Majsoul: Difference between revisions

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'''3P-Mahjong''' (''Sanma'') is a variation based on regular mahjong, allowing 3 players to start a match. Currently this mode is under testing and only available in Friendly Match.
'''3P-Mahjong''' (''Sanma'') is a variation based on regular mahjong, allowing 3 players to start a match. Currently this mode is under testing and only available in Friendly Match.


The ruleset of Majsoul Sanma is basically referred to [[Tenhou.net|Tenhou]]. Most of the rules are identical to Tenhou Sanma. However, instead of losing the income from North seat when winning by Tsumo (Tsumo-loss), the payment from North seat is divided equally to another two seats, which is similar to [[Sega MJ]].
The ruleset of Majsoul Sanma is basically referred to [[Tenhou.net|Tenhou]]. Most of the rules are identical to Tenhou Sanma. However, instead of losing the Tsumo income from North seat (Tsumo-loss), the payment from North seat is divided equally to another two seats, which is similar to [[Sega MJ]].


==== Ruleset in details ====
==== Ruleset in details ====
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The calculation on Tsumo is finished by the following steps:
The calculation on Tsumo is finished by the following steps:
# Calculate the scoring points based on 4P-Mahjong.  
# Calculate the scoring points based on 4P-Mahjong.  
# Equally divide North seat's income (round up).
# Equally divide North seat's payment (round up to whole hundreds).
# Append the half North income to other seats.
# Append the half North payment to other seats.
E.g. A non-dealer wins with a hand of <code>40fu 3han</code>.
E.g. A non-dealer wins with a hand of <code>40fu 3han</code>.
# Based on 4P-Mahjong, dealer should pay <code>2600</code>, while non-dealer <code>1300</code>.
# Based on 4P-Mahjong, dealer should pay <code>2600</code>, while non-dealer <code>1300</code>.

Revision as of 08:57, 9 January 2019

Majsoul

Majsoul logo
Platform Browser
Year 2018

Majsoul is a Japanese mahjong game platform developed by CATFOOD STUDIO.

Features

Emoticon panel used during games.

The game has some resemblance to Janryumon, in terms of graphics. The tile layout and graphical hands, as in "physical" hands, are displayed during game play.

Ladder

Rooms

Room Required Ladder Required Copper Coins
(to Enter into / to Match)
4P Quarter 4P Half
Bronze Room Shoshin, Janshi 0 / 0 0 / 0
Silver Room Janshi, Janketsu 2500 / 500 3500 / 700
Gold Room Janketsu, Jangou 5000 / 1000 7000 / 1400
Jade Room Jangou, Jansei, Heaven of Soul 10000 / 2000 14000 / 2800

Ladder Upgrade

Level Initial Pts Upgrading Pts Penalty on Fourth
(Quarter / Half)
Shoshin 0 20 0 / 0
★★ 80
★★★ 200
Janshi 300 600 10 / 20
★★ 400 800 20 / 40
★★★ 500 1000 30 / 60
Janketsu 600 1200 40 / 80
★★ 700 1400 50 / 100
★★★ 1000 2000 60 / 120
Jangou 1400 2800 80 / 165
★★ 1600 3200 90 / 180
★★★ 1800 3600 100 / 195
Jansei 2000 4000 110 / 210
★★ 3000 6000 120 / 225
★★★ 4500 9000 130 / 240
Heaven of Soul -

Players will not be downgraded before Janshi Lv.1, but will still lose upgrading points.

Calculation on Upgrading Points

Uma Points: 1st +15, 2nd +5, 3rd -5, 4th -15.

Formula: PtsGain = (MatchResult - 25000) / 1000 + UmaPts + LadderPts

Ladder Points
Room 4P Quarter 4P Half
1st 2nd 3rd 4th 1st 2nd 3rd 4th
Bronze Room +10 +5 +0 According to Penalty on corresponding Ladder +20 +10 +0 According to Penalty on corresponding Ladder
Silver Room +20 +10 +40 +20
Gold Room +40 +20 +80 +40
Jade Room +60 +30 +120 +60

Chests

Room 4P Quarter 4P Half Required Pts
to Open
1st 2nd 3rd 4th 1st 2nd 3rd 4th
Silver Room +260 +130 +95 +60 +360 +180 +130 +80 1000
Gold Room +260 +130 +95 +60 +360 +180 +130 +80 1000
Jade Room +260 +130 +95 +60 +360 +180 +130 +80 1000

Chest Items

Room Available Items Quantity
Bronze Room No Chests None
Silver Room Low Tier (Green) Presents, Character Upgrade Orbs 1-2
Gold Room Low Tier (Green) Presents, Middle Tier (Blue) Presents, Character Upgrade Orbs 1-2
Jade Room N/A N/A

Characters

Currently there're 6 characters in game.

