Suushiihou: Difference between revisions

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|gameExample = * [http://tenhou.net/0/?log=2012111209gm-0009-7447-x33034e7e5279&tw=2&ts=4 With] [[hadaka tanki]]
|gameExample = * [http://tenhou.net/0/?log=2012111209gm-0009-7447-x33034e7e5279&tw=2&ts=4 With] [[hadaka tanki]]
* [http://tenhou.net/0/?log=2012110412gm-0009-7447-f301ef0d&tw=3&ts=7 With] [[shanpon]]
* [http://tenhou.net/0/?log=2012110412gm-0009-7447-f301ef0d&tw=3&ts=7 With] [[shanpon]]
* [http://tenhou.net/0/?log=2012022214gm-0009-0000-7e9ff3d7&tw=3&ts=9 Shousuushi] with [[tsuuiisou]]
* [http://tenhou.net/0/?log=2012022214gm-0009-0000-7e9ff3d7&tw=3&ts=9 Shousuushii] with [[tsuuiisou]]
* [http://tenhou.net/0/?log=2014030717gm-0001-0000-0cd00f62&tw=3&ts=0 Daisuushi] with [[tsuuiisou]]
* [http://tenhou.net/0/?log=2014030717gm-0001-0000-0cd00f62&tw=3&ts=0 daisuushii] with [[tsuuiisou]]
}}
}}
'''Suushiihou''' {{kana|四喜和}} are the two [[kazehai|wind-based]] [[yakuman]].  Instead of the reference of "suushiihou", they are instead individually noted as '''shousuushi''' {{kana|小四喜}} and '''daisuushi''' {{kana|大四喜}}.  Both involve [[mentsu|groups]] of all four '''kazehai''' (wind tiles).
'''Suushiihou''' {{kana|四喜和}} are the two [[kazehai|wind-based]] [[yakuman]].  Instead of the reference of "suushiihou", they are instead individually noted as '''Shousuushii''' {{kana|小四喜}} and '''daisuushii''' {{kana|大四喜}}.  Both involve [[mentsu|groups]] of all four '''kazehai''' (wind tiles).


==Tile diagram==
==Tile diagram==
The difference between the two yakuman forms is subtle. Shousuushi only need a complete group of three out of the four wind types, while [[Jantou|pairing up]] the fourth type.  On the other hand, daisuushi requires a complete group for all four wind types.
The difference between the two yakuman forms is subtle. Shousuushii only need a complete group of three out of the four wind types, while [[Jantou|pairing up]] the fourth type.  On the other hand, daisuushii requires a complete group for all four wind types.


===Shousuushi===
===Shousuushii===
{{#mjt:1112233z456p}} {{#mjt:44'4z}} Agari: {{#mjt:2z}} or {{#mjt:3z}}
{{#mjt:1112233z456p}} {{#mjt:44'4z}} Agari: {{#mjt:2z}} or {{#mjt:3z}}


===Daisuushi===
===daisuushii===
{{#mjt:11122233z66p}} {{#mjt:44'4z}} Agari: {{#mjt:3z}}.  
{{#mjt:11122233z66p}} {{#mjt:44'4z}} Agari: {{#mjt:3z}}.  


:''Note'': This would be shousuushi if agari on {{#mjt:6p}}
:''Note'': This would be Shousuushii if agari on {{#mjt:6p}}


==Development==
==Development==
Both yakuman require all four [[kazehai]] (wind types).  Given the nature of kazehai, both yakuman are dependent on [[koutsu|triplets]].  The ability to call pon makes it easier to form either yakuman; yet the options to do so are limited.  Unlike daisuushi, shoususshi has greater flexibility regarding [[machi|tile waits]], due to the single [[shuntsu|sequence]] if needed.  Daisuushi is limited to either [[shanpon]] or [[tanki]], while shousuushi may also include [[ryanmen]] and [[kanchan]] as options too.
Both yakuman require all four [[kazehai]] (wind types).  Given the nature of kazehai, both yakuman are dependent on [[koutsu|triplets]].  The ability to call pon makes it easier to form either yakuman; yet the options to do so are limited.  Unlike daisuushii, shoususshi has greater flexibility regarding [[machi|tile waits]], due to the single [[shuntsu|sequence]] if needed.  daisuushii is limited to either [[shanpon]] or [[tanki]], while Shousuushii may also include [[ryanmen]] and [[kanchan]] as options too.


===Viability===
===Viability===
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==Value==
==Value==
Shousuushi and daisuushi both have the value of a yakuman and therefore award 32000 points to a non-dealer winner or 48000 points to a dealer winner. However, as daisuushi is a rarer yakuman, in rulesets where a double yakuman is allowed, it is counted as such and awards 64000 points to a non-dealer winner or 96000 points to a dealer winner respectively.
Shousuushii and daisuushii both have the value of a yakuman and therefore award 32000 points to a non-dealer winner or 48000 points to a dealer winner. However, as Daisuushii is a rarer yakuman, in rulesets where a double yakuman is allowed, it is counted as such and awards 64000 points to a non-dealer winner or 96000 points to a dealer winner respectively.


==External links==
==External links==
{{jpwiki|小四喜|Shousuushi}}
{{jpwiki|小四喜|Shousuushii}}
{{jpwiki|大四喜|Daisuushi}}
{{jpwiki|大四喜|Daisuushii}}


[[Category:Yakuman]]
[[Category:Yakuman]]


{{Navbox yaku}}
{{Navbox yaku}}

Revision as of 18:30, 27 June 2015

Suushiihou
Type Yakuman
Kanji 小四喜
大四喜
English Little four winds
Big four winds
Value Yakuman
Speed Very slow
Difficulty Very hard

Suushiihou 「四喜和」 are the two wind-based yakuman. Instead of the reference of "suushiihou", they are instead individually noted as Shousuushii 「小四喜」 and daisuushii 「大四喜」. Both involve groups of all four kazehai (wind tiles).

Tile diagram

The difference between the two yakuman forms is subtle. Shousuushii only need a complete group of three out of the four wind types, while pairing up the fourth type. On the other hand, daisuushii requires a complete group for all four wind types.

Shousuushii

Agari: or

daisuushii

Agari: .

Note: This would be Shousuushii if agari on

Development

Both yakuman require all four kazehai (wind types). Given the nature of kazehai, both yakuman are dependent on triplets. The ability to call pon makes it easier to form either yakuman; yet the options to do so are limited. Unlike daisuushii, shoususshi has greater flexibility regarding tile waits, due to the single sequence if needed. daisuushii is limited to either shanpon or tanki, while Shousuushii may also include ryanmen and kanchan as options too.

Viability

The attempt to produce either yakuman may be made possible by possession of at least pairs of the wind tiles. With this, a player is given the option to increase the chance for yakuman with the option of calling needed wind tiles. In the end, a player must have tile groups of at least three to even have a chance for completion. The possibility of either yakuman can be eliminated if enough of the wind tiles are discarded or made unavailable.

Value

Shousuushii and daisuushii both have the value of a yakuman and therefore award 32000 points to a non-dealer winner or 48000 points to a dealer winner. However, as Daisuushii is a rarer yakuman, in rulesets where a double yakuman is allowed, it is counted as such and awards 64000 points to a non-dealer winner or 96000 points to a dealer winner respectively.

External links

Shousuushii in Japanese Wikipedia
Daisuushii in Japanese Wikipedia