Kanchan: Difference between revisions
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|english = Closed wait, Middle wait | |english = Closed wait, Middle wait | ||
|fu = 2 fu | |fu = 2 fu | ||
|type = 1 | |||
|available = 4 | |available = 4 | ||
|tilePattern = {{#mjt:79p}} | |tilePattern = {{#mjt:79p}} | ||
|gameExample = [http://tenhou.net/0/?log=2014012711gm-0029-0000-x45d0a9727337&tw=3&ts=4 Kanchan] | |gameExample = [http://tenhou.net/0/?log=2014012711gm-0029-0000-x45d0a9727337&tw=3&ts=4 Kanchan] | ||
}} | }} | ||
'''Kanchan''' is a [[machi|wait pattern]] that completes with the middle number of a [[shuntsu|sequence]]. | '''Kanchan''' {{kana|嵌張}} is a [[machi|wait pattern]] that completes with the middle number of a [[shuntsu|sequence]]. | ||
==Pattern== | ==Pattern== | ||
Line 14: | Line 15: | ||
==Fu== | ==Fu== | ||
{{main|Fu}} | |||
Kanchan is awarded 2 fu upon winning, thus disqualifying the hand from [[pinfu]]. | |||
==Strategy== | ==Strategy== | ||
Kanchan is considered to be a "bad wait", because it can only wait for a maximum of 4 tiles. Therefore, it is worse for [[tile efficiency|hand development]] than [[ryanmen]]. However, like the other bad waits, kanchan can be used to [[Suji#Offense|suji trap]] opponents. | |||
In general, ''inner'' kanchans > ''outer'' kanchans > [[penchan]]s when it comes to [[tile efficiency]]. See below for details. | |||
===Ryankan=== | |||
A '''ryankan''' ("double closed wait") is an extended form of a kanchan, only available before reaching tenpai. A ryankan shape is composed of three tiles that are each 2 apart, such as: | |||
{| class="wikitable" | |||
!Pattern | |||
| align=center| {{#mjt:246p}} || align=center| {{#mjt:357p}} || align=center| {{#mjt:468p}} | |||
|- | |||
!Tiles to complete | |||
|align=center| {{#mjt:35p}} || align=center| {{#mjt:46p}} || align=center| {{#mjt:57p}} | |||
|} | |||
A ryankan is effectively the same as having 2 different kanchans; it waits for 8 tiles of two types (4 tiles per type). | |||
However, a hand cannot enter tenpai with a ryankan. If it would reach tenpai without completing the ryankan, one of its three tiles would need to be discarded, turning it back into a weak kanchan wait. | |||
=== | Example hand with ryankan shape: | ||
{{#mjt:12344m23789p246s}} | |||
With the example hand above, after drawing {{#mjt:1p}}, either {{#mjt:2s}} or {{#mjt:6s}} would to need to be discarded to enter tenpai. The hand ends up with a bad wait, but with one significant advantage - a ryankan always forms a [[Suji#Offense|suji trap]]. Here, if 6s was discarded, the hand waits on the suji 3s, thus making it more likely for others to deal in. This is why a suji of the [[riichi]] declaration tile is considered more dangerous. | |||
===Inner vs Outer Kanchan=== | |||
There are two different types of kanchan: inner and outer. | |||
{| class=wikitable | |||
! Type !! colspan=4| Tiles | |||
|- | |||
!Inner | |||
|{{#mjt:35p}} || {{#mjt:46p}} || {{#mjt:57p}} || | |||
|- | |||
!Outer | |||
|{{#mjt:13p}} || {{#mjt:24p}} || {{#mjt:68p}} || {{#mjt:79p}} | |||
|} | |||
Inner kanchans are generally superior to outer kanchans because they are easier to upgrade. | |||
*A {{#mjt:35p}} kanchan can be upgraded by drawing {{#mjt:2p}} (turning into {{#mjt:23p}}) OR {{#mjt:6p}} (turning into {{#mjt:56p}}). It can also be turned into a [[#Ryankan|ryankan]] when drawing either {{#mjt:1p}} or {{#mjt:7p}}. | |||
*A {{#mjt:24p}} kanchan can only be upgraded by drawing {{#mjt:5p}} (turning into {{#mjt:45p}}). It can be turned into a ryankan when drawing {{#mjt:6p}} only. | |||
An inner kanchan can be upgraded with twice the amount of tiles, so inner kanchans are overall stronger. Note, though, that an inner kanchan waits on a middle tile. As middle tiles are harder to win with, an inner kanchan is worse to keep at [[tenpai]] than an outer one. | |||
===Kanchan vs Penchan=== | |||
While kanchan and [[penchan]] wait on the same number of tiles, a kanchan is considered better to keep, because a kanchan has more upgrades. This is similar to how inner kanchans are better than outer kanchans. | |||
