Yaku variations: Difference between revisions

From Japanese Mahjong Wiki
Jump to navigation Jump to search
No edit summary
Line 3: Line 3:
==Daburu riichi==
==Daburu riichi==
{{main|Double riichi}}
{{main|Double riichi}}
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Score [[riichi]] as 2 han yaku instead of 1 han if called within the first uninterrupted go-around of a hand.
Score [[riichi]] as 2 han yaku instead of 1 han if called within the first uninterrupted go-around of a hand.


Line 10: Line 12:


==Haitei and houtei==
==Haitei and houtei==
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Score the 1-han yaku [[haitei raoyue]] for winning with the last tile from the live wall, or score the 1-han yaku [[houtei raoyui]] for winning on a discard while the live wall is empty.
Score the 1-han yaku [[haitei raoyue]] for winning with the last tile from the live wall, or score the 1-han yaku [[houtei raoyui]] for winning on a discard while the live wall is empty.


Line 17: Line 21:


==Haitei and rinshan==
==Haitei and rinshan==
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
When a [[kan|kantsu]] is declared with exactly one tile left in the live wall, that tile, called the [[haitei|haiteihai]], is appended to the dead wall and never drawn. This rule makes the replacement tile the haiteihai, so winning with that tile scores both [[rinshan kaihou]] (winning after kan) and [[haitei raoyue]] (winning with the last tile).
When a [[kan|kantsu]] is declared with exactly one tile left in the live wall, that tile, called the [[haitei|haiteihai]], is appended to the dead wall and never drawn. This rule makes the replacement tile the haiteihai, so winning with that tile scores both [[rinshan kaihou]] (winning after kan) and [[haitei raoyue]] (winning with the last tile).


Line 24: Line 30:


==Ippatsu==
==Ippatsu==
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Score an additional han for winning a [[riichi]] declaration within the next go-around.
Score an additional han for winning a [[riichi]] declaration within the next go-around.


Line 32: Line 40:
==Kazoe yakuman==
==Kazoe yakuman==
{{main|Kazoe yakuman}}
{{main|Kazoe yakuman}}
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Score a hand with 13 han or more as a yakuman.
Score a hand with 13 han or more as a yakuman.


Line 40: Line 50:
== Kokushi and chankan ==
== Kokushi and chankan ==
{{main|Kokushi musou|Chankan}}
{{main|Kokushi musou|Chankan}}
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Sometimes, it is allowable for a tenpai kokushi musou to declare ron on an [[Kan|ankan]] and thereby invoking the ability for chankan.
Sometimes, it is allowable for a tenpai kokushi musou to declare ron on an [[Kan|ankan]] and thereby invoking the ability for chankan.


Line 48: Line 60:
==Multiple yakuman==
==Multiple yakuman==
{{main|Multiple yakuman}}
{{main|Multiple yakuman}}
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Score each of the listed patterns as a double yakuman.
Score each of the listed patterns as a double yakuman.


Line 63: Line 77:


==Open riichi==
==Open riichi==
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Allow players to declare open riichi instead of a normal riichi. Open riichi is worth 2 han instead of the normal 1 han. The declarer must reveal his hand at the same time as he pays the bet of 1,000 points.
Allow players to declare open riichi instead of a normal riichi. Open riichi is worth 2 han instead of the normal 1 han. The declarer must reveal his hand at the same time as he pays the bet of 1,000 points.


Line 73: Line 89:
==Optional yaku==
==Optional yaku==
{{main|Optional yaku}}
{{main|Optional yaku}}
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
The main [[list of yaku]] does not include various other possible tile combinations, as they are not accepted as "standard yaku".  With this, house rules may include additional yaku to the list, if desired.
The main [[list of yaku]] does not include various other possible tile combinations, as they are not accepted as "standard yaku".  With this, house rules may include additional yaku to the list, if desired.


