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** East <code>+40</code>, South <code>+60</code>.
** East <code>+40</code>, South <code>+60</code>.
** Extra bond-value enhancement is applied according to the charge amount. (See [[Majsoul#Charge-related Titles|Charge-related Titles]] section)
** Extra bond-value enhancement is applied according to the charge amount. (See [[Majsoul#Charge-related Titles|Charge-related Titles]] section)
** If playing with a max-bond character, the bond points will tracked such that every 1000 points grants you a "bond gift" which can be given to another character to increase ''their'' bond by 1000 points. '''Also''', the bond gift can be donated for 5 dust.
* Gifting directly:
* Gifting directly:
** Green Presents <code>+200</code>, Blue <code>+1000</code>, Purple <code>+5000</code>.
** Green Presents <code>+200</code>, Blue <code>+1000</code>, Purple <code>+5000</code>.

Revision as of 13:44, 24 May 2019

Majsoul

Majsoul logo
Platform Browser
Year 2018

Majsoul (aka Mahjong Soul, Jantama) is a Japanese mahjong game platform developed by CATFOOD STUDIO. The game has some resemblance to Janryumon, in terms of graphics. The tile layout and graphical hands, as in "physical" hands, are displayed during game play.

Emoticon panel used during games.

Ladder

Rooms

Room Required Rank Required Copper Coins
(Entry Limit / Entry Fee)
4P East 4P South
Bronze Room Novice, Adept 0 / 0 0 / 0
Silver Room Adept, Expert 2500 / 500 3500 / 700
Gold Room Expert, Master 5000 / 1000 7000 / 1400
Jade Room Master, Saint 10000 / 2000 14000 / 2800
Throne Room Saint, Celestial 10000 / 2000 14000 / 2800

Notes:

  • The coin requirement is applied as follows:
    • Entry Limit is the minimum coin permission to enter into a specific room.
    • Entry Fee is the actual cost when a match is started.
  • Players are not allowed to stream Jade Room / Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream.
  • In-game Hints are disabled in Throne Room.

Rank Upgrade

Rank Initial Pts Upgrading Pts Penalty on 4th Place
(East / South)
Novice
Shoshin
0 20 0 / 0
★★ 80
★★★ 200
Adept
Janshi
300 600 10 / 20
★★ 400 800 20 / 40
★★★ 500 1000 30 / 60
Expert
Janketsu
600 1200 40 / 80
★★ 700 1400 50 / 100
★★★ 1000 2000 60 / 120
Master
Jangou
1400 2800 80 / 165
★★ 1600 3200 90 / 180
★★★ 1800 3600 100 / 195
Saint
Jansei
2000 4000 110 / 210
★★ 3000 6000 120 / 225
★★★ 4500 9000 130 / 240
Celestial Tamaten 10000 - 140 / 255

Notes:

  • Players will not be downgraded in Novice rank, but will still lose upgrading points.
  • Players will not be downgraded in Celestial rank. The ranking is sorted by the current points.

Calculation on Upgrading Points

Uma Points: 1st +15, 2nd +5, 3rd -5, 4th -15.

Formula: PtsGain = (MatchResult - 25000) / 1000 + UmaPts + RankPts

Rank Points
Room 4P East 4P South
1st 2nd 3rd 4th 1st 2nd 3rd 4th
Bronze Room +10 +5 +0 According to Penalty on corresponding rank +20 +10 +0 According to Penalty on corresponding rank
Silver Room +20 +10 +40 +20
Gold Room +40 +20 +80 +40
Jade Room +55 +30 +110 +55
Throne Room +60 +30 +120 +60

Calculation on Copper Coins

An example of Copper-coin's calculation

The full calculation is done as follows:

  1. Calculate End Score based on final point results:

    EndScore = (MatchResult - 25000) / 1000 + UmaPts

  2. Calculate Copper-coin lost for negative End Scores based on the following table.
    Room Entry Limit / Entry Fee Maximum Lost Exchange Rate
    Bronze Room 0 / 0 - -
    Silver Room 4P East
    4P South
    2500 / 500
    3500 / 700
    2000
    2800
    50
    70
    Gold Room 4P East
    4P South
    5000 / 1000
    7000 / 1400
    4000
    5600
    100
    140
    Jade Room 4P East
    4P South
    10000 / 2000
    14000 / 2800
    8000
    11200
    200
    280
    Throne Room 4P East
    4P South
    10000 / 2000
    14000 / 2800
    8000
    11200
    200
    280

    Copper-coin lost is bounded to maximum coin lost if the result exceeded the limit.

