Penchan: Difference between revisions

From Japanese Mahjong Wiki
Jump to navigation Jump to search
m (Fix typo regarding example hand composition)
(update strategy)
Line 28: Line 28:


== Strategy ==
== Strategy ==
Penchan is considered to be a "bad wait", because it can only wait for a maximum of 4 tiles. Thus, penchans are poor for [[tile efficiency|hand development]].


Penchans are generally considered to be a bad shape, or unfavorable pattern. The limit stems from the need of only one tile type for completion. This limitation renders the pattern difficult for [[tile efficiency|tile development]].  For a 1-2 penchan, the 4 of the same suit is a useful tile, on which the 1 may be discarded. A 2-4 shape can be completed with only one tile still, but it can be turned into the [[ryanmen]] 4-5 by drawing the 5 and discarding the 2, if necessary.  In short, penchan offers a limited ability to alter the wait pattern, if a need arises, especially for a case of [[karaten]], when all four tile types are not available.
===Kanchan vs Penchan===
A [[kanchan]] wait, while waiting for the same number of tiles, is considered stronger than penchan. This is because kanchans are easier to upgrade.


=== Best uses ===
*A {{#mjt:24p}} kanchan can be upgraded by drawing {{#mjt:5p}}, turning it into a {{#mjt:45p}} (two-sided) [[ryanmen]].
 
*A {{#mjt:12p}} penchan cannot be upgraded to ryanmen on its own. It must first draw a {{#mjt:4p}}, turning it into a {{#mjt:24p}} kanchan, then draw the {{#mjt:5p}} to get a ryanmen.
 
As a penchan requires 2 tiles to be upgraded, it is inferior to keep to kanchan. However, if you reach [[tenpai]], then kanchan and penchan are effectively identical.
 
===Suji===
{{Main|Suji}}
{{Main|Suji}}


The pattern is generally weak in terms of the number of tiles needed for completion.  However, the pattern may be strengthened with the use of [[suji]]. A discarded 6 tile may signal the 3 tile as safe for the other players. In the case of waiting for a 7 tile, then the 4 would be discarded. For either case, players may utilize penchan to "suji bait" other players into discarding seemingly safe tiles, when in fact they're the winning tiles.
Penchan is a weak wait, but [[suji]] can enhance the wait. A discarded 6 tile may signal the 3 tile of the same suit as safe to others. Similarly, when waiting for a 7, the 4 would be discarded. For either case, players may utilize penchan to "suji trap" other players into discarding seemingly safe tiles.


Both [[chanta]] and [[junchan]] may particularly, but not necessarily, be using penchan waits.  Both these yaku rely on tiles near the ends (1,2,3) and (7,8,9).  Not always but often enough, they end up using penchan waits during development and at tenpai.
Both [[chanta]] and [[junchan]] often, but not always, use penchan waits.  Both these yaku rely on tiles near the ends (1,2,3) and (7,8,9).  Not always but often enough, they end up using penchan waits during development and at tenpai.


==External links==
==External links==

Revision as of 00:27, 12 June 2024

Penchan
Kanji 辺張
English Edge wait
Fu 2 fu
Tile types waiting 1 sided wait
Tiles available 4 tiles
Pattern example
Tenhou.net example Penchan (1-2)

A penchan machi 「辺張待ち」 is a common type of wait pattern. This wait pattern contains the tiles 1 and 2 of the same suit, or 8 and 9 of the same suit. The pattern is limited to waiting for the completion of the shuntsu with a 3 or 7. At maximum, only four tiles are available for completion.

Pattern

, winning tile:

Penchan is often used for a 1-2 or 8-9 shape within the hand, even while the entire hand has not reached tenpai.

Fu

Because the winning tile does not complete a shuntsu which was completable on two sides, winning from a penchan awards 2 fu to the hand and does not count as pinfu. Sometimes, a winning tile can be interpreted to complete either a penchan or something else, and the higher-scoring interpretation will be used.

, winning tiles: or

This hand qualifies for pinfu on both winning tiles. If a 3-pin is used, it is interpreted as completing the ryanmen 4-5 with the shuntsu 1-2-3 already in place. If it were interpreted as a 1-2 penchan winning with 3-pin and 3-4-5 already in place, the hand would gain 2 fu, but lose 1 han for not scoring pinfu.

, tsumo:

This hand, however, will interpret the 3-pin to complete the penchan 1-2 instead of the ryanmen 4-5. It doesn't qualify for pinfu anyway because of the 1-sou ankou. This interpretation makes the hand worth 40 fu instead of 30: It has 20 base fu, 8 fu from the ankou, 2 fu for winning by tsumo, 2 fu for the penchan machi, making 32 fu in all, rounded to 40.

Strategy

Penchan is considered to be a "bad wait", because it can only wait for a maximum of 4 tiles. Thus, penchans are poor for hand development.

Kanchan vs Penchan

A kanchan wait, while waiting for the same number of tiles, is considered stronger than penchan. This is because kanchans are easier to upgrade.

  • A kanchan can be upgraded by drawing , turning it into a (two-sided) ryanmen.
  • A penchan cannot be upgraded to ryanmen on its own. It must first draw a , turning it into a kanchan, then draw the to get a ryanmen.

As a penchan requires 2 tiles to be upgraded, it is inferior to keep to kanchan. However, if you reach tenpai, then kanchan and penchan are effectively identical.

Suji

Penchan is a weak wait, but suji can enhance the wait. A discarded 6 tile may signal the 3 tile of the same suit as safe to others. Similarly, when waiting for a 7, the 4 would be discarded. For either case, players may utilize penchan to "suji trap" other players into discarding seemingly safe tiles.

Both chanta and junchan often, but not always, use penchan waits. Both these yaku rely on tiles near the ends (1,2,3) and (7,8,9). Not always but often enough, they end up using penchan waits during development and at tenpai.

External links

Penchan in Japanese Wikipedia