Score table memorization

Revision as of 18:04, 7 April 2024 by Hordes (talk | contribs)

Memorizing the score table should only be done after learning the basic game procedures and yaku. While the score table is large, it can be memorized over time. At the very least, it is important to know the common point values, due to their importance in game strategy.

Counting Han / Fu

Hand scores can be expressed in terms of han and fu. In order to use the score table, you need to know how much the hand is worth. If you have not memorized the scoring table, you can calculate han/fu, then look at the table.

Han

Han is determined by the number and value of yaku in your hand. As a reminder, yaku can stack. Then, for each dora, one han is added. The total han is the hand's han value.

Fu

Fu starts at 20 fu. It is then determined by:

  • The type and number of triplets and kan calls.
    • Each triplet is worth a base of 4 fu, half if an open triplet, double if a terminal or honor tile.
    • Each kan is worth a base of 16 fu, half if an open kan, double if a terminal or honor tile.
    • Note: a win by ron opens the triplet, reducing the fu count.
  • The wait of the hand. Tanki, kanchan, and penchan waits are worth +2 fu. The others are worth +0 fu.
  • If the hand has a yakuhai pair. A pair of yakuhai (dragons, round wind, seat wind) are worth +2 fu. A pair of a wind that is both round + seat wind is often worth +4 fu, but some rules score it as +2 fu.
  • Method of winning. Tsumo is +2 fu unless pinfu. A closed hand ron is +10 fu. Open hand ron is 0 fu.
  • Special cases: Chiitoitsu is always set to 25 fu. An open hand with 20 fu is bumped up to 30 fu.

Finally, fu is rounded up to the next interval of 10 fu, unless it is chiitoitsu. This rounding makes it easier to memorize the hand values.

Common Fu Values

The most common values of fu, by far, are:

  • 30 fu - Most open hands; most closed hand tsumo; pinfu ron
  • 40 fu - Closed hand ron; most open toitoi
  • 20 fu - Pinfu + tsumo
  • 25 fu - Chiitoitsu

Therefore, by learning point values for each of 20 fu, 25 fu, 30 fu, and 40 fu, you'll cover a large majority of cases.

If a hand has declared kan, has at least 2 closed simple triplets, or 1 closed terminal/honor triplet, it is likely that the hand deviates from these shortcut values.

Mangan

Once a hand reaches 5 han, 4 han 40 fu, or 3 han 70 fu, it reaches mangan, and fu no longer matters for scoring. From mangan onwards, only han determines score. Mangan-or-higher hands are easy to remember - they all have round, convenient numbers and specific names (haneman, baiman, etc.).

Therefore, for any possible hand, it is not needed to learn fu values for 5+ han.

Common Patterns

Point patterns for ron

Overall, the majority of the points in the scoring table pertaining to ron can be learned with these patterned numbers:

  1. 1000 -> 2000 -> 3900 -> 7700
  2. 1300 -> 2600 -> 5200
  3. 1500 -> 2900 -> 5800 -> 11600
  4. 1600 -> 3200 -> 6400
  5. 2400 -> 4800 -> 9600

The sum of tsumo values are equal or almost equal to these particular numbers.

Tsumo vs ron

The total points gained from a tsumo is identical, or nearly identical, to the points from ron. When a non-dealer wins by tsumo, the dealer pays ~50% of the points, and the other players pay ~25% of the points. When a dealer wins by tsumo, the other players split points equally.

Most differences between tsumo and ron come from rounding. For example:

  1. A 1 han 30 fu ron is worth 1000 points.
  2. If you split that number by 50% dealer/25% non-dealer, then the dealer would pay 500 points and both non-dealers would pay 250 points.
  3. Points in mahjong are always rounded to the hundreds place, so 250 is rounded up to 300.
  4. Thus, a 1 han 30 fu tsumo earns 500/300 (500 + 300 + 300), or 1100 points.

+1 han = doubled fu

When a hand gains +1 han, it is equivalent to doubling the hand's fu. (This does not apply for mangan+ hands.)

  • 1 han 40 fu = 2 han 20 fu
  • 1 han 80 fu = 2 han 40 fu = 3 han 20 fu
  • 2 han 30 fu = 1 han 60 fu
  • 3 han 50 fu = 4 han 25 fu

Therefore, you can multiply fu by 2, then subtract 1 han, and end up with the same score value. You can also add 1 han, then divide fu by 2, and end up with the same score. This means by memorizing the 30 fu values, you will also memorize the 60 fu values. By memorizing the 25 fu values, you will also memorize the 50 fu values.

By proxy, this means that when a hand gains +1 han with the same fu, it roughly doubles in point value. Due to rounding, a hand may not exactly double in value, but it is often very close to double.

Mangan and more

Hands at mangan or higher are always worth a set amount.

Mangan or greater Dealer Non-Dealer
Name Han Ron Tsumo† Ron Tsumo
Mangan 3 (70+ fu)
4 (40+ fu)
5
12000 4000 8000 4000/2000
Haneman 6 or 7 18000 6000 12000 6000/3000
Baiman 8, 9, or 10 24000 8000 16000 8000/4000
Sanbaiman 11 or 12 36000 12000 24000 12000/6000
Yakuman 13+
Any yakuman
48000 16000 32000 16000/8000
Dealer tsumo applies to all non-dealer players

Memorizing common values

Due to the size of the scoring table, it is important to know the most common values first. Other than the mangan+ hands, knowing the (1-4 han) + (20, 25, 30, 40) fu hands are the more important.

30 and 40 fu

30 and 40 fu are the most common point values, so it is logical to start here. The smallest possible hand is 1 han 30 fu from ron, which is worth 1000 points.