  3. Sum up the total lost.
  4. Distribute the coins proportionally to other players based on End Score.

Chests

Room 4P East 4P South Required Pts
to Open
1st 2nd 3rd 4th 1st 2nd 3rd 4th
Silver Room +260 +130 +95 +60 +360 +180 +130 +80 1000
Gold Room +260 +130 +95 +60 +360 +180 +130 +80 1000
Jade Room +260 +130 +95 +60 +360 +180 +130 +80 1000
Throne Room +260 +130 +95 +60 +360 +180 +130 +80 1000

Chest Items

Room Available Items Quantity
Bronze Room No Chests None
Silver Room Green Presents, Spheres, rarely Blue Presents 1-2
Gold Room Green Presents, Spheres, rarely Blue Presents 1-2
Jade Room Blue Presents, Spheres, sometimes Green Presents 2
Throne Room ? ?

Characters

Currently there're 8 characters in game.

Available Characters

  • Ichihime (一姫) (Default)

    • Height: 154cm
    • Birth Date: January 11th
    • Age: Unknown
    • Blood Type: A
    • Vocal: Maaya Uchida (内田真礼)
    • Interest: Food, Sleep
  • Miki Nikaidou (二階堂美樹) (Free)

    • Height: 168cm
    • Birth Date: February 14th
    • Age: 24
    • Blood Type: A
    • Vocal: Chiwa Saitou (斎藤千和)
    • Interest: Gems, Hedgehog pets
  • Chiori Mikami (三上千織)

    • Height: 143cm
    • Birth Date: May 23rd
    • Age: 14
    • Blood Type: B
    • Vocal: Yuka Iguchi (井口裕香)
    • Interest: Teddy bears
  • Kana Fujita (藤田佳奈)

    • Height: 159cm
    • Birth Date: April 27th
    • Age: 17
    • Blood Type: B
    • Vocal: Maaya Uchida (内田真礼)
    • Interest: Gaming
  • Mai Aihara (相原舞)

    • Height: 165cm
    • Birth Date: June 26th
    • Age: 18
    • Blood Type: O
    • Vocal: Yuka Iguchi (井口裕香)
    • Interest: Reading
  • Nadeshiko (撫子)

    • Height: 175cm
    • Birth Date: August 14th
    • Age: 21
    • Blood Type: AB
    • Vocal: Chiwa Saitou (斎藤千和)
    • Interest: Beer, Traveling
  • Yui Yagi (八木唯)

    • Height: 162cm
    • Birth Date: September 7th
    • Age: 19
    • Blood Type: AB
    • Vocal: Ami Koshimizu (小清水亜美)
    • Interest: Snacks, Coffee, Swimming
  • Riu Kujou (九条璃雨)

    • Height: 161cm
    • Birth Date: November 29th
    • Age: 19
    • Blood Type: O
    • Vocal: Ami Koshimizu (小清水亜美)
    • Interest: Taekwondo, Black tea, Clothing

Bond System

Each character has a unique Bond Value. Players can enhance it by gaming or gifting to unlock corresponding vocals, at the maximum affection level all voice lines will be unlocked (as well as reading out yaku after winning a hand). Characters can be entangled to unlock new appearance as a skin that can be chosen, accompanying with 3 extra emotes.

Bond Values
Level Upgrading Total Required
2000 2000
❤❤ 6000 8000
❤❤❤ 10000 18000
❤❤❤❤ 20000 38000
❤❤❤❤❤ 50000 88000

Bond values can be acquired as follows:

  • Completing a match in Silver Room or higher:
    • East +40, South +60.
    • Extra bond-value enhancement is applied according to the charge amount. (See Charge-related Titles section)
    • If playing with a max-bond character, the bond points will tracked such that every 1000 points grants you a "bond gift" which can be given to another character to increase their bond by 1000 points. Also, the bond gift can be donated for 5 dust.
  • Gifting directly:
    • Green Presents +200, Blue +1000, Purple +5000.
    • An enhancement of 50% extra bond-values is applied, if the gift type matches character's interest.

