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* [[Japanese Mahjong]]: 136 tiles. [[Pinzu]], [[Manzu]], [[Souzu]], [[Kazehai]], [[Sangenpai]]. Four of each. | * [[Japanese Mahjong]]: 136 tiles. [[Pinzu]], [[Manzu]], [[Souzu]], [[Kazehai]], [[Sangenpai]]. Four of each. | ||
* [[Dora|Akadora]]: 1-per Pinzu, Manzu, Souzu. One 5 replaced in each suit for a red. | * [[Dora|Akadora]]: 1-per Pinzu, Manzu, Souzu. One 5 replaced in each suit for a red dora. | ||
* [[Scoring|Start score]]: 25,000. Minimum score to win: 30,000. | * [[Scoring|Start score]]: 25,000. Minimum score to win: 30,000. (Barring the time limit) | ||
* [[Uma]]: (+20, +10, -10, -20) | * [[Uma]]: Standard (+20, +10, -10, -20) | ||
* [[Atozuke]] (ari) | * [[Atozuke]] (ari) | ||
: Yakuless hand gains yaku on winning discard. | |||
* [[Agari]] [[tenpai]] (ari) | |||
: No wind rotation when dealer is tenpai. | |||
* [[Kuikae]] (nashi) | * [[Kuikae]] (nashi) | ||
: Discarding a tile from an existing tile group (e.g. discarding 1 from 123, after calling on 4). | |||
* [[ | * [[Kuitan]] (ari) | ||
: | : Open [[tanyao]]. | ||
* Double ron(ari) | |||
: Two players winning off of one discard. | |||
* Double ron (ari) | : Riichi sticks awarded to player closest to the discarder clockwise. | ||
* [[Sanchahou]](ari) | |||
: For triple ron, then abortive draw is invoked. | |||
* | |||
: | |||
* [[Furiten]] riichi (ari) | * [[Furiten]] riichi (ari) | ||
: | : Riichi while furiten is neither subject to chombo or noten payment. | ||
* [[Kan]] | * [[Kan]] dora | ||
: Immediate flip with ankan (closed kan). | |||
: Flip after discard with other kans (open kan). | |||
* [[ | * [[Sekinin barai|Yakuman pao]](ari) | ||
: Half of yakuman payment if player upgrades opponent hand to apparent yakuman (daisangen, shousuushi, or daisuushi). | |||
: Full of yakuman payment in the event of yakumantsumo. | |||
* Daiminkan pao(nashi) | |||
: Pao rule not applied to rinshankaihou acquired by daiminkan. Rinshan tsumo operates like any other tsumo. | |||
* | * [[Karaten]] tenpai (ari) | ||
: Karaten does not imply noten at [[ryuukyoku]]. | |||
* [[ | * [[Renhou]](yaku set to mangan default) | ||
: Renhou is set to mangan regardless. | |||
* [[Renhou]] (yaku set to mangan default) | * [[Kokushi]] [[chankan]] via ankan (nashi) | ||
: Cannot ron off an ankan (closed kan). | |||
* [[ | * [[Chombo]](post game) | ||
: The penalized pays 3000 to each player, at the end of the game. If the dealer commits chombo, wind rotates. | |||
* [[Chombo]] ( | * Time limit cap (90 minutes): Time limit of 90 minutes is imposed. | ||
: Game clock begins at judge’s call, where the judge will ensure that all games start simultaneously. | |||
* Time limit cap | : '''Soft Cap''': Near 85 min mark, one more hand may be played after the current hand. | ||
: | : '''Hard Cap''': Current hand when past 90 minutes is the last hand. | ||
* [[Shaakyoku]](nashi) | |||
: No West Round. | |||
: Game ends after wind rotation at oorasu, regardless of point standing, if the game ends before 90 minutes. | |||
* Agari yame(ari) | |||
: Last dealer may have the option to end game prematurely after one hand in oorasu, with or without the lead. | |||
: Otherwise, the last dealer may call for additional hands, if time allowed. | |||
== Rotation system == | == Rotation system == |