Position 1 han 30 fu 2 han 30 fu 3 han 30 fu 4 han 30 fu
Non-dealer tsumo
Non-dealer ron
300/500
1000
500/1000
2000
1000/2000
3900
2000/3900
7700
Dealer tsumo
Dealer ron
500
1500
1000
2900
2000
5800
3900
11600
Position 1 han 40 fu 2 han 40 fu 3 han 40 fu
Non-dealer tsumo
Non-dealer ron
400/700
1300
700/1300
2600
1300/2600
5200
Dealer tsumo
Dealer ron
700
2000
1300
3900
2600
7700

25 fu

Only hands with chiitoitsu can score 25 fu. Unlike all other hands, the fu for chiitoitsu is not rounded - it always remains at 25 fu.

Position 2 han 3 han 4 han
Non-dealer tsumo
Non-dealer ron
400/800
1600
800/1600
3200
1600/3200
6400
Dealer tsumo
Dealer ron
800
2400
1600
4800
3200
9600

Equivalent point values

As mentioned above, adding one han is equivalent to doubling the hand's fu. This rule makes it easier memorize, say, 20 fu, if you already know the 40 fu values.

20 fu and 40 fu

Only hands with pinfu + menzen tsumo can score 20 fu. Pinfu with ron is worth 30 fu (+10 from closed ron). From the 40 fu values, you can add 1 han and divide fu by 2 to reach the 20 fu values. Therefore, you can memorize the 20 fu values by memorizing the 40 fu values.

Position 1 han 40 fu = 2 han 20 fu 2 han 40 fu = 3 han 20 fu 3 han 40 fu = 4 han 20 fu
Non-dealer tsumo
Non-dealer ron
400/700
1300
700/1300
2600
1300/2600
5200
Dealer tsumo
Dealer ron
700
2000
1300
3900
2600
7700

25 fu and 50 fu

Now, the 25 fu values can be doubled to 50 fu. So, by knowing the "chiitoitsu" point values, one would already know the 50 fu column.

Position 2 han 25 fu = 1 han 50 fu 3 han 25 fu = 2 han 50 fu 4 han 25 fu = 3 han 50 fu
Non-dealer tsumo
Non-dealer ron
800/400
1600
1600/800
3200
3200/1600
6400
Dealer tsumo
Dealer ron
800
2400
1600
4800
3200
9600

30 fu and 60 fu

Position 2 han 30 fu = 1 han 60 fu 3 han 30 fu = 2 han 60 fu 4 han 30 fu = 3 han 60 fu
Non-dealer tsumo
Non-dealer ron
500/1000
2000
1000/2000
3900
2000/3900
7700
Dealer tsumo
Dealer ron
1000
2900
2000
5800
3900
11600

70 fu and more

This portion of the scoring table is the least used. Hands scored at 70+ fu rarely occur; but they most certainly do occur. To score 70+ fu, the hand needs the large amount of fu generated by closed kan involving terminal or honor tiles. Otherwise, the hand may also involve any multiple kan calls. Furthermore, the 70+ fu scores only apply to 1 or 2 han hands. With 3 han or more, the value is already set to mangan.

Dealer Non-Dealer
70 80 90 100 110 70 80 90 100 110
1 han 1200
3400
1300
3900
1500
4400
1600
4800
1800
5300
600/1200
2300
700/1300
2600
800/1500
2900
800/1600
3200
900/1800
3600
2 han 2300
6800
2600
7700
2900
8700
3200
9600
3600
10600
1200/2300
4500
1300/2600
5200
1500/2900
5800
1600/3200
6400
1800/3600
7100

Point equivalences continue to apply for the 40 fu and 80 fu column, as well as the 50 fu and 100 fu column. The columns for 70 fu, 90 fu, and 110 fu all produce unique point values not found elsewhere on the scoring table. Therefore, those may have to be memorized on their own. Again, they do not occur frequently; so it is best and practical to learn these values after learning the rest of the scoring table.

40 fu and 80 fu

Position 2 han 40 fu = 1 han 80 fu 3 han 40 fu = 2 han 80 fu
Non-dealer tsumo
Non-dealer ron
700/1300
2600
1300/2600
5200
Dealer tsumo
Dealer ron
1300
3900
2600
7700

50 fu and 100 fu

Position 2 han 50 fu = 1 han 100 fu 3 han 50 fu = 2 han 100 fu
Non-dealer tsumo
Non-dealer ron
800/1600
3200
1600/3200
6400
Dealer tsumo
Dealer ron
1600
4800
3200
9600

Once again, these two values are directly linked to the chiitoitsu values. However, these han and fu combinations do not apply to chiitoitsu. As a reminder, the equivalences are (2 han 50 fu = 3 and 25 fu) and (3 han 50 fu = 4 and 25 fu).

Impossible scores

There are no scoring values assigned for 1 han and 20 fu, 1 han and 25 fu, and 2 han and 25 fu (via menzen tsumo).

  • 1 han and 20 fu (tsumo)
To score 20 fu, a hand must be pinfu + menzen tsumo. Pinfu and menzen tsumo are worth 1 han each, so a 20 fu hand needs a minimum of 2 han.
  • 1 han and 25 fu
Chiitoitsu is by default worth 2 han and 25 fu. No other yaku worth 1-han can be set at 25 fu.
  • 2 han and 25 fu (tsumo)
Chiitoitsu with menzen tsumo would be 3 han and 25 fu.
  • 20 fu (ron)
Closed hands score +10 fu. An open hand which would otherwise be at 20 fu gains +2 fu for "open pinfu". Thus, you cannot ron with 20 fu; the lowest possible ron is 1 han 30 fu.

External links

Score table memorization in Japanese Wikipedia