Chankan: Difference between revisions

From Japanese Mahjong Wiki
Jump to navigation Jump to search
m (fix format/spelling)
 
(8 intermediate revisions by the same user not shown)
Line 11: Line 11:
* [http://tenhou.net/0/?log=2015032605gm-0089-0000-70f97ed2&tw=0 Chankan baiman]
* [http://tenhou.net/0/?log=2015032605gm-0089-0000-70f97ed2&tw=0 Chankan baiman]
}}
}}
'''Chankan''' {{kana|搶槓}} is a standard yaku dependent on an opponent's [[kan]]. When an opponent calls to upgrade a [[koutsu|minkou]] (triple called via [[pon]]) to a [[Kan#Shominkan|shominkan]] (added kan), a player in tenpai for that tile may call ron, gaining the yaku of chankan.
'''Chankan''' {{kana|搶槓}} is a [[yaku]] scored when "robbing a kan". When an opponent upgrades an [[minkou|open triplet]] into an [[Kan#Shominkan|added kan]], you may call [[ron]] if the kan would be your winning tile, scoring chankan in the process.


==Development==
==Development==
[[image:Chankan.png|250px|thumb|[http://tenhou.net/0/?log=2012112813gm-0009-7447-af4e435f&tw=2&ts=8 Chankan example], where the player declared ron on 1-pin and all four are shown as a kan.]]
[[image:Chankan.png|250px|thumb|[http://tenhou.net/0/?log=2012112813gm-0009-7447-af4e435f&tw=2&ts=8 Chankan example], where the player declared ron on 1-pin and all four are shown as a kan.]]
Known in English as "robbing a kan", chankan occurs when a player is in [[tenpai]] for a tile used to upgrade a [[pon]] into an added [[kan]]. Any tenpai hand works for chankan, even if the hand is otherwise yakuless. The other two types of kan cannot normally be used for this yaku.


*In almost all cases, players cannot ron off an [[ankan]] (closed kan). The notable exception is with a [[kokushi]] [[tenpai]] hand. For kokushi, the last tile needed for the yakuman may be won from an opponent's ankan. However, in [[Rule_variations#Kokushi_and_chankan|some rules]], kokushi cannot win in this way.
With one exception, in order for chankan to occur:
*It is impossible to ron off an [[Kan#Daiminkan|daiminkan]] (open kan). The call for ron takes precedence over the call for kan. Either a discarded tile is used for ron, or it is used to complete a kan. If the ron call is skipped, you cannot retroactively ron after the kan is made.
* You must be in [[tenpai]], waiting on a tile an opponent has already called [[pon]] for. Any tenpai hand can win with chankan, even if the hand would be "yakuless" otherwise.
* The opponent must draw the 4th copy of the ponned tile, then declare a shouminkan (added kan) with it.  


In other words, an opponent must call [[pon]] before your hand wins, then draw the fourth copy of that tile, then call the added kan. An opponent must have all four copies of a tile in their hand to call added kan. Therefore, chankan becomes impossible if you are holding any copy of that tile (because then the opponent cannot gain that tile for their kan).
The exception is with [[kokushi musou]]. A hand in tenpai for kokushi musou is allowed to call ron on a closed kan. Not all rulesets allow kokushi to ron a closed kan.
 
Chankan can only happen to added kans. Closed kans cannot be ronned, except for the kokushi case described above. It would be impossible to ron an open kan, since when a tile is discarded, it can be used for eiher ron or open kan. Ron takes precedence over kan, so the player wins before the kan is made. If the ron call is skipped, you cannot retroactively ron after the kan is made.


Chankan interrupts the call for kan before it starts. This means that [[kandora]] are not revealed after chankan, and chankan denies the opponent's [[rinshan]] draw.
Chankan interrupts the call for kan before it starts. This means that [[kandora]] are not revealed after chankan, and chankan denies the opponent's [[rinshan]] draw.


===Machi===
===Wait===
{{main|Machi}}
{{main|Machi}}
As mentioned above, in order to obtain chankan, it is impossible to have a copy of the given winning tile in your hand. Therefore, waits involving [[shanpon]] or [[tanki]] are impossible. If you hold a tile in your hand, the opponent cannot make an added kan, making it impossible to chankan with that tile.
Because the opponent must have had possession of all 4 copies of the winning tile, it is impossible for you to have another copy of that tile. This means that [[shanpon]] and [[tanki]] waits are not compatible with this yaku.
 
