Honba: Difference between revisions

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[[Image:Honba 10.png|thumb|right|Game extended to 10 honba [http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9].]]
[[Image:Honba 10.png|thumb|right|Game extended to 10 honba [http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9].]]
In the event of [[ryuukyoku|exhaustive draw]], [[abortive draw]], or a dealer win, the '''honba''' {{kana|本場}} or '''tsumibou count''' increases by 1 for the next hand. This count increase for each time either the dealer wins a hand, [[ryuukyoku|exhaustive draw]] occurs (even after a dealer rotation), or any [[abortive draw]].  When any non-dealer wins a hand, then the honba count resets back down to zero.
'''Honba''' {{kana|本場}}, or '''tsumibou count''', is a point bonus: each honba adds 300 points to a winning hand's score. A honba is added whenever nobody wins (excluding [[chombo]]) or when the dealer wins.
__NOTOC__
==Mechanics==
===Honba count===
The following scenarios will increase the honba count by one for the next hand:
* [[Ryuukyoku|Exhaustive draw]]
* [[Abortive draw]]
* [[Renchan|Dealer winning the hand]]


'''This count increases hand values by a total of 300 per honba'''. For ron, the discarder pays the additional 300 points.  For tsumo, everyone pays an additional 100 each. These extra points are added to the hand value after the capping as mangan, haneman, etc., so a non-dealer mangan tsumo with 2 honba costs 2,200 for a non-dealer and 4,200 for the dealer.  In the case of [[sekinin barai]], the yakuman tsumo payment is borne entirely by the discarder of the ponned tile, who also has to pay 300 per honba. On a ron, the yakuman value is split between the discarder of the winning tile and the discarder of the earlier ponned tile. Most rules have the winning tile discarder pay for all honba.
When any non-dealer wins a hand, the honba count resets back down to zero.


For online play, the honba count is automatically noted. However, with real tiles, the current dealer indicates the honba count by using [[tenbou|100-point sticks]] and placing them on the dealer indicator or on the table. These 100-point sticks are merely counters.  If a non-dealer player wins a hand, the honba count resets back to zero.  If ryuukyoku occurs where the dealer is not tenpai, then the wind seating rotates and the honba count increases by 1.    For any time the wind seating rotates, the 100-point sticks are returned to the dealer; and the next dealer assumes responsibility of tracking the honba count.
In online play, the honba count is automatically noted. When playing physically, the current dealer indicates the honba count by using [[tenbou|100-point sticks]] and placing them on the dealer indicator or on the table. These sticks are merely counters; when the seats rotate, the honba are returned to the previous dealer, and the next dealer assumes responsibility of tracking honba.


A custom rule named '''basengo''' {{kana|場千五}} may be used, by which the honba value is five times the normal value. With this rule, instead of 300 points per honba, it is 1500 points per honba. This rule is not commonly used; and instead, it can be found under gambling situations.
===Scoring===
For each honba in play, a winning hand's score increases by 300. For [[ron]], the discarder pays the additional 300 points. For [[tsumo]], everyone pays an additional 100 each (whether dealer or not). These extra points are added after the hand is scored, so the limits from [[mangan]] onwards do not apply. Points from honba are unaffected by the [[dealer]] bonus. For example:
* A non-dealer mangan tsumo with 2 honba is worth 8,600 in total - it costs 2,200 for non-dealers and 4,200 for the dealer.
* A dealer mangan tsumo with 2 honba is worth 12,600 in total - it costs 4,200 for each non-dealer.
 
In the case of [[sekinin barai]], when the yakuman hand wins by tsumo, the discarder of the ponned tile has to pay honba. When it wins by ron, it is subject to [[rule variation]], but most rulesets have the discarder of the ''winning'' tile pay for the honba completely.
 
A custom rule named '''basengo''' {{kana|場千五}} changes each honba to be worth 1,500, five times the normal value. This rule is not common, usually seen under gambling situations.
 
==Strategy==
At only 300 points per honba, just one or two honba will have little impact on overall strategy. It could be important in [[oorasu|all last]] (where 300 points can mean the difference between [[gyakuten|overtaking an opponent]]), but small honba counts can otherwise be ignored.
 
When there are many honba and/or [[riichi]] sticks in play, you should consider faster hands. For example, when there are 3 honba + 1 riichi stick, a base 1000 point hand will end up scoring 2900. In addition, winning will prevent your opponents from scoring the honba or riichi sticks.


==External links==
==External links==
{{jpwiki|本場}}
{{jpwiki|麻雀の得点計算#得点計算に関するその他のルール}}


[[Category:Game rules]]
[[Category:Game rules]]
[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 18:56, 22 August 2024

Game extended to 10 honba [1].

Honba 「本場」, or tsumibou count, is a point bonus: each honba adds 300 points to a winning hand's score. A honba is added whenever nobody wins (excluding chombo) or when the dealer wins.

Mechanics

Honba count

The following scenarios will increase the honba count by one for the next hand:

When any non-dealer wins a hand, the honba count resets back down to zero.

In online play, the honba count is automatically noted. When playing physically, the current dealer indicates the honba count by using 100-point sticks and placing them on the dealer indicator or on the table. These sticks are merely counters; when the seats rotate, the honba are returned to the previous dealer, and the next dealer assumes responsibility of tracking honba.

Scoring

For each honba in play, a winning hand's score increases by 300. For ron, the discarder pays the additional 300 points. For tsumo, everyone pays an additional 100 each (whether dealer or not). These extra points are added after the hand is scored, so the limits from mangan onwards do not apply. Points from honba are unaffected by the dealer bonus. For example:

  • A non-dealer mangan tsumo with 2 honba is worth 8,600 in total - it costs 2,200 for non-dealers and 4,200 for the dealer.
  • A dealer mangan tsumo with 2 honba is worth 12,600 in total - it costs 4,200 for each non-dealer.

In the case of sekinin barai, when the yakuman hand wins by tsumo, the discarder of the ponned tile has to pay honba. When it wins by ron, it is subject to rule variation, but most rulesets have the discarder of the winning tile pay for the honba completely.

A custom rule named basengo 「場千五」 changes each honba to be worth 1,500, five times the normal value. This rule is not common, usually seen under gambling situations.

Strategy

At only 300 points per honba, just one or two honba will have little impact on overall strategy. It could be important in all last (where 300 points can mean the difference between overtaking an opponent), but small honba counts can otherwise be ignored.

When there are many honba and/or riichi sticks in play, you should consider faster hands. For example, when there are 3 honba + 1 riichi stick, a base 1000 point hand will end up scoring 2900. In addition, winning will prevent your opponents from scoring the honba or riichi sticks.

External links

Honba in Japanese Wikipedia