Tanki: Difference between revisions

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|english    = Pair wait
|english    = Pair wait
|fu          = 2 fu
|fu          = 2 fu
|type        = 1
|available  = 3
|available  = 3
|tilePattern = {{#mjt:1z}}
|tilePattern = {{#mjt:1z}}
|gameExample = * [http://tenhou.net/0/?log=2014012817gm-0009-7447-4fe0b354&tw=3&ts=7 Tanki] using [[otakaze]]
|gameExample = * [http://tenhou.net/0/?log=2014012817gm-0009-7447-4fe0b354&tw=3&ts=7 Tanki] using [[otakaze]]
* [http://tenhou.net/0/?log=2014012916gm-0089-0000-cbe99d44&tw=2 Tanki] as [[dora]]
* [http://tenhou.net/0/?log=2014012916gm-0089-0000-cbe99d44&tw=2 Tanki] as [[dora]]
* [http://tenhou.net/0/?log=2016010600gm-0009-7447-ded121bd&tw=1&ts=9 Harabote]
}}
}}
'''Tanki''' {{kana|単騎}} is a common type of [[machi|wait pattern]]. Most mahjong hands form to complete the fourth [[mentsu|meld]].  However, a handful of mahjong hands can be formed with four complete melds, while needing to finish the [[jantou|pair]]. That makes this pattern referred to as the "pair wait". Unlike the other basic patterns, there are a few types of pair waits to consider.
'''Tanki''' {{kana|単騎}} is one of the basic [[machi|wait patterns]]. While most tenpai hands wait to complete the fourth [[tile group]], a tanki wait serves to complete the hand's [[pair]]. Thus, it may be referred to as a "pair wait" in English. Unlike the other basic patterns, there are a few types of pair waits to consider.


==Pattern==
==Pattern==
{{#mjt:000000000000z4p}}
{{#mjt:000000000000z4p}}


The wait pattern involves waiting for a single tile.
The wait pattern involves waiting for a single tile. In doing so, the hand is looking to complete the pair, while the rest of the hand is completed.


===Hadaka tanki===
===Hadaka tanki===
[[Image:Hadaka ron.png|right|thumb|250px|Hadaka tanki in an [http://tenhou.net/0/?log=2014102013gm-0089-0000-1811be91&tw=3&ts=9 indefensible position].]]
{{#mjt:4p}} {{#mjt:0'000'000'000'00z}}
{{#mjt:4p}} {{#mjt:0'000'000'000'00z}}


'''Hadaka tanki''' {{kana|裸単騎}} is a special type of pair wait pattern.  A hand in this state has [[naki|called for discarded tiles]] four times. Upon doing so, only one tile is left closed in the hand.
'''Hadaka tanki''' {{kana|裸単騎}} is a tanki wait formed after a hand [[call]]s for 4 different tile groups. After the 4th call, the hand is left with only one tile in its closed section, with a tanki wait on that tile. A [[suukantsu]] tenpai always has a hadaka tanki wait.


Of all the hand possibilities, hadaka tanki is the weakest position in terms of [[defense|defending]]. Only one tile can be exchanged by the draw-discard process.  This is due to the static nature of tiles in open calls.  The worst case scenario for a hand in hadaka tanki involves both the waiting tile and the drawn tile as winning tiles for another player. In this case, a player has no choice but to play into another player's hand.
A hadaka tanki does not have any special properties as a wait, but since only one tile in the hand can be discarded, there is little room for [[defense]]. The worst case scenario for a hand in hadaka tanki involves both the waiting tile and the drawn tile as winning tiles for another player. In this case, the player has no choice but to deal in.


===Harabote===
===Jigoku===
{{main|Jigoku}}
'''Jigoku''' {{kana|地獄}} ("hell wait") is a tanki wait where two of the three tiles are visibly unavailable (e.g. discarded, used as dora indicators). Thus, only one tile is left, making a win particularly unlikely. The final tile could be in another players hand or the [[dead wall]], making a win totally impossible.
 
===Nakabukure===
{{#mjt:000z3445s000000z}}
{{#mjt:000z3445s000000z}}


'''Harabote''' {{kana|腹ボテ}} is a type of pair wait, by which the tile is duplicated and used in a [[shuntsu|sequence]]. As such, this gives the wait one less tile to wait for compared to a regular tanki, as two are already in the hand.
'''Nakabukure''' {{kana|中膨れ}} is a tanki wait where: the hand has a sequence, a duplicate tile in the middle of the sequence, and waits on the duplicate tile to complete a pair. Since two of the tiles are already in hand, this wait has one less available tile than a regular tanki.
 
While not good as a tenpai wait, this shape is strong for improving the hand before tenpai. In the above example, drawing any of 2s-5s or 3s-6s results in a [[ryanmen]] wait (a normal 4s would only create a ryanmen with 3s-6s).
 
