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{{Infobox yaku
{{Infobox yaku
|type        = Yaku
|type        = Yaku
|kanji      = 対々
|kanji      = 対々和<br>対々
|english    = All triplets
|english    = All triplets
|value      = 2 han
|value      = 2 han
|yakuSpeed  = Medium
|yakuSpeed  = Medium
|difficulty  = Easy
|difficulty  = Easy
|yakuCombine = * [[Riichi]]
|gameExample = * [http://tenhou.net/0/?log=2014080608gm-0089-0000-c7c0bd29&tw=0&ts=8 Toitoi] with [[sanshoku doukou]]
* [[Ippatsu]]
* [[Tsumo]]
* [[Tanyao]]
* [[Sanankou]]
* [[Yakuhai]]
* [[Sanshoku doukou]]
* [[Honroutou]]
* [[Shousangen]]
* [[Honitsu]]
* [[Chinitsu]]
|gameExample =
}}
}}
'''Toitoi''' {{kana|対々}} is a standard yaku.  In English, it is referred as "all triplets".  That's due in part with every [[mentsu|meld]] be composed of [[Mentsu#Koutsu|triplets]].  This yaku is not affected by [[kuisagari]], where the hand is devalued in terms of han while open.
'''Toitoihou''' {{kana|対々和}}, often shortened to '''toitoi''' {{kana|対々}}, is a [[yaku]] scored when all four [[tile group]]s are triplets (and/or [[kan]]s), giving it the English name of "All Triplets".


==Tile pattern==
==Tile pattern==
:{{#mjt:111444p88s77z}} {{#mjt:33'3z}} Agari: {{#mjt:8s}} or {{#mjt:7z}}
:{{#mjt:111444p88s77z}} {{#mjt:33'3z}} Agari: {{#mjt:8s}} or {{#mjt:7z}}


===Closed toi toi===
:{{#mjt:222m99p55z}} {{#mjt:0z44p0z}} {{#mjt:33'3z}} Agari: {{#mjt:9p}} or {{#mjt:55z}}


:{{#mjt:444z333p666s77m66z}} Agari: {{#mjt:7m}} or {{#mjt:6z}}
===Closed toitoi===


If this hand wins by [[Menzenchin tsumohou|tsumo]], then it counts for the [[suuankou]] yakuman. Otherwise, it's a toi toi mixed with [[sanankou]].
:{{#mjt:444z333p666s77m66z}} Ron: {{#mjt:7m}} or {{#mjt:6z}}
 
If this hand wins by [[Menzenchin tsumohou|tsumo]], then it counts for the [[suuankou]] yakuman. Otherwise, it's a toitoi mixed with [[sanankou]].


==Formation==
==Formation==
As the name implies, this yaku requires [[Mentsu#Koutsu|koutsu]]. Usually, this yaku is called open due to the ability for [[pon]] to claim discarded tiles from any player.
As the name implies, this yaku requires [[Mentsu#Koutsu|koutsu]]. Usually, this yaku is called open due to the ability for [[pon]] to claim discarded tiles from any player, giving this yaku the nickname of "[[pon]] palace". This yaku does not reduce in value once opened.
 
=== Viability ===
Naturally, this yaku is reasonable to go for with many triplets and/or pairs. However, toitoi often looks easier than it actually is. There are only 2 tiles that can convert a pair into a triplet;<ref>4 copies of each tile, -2 in hand, leaving 2 left in the wall to pon</ref> there are 8 tiles that can convert a [[ryanmen]] into a sequence. While pon can turn pairs into triplets, the tiles needed to pon may not be discarded. The 2 tiles could be in the [[dead wall]], or used in an opponent's hand.
 
Pairs made out of middle tiles (tiles from 3-7) are particularly hard to pon, because middle tiles are generally more likely to be kept in an opponent's hand. When there are multiple pairs made out of middle tiles, this yaku becomes slower to complete. In addition, a hand with many pairs can also form [[chiitoitsu]].
 
Some (rough) rules of thumb between toitoi and chitoitsu are:
*With 4 pairs and one turns into a sequence or triplet, it is often best to go for the regular hand structure. This may or may not be toitoi. Exception: if the hand is entirely disconnected except for the single sequence/group, then go chiitoitsu.
*With 5 pairs, chiitoitsu is preferred. Keeping the option for toitoi is fine (e.g. 4 pairs, 1 triplet, 2 lone tiles. The hand can turn into chiitoi if you discard the triplet, can toitoi if you pon) so long as the pairs are reasonable to pon.
*With 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are [[Kabe#Visible TIles|visible]], then favor chiitoitsu over toitoi.
 
