What would you discard: Difference between revisions

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'''What would you discard''' or '''WWYD''' is a [[Japanese mahjong|mahjong]] scenario puzzle, which shows a particular mahjong situation; and it is subjected to a hand, discard, and situational analysis.  Sometimes, WWYD may also be an acronym for "What would you do". Many of these scenarios may come from actual games, while other may simply be made up. This analysis gives players extra time to look at particular scenarios and think more deeply about them, without the pressure of an actual game.  Much of the analysis focuses on determining the best course of action with regards to discard selection.
'''WWYD''' stands for '''What would you discard?''' or, more generally, '''What would you do?'''. A WWYD is a puzzle that shows a particular mahjong situation, displaying the current hand, point standings, and discard piles, and asks which tile the viewer would discard. Many scenarios may come from actual games, while others may be simply made up. A WWYD may have multiple valid answers.
 
There are many types of WWYD puzzle; they can demonstrate [[tile efficiency]], [[defense]], push/fold judgement, point standing evaluation, and/or more game strategies. By analyzing WWYDs, players can think deeply about strategic decisions without the pressures of an actual game.


== Examples ==
== Examples ==


=== Example 1: 1shanten ===
=== Example 1: Haipai ===
 
=== Example 2: 1shanten ===


=== Example 2: Tenpai ===
=== Example 3: Tenpai ===


=== Example 3: Defense ===
=== Example 4: Defense ===


==External links==
==External links==

Latest revision as of 03:57, 24 April 2024

WWYD stands for What would you discard? or, more generally, What would you do?. A WWYD is a puzzle that shows a particular mahjong situation, displaying the current hand, point standings, and discard piles, and asks which tile the viewer would discard. Many scenarios may come from actual games, while others may be simply made up. A WWYD may have multiple valid answers.

There are many types of WWYD puzzle; they can demonstrate tile efficiency, defense, push/fold judgement, point standing evaluation, and/or more game strategies. By analyzing WWYDs, players can think deeply about strategic decisions without the pressures of an actual game.

Examples

Example 1: Haipai

Example 2: 1shanten

Example 3: Tenpai

Example 4: Defense

External links

Reachmahjong forum section dedicated to WWYD