===Nobetan===
{{main|Nobetan}}
{{#mjt:000z3456p000000z}}
 
A [[nobetan]] is a two-sided tanki wait. The hand waits to complete a pair, but two types of tiles are eligible to complete the pair, because the to-be-paired tile is next to a sequence. Here, if a 3p is drawn, you are left with a 3p pair and 456p sequence. If a 6p is drawn, you are left with a 345p sequence and 6p pair. A nobetan is aligned with [[suji]] intervals.  


== Chiitoitsu ==
'''Sanmen nobetan'''
{{main|Chiitoitsu}}


Every chiitoitsu tenpai hand uses tanki, as the pattern looks to match up the last pair for completion.
{{#mjt:000z3456789p000z}}
 
Sanmen nobetan is a three-sided tanki wait. It works like a nobetan, but attached to two sequences instead of one sequence.
 
==Value==
By default, the tanki wait counts for 2 [[fu]].
*If the pair happens to consist of [[yakuhai]] tiles, then an additional 2 fu is added for said pair.
*If the pair is both the [[round wind]] and your [[seat wind]], it may - [[Scoring_variations#Double_wind_fu|depending on the ruleset]] - adds 4 fu instead of the usual 2 fu for yakuhai.
 
[[Chiitoitsu]] hands always have a total of 25 fu, regardless of their wait, types of pairs, or winning type.


==Strategy==
==Strategy==
[[Image:Deceptive.png|thumb|right|250px|Tile discarded [http://tenhou.net/0/?log=2015010702gm-0089-0000-9548571b&tw=1&ts=4 appearing to be safe], when two already discarded.]]
A one-sided tanki is considered a "bad wait". It can only wait for a maximum of 3 tiles (of one type), making it the least accepting of all the basic waits.
However, the main advantage of tanki is that it you can wait for any type tile, so long as there is at least one copy of the tile remaining. This makes it strong when wishing to win from another player's discard. It is immune to [[suji]] and (to some extent) [[kabe]], so it can be used to set [[Suji#Offense|suji traps]]. A tanki wait on an honor tile that was once-discarded is actually strong, as players may believe said tiles to be [[defense|safe]]. A [[hell wait]] on an honor tile, while unlikely to actually win, is particularly strong if you want to win from another player.
[[Chiitoitsu]] hands always have a tanki wait.
A [[nobetan]] is of a similar strength to a [[ryanmen]] wait - it has good acceptance (maximum of 6 tiles of two types), but other players can use suji against it. However, nobetan cannot be used for [[pinfu]].
==Related Complex Waits==
These [[complex waits]] are related to tanki waits.
===Aryanmen===
{{main|Aryanmen}}
{{#mjt:000z6678p000000z}}
A [[ryanmen]] wait that is adjacent to the hand's pair. When winning with the 6p, this hand can be interpreted as either a "66 + 78" tenpai (a ryanmen wait) or a "6 + 678" tenpai (a tanki wait). The interpretation that would result in the most final points is used.
When winning with 9p, the other side of the ryanmen, the hand can only be interpreted as having a ryanmen wait.
===Ryantan, Kantan, & Pentan===
{{main|Ryantan|Kantan|Pentan}}
These three wait patterns can all be described as "a triplet with one adjacent tile attached". They are effectively combinations of tanki and another type of basic wait.
'''[[Ryantan]]''' ([[Ryanmen]] + Tanki) - Triplet with a tile that is numerically adjacent, and neither the triplet or the extra tile are a terminal tile. This can be interpreted as "33 + 34" or "333 + 5", thus waiting on 3 types of tiles (2 or 5 or 4). This wait is worth fu only if it wins off the lone tile (in this case, the 4).
{{#mjt:000z3334p000000z}}
'''[[Kantan]]''' ([[Kanchan]] + Tanki) - Triplet with a tile that is numerically 2 away. This can be interpreted as "33 + 35" or "333 + 5", thus waiting on 2 types of tiles (4 or 5). 
{{#mjt:000z3335p000000z}}


===Best uses===
'''[[Pentan]]''' ([[Penchan]] + Tanki) - Triplet with a tile that is numerically adjacent, and at least one tile is a terminal. This can be interpreted as "11 + 12" or "111 + 2", thus waiting on 2 types of tiles (2 or 3).


Tanki, or single tile, is best used when seeking to win off of a player's discard.  While the number of waiting tiles is limited to a maximum of three, the pattern has its uses.  It's greatest strength stems from its ability to select any tile as a waiting tile.  Often enough, this pattern may confuse players; and even traps, like [[suji]] traps, may be employed.  Waits involving honor tiles, especially when one is discarded, is actually powerful, because players may believe those tiles are actually [[defense|safe tiles]].  All-in-all, this pattern is best used to counter or bait players, who are looking to defend.
{{#mjt:000z1112p000000z}}


==External links==
==External links==

Latest revision as of 07:07, 4 October 2024

Tanki
Kanji 単騎
English Pair wait
Fu 2 fu
Tile types waiting 1 sided wait
Tiles available 3 tiles
Pattern example
Tenhou.net example

Tanki 「単騎」 is one of the basic wait patterns. While most tenpai hands wait to complete the fourth tile group, a tanki wait serves to complete the hand's pair. Thus, it may be referred to as a "pair wait" in English. Unlike the other basic patterns, there are a few types of pair waits to consider.