== Compatibility ==
{{main|Yaku compatibility}}
 
{{Yaku compatibility table|TOI}}


=== Compatability ===
Toitoi is incompatible with any yaku requiring a sequence, meaning [[pinfu]], [[iipeikou]], [[ittsu]], [[sanshoku doujun]], [[ryanpeikou]], and [[chankan]] (since it can only win on a sequence wait). It also cannot be combined with [[chiitoitsu]], since it doesn't use [[mentsu]].
{{main|Yaku compatability}}


{{yakuheader}}
Toitoi with [[mentsumo]] and [[junchan]] actually form yakuman, as [[suuankou]] and [[chinroutou]] respectively. Toitoi with [[chanta]] forms [[honroutou]] instead.
| TOI || {{yes}} || {{yes}} || {{yes}} || {{or}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} ||bgcolor="000000"|  || {{yes}} || {{yes}} || {{no}} || {{or}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
|}


Toitoi with [[mentsumo]] and [[junchan]] actually form yakuman, as [[suuankou]] and [[chinroutou]] respectively.
==Notes==
{{reflist}}


==External links==
==External links==

Latest revision as of 16:57, 22 September 2024

Toitoihou
Type Yaku
Kanji 対々和
対々
English All triplets
Value 2 han
Speed Medium
Difficulty Easy

Toitoihou 「対々和」, often shortened to toitoi 「対々」, is a yaku scored when all four tile groups are triplets (and/or kans), giving it the English name of "All Triplets".

Tile pattern

Agari: or
Agari: or

Closed toitoi

Ron: or

If this hand wins by tsumo, then it counts for the suuankou yakuman. Otherwise, it's a toitoi mixed with sanankou.

Formation

As the name implies, this yaku requires koutsu. Usually, this yaku is called open due to the ability for pon to claim discarded tiles from any player, giving this yaku the nickname of "pon palace". This yaku does not reduce in value once opened.

Viability

Naturally, this yaku is reasonable to go for with many triplets and/or pairs. However, toitoi often looks easier than it actually is. There are only 2 tiles that can convert a pair into a triplet;[1] there are 8 tiles that can convert a ryanmen into a sequence. While pon can turn pairs into triplets, the tiles needed to pon may not be discarded. The 2 tiles could be in the dead wall, or used in an opponent's hand.

Pairs made out of middle tiles (tiles from 3-7) are particularly hard to pon, because middle tiles are generally more likely to be kept in an opponent's hand. When there are multiple pairs made out of middle tiles, this yaku becomes slower to complete. In addition, a hand with many pairs can also form chiitoitsu.

Some (rough) rules of thumb between toitoi and chitoitsu are:

  • With 4 pairs and one turns into a sequence or triplet, it is often best to go for the regular hand structure. This may or may not be toitoi. Exception: if the hand is entirely disconnected except for the single sequence/group, then go chiitoitsu.
  • With 5 pairs, chiitoitsu is preferred. Keeping the option for toitoi is fine (e.g. 4 pairs, 1 triplet, 2 lone tiles. The hand can turn into chiitoi if you discard the triplet, can toitoi if you pon) so long as the pairs are reasonable to pon.
  • With 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are visible, then favor chiitoitsu over toitoi.

Compatibility

^ Ippatsu requires riichi to be of any use.

RCH DRI IPP SMO TAN PFU IPK ITT YAK SDJ SDO TOI SNA SNK CHA JUN RPK SSG HRO HON CHN CHI RIN HAI HOU CHK
TOI

Toitoi is incompatible with any yaku requiring a sequence, meaning pinfu, iipeikou, ittsu, sanshoku doujun, ryanpeikou, and chankan (since it can only win on a sequence wait). It also cannot be combined with chiitoitsu, since it doesn't use mentsu.

Toitoi with mentsumo and junchan actually form yakuman, as suuankou and chinroutou respectively. Toitoi with chanta forms honroutou instead.

Notes

  1. 4 copies of each tile, -2 in hand, leaving 2 left in the wall to pon

External links

Toitoihou in Japanese Wikipedia