So, when it comes to [[machi]] (wait patterns), only three basic types can be used: [[penchan]], [[kanchan]], and [[ryanmen]]. These are all waits to complete a [[shuntsu|sequence]].


In the case for [[kokushi musou]], the hand is tenpai for kokushi with one of the 13-tile types already paired, and it is waiting for the last tile type for completion. Depending on the rules, kokushi may or may not be allowed to win from a closed kan.
Therefore, the only basic waits available are [[penchan]], [[kanchan]], and [[ryanmen]]; all three are waits to complete a [[sequence]].


===Furiten===
In the case for [[kokushi musou]], the hand will be tenpai for kokushi with one of the 13 tile types already paired, and it is waiting for the last tile type for completion. Depending on the ruleset, kokushi may or may not be allowed to win from a closed kan.
Chankan can only happen when a player calls pon. Therefore, there is at least one player who will be in [[furiten]] for chankan, and that is the player who was used to complete the original pon call.


===Limitation===
===5th kan draw===
When a player is in tenpai for [[suukantsu]], some [[rule variations]] allow invoking a fifth kan to cause a draw. If a fifth kan is allowed in this way, chankan may not apply - the game ends before a chankan can happen.
When a player is in tenpai for [[suukantsu]], some [[rule variations]] allow calling a fifth kan to invoke a 4th kan draw. If a fifth kan is allowed in this way, chankan might not apply - the game (usually) ends before a chankan can happen.


== Compatibility ==
== Compatibility ==
Line 43: Line 42:
{{Yaku compatibility table|CHK}}
{{Yaku compatibility table|CHK}}


Excluding kokushi musou, chankan requires at least one sequence, because waits to complete a pair (tanki) or triplet (shanpon) would be impossible. This excludes [[toitoi]], [[chiitoitsu]], and [[honroutou]]. [[Ryanpeikou]] is also not allowed, due to the tile requirement. A ryanpeikou tenpai would require at least one copy of the winning tile, which prevents the other players from calling kan.
Chankan requires at least one sequence (excluding kokushi), because waits to complete a pair (tanki) or triplet (shanpon) would be impossible. This excludes [[toitoi]], [[chiitoitsu]], and [[honroutou]]. [[Ryanpeikou]] is also not allowed, due to the tile requirement. A ryanpeikou tenpai would require at least one copy of the winning tile, which prevents the other players from calling kan.


As for [[rinshan]], [[haitei]], [[houtei]], and [[mentsumo]], it is physically impossible to combine any of these four with chankan. Rinshan, mentsumo, and haitei require a win by self draw, while chankan is always won with ron. In the case of houtei, a player is not allowed to call kan if there are no tiles left in the live wall, so a chankan cannot be the last discard.
As for [[rinshan]], [[haitei]], [[houtei]], and [[mentsumo]], it is physically impossible to combine any of these four with chankan. Rinshan, mentsumo, and haitei require a win by self draw, while chankan is always won with ron. In the case of houtei, a player is not allowed to call kan if there are no tiles left in the live wall, so a chankan cannot be the last "discard".


=== Ippatsu ===
=== Ippatsu ===
The [[ippatsu]] yaku is normally interrupted by a kan call. To call chankan, the opposing player had already called for kan. However, ippatsu is still not interrupted because the whole kan process has not been completed. The entire kan process includes the kan call itself, plus the rinshan draw and the discard afterwards.  The chankan win occurs in the middle of that process.  So, it is allowable to score both ippatsu and chankan at the same time.
The [[ippatsu]] yaku is normally interrupted by a kan call, and chankan requires an opponent to call kan. However, ippatsu is still not interrupted because the whole kan process has not been completed. The entire kan process includes the kan call itself, plus the rinshan draw and the discard afterwards.  The chankan win occurs in the middle of that process, so ippatsu and chankan can be scored together.


=== Double Riichi ===
=== Double Riichi ===

Latest revision as of 02:35, 11 September 2024

Chankan
Type Yaku
Kanji 搶槓
English Robbing a kan
Value 1 han
Speed Dependent
Difficulty Very hard

Chankan 「搶槓」 is a yaku scored when "robbing a kan". When an opponent upgrades an open triplet into an added kan, you may call ron if the kan would be your winning tile, scoring chankan in the process.