Pattern

The wait pattern involves waiting for a single tile. In doing so, the hand is looking to complete the pair, while the rest of the hand is completed.

Hadaka tanki

Hadaka tanki in an indefensible position.

Hadaka tanki 「裸単騎」 is a tanki wait formed after a hand calls for 4 different tile groups. After the 4th call, the hand is left with only one tile in its closed section, with a tanki wait on that tile. A suukantsu tenpai always has a hadaka tanki wait.

A hadaka tanki does not have any special properties as a wait, but since only one tile in the hand can be discarded, there is little room for defense. The worst case scenario for a hand in hadaka tanki involves both the waiting tile and the drawn tile as winning tiles for another player. In this case, the player has no choice but to deal in.

Jigoku

Jigoku 「地獄」 ("hell wait") is a tanki wait where two of the three tiles are visibly unavailable (e.g. discarded, used as dora indicators). Thus, only one tile is left, making a win particularly unlikely. The final tile could be in another players hand or the dead wall, making a win totally impossible.

Nakabukure

Nakabukure 「中膨れ」 is a tanki wait where: the hand has a sequence, a duplicate tile in the middle of the sequence, and waits on the duplicate tile to complete a pair. Since two of the tiles are already in hand, this wait has one less available tile than a regular tanki.

While not good as a tenpai wait, this shape is strong for improving the hand before tenpai. In the above example, drawing any of 2s-5s or 3s-6s results in a ryanmen wait (a normal 4s would only create a ryanmen with 3s-6s).

Nobetan

A nobetan is a two-sided tanki wait. The hand waits to complete a pair, but two types of tiles are eligible to complete the pair, because the to-be-paired tile is next to a sequence. Here, if a 3p is drawn, you are left with a 3p pair and 456p sequence. If a 6p is drawn, you are left with a 345p sequence and 6p pair. A nobetan is aligned with suji intervals.

Sanmen nobetan

Sanmen nobetan is a three-sided tanki wait. It works like a nobetan, but attached to two sequences instead of one sequence.

Value

By default, the tanki wait counts for 2 fu.

Chiitoitsu hands always have a total of 25 fu, regardless of their wait, types of pairs, or winning type.

Strategy

Tile discarded appearing to be safe, when two already discarded.

A one-sided tanki is considered a "bad wait". It can only wait for a maximum of 3 tiles (of one type), making it the least accepting of all the basic waits.

However, the main advantage of tanki is that it you can wait for any type tile, so long as there is at least one copy of the tile remaining. This makes it strong when wishing to win from another player's discard. It is immune to suji and (to some extent) kabe, so it can be used to set suji traps. A tanki wait on an honor tile that was once-discarded is actually strong, as players may believe said tiles to be safe. A hell wait on an honor tile, while unlikely to actually win, is particularly strong if you want to win from another player.

Chiitoitsu hands always have a tanki wait.

A nobetan is of a similar strength to a ryanmen wait - it has good acceptance (maximum of 6 tiles of two types), but other players can use suji against it. However, nobetan cannot be used for pinfu.

Related Complex Waits

These complex waits are related to tanki waits.

Aryanmen

A ryanmen wait that is adjacent to the hand's pair. When winning with the 6p, this hand can be interpreted as either a "66 + 78" tenpai (a ryanmen wait) or a "6 + 678" tenpai (a tanki wait). The interpretation that would result in the most final points is used.

When winning with 9p, the other side of the ryanmen, the hand can only be interpreted as having a ryanmen wait.

Ryantan, Kantan, & Pentan

These three wait patterns can all be described as "a triplet with one adjacent tile attached". They are effectively combinations of tanki and another type of basic wait.

Ryantan (Ryanmen + Tanki) - Triplet with a tile that is numerically adjacent, and neither the triplet or the extra tile are a terminal tile. This can be interpreted as "33 + 34" or "333 + 5", thus waiting on 3 types of tiles (2 or 5 or 4). This wait is worth fu only if it wins off the lone tile (in this case, the 4).

Kantan (Kanchan + Tanki) - Triplet with a tile that is numerically 2 away. This can be interpreted as "33 + 35" or "333 + 5", thus waiting on 2 types of tiles (4 or 5).

Pentan (Penchan + Tanki) - Triplet with a tile that is numerically adjacent, and at least one tile is a terminal. This can be interpreted as "11 + 12" or "111 + 2", thus waiting on 2 types of tiles (2 or 3).

External links