Available Characters

  • Ichihime (一姫) (Default)

    • Height: 154cm
    • Birth Date: January 11th
    • Age: Unknown
    • Blood Type: A
    • Vocal: Uchida Maaya (内田真礼)
    • Interest: Eating, Sleeping
  • Nikaidou Miki (二階堂美樹) (Free)

    • Height: 168cm
    • Birth Date: February 14th
    • Age: 24
    • Blood Type: A
    • Vocal: Saitou Chiwa (斎藤千和)
    • Interest: Jewelry, Hedgehog, Trolling
  • Mikami Chiori (三上千織)

    • Height: 143cm
    • Birth Date: May 23rd
    • Age: 14
    • Blood Type: B
    • Vocal: Iguchi Yuka (井口裕香)
    • Interest: Teddy Bear
  • Fujita Kana (藤田佳奈)

    • Height: 159cm
    • Birth Date: April 27th
    • Age: 17
    • Blood Type: B
    • Vocal: Uchida Maaya (内田真礼)
    • Interest: Gaming
  • Aihara Mai (相原舞)

    • Height: 165cm
    • Birth Date: June 26th
    • Age: 18
    • Blood Type: O
    • Vocal: Iguchi Yuka (井口裕香)
    • Interest: Reading
  • Nadeshiko (撫子)

    • Height: 175cm
    • Birth Date: August 14th
    • Age: 21
    • Blood Type: AB
    • Vocal: Saitou Chiwa (斎藤千和)
    • Interest: Beer, Travelling

Bond System

Each character has a unique Bond Value. Players can enhance it by gaming or gifting to unlock corresponding vocals, at the maximum affection level all voice lines will be unlocked (as well as reading out yaku after winning a hand). Some characters can be entangled to unlock new appearance as a skin that can be chosen.

Bond Values
Level Upgrading Total Required
2000 2000
❤❤ 6000 8000
❤❤❤ 10000 18000
❤❤❤❤ 20000 38000
❤❤❤❤❤ 50000 88000

Bond values can be acquired as follows:

  • Completing a match in Silver Room or higher:
    • Quarter (East-only) +40, Half (East+South) +60.
    • Extra bond-value enhancement is applied according to the charge amount. (Check Charge-related Titles section)
  • Gifting directly:
    • Green Presents +200, Blue +1000, Purple +5000.
    • An enhancement of 50% extra bond-values is applied, if the gift type matches character's interest.

Rules

General

  • 4-Player Quarter Game: Yes
  • 4-Player Half Game: Yes
  • 3-Player Game: Available in Friendly Match (Under testing)
  • Single Round: Available in Friendly Match
  • Competitions: Available (Under testing)

Gameplay

  • All-Simples in opened hand (Kuitan): Allowed
  • Gaining yaku upon the claim of a winning tile (Atozuke): Allowed
  • Swap calling (Kuikae): Not allowed
  • Red fives: 3 tiles (1 for each suit)
  • Double-wind pair: 4 fu
  • Dealership on multiple rons: Dealer keeps
  • Bankruptcy: Applied for negative points
  • Responsibility Payment (Pao): Applied for yakuman
  • Seat wind tiebreaker: Applied

Abortive Draws

Yakus

Yaku Table
  • Red: Closed-hand only;
  • Green: Decreases 1 han when opened;
  • Blue: Open-hand allowed.
1 Han
  • Riichi