===Daisharin===
===Daisharin===
 
{{rulevar
Daisharin is an optional yaku.  This involves pairs of the simples of the suit, [[pinzu]].  Sometimes it is regarded as a [[yakuman]].  Otherwise, the hand is counted normally with its yaku counterparts.  The hand is at least 11 han with a combined [[chinitsu]], [[ryanpeikou]], and [[pinfu]].
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Daisharin is an [[optional yaku]].  This involves pairs of the simples of the suit, [[pinzu]].  Sometimes it is regarded as a [[yakuman]].  Otherwise, the hand is counted normally with its yaku counterparts.  The hand is at least 11 han with a combined [[chinitsu]], [[ryanpeikou]], and [[pinfu]].


:{{#mjt:2233445566778s}} Agari: {{#mjt:8s}}
:{{#mjt:2233445566778s}} Agari: {{#mjt:8s}}
Line 88: Line 108:


===Paarenchan===
===Paarenchan===
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Score the eighth consecutive win of the same dealer as a yakuman.
Score the eighth consecutive win of the same dealer as a yakuman.


Line 96: Line 118:
===Renhou===
===Renhou===
{{main|Renhou}}
{{main|Renhou}}
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
This is a yaku for winning on a discard before the winner's first turn in an uninterrupted go-around.
This is a yaku for winning on a discard before the winner's first turn in an uninterrupted go-around.


Line 106: Line 130:
==Pao==
==Pao==
{{main|Sekinin barai}}
{{main|Sekinin barai}}
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Pao applies to an alternative point exchange, in the event of making foolish discards, which gives players particular advantages.
Pao applies to an alternative point exchange, in the event of making foolish discards, which gives players particular advantages.


===Daisangen and daisuushii===
===Daisangen and daisuushii===
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Impose a liability payment on the player who has dealt the third ponned dragon tile, or the fourth ponned wind tile, if the caller wins with [[daisangen]] (big three dragons) or [[daisuushii]] (big four winds) later.
Impose a liability payment on the player who has dealt the third ponned dragon tile, or the fourth ponned wind tile, if the caller wins with [[daisangen]] (big three dragons) or [[daisuushii]] (big four winds) later.


Line 117: Line 145:


===Renchan===
===Renchan===
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
[[Renchan]] are additional hands, where the [[Jikaze|wind rotation]] is not applied.  Instead, the wind positions remain the same for an extra hand.
[[Renchan]] are additional hands, where the [[Jikaze|wind rotation]] is not applied.  Instead, the wind positions remain the same for an extra hand.


Line 125: Line 156:


===Suukantsu===
===Suukantsu===
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Impose a liability payment on the player who has dealt the fourth kanned tile, if the caller wins with [[suukantsu]] (four kantsu) later.
Impose a liability payment on the player who has dealt the fourth kanned tile, if the caller wins with [[suukantsu]] (four kantsu) later.


Line 133: Line 166:
==Nagashi mangan==
==Nagashi mangan==
{{main|Nagashi mangan}}
{{main|Nagashi mangan}}
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Score a mangan upon exhaustive draw for having discarding only yaochuuhai during the entire hand, with none of the yaochuuhai having been called by other players, and without having called any tiles oneself. If this is allowed, there are additional rules decisions necessary: Does it count as a win, or merely as replacement of the noten penalty? Are concealed kantsu allowed?
Score a mangan upon exhaustive draw for having discarding only yaochuuhai during the entire hand, with none of the yaochuuhai having been called by other players, and without having called any tiles oneself. If this is allowed, there are additional rules decisions necessary: Does it count as a win, or merely as replacement of the noten penalty? Are concealed kantsu allowed?


Line 143: Line 178:
==Rinshan fu==
==Rinshan fu==
{{main|Rinshan kaihou}}
{{main|Rinshan kaihou}}
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Award a hand winning with the rinshanpai (kan replacement tile) the usual 2 fu for winning with a self-drawn tile.
Award a hand winning with the rinshanpai (kan replacement tile) the usual 2 fu for winning with a self-drawn tile.


