Toitoihou: Difference between revisions

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*If you have 4 pairs and one turns into a sequence or triplet, you should probably go for a regular hand structure. This may or may not be toitoi.
*If you have 4 pairs and one turns into a sequence or triplet, you should probably go for a regular hand structure. This may or may not be toitoi.
*If you have 5 pairs, you should likely go for chiitoitsu. Keeping the option for toitoi is fine (e.g. 4 pairs, 1 triplet, 2 lone tiles) so long as the pairs are available to pon.
*If you have 5 pairs, you should likely go for chiitoitsu. Keeping the option for toitoi is fine (e.g. 4 pairs, 1 triplet, 2 lone tiles) so long as the pairs are available to pon.
*If you have 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are [[Kabe#Visible TIles|visible]]), then favor chiitoitsu.
*If you have 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are [[Kabe#Visible TIles|visible]], then favor chiitoitsu.


=== Compatibility ===
=== Compatibility ===

Revision as of 07:56, 2 May 2024

Toitoihou
Type Yaku
Kanji 対々和
対々
English All triplets
Value 2 han
Speed Medium
Difficulty Easy

Toitoihou 「対々和」, often shortened to toitoi 「対々」 is a standard yaku. Known as "All Triplets" in English, toitoi requires all four tile groups to be either triplets or quads.

Tile pattern

Agari: or

Closed toitoi

Ron: or

If this hand wins by tsumo, then it counts for the suuankou yakuman. Otherwise, it's a toitoi mixed with sanankou.

Formation

As the name implies, this yaku requires koutsu. Usually, this yaku is called open due to the ability for pon to claim discarded tiles from any player, giving this yaku the nickname of "pon palace". This yaku does not reduce in value once opened.

Viability

Naturally, this yaku is reasonable if your hand contains many triplets and/or pairs. Note that toitoi looks easier than it actually is. While you have access to pon to complete triplets, your opponents might not discard the tiles required to pon in the first place. This is especially true with middle tile pairs (pairs made of tiles numbered from 3-7); since the middle tiles are likely to be kept in an opponent's hand, they are hard to pon, making this yaku slower to complete.

In addition, a hand with many pairs can also form chiitoitsu. The (very rough) rules of thumb are:

  • If you have 4 pairs and one turns into a sequence or triplet, you should probably go for a regular hand structure. This may or may not be toitoi.
  • If you have 5 pairs, you should likely go for chiitoitsu. Keeping the option for toitoi is fine (e.g. 4 pairs, 1 triplet, 2 lone tiles) so long as the pairs are available to pon.
  • If you have 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are visible, then favor chiitoitsu.

Compatibility

^ Ippatsu requires riichi to be of any use.

RCH DRI IPP SMO TAN PFU IPK ITT YAK SDJ SDO TOI SNA SNK CHA JUN RPK SSG HRO HON CHN CHI RIN HAI HOU CHK
TOI

Toitoi is incompatible with any yaku requiring a sequence, meaning pinfu, iipeikou, ittsu, sanshoku doujun, ryanpeikou, and chankan (since it can only win on a sequence wait). It also cannot be combined with chiitoitsu, since it doesn't use mentsu.

Toitoi with mentsumo and junchan actually form yakuman, as suuankou and chinroutou respectively. Toitoi with chanta forms honroutou instead.

External links

Toitoihou in Japanese Wikipedia