New Modern Rules: Difference between revisions
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== References == | == References == | ||
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* Amano, Daizo & Aoyama, Kei. 図解麻雀入門. Gotoshoin: 1973. | * Amano, Daizo & Aoyama, Kei. 図解麻雀入門. Gotoshoin: 1973. |
Latest revision as of 10:46, 15 April 2025
The New Modern Rules (新現代ルール), originally known as the Weekly Modern Rules (週刊現代ルール), is a 1971 ruleset created by Daizo Amano.
Equipment and setup
Standard setup procedures apply.
All players start with 45000 points, with a target score of 50000:
- Two 10000 point sticks
- Four 5000 point sticks
- Four 1000 point sticks
- Ten 100 point sticks
Play
Standard play procedures apply, except for the following rules:
Calling
Kuikae is allowed.
Ankan does not interrupt the turn order.
Riichi
Kan is allowed during riichi if it does not change the hand's wait.
Furiten riichi is not allowed. Furiten riichi tsumo will result in ryuukyoku.
Winning
Double and triple ron is allowed.
Ryuukyoku
An exhaustive draw always results in renchan.
The following abortive draws are used:
- Kyuushu kyuuhai
- Suufon renda
- Suukaikan; a fifth kan allowed to stop suukantsu
- Suucha riichi
Five or more honba will result in ryanhan shibari.
Sekinin barai
Sekinin barai applies to the following hands:
- Rinshan kaihou
- Toukanhou
- Uupin kaihou
- Chinroutou tsumo
- Daisangen tsumo
- Daisuushii tsumo
- Tsuuiisou tsumo
- Suukantsu tsumo
For chinroutou, daisangen, daisuushii and tsuuiisou, the discarder is not liable if the final set called was a kan.
Scoring
Standard scoring rules apply, except for the following rules:
Fu
Open pinfu is 20 fu.
Han
Dora, kandora and uradora are used.
Additionally, a rule of "modern dora" is used:
- If all copies of a dora tile have been discarded (and not called), a new dora indicator is revealed.
- This dora indicator also gives new uradora.
Yakuman award
For any of the yakuman hands, an additional payment of 15000 points is given to the winner. If won by tsumo, all other players pay 5000 points. If won by ron, only the discarder pays.
Scoring tables
Han/fu | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 |
---|---|---|---|---|---|---|---|---|
1 | 1000
(400) |
1500
(500) |
2000
(700) |
2400
(800) |
2900
(1000) |
3400
(1200) |
3900
(1300) |
4400
(1500) |
2 | 2000
(700) |
2900
(1000) |
3900
(1300) |
4800
(1600) |
5800
(2000) |
6800
(2300) |
7700
(2600) |
8700
(2900) |
3 | 3900
(1300) |
5800
(2000) |
7700
(2600) |
9600
(3200) |
11600
(3900) |
12000
(4000) | ||
4 | 7700
(2600) |
11600
(3900) |
12000
(4000) | |||||
5 | 12000
(4000) | |||||||
6–7 | 18000
(6000) | |||||||
8–10 | 24000
(8000) | |||||||
11+
Sanbaiman |
36000
(12000) | |||||||
Yonbaiman | 48000
(16000) | |||||||
Gobaiman | 60000
(20000) |
Han/fu | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 |
---|---|---|---|---|---|---|---|---|
1 | 700
(200/400) |
1000
(300/500) |
1300
(400/700) |
1600
(400/800) |
2000
(500/1000) |
2300
(600/1200) |
2600
(700/1300) |
2900
(800/1500) |
2 | 1300
(400/700) |
2000
(500/1000) |
2600
(700/1300) |
3200
(800/1600) |
3900
(1000/2000) |
4500
(1200/2300) |
5200
(1300/2600) |
5800
(1500/2900) |
3 | 2600
(700/1300) |
3900
(1000/2000) |
5200
(1300/2600) |
6400
(1600/3200) |
7700
(2000/3900) |
8000
(2000/4000) | ||
4 | 5200
(1300/2600) |
7700
(2000/3900) |
8000
(2000/4000) | |||||
5 | 8000
(2000/4000) | |||||||
6–7 | 12000
(3000/6000) | |||||||
8–10 | 16000
(4000/8000) | |||||||
11+
Sanbaiman |
24000
(6000/12000) | |||||||
Yonbaiman | 32000
(8000/16000) | |||||||
Gobaiman | 40000
(10000/20000) |
Yaku
1 han yaku
- Tanyao, kuitan nomi not allowed
- Yakuhai
- Iipeikou
- Pinfu
- Chiitoitsu, scored as 50 fu
- Riichi
- Ippatsu
- Tsubame gaeshi, win with a yakuless hand from the discard of a player in riichi; gives the winner access to uradora
- Menzen tsumo
- Houtei
- Haitei
- Rinshan
- Chankan
2 han yaku
- Ittsuu
- Sanshoku doujun
- Chanta
- Suushii chiitoitsu, does not combine with chiitoitsu
- Sanankou
- Toitoi
- Ryanpeikou
- Double riichi
3 han yaku
- Sanrenkou
- Honitsu, 2 han if open or combined with chiitoitsu (not suushii chiitoitsu)
- Sanshoku doukou
- Chinpeikou
- Junchan
- Shousangen
- Otakaze sankou
- Isshoku sanjun
- Sankantsu
5 han yaku
- Honroutou, does not combine with toitoi
- Toukanhou
- Iipin mouyue
- Uupin kaihou
- Ryansou chankan
6 han yaku
- Chinitsu, 5 han if open or combined with chiitoitsu
10 han yaku
- Daichiishin, does not combine with chiitoi
Sanbai yakuman
- Daisharin, pinzu only
- Ryuuiisou
- Hyakuman goku
- Kokushi musou, chankan on ankan not allowed
- Suuankou
- Nagashi mangan
- Renhou, win during the first four turns
Yonbai yakuman
- Chinroutou
- Daisangen
- Shousuushii
- Daisuushii
- Tsuuiisou
- Suukantsu
- Tenhou
- Chiihou, win from the dealer's first discard
Gobai yakuman
- Chuuren poutou
- Kokushi 13-wait
References
- Amano, Daizo & Aoyama, Kei. 図解麻雀入門. Gotoshoin: 1973.