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[[Image:Furiten.png|right|thumb|250px|[http://tenhou.net/0/?log=2012110112gm-0009-7447-14ec5c8d&tw=0&ts=4 Baiman tenpai], in furiten due to 9-sou in discard.  Ron cannot be called here.]]
[[Image:Furiten.png|right|thumb|250px|[http://tenhou.net/0/?log=2012110112gm-0009-7447-14ec5c8d&tw=0&ts=4 Baiman tenpai], in furiten due to 9-sou in discard.  Ron cannot be called here.]]
'''Furiten''' {{kana|振聴}} is a restriction applied to [[tenpai]] hands.  While in furiten, the player loses the ability to declare a win on a player's [[ron|discard]] (ron). Any hand in a tenpai state has a set of possible tile(s) for winning. Primarily, the hand is marked as furiten, if any tile in that set is in the player's own discard.  This includes any [[Naki|called tiles]]. Other cases involving riichi and temporary furiten are also applicable.  Regardless, the hand can still win by [[tsumo|self-draw]] (tsumo) given valid [[yaku]].
While a player's hand is in '''furiten''' {{kana|振聴}}, the player cannot declare a win on another player's [[ron|discard]] (i.e., they cannot [[ron]]). They are still allowed to win with their own draw ([[tsumo]]), assuming the hand is valid.  


This rule is often used for [[defense]] purposes to determine [[Genbutsu|safe tiles]].  Tiles with the furiten rule can be inferred via [[suji]] and [[kabe]], though this may not be guaranteed barring the shape of players' hands.
Furiten is most often caused by discards: if a player had previously discarded a tile that their hand could now win with, it enters furiten. A hand may also enter furiten when a player skips a win.  


== Rule statement ==
This rule is often used for [[defense]]: any tile a player discards is [[genbutsu|100% safe]] against that player.
A hand in tenpai is in furiten in any of the following scenarios:


* At least one winning tile is in one's own discard pile.
== Rule overview ==
* The hand is declared [[riichi]] and a winning tile is not claimed.
[[Image:Furiten ron MLeague.png|right|250px|thumb|Furiten ron with a 5-sided wait in [[M.League]] invoking [[chombo]].<ref>[https://www.youtube.com/watch?v=RQ102K4Kl8w&t=260 Furiten-ron chombo] (M.League 24-25, Sep.27 #2, South 2 Round 1 honba, North seat)</ref>]]
* If the hand is not declared riichi, another player dicards a tile, and the winning tile is not claimed, then it can be in temporary furiten until the next turn.
While in furiten, the hand is unable to call ron upon a discard. However, it can still win via self-draw, assuming the hand has valid yaku.


While in furiten, the hand is unable to call ron upon a discard.  However, it is still winnable via self-draw, assuming the hand has valid yaku.
A hand in [[tenpai]] is in furiten in any of the following scenarios:


=== Common case ===
* When at least one of the hand's current winning tiles have been discarded by you before, the hand enters furiten.
** A tile does not have to be in your discard pile to invoke furiten. If an opponent [[naki|called]] on your discarded tile, said tile will still trigger furiten.
* After declaring [[riichi]], if the first winning tile is skipped, the hand permanently enters furiten. 
* When not in riichi, when a winning tile is skipped, the hand enters temporary furiten. This furiten lasts until the player's next discard.
 
A "winning tile" is a tile that could complete the "4 groups + 1 pair" winning shape, even if the hand couldn't actually win because it would lack yaku. (Tiles that could complete [[chiitoitsu|seven pairs]] or [[thirteen orphans]] also count.)
 
Note: If a hand is in furiten, it is unable to win off ''any'' player's discard, regardless of which tile caused the furiten. For example, if your hand is waiting to win with 2p and 5p, and you had discarded 2p before, you are unable to win off an opponent's 5p.
 
=== Discard furiten ===


{{Discard pile
{{Discard pile
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}}
}}


The most common case of furiten involves a player's own discard.  If a winning tile is in a player's discard, then the hand is in furiten.
Discard furiten, the most common form of furiten, occurs when a player's own winning tile has been discarded before. A hand can escape this type of furiten by changing its waits.