Development

Chankan example, where the player declared ron on 1-pin and all four are shown as a kan.

With one exception, in order for chankan to occur:

  • You must be in tenpai, waiting on a tile an opponent has already called pon for. Any tenpai hand can win with chankan, even if the hand would be "yakuless" otherwise.
  • The opponent must draw the 4th copy of the ponned tile, then declare a shouminkan (added kan) with it.

The exception is with kokushi musou. A hand in tenpai for kokushi musou is allowed to call ron on a closed kan. Not all rulesets allow kokushi to ron a closed kan.

Chankan can only happen to added kans. Closed kans cannot be ronned, except for the kokushi case described above. It would be impossible to ron an open kan, since when a tile is discarded, it can be used for eiher ron or open kan. Ron takes precedence over kan, so the player wins before the kan is made. If the ron call is skipped, you cannot retroactively ron after the kan is made.

Chankan interrupts the call for kan before it starts. This means that kandora are not revealed after chankan, and chankan denies the opponent's rinshan draw.

Wait

Because the opponent must have had possession of all 4 copies of the winning tile, it is impossible for you to have another copy of that tile. This means that shanpon and tanki waits are not compatible with this yaku.

Therefore, the only basic waits available are penchan, kanchan, and ryanmen; all three are waits to complete a sequence.

In the case for kokushi musou, the hand will be tenpai for kokushi with one of the 13 tile types already paired, and it is waiting for the last tile type for completion. Depending on the ruleset, kokushi may or may not be allowed to win from a closed kan.

5th kan draw

When a player is in tenpai for suukantsu, some rule variations allow calling a fifth kan to invoke a 4th kan draw. If a fifth kan is allowed in this way, chankan might not apply - the game (usually) ends before a chankan can happen.

Compatibility

^ Ippatsu requires riichi to be of any use.

RCH DRI IPP SMO TAN PFU IPK ITT YAK SDJ SDO TOI SNA SNK CHA JUN RPK SSG HRO HON CHN CHI RIN HAI HOU CHK
CHK

Chankan requires at least one sequence (excluding kokushi), because waits to complete a pair (tanki) or triplet (shanpon) would be impossible. This excludes toitoi, chiitoitsu, and honroutou. Ryanpeikou is also not allowed, due to the tile requirement. A ryanpeikou tenpai would require at least one copy of the winning tile, which prevents the other players from calling kan.

As for rinshan, haitei, houtei, and mentsumo, it is physically impossible to combine any of these four with chankan. Rinshan, mentsumo, and haitei require a win by self draw, while chankan is always won with ron. In the case of houtei, a player is not allowed to call kan if there are no tiles left in the live wall, so a chankan cannot be the last "discard".

Ippatsu

The ippatsu yaku is normally interrupted by a kan call, and chankan requires an opponent to call kan. However, ippatsu is still not interrupted because the whole kan process has not been completed. The entire kan process includes the kan call itself, plus the rinshan draw and the discard afterwards. The chankan win occurs in the middle of that process, so ippatsu and chankan can be scored together.

Double Riichi

Chankan requires an added kan, which itself requires a pon. This invalidates double riichi for any regular hand:

  • If a pon is made before the riichi call, double riichi is negated.
  • If the pon call happens after the riichi call, then the double riichi player must have declined their winning tile, invoking furiten. Since chankan can only be won off ron, furiten makes this yaku impossible.

However, an exception exists with kokushi musou. Depending on rule variation, kokushi may be won off a closed kan, which does not require a previous pon call. Therefore, in order to win with double riichi + chankan, it must also have kokushi. Since this would be a yakuman hand, neither double riichi or chankan would actually be scored.

Kokushi musou variation

Case where a closed kan was declared during a kokushi tenpai.

If the rules allow, a special case for kokushi musou exists. When a kokushi hand is in tenpai, it may win if an opponent calls a closed kan for the tile you are winning for. Thus, ron may be declared, invoking this special rule. This is the only case where a tile may be taken from an closed kan.

However, this particular rule may be subject to variation, which may or may not allow this play to occur.

External links

Chankan in Japanese Wikipedia