Sashikomi: Difference between revisions

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*You should have either have a sizable lead, or a marginal point lead vs the next player in placement.
*You should have either have a sizable lead, or a marginal point lead vs the next player in placement.
*Understanding of the [[scoring table]] is very helpful.
*Understanding of the [[scoring table]] is very helpful.
*Being able to read discards and/or the gamestate helps (e.g. if all a player needs is a quick hand, they probably will make a cheap and quick hand).
*Being able to read discards and/or the gamestate helps (e.g. if all a player needs is a quick hand, they'll probably make a cheap hand, which makes them safer to deal into).


The goal of this strategy is to not deal into a specific player. For example, when trying to end the game faster, you should defend against the [[dealer]] to prevent [[renchan|additional hands]]. Therefore, you should try to deal into the non-dealer's hands.  
The goal of this strategy is to not deal into a specific player. For example, when trying to end the game faster, you should defend against the [[dealer]] to prevent [[renchan|additional hands]]. Therefore, you should try to deal into the non-dealer's hands.  

Revision as of 21:26, 22 July 2024

Sashikomi utilized with minimal risk of gyakuten, while ending the game.

Sashikomi 「差し込み」 is the deliberate act of dealing dangerous tiles in order for another player to win the hand. The main purpose of this strategy is to end the game quicker, or sometimes, to not let a certain player win. Normally, players with a large enough lead can take the point loss and remain first.

Usage

When using sashikomi:

  • You should have either have a sizable lead, or a marginal point lead vs the next player in placement.
  • Understanding of the scoring table is very helpful.
  • Being able to read discards and/or the gamestate helps (e.g. if all a player needs is a quick hand, they'll probably make a cheap hand, which makes them safer to deal into).

The goal of this strategy is to not deal into a specific player. For example, when trying to end the game faster, you should defend against the dealer to prevent additional hands. Therefore, you should try to deal into the non-dealer's hands.

External links