All of a player's discards can be checked at any time during play, by looking at their discard pools and the rotated tiles in other players' tile calls. This leads to the most basic strategy to avoid dealing into a player's hand: tiles they have already discarded are guaranteed safe against a ron call from that player.
Because discard furiten exists, any tile a player has discarded is 100% safe against that player. Even if the player is waiting on that tile, they cannot ron (as they'd be in furiten).


During hand development, it is important to bear furiten in mind. Most of the time, if a hand gets to tenpai and is furiten at that point, it indicates that the hand was inefficiently developed. This is not always the case, as sometimes a player makes a tactically correct decision and finds themselves in furiten anyway.
It is important to bear furiten in mind when developing a hand. Frequently, if a hand gets to tenpai and is furiten, it was inefficiently developed. This is not always the case, however, as a player can make a correct decision but still be in furiten.


The most common reason for furiten, however, is when a player is already tenpai with an open hand, and does not have a guaranteed yaku. While they may have a winning tile that provides them with a yaku, if that draw another tile which completes the hand without a yaku, then they will be forced into furiten on the next discard. This most commonly occurs with a [[shanpon]] wait, one pair of which would give [[yakuhai]], or with a [[ryanmen]] wait on 14 or 69 on a hand that would otherwise complete [[tanyao]].
"[[Atozuke]]" - or when a player is in tenpai, but has no guaranteed yaku - is a common reason for furiten. In these cases, the hand will only gain yaku if it draws a certain winning tile. If a different winning tile is drawn, the hand will have no yaku, and is thus forced to discard its own winning tile - entering furiten. This most commonly occurs with:
*A [[shanpon]] wait, with one tile completing a [[yakuhai]] triplet, and the other having no yaku.
*A [[ryanmen]] wait on 14 or 69 on a hand that would otherwise complete [[tanyao]].


Finally, a player considering a [[daburu riichi|double riichi]] should carefully inspect their hand before discarding; if they had a complete hand to begin with, then being in furiten will add insult to the injury of having [[http://osamuko.com/delicious-riichi-button-must-click-it/ passed]] on a [[tenhou and chiihou|tenhou or chiihou tsumo]].
Finally, a player considering a [[daburu riichi|double riichi]] should carefully inspect their hand before discarding; if they had a complete hand to begin with, then being in furiten will add insult to the injury of having [[http://osamuko.com/delicious-riichi-button-must-click-it/ passed]] on a [[tenhou and chiihou|tenhou or chiihou tsumo]].
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=== Temporary furiten ===
=== Temporary furiten ===
[[Image:TempFuriten.png|thumb|right|250px|Ron declined, so [http://tenhou.net/0/?log=2014022617gm-0089-0000-ee8c6631&tw=2&ts=11 temporary furiten invoked] until the next own's tile draw.]]
[[Image:TempFuriten.png|thumb|right|250px|Ron declined, so [http://tenhou.net/0/?log=2014022617gm-0089-0000-ee8c6631&tw=2&ts=11 temporary furiten invoked] until the next own's tile draw.]]
Any player in tenpai has the option to ignore a winning tile.  By declining a call for ron, the player then becomes temporarily furiten until their next discard. This is called '''temporary furiten''', as it expires shortly after it occurs. Although most of the time, it will apply to a discarded tile, it can also apply to a tile used to create a [[shouminkan]]. Temporary furiten cannot apply to a tile used to create an [[ankan]], as if a player can call ron on an ankan, then they have a single-sided [[kokushi musou]] wait (and even then, this is not permitted in [[Rule variations#Kokushi and chankan|all rulesets]]). If they decline a ron, then their hand is dead and cannot be completed.


The primary purpose of the rule is to prevent a player from targeting a later player in the turn order. Once a player sees a tile discarded, they know that they can follow with the same tile and it will be safe.
Calling a win is optional. If a player declines a call for ron, they enter furiten until their next turn (until their next discard, to be exact). Since it only lasts for one turn, it is called '''temporary furiten'''.
 
The main purpose of this rule is to prevent players from targeting other players. Once a player sees a tile discarded, they know that they can follow with the same tile and it will be safe from anyone that turn.
 