    Riichi

  • Fully Concealed Hand

    Menzen Tsumo

  • Pinfu

    Pinfu

  • Pure Double Sequence

    Iipeikou

  • Ippatsu

    Ippatsu

  • All Simples

    Tanyao

  • Prevalent Wind

    Bakaze

  • Seat Wind

    Jikaze

  • Dragons

    Sangenpai

  • Robbing a Kan

    Chankan

  • After a Kan

    Rinshan Kaihou

  • Under the River

    Houtei Raoyui

  • Under the Sea

    Haitei Raoyue

2 Han
  • Double Riichi

    Daburu Riichi

  • Seven Pairs

    Chiitoitsu

  • Half Outside Hand

    Honchantaiyao / Chanta

  • Pure Straight

    Ikkitsuukan / Ittsuu

  • Mixed Triple Sequence

    Sanshoku Doujun / Sanshoku

  • Triple Triplets

    Sanshoku Doukou

  • Three Quads

    Sankantsu

  • All Triplets

    Toitoi

  • Three Concealed Triplets

    Sanankou

  • Little Three Dragons

    Shousangen

  • All Terminals and Honors

    Honroutou

3 Han
  • Twice Pure Double Sequence

    Ryanpeikou

  • Fully Outside Hand

    Junchantaiyao / Junchan

  • Half Flush

    Honitsu

6 Han
  • Full Flush

    Chinitsu

Mangan
  • Mangan at Draw

    Nagashi Mangan

Yakuman
  • Blessing of Heaven

    Tenhou

  • Blessing of Earth

    Chiihou

  • Four Concealed Triplets

    Suuankou

  • Thirteen Orphans

    Kokushi Musou

  • Nine Gates

    Chuuren Poutou

  • Big Three Dragons

    Daisangen

  • All Honors

    Tsuu Iisou

  • All Green

    Ryuu Iisou

  • All Terminals

    Chinroutou

  • Four Little Winds

    Shousuushi

  • Four Quads

    Suukantsu

Double Yakuman
  • Single-wait Four Concealed Triplets

    Suuankou Tanki

  • Thirteen-wait Thirteen Orphans

    Kokushi Musou Juusanmen Machi

  • True Nine Gates

    Junsei Chuuren Poutou

  • Four Big Winds

    Daisuushi

Notes:

  • Peace (Pinfu) Tsumo: 20 fu
  • 7 Pairs (Chitoitsu): 25 fu
  • One-shot (Ippatsu) / Bottom of the Sea (Haitei Raoyue) cannot be combined with After a Quad (Rinshan Kaihou)
  • Robbing a concealed quad with 13 Orphans (Kokushi Musou): Allowed
  • Robbing a concealed quad with Pure 9 Gates (Junsei Chuuren Poutou): Not allowed
  • Responsibility Payment:
    • Apply for: Big 3 Dragons (Daisangen), Big 4 Winds (Daisuushi)
    • Composite Yakuman: Seperated responsibility for each yakuman [1]

3P-Mahjong

3P-Mahjong (Sanma) is a variation based on regular mahjong, allowing 3 players to start a match. Currently this mode is under testing and only available in Friendly Match.

The ruleset of Majsoul Sanma is basically referred to Tenhou. Most of the rules are identical to Tenhou Sanma. However, instead of losing the Tsumo income from North seat (Tsumo-loss), the payment from North seat is divided equally to another two seats, which is similar to Sega MJ.

Ruleset in details

  • Starting points: 35000, End points: 40000
  • Uma points: First +15, Second ±0, Third -15
  • Rinshan-tile amount: 8 tiles
  • Tiles from to are not used, thus 3-color Runs (Sanshoku Doujun) yaku is unavailable.
  • When Dora indicator is , Dora is .
  • Red fives: 2 tiles ( and )
  • Honba point: 200 points for each Honba stick
  • Noten penalty: 2000 points
  • Completing runs by calling Chii: Disabled
  • North can be used for North Dora. After a Quad (Rinshan Kaihou) yaku can be achieved when winning a hand with Rinshan tile with North-Dora claiming.
  • North Dora cannot be claimed immediately right after Pon.
  • North-Dora claiming is similar to a calling action, thus it can nullify One-shot (Ippatsu), Earthly Hand (Chihou), 9 Orphans 9 Tiles (Kyuushu Kyuuhai) and Double Reach (Daburu Riichi).
  • North can be robbed even with non-yakuman hand. However the hand itself still requires a yaku to win with, since robbing North cannot earn Robbing a Quad (Chankan).
  • North triplets is treated as non-value tiles, thus cannot get 1 Han as Valued Triplets (Bakaze / Jikaze).
  • Payment from North seat is divided equally to other 2 seats when Tsumo.
  • Due to lacking of North seat, there're no abortive draws of 4-Wind Discarded (Suufon Renda) and Quadruple Reach (Suucha Riichi).

