Pinfu

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Revision as of 09:17, 6 April 2024 by Hordes (talk | contribs) (put the definition of pinfu above "these hands have all sequences but are not pinfu")
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Pinfu
Type Yaku
Kanji 平和
English All sequences
Value 1 han
Speed Very fast
Difficulty Very easy

Pinfu 「平和」 is a standard yaku. This yaku is defined by having 0 fu aside from the base 20 fu, or 30 fu in the case of a closed ron. It is worth 1 han and closed only. Under all cases, a tenpai for pinfu requires the wait pattern of ryanmen (open wait).

Tile diagram

Winning tile: or

The winning tile completes the last sequence, which is worth 0 fu, making the hand pinfu.

Definition

In English, pinfu is sometimes referred to as "all sequences". However, the yaku is not as simple as that. There are hands that have all sequences and are not valid for pinfu.

The exact definition of pinfu is a hand that has no fu, other than the fu from winning. To score pinfu:

  • The hand must be closed.
  • The hand cannot have any triplets or quads - it must be all sequences.
  • The pair cannot be composed off yakuhai - the pair cannot be the round wind, seat wind, or a dragon.
  • The hand must have a ryanmen wait. A ryanmen wait is two consecutive tiles waiting to complete either side of sequence, such as {23} or {45}.
    • The pair must be complete before reaching tenpai. This means that the "two-sided" nobetan does not count.
    • Complex waits can score pinfu if they are composed off of ryanmen waits. Therefore, a sanmenchan wait always counts. Ryantan counts if you win by completing the sequence (e.g. a wait of {4555} only scores pinfu if you win with 3 or 6).

If you know what fu is, the requirements for pinfu make sense. Triplets and quads score at least 2 fu each. A yakuhai pair scores 2 fu. A non-ryanmen wait scores 2 fu. By avoiding these sources of fu, you gain pinfu. Pinfu is allowed to score the 10 fu from winning from a closed ron.

As an exception, pinfu does not score fu from tsumo (win from self draw). Normally, a win by self draw is worth 2 fu. When a hand wins with pinfu, these 2 fu are waived. Thus, a pinfu tsumo is worth 20 fu, but gains +1 han from menzen tsumo.

Counter examples

The following examples are all "all sequence hands", but they are not pinfu.

Agari:
Every tile group is a sequence, but this hand is open.
Agari:
The pair of east winds disqualifies the hand as pinfu for the dealer or for any player in the east round.
Agari:
The pair wait disqualifies this hand as pinfu.
Agari:
The dragon pair does not qualify this hand as pinfu.
Agari:
The middle wait does not qualify this hand as pinfu.
Agari:
This hand qualifies for pinfu using either 6-pin or 9-pin. However, the first tile, 3-pin, functions as tanki. Coupled with the 6-pin, it is on a 3-6 nobetan. Nevertheless, 6-pin still qualifies for pinfu, because the han increase takes precedence over fu.

Compatibility

^ Ippatsu requires riichi to be of any use.

RCH DRI IPP SMO TAN PFU IPK ITT YAK SDJ SDO TOI SNA SNK CHA JUN RPK SSG HRO HON CHN CHI RIN HAI HOU CHK
PFU

Essentially, pinfu is incompatible with any yaku that employs triplets, including rinshan. It is similarly incompatible with chiitoitsu, which does not use mentsu at all. On the other hand, pinfu works any sequential based yaku. As long as the hand is closed, the pair does not produce "fu", and the wait is open, then pinfu may be applied.

Usage

Pinfu is one of the most common yaku. When developing a hand, players will naturally keep ryanmen shapes in their hand, due to their higher tile efficiency. In addition, sequences are easier to complete than triplets. While it isn't as fast as tanyao or yakuhai, as pinfu cannot be scored open, this yaku is still seen often. It naturally combines with other sequence based yaku, namely iipeikou, sanshoku doujun, and ittsuu.

External links

Pinfu in Japanese Wikipedia