Line 151: Line 188:
==Tenhou and chiihou==
==Tenhou and chiihou==
{{main|Tenhou and chiihou}}
{{main|Tenhou and chiihou}}
 
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}
Score a self-drawn win within a hand's first uninterrupted go-around as a yakuman.
Score a self-drawn win within a hand's first uninterrupted go-around as a yakuman.


Line 159: Line 198:
==Yakuman scoring==
==Yakuman scoring==
{{main|Multiple yakuman}}
{{main|Multiple yakuman}}
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr=
}}


==External links==
==External links==
[[Category:Rule variations]]
[[Category:Rule variations]]

Revision as of 01:12, 23 December 2014

Different yaku may be subject to rule variations. The variations may include altering the different strengths of the yaku, in relation to point values. A number of yaku are simply not considered standard.

Daburu riichi

Template:Rulevar Score riichi as 2 han yaku instead of 1 han if called within the first uninterrupted go-around of a hand.

  • Ari – Score daburu riichi as 2 han instead of 1 han.
  • Nashi – Always score 1 han per riichi declaration.

Haitei and houtei

Template:Rulevar Score the 1-han yaku haitei raoyue for winning with the last tile from the live wall, or score the 1-han yaku houtei raoyui for winning on a discard while the live wall is empty.

  • Ari – Both yaku are allowed.
  • Nashi – Neither yaku is allowed.

Haitei and rinshan

Template:Rulevar When a kantsu is declared with exactly one tile left in the live wall, that tile, called the haiteihai, is appended to the dead wall and never drawn. This rule makes the replacement tile the haiteihai, so winning with that tile scores both rinshan kaihou (winning after kan) and haitei raoyue (winning with the last tile).

  • Ari – Allow this combination. I consider this a bug in the 2012 EMA RCR.
  • Nashi – Do not allow this combination. This is Japanese default.

Ippatsu

Template:Rulevar Score an additional han for winning a riichi declaration within the next go-around.

  • Ari – Score ippatsu as an extra 1-han yaku.
  • Nashi – Don't score ippatsu.

Kazoe yakuman

Template:Rulevar Score a hand with 13 han or more as a yakuman.

  • Ari – Score as a yakuman with 8,000 basic points.
  • Nashi – Score as a sanbaiman with 6,000 basic points.

Kokushi and chankan

Template:Rulevar Sometimes, it is allowable for a tenpai kokushi musou to declare ron on an ankan and thereby invoking the ability for chankan.

  • Ari - Allowed
  • Nashi - Disallowed

Multiple yakuman

Template:Rulevar Score each of the listed patterns as a double yakuman.

  • Nashi – All yakuman count as single yakuman. See combined yakuman below for another possibility to score a multiple yakuman.
  • D – Daisuushii may be scored as double on its own, or else relegated to a single.
  • S – Suuankou tanki may be scored as double on its own, or else relegated to a single.
  • K – Kokushi musou shiisanmen machi : Thirteen orphans winning from the thirteen-sided wait on the pair.
  • 9 – Junsei chuuren poutou : Nine heavenly gates winning from the nine-sided wait 1112345678999.

Different yakuman patterns may be combined. However, scoring is handled differently as well. Score more than one yakuman if multiple yakuman are achieved by the same hand.

  • Ari – Add one yakuman per single yakuman, add two yakuman per double yakuman if allowed, and score the sum.
  • Nashi – Score only one yakuman per hand, or two yakuman if double yakuman are allowed.

Open riichi

Template:Rulevar Allow players to declare open riichi instead of a normal riichi. Open riichi is worth 2 han instead of the normal 1 han. The declarer must reveal his hand at the same time as he pays the bet of 1,000 points.

  • Ari – Allow open riichi along with normal riichi.
  • Nashi – Don't allow open riichi.

Sometimes, directly playing into an open riichi (ron) is penalized by yakuman value.

Optional yaku

Template:Rulevar The main list of yaku does not include various other possible tile combinations, as they are not accepted as "standard yaku". With this, house rules may include additional yaku to the list, if desired.