A player may deliberately skip a win, entering temporary furiten in the process. This is often done after [[situational analysis|point standing analysis]], such as:
 
*When a player is close to [[tobi|bankrupting]], a player in 1st may want to target them in order to end the game faster.
*When close to [[oorasu|all last]], a player may need to ron a specific player to [[gyakuten|rise up in rank]].  


While this is often a mistake to enter temporary furiten, done by a player who does not know their waits correctly or is not paying attention, it may be done deliberately in order to achieve a higher scoring hand or to target a specific player. This becomes much more common in [[orasu]], where a player may gain little benefit from winning a hand that does not [[gyakuten|let them pass another player]]. Temporary furiten can also be entered by a player who does not have a guaranteed yaku, as described above. This is much less devastating than drawing the [[yasume]] tile, however, because it is only temporary.
Temporary furiten can also be entered by a player who does not have a guaranteed yaku, as described above. Otherwise, a player may mistakenly enter furiten if they don't know their waits correctly.


Uncommonly, some rulesets [[Rule variations#Furiten|vary the rules]] by allowing a tile call made by another player to cancel temporary furiten. This variation is considered by many to be a poor one.
In a few [[Rule variations#Furiten|rulesets]], any tile call will cancel other players' temporary furiten.


=== Permanent furiten during riichi ===
=== Permanent furiten during riichi ===
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{{main|Riichi}}
{{main|Riichi}}


When a player has declared riichi, the state of temporary furiten does not expire. Per the rule of riichi, a player cannot change wait. Therefore, the hand can no longer be adjusted to escape furiten. The only one opportunity to call ron comes from the first instance of a winning discarded tile. If the call to win is declined, then the only option to win the hand comes via tsumo. This rule is a critical part of defense against riichi, as it means that any tiles discarded since the declaration is safe to the riichi called player.
When a player has declared riichi, the state of temporary furiten does not expire. Therefore, if a riichi hand skips a win, it is no longer able to call ron.
 
This rule exists to prevent a riichi player from targeting others. With an open or [[dama]] hand, the hand ''could'' change waits on your next turn - this is why temporary furiten lasts until your next turn. A riichi hand cannot change waits, so permanent furiten lasts until the end of the hand. This also makes it easier to defend against a riichi. Any tile discarded after a riichi declaration is safe against that riichi player.


A player in riichi never has to worry about [[yasume]] putting them in furiten unless they are playing with [[ryanhan shibari]]. When ryanhan shibari, a riichi without a guaranteed second yaku may be quite dangerous due to furiten.
A player in riichi never has to worry about having no yaku unless they are playing with [[ryanhan shibari]]. When ryanhan shibari, a riichi without a guaranteed second yaku may be quite dangerous due to furiten.


== Strategy ==
== Strategy ==


=== Defense ===
=== Defense ===
{{main|Defense}}


{{main|Defense}}
The furiten rule is essential for defensive play. Any tile that would invoke furiten to a player is 100% safe against that player:
*Discard furiten: Any tile that an opponent discarded is 100% against them.
*Permanent furiten: After an opponent declares [[riichi]], any tile anyone discards is 100% safe against that riichi player.
*Temporary furiten: Any tile that the player to your left has discarded this turn is 100% safe against every player for this turn only.


The furiten rule may be applied for defensive play, which focuses on discarding [[safe tiles]]. By discarding tiles that are also visible in an opponent's discard pile, a player can avoid a ron call by that opponent.  Likewise, usage of [[suji]] and [[kabe]] may also help players deduce safe tiles, based on opponent discard.  This is applied when a player does not have any matching tiles in the hand with opponent discard; or a player may rather keep certain tiles, for the sake of developing the hand without [[betaori|tearing it apart]].
[[Suji]] is a technique that is related to furiten. When a tile is suji, a hand cannot have a [[ryanmen]] wait (2-sided wait; the most common type of wait) for that tile without being in furiten.


===Working with furiten===
===Working with furiten===
Sometimes, it may be necessary to enter tenpai when it would be furiten. Often, this is the result of developing the hand and defending simultaneously.
An important thing to realize is that you only enter furiten when in tenpai. Therefore, it is not the worst thing to keep a wait that could cause furiten later. So long as you complete the wait before tenpai, there is no punishment.
Even if you do enter furiten, a 3-sided wait in furiten is still strong, and a 2-sided wait in furiten remains reasonable (around the level of a 1-sided wait).
Rarely, a hand in [[damaten]] can intentionally enter furiten. In this case, the hand is in tenpai, but after a winning tile is drawn, the player declares riichi instead of a win - immediately entering furiten. This may be done to score a yaku like [[pinfu]] or [[sanshoku]].


