Situational analysis: Difference between revisions
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''' | When performing '''situational analysis''', a player accounts for important game conditions, namely the [[Ba|game round]] and the current scores. Because your final placement (1st/2nd/etc.) is often important in riichi mahjong, players should act differently the conditions change. For example, a player with a huge lead may not want to [[riichi]], but a player far behind may be desparate to riichi. | ||
==Overview== | |||
In riichi mahjong, your placement often matters. Due to the [[oka and uma]] systems, you can gain huge bonuses/penalties when rising/falling down a place. For competitive play, your placement may also matter for your overall rating. | |||
== Hand values == | == Hand values == | ||
{{main|Scoring table}} | {{main|Scoring table|Gyakuten}} | ||
Players | Players should know the potential hand values in order to accurately access a point difference. Knowing the score table is important when determining [[riichi strategy|when to riichi]] and [[naki strategy|when to open the hand]]. For instance, if it is the last round, there is no need to riichi if you are 2000 points behind 1st place with a 2 han hand. | ||
== Relative goals == | == Relative goals == | ||
Especially in the [[oorasu|last hand]], players may need to address the different goals of the other players. Players in last generally have a win-at-all-cost mentality. Players in either second or third may seek to [[gyakuten|improvement their placement]]. Point leaders may simply want the game to end and/or protect their position. The point differences between players indicate any sort of possibility for these scenarios. | |||
== Fourth Place Avoidance == | |||
In the online clients [[tenhou.net]] and [[Majsoul]], there is a huge penalty for fourth place ''for players at a high rank''. | |||
*Tenhou.net: If a 6-dan player plays, they get 75/30/0/-120 points for placing 1st through 4th, respectively. | |||
*Majsoul: If a Saint 1 player plays in Jade Room, they get 125/60/-5/-255 rank points for placing 1st through 4th, respectively (counting [[uma]]). | |||
It is important to restate that an extreme level of 4th place avoidance only applies at a high rank. At lower levels, it is best to improve on fundamentals like tile efficiency than to focus on avoiding 4th. At these high ranks, do what you can to avoid 4th - try not to take risks late in the game, even if there is no immediate threat of hitting 4th place. | |||
These online clients have such huge penalties in order to penalize leaving the game. In most real life areas of play, the point distribution is more even (they tend to favor 1st place, due to the [[oka]] system). Of course, no matter where you play: if you are currently in 4th place, you should obviously do what you can to escape. | |||
== External links == | == External links == |
Revision as of 04:35, 24 April 2024
When performing situational analysis, a player accounts for important game conditions, namely the game round and the current scores. Because your final placement (1st/2nd/etc.) is often important in riichi mahjong, players should act differently the conditions change. For example, a player with a huge lead may not want to riichi, but a player far behind may be desparate to riichi.
Overview
In riichi mahjong, your placement often matters. Due to the oka and uma systems, you can gain huge bonuses/penalties when rising/falling down a place. For competitive play, your placement may also matter for your overall rating.
Hand values
Players should know the potential hand values in order to accurately access a point difference. Knowing the score table is important when determining when to riichi and when to open the hand. For instance, if it is the last round, there is no need to riichi if you are 2000 points behind 1st place with a 2 han hand.
Relative goals
Especially in the last hand, players may need to address the different goals of the other players. Players in last generally have a win-at-all-cost mentality. Players in either second or third may seek to improvement their placement. Point leaders may simply want the game to end and/or protect their position. The point differences between players indicate any sort of possibility for these scenarios.
Fourth Place Avoidance
In the online clients tenhou.net and Majsoul, there is a huge penalty for fourth place for players at a high rank.
- Tenhou.net: If a 6-dan player plays, they get 75/30/0/-120 points for placing 1st through 4th, respectively.
- Majsoul: If a Saint 1 player plays in Jade Room, they get 125/60/-5/-255 rank points for placing 1st through 4th, respectively (counting uma).
It is important to restate that an extreme level of 4th place avoidance only applies at a high rank. At lower levels, it is best to improve on fundamentals like tile efficiency than to focus on avoiding 4th. At these high ranks, do what you can to avoid 4th - try not to take risks late in the game, even if there is no immediate threat of hitting 4th place.
These online clients have such huge penalties in order to penalize leaving the game. In most real life areas of play, the point distribution is more even (they tend to favor 1st place, due to the oka system). Of course, no matter where you play: if you are currently in 4th place, you should obviously do what you can to escape.
External links
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