Pinfu: Difference between revisions

From Japanese Mahjong Wiki
Jump to navigation Jump to search
mNo edit summary
Line 91: Line 91:


==Usage==
==Usage==
Pinfu is one of the most common yaku. When developing a hand, players will naturally keep [[ryanmen]] shapes in their hand, due to their higher [[tile efficiency]]. In addition, sequences are easier to complete than triplets. Therefore, players looking to complete hands quickly are likely to get pinfu. While it isn't as fast as [[tanyao]] or [[yakuhai]], because pinfu cannot be scored open, this yaku is still seen often.
Pinfu is one of the most common yaku. With a closed hand, sequences are much easier to complete than triplets. Plus, when developing a hand, players will naturally keep [[ryanmen]] due to their higher [[tile efficiency]]. Therefore, players looking to complete a closed hand quickly are likely to have pinfu. While it isn't as fast as [[tanyao]] or [[yakuhai]], because pinfu cannot be scored open, this yaku is still seen often.


It naturally combines with other sequence based yaku, namely [[iipeikou]], [[sanshoku doujun]], and [[ittsuu]].
It naturally combines with other sequence based yaku, namely [[iipeikou]], [[sanshoku doujun]], and [[ittsuu]].

Revision as of 06:25, 15 April 2024

Pinfu
Type Yaku
Kanji 平和
English All sequences
Value 1 han
Speed Very fast
Difficulty Very easy

Pinfu 「平和」 is a standard yaku. This yaku is defined by having 0 fu aside from the base 20 fu, or 30 fu in the case of a closed ron. It is worth 1 han and closed only. Under all cases, a tenpai for pinfu requires the wait pattern of ryanmen (open wait).

Tile diagram

Winning tile: or

The winning tile completes the last sequence, which is worth 0 fu, making the hand pinfu.

Definition

In English, pinfu is sometimes referred to as "all sequences". However, the yaku is not as simple as that. There are hands that have all sequences and are not valid for pinfu.

The exact definition of pinfu is a closed hand that has no fu, other than the fu from winning. To score pinfu:

  • The hand must be closed.
  • The hand cannot have any triplets or quads - it must be all sequences.
  • The pair cannot be composed off yakuhai - the pair cannot be the round wind, seat wind, or a dragon.
  • The hand must have a ryanmen wait. A ryanmen wait is two consecutive tiles waiting to complete either side of sequence, such as {23} or {45}.
    • The pair must be complete before reaching tenpai. This means that the "two-sided" nobetan does not count, it has to be a wait to complete a sequence.
    • Complex waits can score pinfu if they are composed off of ryanmen waits. Therefore, a sanmenchan wait always counts as ryanmen. Ryantan counts if you win by completing the sequence (e.g. a wait of {4555} only scores pinfu if you win with 3 or 6).

If you know how fu is scored, the requirements for pinfu make sense. Triplets and quads score at least 2 fu each. A yakuhai pair scores 2 fu. A non-ryanmen wait scores 2 fu. Therefore, by avoiding these sources of fu, and by having a closed hand, you gain pinfu. Pinfu is allowed to score the 10 fu from winning from a closed ron.

As an exception, pinfu does not score fu from tsumo (win from self draw). Normally, a win by self draw is worth 2 fu. When a hand wins with pinfu, these 2 fu are waived. Thus, a pinfu tsumo is worth 20 fu, though it gains +1 han from menzen tsumo.

Counter examples

The following examples are all "all sequence hands", but they are not pinfu.

Agari:
Every tile group is a sequence, but this hand is open.
Agari:
The pair of east winds disqualifies the hand as pinfu for the dealer or for any player in the east round.
Agari:
The pair wait disqualifies this hand as pinfu.
Agari:
The dragon pair does not qualify this hand as pinfu.
Agari:
The middle wait does not qualify this hand as pinfu.
Agari:
This hand qualifies for pinfu using either 6-pin or 9-pin. However, the first tile, 3-pin, functions as tanki. Coupled with the 6-pin, it is on a 3-6 nobetan. Nevertheless, 6-pin still qualifies for pinfu, because the han increase takes precedence over fu.

Value

By definition, pinfu has less fu than other hands at the same han value. Specifically, a pinfu ron has 30 fu, while a pinfu tsumo has 20 fu. Therefore, for hands below mangan, pinfu results in less points than other yaku.

To demonstrate:

  • Riichi + Pinfu ron (2 han 30 fu) = 2000 points
  • Riichi + Tanyao ron (2 han 40 fu) = 2600 points
  • Riichi + Mentsumo + Pinfu (3 han 20 fu) = 2700 points
  • Riichi + Mentsumo + Tanyao (3 han 30 fu) = 4000 points

Of course, pinfu still increases your score (riichi + tanyao + pinfu is worth more than riichi + tanyao). Once the hand reaches mangan or higher, fu no longer matter, so pinfu is worth the same as any other 1-han yaku.

(If an open hand would have qualified for pinfu if it were closed, it is bumped up to 30 fu.)

Compatibility

^ Ippatsu requires riichi to be of any use.

RCH DRI IPP SMO TAN PFU IPK ITT YAK SDJ SDO TOI SNA SNK CHA JUN RPK SSG HRO HON CHN CHI RIN HAI HOU CHK
PFU

Essentially, pinfu is incompatible with any yaku that employs triplets, including rinshan. It is similarly incompatible with chiitoitsu, which does not use mentsu at all. On the other hand, pinfu works any sequential based yaku. As long as the hand is closed, the pair does not produce "fu", and the wait is open, then pinfu may be applied.

Usage

Pinfu is one of the most common yaku. With a closed hand, sequences are much easier to complete than triplets. Plus, when developing a hand, players will naturally keep ryanmen due to their higher tile efficiency. Therefore, players looking to complete a closed hand quickly are likely to have pinfu. While it isn't as fast as tanyao or yakuhai, because pinfu cannot be scored open, this yaku is still seen often.

It naturally combines with other sequence based yaku, namely iipeikou, sanshoku doujun, and ittsuu.

External links

Pinfu in Japanese Wikipedia