Daisharin

Template:Rulevar Daisharin is an optional yaku. This involves pairs of the simples of the suit, pinzu. Sometimes it is regarded as a yakuman. Otherwise, the hand is counted normally with its yaku counterparts. The hand is at least 11 han with a combined chinitsu, ryanpeikou, and pinfu.

Agari:
  • Ari – Score this hand as a yakuman.
  • Nashi – Score this hand normally.

For souzu and manzu, the hands are labeled as daichikurin and daisuurin.

Paarenchan

Template:Rulevar Score the eighth consecutive win of the same dealer as a yakuman.

  • Ari - Yakuman scored.
  • Nashi - Eighth hand scored normally.

Renhou

Template:Rulevar This is a yaku for winning on a discard before the winner's first turn in an uninterrupted go-around.

  • YMan – Yakuman: Score this as a yakuman. No other yaku is necessary.
  • M – Mangan: Score this as a mangan. No other yaku is necessary.
  • Yaku – Renhou functions as a regular yaku, with an assigned han value. As a regular yaku, it is capable of combining with other yaku.
  • Nashi – Renhou is not a yaku. The hand is scored normally, there must be at least one other yaku present for a valid win.

Pao

Template:Rulevar Pao applies to an alternative point exchange, in the event of making foolish discards, which gives players particular advantages.

Daisangen and daisuushii

Template:Rulevar Impose a liability payment on the player who has dealt the third ponned dragon tile, or the fourth ponned wind tile, if the caller wins with daisangen (big three dragons) or daisuushii (big four winds) later.

  • Ari – Liable player pays full on tsumo, half on ron.
  • Nashi – No liability for daisangen or daisuushii.

Renchan

Template:Rulevar Renchan are additional hands, where the wind rotation is not applied. Instead, the wind positions remain the same for an extra hand.

  • Agari – The hand is repeated only when East wins.
  • Tenpai – The hand is repeated when East wins, or when East is tenpai upon exhaustive draw.
  • Nanba – The hand is repeated when East wins, or when East is tenpai upon exhaustive draw, or when there is any exhaustive draw during the nanba (south round).
  • Option – The rules allow two possible options, agari and tenpai.

Suukantsu

Template:Rulevar Impose a liability payment on the player who has dealt the fourth kanned tile, if the caller wins with suukantsu (four kantsu) later.

  • Ari – Liable player pays full on tsumo, half on ron.
  • Nashi – No liability for suukantsu.

Nagashi mangan

Template:Rulevar Score a mangan upon exhaustive draw for having discarding only yaochuuhai during the entire hand, with none of the yaochuuhai having been called by other players, and without having called any tiles oneself. If this is allowed, there are additional rules decisions necessary: Does it count as a win, or merely as replacement of the noten penalty? Are concealed kantsu allowed?

  • Ari – Score nagashi mangan, but I don't know the details.
  • Ari B – Score nagashi mangan as a replacement of the noten penalty, not as a fully-fledged win. I don't know what happens if you declare ankan, that will likely prevent nagashi mangan.
  • Ari KW – Score nagashi mangan as a win (W), voiding noten riichi chombos and collecting riichi bets and honba payments. It is legal to declare a concealed kantsu (K) and still score nagashi mangan.
  • Nashi – Don't allow nagashi mangan.

Rinshan fu

Template:Rulevar Award a hand winning with the rinshanpai (kan replacement tile) the usual 2 fu for winning with a self-drawn tile.

  • 2 fu – Award the hand 2 fu for tsumo.
  • Nashi – Don't count any fu for tsumo on the rinshanpai.

Tenhou and chiihou

Template:Rulevar Score a self-drawn win within a hand's first uninterrupted go-around as a yakuman.

  • Aari – Score tenhou and chihou as yakuman.
  • Nashi – Score these wins as normal hands.

Yakuman scoring

Template:Rulevar

External links