Daburu riichi: Difference between revisions
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* [http://tenhou.net/0/?log=2014082913gm-00a9-0000-3e87e321&tw=03&ts=11 Double riichi] with [[ippatsu]] | * [http://tenhou.net/0/?log=2014082913gm-00a9-0000-3e87e321&tw=03&ts=11 Double riichi] with [[ippatsu]] | ||
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'''Daburu riichi''' {{kana|ダブル立直}} or {{kana|ダブルリーチ}}, or '''double riichi''', is a special case for [[riichi]]. In this case, the player's [[haipai|start hand]] is already at tenpai from the dealt tiles, or the initial draw produces a tenpai hand. Naturally, a player has the option to declare riichi at this time. No tile call may have interrupted the turn order before the declaration, where applicable. For the dealer, the interruption would be | '''Daburu riichi''' {{kana|ダブル立直}} or {{kana|ダブルリーチ}}, or '''double riichi''', is a special case for [[riichi]]. In this case, the player's [[haipai|start hand]] is already at tenpai from the dealt tiles, or the initial draw produces a tenpai hand. Naturally, a player has the option to declare riichi at this time. No tile call may have interrupted the turn order before the declaration, where applicable. For the dealer, the only possible interruption would be a call for a closed [[kan]]. | ||
Double riichi is worth 2 han instead of 1 han for a normal riichi, as a bonus for the initial timing. With the added han value, a call for double riichi has a huge advantage over the other players in conjunction with the immediate speed of the hand. | Double riichi is worth 2 han instead of 1 han for a normal riichi, as a bonus for the initial timing. With the added han value, a call for double riichi has a huge advantage over the other players in conjunction with the immediate speed of the hand. |
Revision as of 22:15, 4 February 2015
Type | Yaku |
---|---|
Kanji | ダブル立直 or ダブルリーチ |
English | Double ready |
Value | 2 han |
Speed | Immediate |
Difficulty | At discretion |
Daburu riichi 「ダブル立直」 or 「ダブルリーチ」, or double riichi, is a special case for riichi. In this case, the player's start hand is already at tenpai from the dealt tiles, or the initial draw produces a tenpai hand. Naturally, a player has the option to declare riichi at this time. No tile call may have interrupted the turn order before the declaration, where applicable. For the dealer, the only possible interruption would be a call for a closed kan.
Double riichi is worth 2 han instead of 1 han for a normal riichi, as a bonus for the initial timing. With the added han value, a call for double riichi has a huge advantage over the other players in conjunction with the immediate speed of the hand.
Tenhou and Chihou
It is very much possible to call a double riichi and be in furiten from the beginning. However, this is a dubious play by which either the yakuman tenhou or chihou has been passed up, either intentionally or unintentionally. For this reason, it is unwise to be hasty about the prospect of a double riichi.
Defending against double riichi
Double riichi's greatest advantage, aside from its speed, is the lack of information regarding safe tiles at the beginning of the hand. Initially, every tile is considered to be dangerous, as no to few discarded tiles show any indication of safe tiles. However, this advantage can be worn away as every non-winning tile becomes a safe tile upon discard. Per the furiten rule, every tile not claimed for a win after the riichi call is considered to be a safe tile - against the riichi caller. If a winning tile does not come soon enough, then other players may actually attain tenpai in their own right and may leave the initial riichi declarer to be vulnerable.
External links
- Daburu riichi in Japanese Wikipedia
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