Sometimes, it may be necessary to deliberately place the hand in furiten.  Often, this is the result of developing the hand and defending simultaneously.  To escape the bind applied by furiten, then the hand's [[machi|tile wait(s)]] must simply change by adjusting and changing the tiles in the hand with subsequent tile draws.  Of course, a player may place greater expectation on tsumo to win rather than ron.
===Exiting furiten===
To exit discard furiten, you can change the hand's [[wait]] so that it can no longer win off any of the discarded tiles. For example:


On rare occasions, a player may hold a tenpai hand with [[damaten]].  The hand may invoke [[riichi]], but the player had chosen not to for some reason.  Eventually, a winning tile may arrive; and instead of declaring a win, the player opts to call riichi.  That instantly puts the hand in furiten opting to win by tsumo later.
:{{#mjt:22288m23p3456'78s}} Draw: {{#mjt:3p}} Waiting for: {{#mjt:14p}} (furiten)


=== Furiten tsumo ===
If the hand had discarded {{#mjt:1p}} previously, it would be in furiten. By drawing {{#mjt:3p}} and discarding {{#mjt:2p}}, it now waits on {{#mjt:3p}} and {{#mjt:8m}}. Thus, the hand is no longer waiting on {{#mjt:1p}}, and is no longer in furiten.


Hands in furiten can still win, as furiten imposes a limit of tsumo only.  For open hands, the hand requires a valid yaku.  For closed hands, [[mentsumo]] will be acceptable or added.
== References ==
<references/>


== External links ==
== External links ==

Revision as of 06:46, 8 October 2024

Baiman tenpai, in furiten due to 9-sou in discard. Ron cannot be called here.

While a player's hand is in furiten 「振聴」, the player cannot declare a win on another player's discard (i.e., they cannot ron). They are still allowed to win with their own draw (tsumo), assuming the hand is valid.

Furiten is most often caused by discards: if a player had previously discarded a tile that their hand could now win with, it enters furiten. A hand may also enter furiten when a player skips a win.

This rule is often used for defense: any tile a player discards is 100% safe against that player.

Rule overview

Furiten ron with a 5-sided wait in M.League invoking chombo.[1]

While in furiten, the hand is unable to call ron upon a discard. However, it can still win via self-draw, assuming the hand has valid yaku.

A hand in tenpai is in furiten in any of the following scenarios:

  • When at least one of the hand's current winning tiles have been discarded by you before, the hand enters furiten.
    • A tile does not have to be in your discard pile to invoke furiten. If an opponent called on your discarded tile, said tile will still trigger furiten.
  • After declaring riichi, if the first winning tile is skipped, the hand permanently enters furiten.
  • When not in riichi, when a winning tile is skipped, the hand enters temporary furiten. This furiten lasts until the player's next discard.

A "winning tile" is a tile that could complete the "4 groups + 1 pair" winning shape, even if the hand couldn't actually win because it would lack yaku. (Tiles that could complete seven pairs or thirteen orphans also count.)

Note: If a hand is in furiten, it is unable to win off any player's discard, regardless of which tile caused the furiten. For example, if your hand is waiting to win with 2p and 5p, and you had discarded 2p before, you are unable to win off an opponent's 5p.

Discard furiten

Example discard pile



2-pin in this discard applies furiten to the example hand

Discard furiten, the most common form of furiten, occurs when a player's own winning tile has been discarded before. A hand can escape this type of furiten by changing its waits.

Because discard furiten exists, any tile a player has discarded is 100% safe against that player. Even if the player is waiting on that tile, they cannot ron (as they'd be in furiten).

It is important to bear furiten in mind when developing a hand. Frequently, if a hand gets to tenpai and is furiten, it was inefficiently developed. This is not always the case, however, as a player can make a correct decision but still be in furiten.