Gifts

Gifts can be given to a character to increase your bond with that character (see Bond System section) or turned into gold dust. 50 gold dust can be used at the lucky cat to attempt getting larger rewards, including a new character.

Gift Quality Resulting Gold Dust
Green 1
Blue 5
Purple 25

Rules

General

  • 4-Player East: Yes
  • 4-Player South: Yes
  • 3-Player Game: Available in Friendly Match (Under testing)
  • Vs AI: Available in Friendly Match
  • Tournaments: <CN> Available (Under testing); <EN / JP> Unavailable

Gameplay

  • All Simples in opened hand (Kuitan): Allowed
  • Gaining yaku upon the claim of a winning tile (Atozuke): Allowed
  • Swap calling (Kuikae): Not allowed
  • Red fives: 3 tiles (1 for each suit)
  • Double-wind pair: 4 fu
  • Multiple rons: Available
  • Dealership on multiple rons: Dealer keeps
  • Bankruptcy: Applied for negative points; Not applied for zero point.
  • Responsibility payment (Pao): Applied for yakuman
  • Seat wind tie-breaker: Applied

Abortive Draws

Yakus

Yaku Table
  • Red: Closed-hand only;
  • Green: Decreases 1 han when opened;
  • Blue: Open-hand allowed.
1 Han
  • Riichi

    Riichi

  • Fully Concealed Hand

    Menzen Tsumo

  • Pinfu

    Pinfu

  • Pure Double Sequence

    Iipeikou

  • Ippatsu

    Ippatsu

  • All Simples

    Tanyao

  • Prevalent Wind

    Bakaze

  • Seat Wind

    Jikaze

  • Dragons

    Sangenpai

  • Robbing a Kan

    Chankan

  • After a Kan

    Rinshan Kaihou

  • Under the River

    Houtei Raoyui

  • Under the Sea

    Haitei Raoyue

2 Han
  • Double Riichi

    Daburu Riichi

  • Seven Pairs

    Chiitoitsu

  • Half Outside Hand

    Honchantaiyao / Chanta

  • Pure Straight

    Ikkitsuukan / Ittsuu

  • Mixed Triple Sequence

    Sanshoku Doujun / Sanshoku

  • Triple Triplets

    Sanshoku Doukou

  • Three Quads

    Sankantsu

  • All Triplets

    Toitoi

  • Three Concealed Triplets

    Sanankou

  • Little Three Dragons

    Shousangen

  • All Terminals and Honors

    Honroutou

3 Han
  • Twice Pure Double Sequence

    Ryanpeikou

  • Fully Outside Hand

    Junchantaiyao / Junchan

  • Half Flush

    Honitsu

6 Han
  • Full Flush

    Chinitsu

Mangan
  • Mangan at Draw

    Nagashi Mangan

Yakuman
  • Blessing of Heaven

    Tenhou

  • Blessing of Earth

    Chiihou

  • Four Concealed Triplets

    Suuankou

  • Thirteen Orphans

    Kokushi Musou

  • Nine Gates

    Chuuren Poutou

  • Big Three Dragons

    Daisangen

  • All Honors

    Tsuu Iisou

  • All Green

    Ryuu Iisou

  • All Terminals

    Chinroutou

  • Four Little Winds

    Shousuushi

  • Four Quads

    Suukantsu

Double Yakuman
  • Single-wait Four Concealed Triplets

    Suuankou Tanki

  • Thirteen-wait Thirteen Orphans

    Kokushi Musou Juusanmen Machi

  • True Nine Gates

    Junsei Chuuren Poutou

  • Four Big Winds

    Daisuushi

Notes:

  • Pinfu (Pinfu): Tsumo 20 fu, Ron 30 fu
  • Seven Pairs (Chitoitsu): 25 fu
  • Ippatsu (Ippatsu) / Under the Sea (Haitei Raoyue) cannot be combined with After a Kan (Rinshan Kaihou)
  • Robbing a Concealed Quad with Thirteen Orphans (Kokushi Musou): Allowed
  • Robbing a Concealed Quad with Nine Gates (Chuuren Poutou): Not allowed
  • Responsibility payment:
    • Apply for: Big Three Dragons (Daisangen), Four Big Winds (Daisuushi)
    • Composite yakuman: Seperated responsibility for each yakuman [1]
  • Dealer starts with 14 tiles directly (instead of regular 13+1 tiles), each tile can be treated as tsumo tiles when achieving Blessing of Heaven (Tenhou). The last tile in default tile-sequence is treated as the winning tile by default on the result screen. When the hand is composed with another yakumans, it is always treated as the highest yakuman: Single-wait Four Concealed Triplets (Suuankou Tanki), Thirteen-wait Thirteen Orphans (Kokushi Musou Juusanmen Machi) and True Nine Gates (Junsei Chuuren Poutou). In those cases the hand is counted as triple yakuman.