Calculation on Scoring Points

3P-Mahjong Scoring Table (Tsumo-Loss)
Non-dealer
1 Han 2 Han 3 Han 4 Han
20 Fu
-/- [-]

400/700 [1100]

700/1300 [2000]

1300/2600 [3900]
25 Fu
-/- [-]
1600
-/- [-]
3200
800/1600 [2400]
6400
1600/3200 [4800]
30 Fu 1000
300/500 [-]
2000
500/1000 [1500]
3900
1000/2000 [3000]
7700
2000/3900 [5900]
40 Fu 1300
400/700 [1100]
2600
700/1300 [2000]
5200
1300/2600 [3900]
50 Fu 1600
400/800 [1200]
3200
800/1600 [2400]
6400
1600/3200 [4800]
60 Fu 2000
500/1000 [1500]
3900
1000/2000 [3000]
7700
2000/3900 [5900]
70 Fu 2300
600/1200 [1800]
4500
1200/2300 [3500]
Mangan
8000
2000/4000 [6000]
80 Fu 2600
700/1300 [2000]
5200
1300/2600 [3900]
90 Fu 2900
800/1500 [2300]
5800
1500/2900 [4400]
100 Fu 3200
800/1600 [2400]
6400
1600/3200 [4800]
110 Fu 3600
-/- [-]
7100
1800/3600 [5400]
Dealer
1 Han 2 Han 3 Han 4 Han
20 Fu
- [-]

700All [1400]

1300All [2600]

2600All [5200]
25 Fu
- [-]
2400
- [-]
4800
1600All [3200]
9600
3200All [6400]
30 Fu 1500
500All [1000]
2900
1000All [2000]
5800
2000All [4000]
11600
3900All [7800]
40 Fu 2000
700All [1400]
3900
1300All [2600]
7700
2600All [5200]
50 Fu 2400
800All [1600]
4800
1600All [3200]
9600
3200All [6400]
60 Fu 2900
1000All [2000]
5800
2000All [4000]
11600
3900All [7800]
70 Fu 3400
1200All [2400]
6800
2300All [4600]
Mangan
12000
4000All [8000]
80 Fu 3900
1300All [2600]
7700
2600All [5200]
90 Fu 4400
1500All [3000]
8700
2900All [5800]
100 Fu 4800
1600All [3200]
9600
3200All [6400]
110 Fu 5300
- [-]
10600
3600All [7200]
Mangan or above
Non-dealer Dealer
Mangan 8000
2000/4000 [6000]
12000
4000All [8000]
Haneman 12000
3000/6000 [9000]
18000
6000All [12000]
Baiman 16000
4000/8000 [12000]
24000
8000All [16000]
Sanbaiman 24000
6000/12000 [18000]
36000
12000All [24000]
Yakuman 32000
8000/16000 [24000]
48000
16000All [32000]

The calculation on Tsumo is finished by the following steps:

  1. Calculate the scoring points based on 4P-Mahjong.
  2. Equally divide North seat's payment (round up to whole hundreds).
  3. Append the half North payment to other seats.

E.g. A non-dealer wins with a hand of 40fu 3han.

  1. Based on 4P-Mahjong, dealer should pay 2600, while non-dealer 1300.
  2. North pays 1300, half of the payment is 650 -> round up to 700.
  3. Dealer actually pays 2600 + 700 = 3300, while non-dealer 1300 + 700 = 2000.

Translation

  • General Settings
  • Player Info
  • Customize Room
  • Ingame Layout

Titles

  • Primal Spark: For players participated in a closed-beta early access from June 8th, 2018 to July 2nd, 2018.
  • Light of Firefly: For players attended in Majsoul's live event held in Shanghai Firefly Animé Expo during October 2nd, 2018 to October 4th, 2018.
  • Pristine Jansei: For the first player who acquired Jansei ladder. Currently hold by 天才麻将杏杏. [2][3]

Charge-related Titles

The following titles are acquired by satisfying enough amount on charge. The title gets upgraded when acquiring the next level, accompanying with corresponding bonus effects.

Title Charge Amount Gifting Frequency (per day) Friend Amount Limit Bond Value Enhancement Shop Refresh (per day)
Free Total
Base (No Title) 0 2 50 0 0 5
Soul Covenantor Lv. 1 ¥ 6 4 +0 +50% 1 6
Lv. 2 ¥ 30 6 +10 +75% 1 7
Lv. 3 ¥ 60 8 +20 +100% 1 8
Soul Inspirator Lv. 1 ¥ 100 10 +30 +120% 1 9
Lv. 2 ¥ 250 12 +40 +140% 1 10
Lv. 3 ¥ 500 14 +50 +160% 2 11
Soul Creator Lv. 1 ¥ 1,000 16 +60 +200% 2 12
Lv. 2 ¥ 2,000 18 +70 +200% 2 13
Lv. 3 ¥ 3,000 20 +80 +200% 3 14
Soul Transcender ¥ 4,000 22 +90 +200% 4 15
Cat Food Supplier ¥ 5,000 25 +100 +200% 5 20

References

External links