Tokyo rules: Difference between revisions

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* Each 1 or 6 rolled during the deal adds 1 han to the winning hand.
* Each 1 or 6 rolled during the deal adds 1 han to the winning hand.
* Each sum of 7 also adds 1 han to the winning hand.
* Each sum of 7 also adds 1 han to the winning hand.
* If neither of the conditions are met, the dice are rolled again until at least 1 han is added. Each reroll adds 100 points to the winning hand.
* If neither of the conditions are met, the dice are rolled again until at least 1 han is added. Each reroll adds 300 points to the winning hand, similar to honba.
* Zoroba does not count towards the 1 han minimum.
* Zoroba does not count towards the 1 han minimum.



Revision as of 18:11, 3 February 2025

Tokyo rules 「東京ルール」or all iihan shibari mahjong 「全一飜縛り麻雀」 is a 1957 ruleset created by Amano Daizo.

Equipment and setup

All tenbou have tenth of their usual value. Special 5000 point sticks are used.

All players start with 20000 points:

  • One 5000 point stick
  • Nine 1000 point sticks
  • Ten 500 point sticks
  • Nine 100 point sticks
  • Ten 10 point sticks

Play

The game is played as tonpuusen. Two dice rolls are used during the deal.

Calling and riichi

Kuikae is allowed.

A riichi bet is 100 points. You cannot call ankan during riichi.

Winning and furiten

Furiten only affects discarded/skipped tiles, and the tiles connected to them by ryanmen; other waits can be ronned.

In the case of double ron:

  • One person is paid in full according to atamahane; the other is paid half.
  • Winner get their riichi bets back; other riichi sticks are given according to atamahane.

Ryuukyoku

There are no noten payments. An exhaustive draw always results in renchan. There is no honba.

The following abortive draws are enabled:

  • Kyuushu kyuuhai
  • Suufon renda
  • Suukaikan
  • Suucha riichi
  • Sanchahou

Sekinin barai

Sekinin barai applies to the following hands:

Scoring

Fu

Fu functions normally, except open pinfu is 20 fu.

Han

There is no kandora or uradora.

A special rule of zoroba 「ゾロ場」 is used:

  • Each 1 or 6 rolled during the deal adds 1 han to the winning hand.
  • Each sum of 7 also adds 1 han to the winning hand.
  • If neither of the conditions are met, the dice are rolled again until at least 1 han is added. Each reroll adds 300 points to the winning hand, similar to honba.
  • Zoroba does not count towards the 1 han minimum.

Scoring tables

Non-dealer scoring table
Han/Fu 20 25 30 40 50 60 70 80
2 320

(80/160)

--

--

480

(120/240)

640

(160/320)

800

(200/400)

960

(240/480)

1120

(280/560)

1280

(320/640)

3 640

(160/320)

800

(200/400)

960

(240/480)

1280

(320/640)

1600

(400/800)

1920

(480/960)

2240

(560/1120)

2560

(640/1280)

4 1280

(320/640)

1600

(400/800)

1920

(480/960)

2560

(640/1280)

3200

(800/1600)

3840

(960/1920)

4000

(1000/2000)

5 2560

(640/1280)

3200

(800/1600)

3840

(960/1920)

4000

(1000/2000)

6 4000

(1000/2000)

Shoumangan 6000

(1500/3000)

7+ (8+ with dora) 8000

(2000/4000)

Daimangan 12000

(3000/6000)

Dealer scoring table
Han/Fu 20 25 30 40 50 60 70 80
2 480

(160)

--

--

720

(240)

960

(320)

1200

(400)

1440

(480)

1680

(560)

1920

(640)

3 960

(320)

1200

(400)

1440

(480)

1920

(640)

2400

(800)

2880

(960)

3360

(1120)

3840

(1280)

4 1920

(640)

2400

(800)

2880

(960)

3840

(1280)

4800

(1600)

5760

(1920)

6000

(2000)

5 3840

(1280)

4800

(1600)

5760

(1920)

6000

(2000)

6 6000

(2000)

Shoumangan 9000

(3000)

7+ (8+ with dora) 12000

(4000)

Daimangan 18000

(6000)

Yaku

1 han yaku

2 han yaku

3 han yaku

4 han yaku

Shoumangan

Daimangan