3P-Mahjong

3P-Mahjong (Sanma) is a variation based on regular mahjong, allowing 3 players to start a match. Currently this mode is under testing and only available in Friendly Match.

The ruleset of Majsoul Sanma basically refers to Tenhou. Most of the rules are identical to Tenhou Sanma.

There're two different scoring mechanics ingame, by default Tsumo-Loss is applied, and North-Bisection is provided as an alternative option.

Ruleset in details

  • Starting points: 35000, End points: 40000
  • Uma points: First +15, Second ±0, Third -15
  • Rinshan-tile amount: 8 tiles
  • Tiles from to are not used, thus Mixed Triple Sequence (Sanshoku Doujun) yaku is unavailable.
  • When Dora indicator is , Dora is .
  • Red fives: 2 tiles ( and )
  • Honba point: 200 points for each Honba stick
  • No-ten penalty: 2000 points
  • Completing sequence by calling Chii: Disabled
  • North can be used for North Dora. Dead Wall Draw (Rinshan Kaihou) yaku is applied when winning a hand with rinshan tile from North Replacing.
  • North Replacing cannot be claimed immediately right after Pon.
  • North Replacing is similar to a calling action, thus this can nullify Ippatsu (Ippatsu), Blessing of Earth (Chihou), Nine Different Terminals and Honors (Kyuushu Kyuuhai) and Double Riichi (Daburu Riichi).
  • North can be robbed even with non-yakuman hand. However Robbing a Kan (Chankan) yaku is not applied, thus the hand itself still requires another yaku to win with.
  • North triplets is treated as guest-wind tiles (Otakaze), thus cannot get 1 han as Value Tiles (Yakuhai / Fanpai).
  • Due to lacking of North seat, there're no abortive draws of Four-wind Discarded (Suufon Renda) and Four-player Riichi (Suucha Riichi).

Calculation on Scoring Points

Currently there're 2 different scoring methods ingame:

  • Tsumo-Loss (default): Identical to Tenhou, winner loses the income from North seat when the hand is completed by Tsumo.
  • North-Bisection: The income from North is equally divided and distributed towards every other seats.

The scoring table with Tsumo-Loss is literally identical to regular 4P-mahjong.

When North-Bisection is applied, the scoring table on Tsumo is as follows:

3P-Mahjong Scoring Table (Bisection on North's income)
Non-dealer
1 Han 2 Han 3 Han 4 Han
20 Fu
-/- [-]

600/900 [1500]

1100/1700 [2800]

2000/3300 [5500]
25 Fu
-/- [-]
1600
-/- [-]
3200
1200/2000 [3200]
6400
2400/4000 [6400]
30 Fu 1000
500/700 [1200]
2000
800/1300 [2100]
3900
1500/2500 [4000]
7700
3000/4900 [7900]
40 Fu 1300
600/900 [1500]
2600
1100/1700 [2800]
5200
2000/3300 [5300]
50 Fu 1600
600/1000 [1600]
3200
1200/2000 [3200]
6400
2400/4000 [6400]
60 Fu 2000
800/1300 [2100]
3900
1500/2500 [4000]
7700
3000/4900 [7900]
70 Fu 2300
900/1500 [2600]
4500
1800/2900 [4700]
Mangan
8000
3000/5000 [8000]
80 Fu 2600
1100/1700 [2800]
5200
2000/3300 [5300]
90 Fu 2900
1200/1900 [3100]
5800
2300/3700 [6000]
100 Fu 3200
1200/2000 [3200]
6400
2400/4000 [6400]
110 Fu 3600
-/- [-]
7100
2700/4500 [7200]
Dealer
1 Han 2 Han 3 Han 4 Han
20 Fu
- [-]

1000All [2000]

2000All [4000]

