Renhou: Difference between revisions
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|value = Variable | |value = Variable | ||
|yakuSpeed = Near instant | |yakuSpeed = Near instant | ||
|difficulty = | |difficulty = Luck | ||
|gameExample = [http://tenhou.net/0/?log=2013041010gm-0009-7447-199d05f9&tw=0&ts=9 Renhou nashi] | |gameExample = * [http://tenhou.net/0/?log=2013041010gm-0009-7447-199d05f9&tw=0&ts=9 Renhou nashi] | ||
* [http://tenhou.net/0/?log=2015123008gm-0089-0000-1385a7ac&tw=2&ts=12 Renhou nashi] | |||
}} | }} | ||
'''Renhou''' {{kana|人和}} is an | '''Renhou''' {{kana|人和}} is an [[optional yaku]]. It is scored when a player declares [[ron]] with their starting hand, before drawing their first tile, and before anyone makes a [[Naki|tile call]]. Only non-dealers may invoke renhou, since the dealer gets the first draw (and discard) of the game. | ||
It can be considered the ron equivalent of [[chiihou]]. Unlike chiihou, renhou is not always scored as a yakuman; it may be worth less, depending on the ruleset. | |||
== Variations == | == Variations == | ||
Renhou | [[Image:Renhou senechal 20150719 185614.jpg|right|thumb|250px|Renhou scored with real tiles.]] | ||
Because of number of variations and interpretations to renhou, it is viewed as [[Yaku_variations#Renhou|optional]]. | |||
* '''[[Mangan]]''' | * '''[[Mangan]]''' | ||
: | : Renhou can be set to a mangan hand by default. If a hand could score more by using regular yaku/dora, it will be scored as the higher value. Otherwise, it is a mangan. If a hand has no other yaku, it is scored as a mangan, even if [[dora]] would bring it above that. | ||
* '''[[Yakuman]]''' | * '''[[Yakuman]]''' | ||
: Likewise, it can be set as a yakuman. | : Likewise, it can be set as a yakuman. | ||
* '''[[Baiman]]''' | |||
: A few rulesets set renhou as a baiman, though this is relatively rare. | |||
* '''[[Yaku]]''' | * '''[[Yaku]]''' | ||
: Renhou may be considered as a yaku, | : Renhou may be considered as a yaku, which is [[yaku compatibility|cumulative with other yaku]]. It is frequently set at 4 han, so that the hand is always worth mangan at minimum. | ||
* '''Nashi''' | * '''Nashi''' | ||
: Renhou may not be used at all. | : Renhou may not be used at all. | ||
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== External links == | == External links == | ||
{{jpwiki|人和}} | {{jpwiki|人和}} | ||
{{navbox yaku}} | |||
[[Category:Yaku]] | [[Category:Yaku]] | ||
[[Category:Optional yaku]] |
Revision as of 22:20, 19 March 2024
Type | Optional yaku |
---|---|
Kanji | 人和 |
English | Hand of man |
Value | Variable |
Speed | Near instant |
Difficulty | Luck |
Renhou 「人和」 is an optional yaku. It is scored when a player declares ron with their starting hand, before drawing their first tile, and before anyone makes a tile call. Only non-dealers may invoke renhou, since the dealer gets the first draw (and discard) of the game.
It can be considered the ron equivalent of chiihou. Unlike chiihou, renhou is not always scored as a yakuman; it may be worth less, depending on the ruleset.
Variations
Because of number of variations and interpretations to renhou, it is viewed as optional.
- Renhou can be set to a mangan hand by default. If a hand could score more by using regular yaku/dora, it will be scored as the higher value. Otherwise, it is a mangan. If a hand has no other yaku, it is scored as a mangan, even if dora would bring it above that.
- Likewise, it can be set as a yakuman.
- A few rulesets set renhou as a baiman, though this is relatively rare.
- Renhou may be considered as a yaku, which is cumulative with other yaku. It is frequently set at 4 han, so that the hand is always worth mangan at minimum.
- Nashi
- Renhou may not be used at all.
External links
- Renhou in Japanese Wikipedia
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