Kazoe yakuman

From Japanese Mahjong Wiki
Jump to navigation Jump to search
Kazoe yakuman
Type Yakuman
Kanji 数え役満
English Counted Yakuman
Value 13 han minimum
Speed Varied
Difficulty Varied

Kazoe yakuman 「数え役満」 is a special class of yakuman obtained by combining regular yaku. Specifically, any hand that scores 13 han or more is a kazoe yakuman. Any combination of yaku and/or dora can work, though some are easier to use than others.

  • A hand that scores 26 or more han is not considered a double yakuman.
  • Kazoe yakuman cannot be combined with regular yakuman. Under standard rules, a hand cannot score both yakuman and yaku. Therefore, a non-kazoe yakuman hand effectively has 0 han.

Some rules may not recognize kazoe yakuman. In that case, a hand worth 13 han or more would be treated as a sanbaiman instead.

Different kazoe combinations

There are many different possibilities for a kazoe yakuman, since any yaku may contribute towards the hand.

Chinitsu based

With chinitsu already at 6 han while closed, this hand is already almost half-way to the needed 13 han for kazoe yakuman. Naturally, other yaku and/or dora are necessary in order to increase the han count to 13. Nevertheless, chinitsu is a common yaku for this combination.

Example:

Tsumo: . Dora indicator:

Dora based

Large numbers of dora can easily push hands beyond the 13 han limit. This is particularly true with kan dora and ura dora (and kan ura dora).

Example:

  • Riichi with 12+ dora
Ron: or . Dora indicators: . Ura-dora indicators:

Without dora

A few possible kazoe yakuman combinations do not require dora to achieve 13 han.

Examples:

Tsumo:
Agari:
Agari:

The largest hand possible without regular yakuman

Dealer in the east round
Double riichi, houtei ron: Dora indicators: Ura-dora indicators:
60 han with double riichi, houtei, haku, hatsu, double ton, sankantsu, toitoi, sanankou, shousangen, honroutou, honitsu, 20 dora, and 20 ura dora.

External links

Kazoe yakuman in Japanese Wikipedia