*A {{#mjt:24p}} kanchan can be upgraded by drawing {{#mjt:5p}}, turning it into a {{#mjt:45p}} (two-sided) [[ryanmen]]. | |||
*A {{#mjt:12p}} penchan cannot be upgraded to ryanmen on its own. It must first draw a {{#mjt:4p}}, turning it into a {{#mjt:24p}} kanchan, then draw the {{#mjt:5p}} to get a ryanmen. | |||
As a kanchan requires 1 drawn tile to be upgraded to a ryanmen, but a penchan requires 2 drawn tiles, the kanchan is superior to keep before tenpai. In addition, only a kanchan can be turned into a [[#Ryankan|ryankan]] shape, adding another advantage. However, once tenpai is reached, both kanchan and penchan become effectively identical. | |||
==External links== | ==External links== | ||
{{Navbox machi}} | |||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Machi]] | [[Category:Machi]] |
Latest revision as of 11:42, 25 August 2024
Kanji | 嵌張 |
---|---|
English | Closed wait, Middle wait |
Fu | 2 fu |
Tile types waiting | 1 sided wait |
Tiles available | 4 tiles |
Pattern example | |
Tenhou.net example | Kanchan |
Kanchan 「嵌張」 is a wait pattern that completes with the middle number of a sequence.
Pattern
Fu
Kanchan is awarded 2 fu upon winning, thus disqualifying the hand from pinfu.
Strategy
Kanchan is considered to be a "bad wait", because it can only wait for a maximum of 4 tiles. Therefore, it is worse for hand development than ryanmen. However, like the other bad waits, kanchan can be used to suji trap opponents.
In general, inner kanchans > outer kanchans > penchans when it comes to tile efficiency. See below for details.
Ryankan
A ryankan ("double closed wait") is an extended form of a kanchan, only available before reaching tenpai. A ryankan shape is composed of three tiles that are each 2 apart, such as:
Pattern | |||
---|---|---|---|
Tiles to complete |
A ryankan is effectively the same as having 2 different kanchans; it waits for 8 tiles of two types (4 tiles per type).
However, a hand cannot enter tenpai with a ryankan. If it would reach tenpai without completing the ryankan, one of its three tiles would need to be discarded, turning it back into a weak kanchan wait.
Example hand with ryankan shape:
With the example hand above, after drawing , either or would to need to be discarded to enter tenpai. The hand ends up with a bad wait, but with one significant advantage - a ryankan always forms a suji trap. Here, if 6s was discarded, the hand waits on the suji 3s, thus making it more likely for others to deal in. This is why a suji of the riichi declaration tile is considered more dangerous.
Inner vs Outer Kanchan
There are two different types of kanchan: inner and outer.
Type | Tiles | |||
---|---|---|---|---|
Inner | ||||
Outer |
Inner kanchans are generally superior to outer kanchans because they are easier to upgrade.
- A kanchan can be upgraded by drawing (turning into ) OR (turning into ). It can also be turned into a ryankan when drawing either or .
- A kanchan can only be upgraded by drawing (turning into ). It can be turned into a ryankan when drawing only.
An inner kanchan can be upgraded with twice the amount of tiles, so inner kanchans are overall stronger. Note, though, that an inner kanchan waits on a middle tile. As middle tiles are harder to win with, an inner kanchan is worse to keep at tenpai than an outer one.
Kanchan vs Penchan
While kanchan and penchan wait on the same number of tiles, a kanchan is considered better to keep, because a kanchan has more upgrades. This is similar to how inner kanchans are better than outer kanchans.
- A kanchan can be upgraded by drawing , turning it into a (two-sided) ryanmen.
- A penchan cannot be upgraded to ryanmen on its own. It must first draw a , turning it into a kanchan, then draw the to get a ryanmen.
As a kanchan requires 1 drawn tile to be upgraded to a ryanmen, but a penchan requires 2 drawn tiles, the kanchan is superior to keep before tenpai. In addition, only a kanchan can be turned into a ryankan shape, adding another advantage. However, once tenpai is reached, both kanchan and penchan become effectively identical.
External links
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