"Atozuke" - or when a player is in tenpai, but has no guaranteed yaku - is a common reason for furiten. In these cases, the hand will only gain yaku if it draws a certain winning tile. If a different winning tile is drawn, the hand will have no yaku, and is thus forced to discard its own winning tile - entering furiten. This most commonly occurs with:

  • A shanpon wait, with one tile completing a yakuhai triplet, and the other having no yaku.
  • A ryanmen wait on 14 or 69 on a hand that would otherwise complete tanyao.

Finally, a player considering a double riichi should carefully inspect their hand before discarding; if they had a complete hand to begin with, then being in furiten will add insult to the injury of having [passed] on a tenhou or chiihou tsumo.

Example tenpai hand

Waiting for:

This hand waits on three different tiles. If the player has a 2-pin in their discard pile, then the hand is in furiten and may not win by ron on any tile. Even if a 5-pin or 8-pin gets discarded by an opponent, ron may not be called.

Temporary furiten

Ron declined, so temporary furiten invoked until the next own's tile draw.

Calling a win is optional. If a player declines a call for ron, they enter furiten until their next turn (until their next discard, to be exact). Since it only lasts for one turn, it is called temporary furiten.

The main purpose of this rule is to prevent players from targeting other players. Once a player sees a tile discarded, they know that they can follow with the same tile and it will be safe from anyone that turn.

A player may deliberately skip a win, entering temporary furiten in the process. This is often done after point standing analysis, such as:

  • When a player is close to bankrupting, a player in 1st may want to target them in order to end the game faster.
  • When close to all last, a player may need to ron a specific player to rise up in rank.

Temporary furiten can also be entered by a player who does not have a guaranteed yaku, as described above. Otherwise, a player may mistakenly enter furiten if they don't know their waits correctly.

In a few rulesets, any tile call will cancel other players' temporary furiten.

Permanent furiten during riichi

Furiten riichi applied upon declaration and discard declining a winning hand.

When a player has declared riichi, the state of temporary furiten does not expire. Therefore, if a riichi hand skips a win, it is no longer able to call ron.

This rule exists to prevent a riichi player from targeting others. With an open or dama hand, the hand could change waits on your next turn - this is why temporary furiten lasts until your next turn. A riichi hand cannot change waits, so permanent furiten lasts until the end of the hand. This also makes it easier to defend against a riichi. Any tile discarded after a riichi declaration is safe against that riichi player.

A player in riichi never has to worry about having no yaku unless they are playing with ryanhan shibari. When ryanhan shibari, a riichi without a guaranteed second yaku may be quite dangerous due to furiten.

Strategy

Defense

The furiten rule is essential for defensive play. Any tile that would invoke furiten to a player is 100% safe against that player:

  • Discard furiten: Any tile that an opponent discarded is 100% against them.
  • Permanent furiten: After an opponent declares riichi, any tile anyone discards is 100% safe against that riichi player.
  • Temporary furiten: Any tile that the player to your left has discarded this turn is 100% safe against every player for this turn only.

Suji is a technique that is related to furiten. When a tile is suji, a hand cannot have a ryanmen wait (2-sided wait; the most common type of wait) for that tile without being in furiten.

Working with furiten

Sometimes, it may be necessary to enter tenpai when it would be furiten. Often, this is the result of developing the hand and defending simultaneously.

An important thing to realize is that you only enter furiten when in tenpai. Therefore, it is not the worst thing to keep a wait that could cause furiten later. So long as you complete the wait before tenpai, there is no punishment.

Even if you do enter furiten, a 3-sided wait in furiten is still strong, and a 2-sided wait in furiten remains reasonable (around the level of a 1-sided wait).

Rarely, a hand in damaten can intentionally enter furiten. In this case, the hand is in tenpai, but after a winning tile is drawn, the player declares riichi instead of a win - immediately entering furiten. This may be done to score a yaku like pinfu or sanshoku.

Exiting furiten

To exit discard furiten, you can change the hand's wait so that it can no longer win off any of the discarded tiles. For example:

Draw: Waiting for: (furiten)

If the hand had discarded previously, it would be in furiten. By drawing and discarding , it now waits on and . Thus, the hand is no longer waiting on , and is no longer in furiten.

References

  1. Furiten-ron chombo (M.League 24-25, Sep.27 #2, South 2 Round 1 honba, North seat)

External links

Furiten in Japanese Wikipedia