
.
- Based on 4P-Mahjong, dealer should pay
2600
, while non-dealer1300
. - North pays
1300
, half of the payment is650
-> round up to700
. - Dealer actually pays
2600 + 700 = 3300
, while non-dealer1300 + 700 = 2000
.
Tournaments
The tournament lobby has been made available, and Yostar launched the first Catfood Bowl Tournament.
Titles
- Primal Fire: Memorial title of server release.
- <CN> For players participated in a closed-beta early access from June 8th, 2018 to July 2nd, 2018.
- <EN / JP> For players registered during Grand Launch period from April 25th, 2019 to May 6th, 2019.
- Light of Firefly <CN>: For players attended in Majsoul's live event held in Shanghai Firefly Animé Expo from October 2nd, 2018 to October 4th, 2018.
- Grand Renewal <CN>: Memorial title of CN server migration. Awarded for players achieved Adapt rank or above after migration from June 9th, 2020 to November 30th, 2020.
Activity / Event Titles
- Season 1 Challenger: For the players achieving Trial Rank Lv20 in Path of Trial Season 1 from July 26th, 2020 to October 24th, 2020.
- Invincible Ichihime: For the players achieving Stage 30 in Invincible Ichihime from August 25th, 2021 to September 14th, 2021.
Player-specified Titles
- Approved Player <JP>: For the winner in the VTuber Mahjong Tournament Match: Shirakami Fubuki Cup. Currently held by 鴨神にゅう.[4]
- The First Saint: For the first player who acquired Saint ladder. Currently held by:
- The First Celestial: For the first player who acquired Celestial ladder. Currently held by:
- Kirin S1 <EN> / Seat of Kirin 2021 <JP>: For the winner in the Tournament Match: Battle of Kirin 2021. Currently held by raindea.[7]
The following titles are acquired by satisfying enough amount on charge. The title gets upgraded when acquiring the next level, accompanying with corresponding rewards and bonus effects.
Notes:
- A rough calculation between VIP points and actual cost can be done by the following formula:
6 VIP points
=6 CNY
≈30 NTD or ≈1 USD
<CN> /1 USD
<EN> /≈120 JPY
<JP>.- The prices in JP server are slightly increased from October 1st, 2019 due to an increasement of consumption tax.
- The currency in CN server is switched to New Taiwan Dollar after the server migration from June 9th, 2020, while US Dollar is also available in Steam client released on July 15th, 2020. Overall prices are higher, while rewarded jades are also increased slightly.
Achievement Titles
- The Journey: Complete all achievements of ranking.
- Winning Streak: Complete all achievements of winning matches.
- Collector: Complete all achievements of general yakus.
- The Chosen One: Complete all achievements of yakuman yakus. [note 4]
- Seasoned: Complete all achievements of room-specified matches.
- Storyteller: Complete all achievements of winning points.
- Exemplar: Complete all achievements of logging in.
- Shrine Guest: Complete all achievements of in-game mechanics, including friend system, summoms and items.
References
- ↑ Guide of Tournament Management: Twitter post / Google docs.
- ↑ Responsibility payment screenshot of composite yakuman
- ↑ Composite yakuman: Blessing of Heaven + Thirteen-wait Thirteen Orphans (East 1 Round 1 honba, East seat)
- ↑ <JP>Twitter post of Approved Player: https://twitter.com/MahjongSoul_JP/status/1135822862806278144
- ↑ <CN>Interview of first Saint: https://weibo.com/ttarticle/p/show?id=2309404287860789408788
- ↑ <CN>Interview of first Celestial: https://media.weibo.cn/article?id=2309404339951075503457
- ↑ <JP>Twitter post of Seat of Kirin 2021: https://twitter.com/MahjongSoul_JP/status/1385503718053879814
Notes
- ↑ 1.0 1.1 Sometimes Ichihime's Gift Box is also named as Casual Chest. Despite of the different names, they're actually the same one, sharing same chest points to open.
- ↑ 2.0 2.1 2.2 Story rewards are currently acquirable only for characters containing story plots.
- ↑ However this is not always reliable, and sometimes it's misleading. Interests of some characters can match more than one type of gifts (e.g. Natsuki Shinomiya), while some of them can't match any at all (e.g. Hideki Akechi).
- ↑ Of course, including winning Tenhou and Chiihou both once. ¯\_(ツ)_/¯
External links
General
Server | Game Sites | Social Media |
---|---|---|
CN (China) by CatFood Studio |
Main Page: https://www.maj-soul.com/ Game Entry: Web / App Store / Google Play / Steam |
Bilibili: 雀魂麻将majsoul Weibo: 雀魂麻将majsoul |
EN (North America) by Yostar Games |
Main Page: https://mahjongsoul.yo-star.com/ Game Entry: Web / App Store / Google Play |
Twitter: Mahjong Soul Official Facebook: Mahjong Soul Youtube: Mahjong Soul Official - Yostar Twitch: mahjongsoulofficial |
JP (Japan) by Yostar Games |
Main Page: https://mahjongsoul.com/ Game Entry: Web / App Store / Google Play |
Twitter: 【公式】雀魂-じゃんたま- Youtube: 【公式】雀魂-じゃんたま- |
Other Links
- Majsoul in Japanese Wikipedia
- Fandom Wiki
- English guide on Riichi Reporter
- MajSoul Stats: 3rd-party stat-analysis site