3900All [7800]
25 Fu
- [-]
2400
- [-]
4800
2400All [4800]
9600
4800All [9600]
30 Fu 1500
800All [1600]
2900
1500All [3000]
5800
3000All [6000]
11600
5900All [11800]
40 Fu 2000
1000All [2000]
3900
2000All [4000]
7700
3900All [7800]
50 Fu 2400
1200All [2400]
4800
2400All [4800]
9600
4800All [9600]
60 Fu 2900
1500All [3000]
5800
3000All [6000]
11600
5900All [11800]
70 Fu 3400
1800All [3600]
6800
3500All [7000]
Mangan
12000
6000All [12000]
80 Fu 3900
2000All [4000]
7700
3900All [7800]
90 Fu 4400
2300All [4600]
8700
4400All [8800]
100 Fu 4800
2400All [4800]
9600
4800All [9600]
110 Fu 5300
- [-]
10600
5400All [10800]
Mangan or above
Non-dealer Dealer
Mangan 8000
3000/5000 [8000]
12000
6000All [12000]
Haneman 12000
4500/7500 [12000]
18000
9000All [18000]
Baiman 16000
6000/10000 [16000]
24000
12000All [24000]
Sanbaiman 24000
9000/15000 [24000]
36000
18000All [36000]
Yakuman 32000
12000/20000 [32000]
48000
24000All [48000]

The calculation on Tsumo is finished by the following steps:

  1. Calculate the scoring points based on 4P-Mahjong.
  2. Equally divide North seat's payment (round up to whole hundreds).
  3. Append the half North payment to other seats.

E.g. A non-dealer wins with a hand of 40fu 3han.

  1. Based on 4P-Mahjong, dealer should pay 2600, while non-dealer 1300.
  2. North pays 1300, half of the payment is 650 -> round up to 700.
  3. Dealer actually pays 2600 + 700 = 3300, while non-dealer 1300 + 700 = 2000.

Translation

Notes:

This is a historical section aiming for helping non-Chinese speakers. It's highly recommended to play games in English / Japanese servers (see External links section) if you're encountering a language barrier.

For Chinese server, a WIP English translation mod based on the Majsoul Plus 3rd party client can be found here. You can refer to the following information as well if you're not planning to make any modifications on the initial game.

  • General Settings
  • Player Info
  • Customize Room
  • Main Menu
  • Ingame Layout
  • Majsoul account creation

Titles

  • Primal Fire:
    • <CN> For players participated in a closed-beta early access from June 8th, 2018 to July 2nd, 2018.
    • <EN / JP> For players registered during Grand Launch period from April 25th, 2019 to May 6th, 2019.
  • Light of Firefly: For players attended in Majsoul's live event held in Shanghai Firefly Animé Expo during October 2nd, 2018 to October 4th, 2018.
  • Pristine Saint: For the first player who acquired Saint ladder. Currently hold by 天才麻将杏杏 <CN>. [2][3]
  • Pristine Celestial: For the first player who acquired Celestial ladder. Currently hold by 咲畑梨深 <CN>. [4]

Charge-related Titles

The following titles are acquired by satisfying enough amount on charge. The title gets upgraded when acquiring the next level, accompanying with corresponding rewards and bonus effects.

Title Charge Amount
(VIP points)
Gifting Frequency
(per day)
Friend Amount Limit Bond Value Enhancement Shop Refresh
(per day)
Free Total
Base (No Title) 0 2 50 0 0 5
Soul Contractor Lv. 1 6 4 +0 +50% 1 6
Lv. 2 30 6 +10 +75% 1 7
Lv. 3 60 8 +20 +100% 1 8
Soul Enlightener Lv. 1 100 10 +30 +120% 1 9
Lv. 2 250 12 +40 +140% 1 10
Lv. 3 500 14 +50 +160% 2 11
Soul Creator Lv. 1 1,000 16 +60 +200% 2 12
Lv. 2 2,000 18 +70 +200% 2 13
Lv. 3 3,000 20 +80 +200% 3 14
Soul Excelsior 4,000 22 +90 +200% 4 15
Cat Food Supplier 5,000 25 +100 +200% 5 20

Notes:

  • A fast calculation between VIP points and actual cost can be done by the following formula:
    6 VIP points = 6 CNY <CN> / 1 USD <EN> / 120 JPY <JP>.

References

External links