Toitoihou: Difference between revisions

From Japanese Mahjong Wiki
Jump to navigation Jump to search
mNo edit summary
 
(11 intermediate revisions by the same user not shown)
Line 8: Line 8:
|gameExample = * [http://tenhou.net/0/?log=2014080608gm-0089-0000-c7c0bd29&tw=0&ts=8 Toitoi] with [[sanshoku doukou]]
|gameExample = * [http://tenhou.net/0/?log=2014080608gm-0089-0000-c7c0bd29&tw=0&ts=8 Toitoi] with [[sanshoku doukou]]
}}
}}
'''Toitoihou''' {{kana|対々和}}, often shortened to '''toitoi''' {{kana|対々}} is a standard yaku. Known as "All Triplets" in English, toitoi requires all four [[mentsu|tile groups]] to be either triplets or [[kan|quads]].
'''Toitoihou''' {{kana|対々和}}, often shortened to '''toitoi''' {{kana|対々}}, is a [[yaku]] scored when all four [[tile group]]s are triplets (and/or [[kan]]s), giving it the English name of "All Triplets".


==Tile pattern==
==Tile pattern==
:{{#mjt:111444p88s77z}} {{#mjt:33'3z}} Agari: {{#mjt:8s}} or {{#mjt:7z}}
:{{#mjt:111444p88s77z}} {{#mjt:33'3z}} Agari: {{#mjt:8s}} or {{#mjt:7z}}
:{{#mjt:222m99p55z}} {{#mjt:0z44p0z}} {{#mjt:33'3z}} Agari: {{#mjt:9p}} or {{#mjt:55z}}


===Closed toitoi===
===Closed toitoi===
Line 23: Line 25:


=== Viability ===
=== Viability ===
Naturally, this yaku is reasonable if your hand contains many triplets and/or pairs. Note that toitoi looks easier than it actually is. While you have access to pon to complete triplets, your opponents might not discard the tiles required to pon in the first place. This is especially true with middle tile pairs (pairs made of tiles numbered from 3-7); since the middle tiles are likely to be kept in an opponent's hand, they are hard to pon, making this yaku slower to complete.
Naturally, this yaku is reasonable to go for with many triplets and/or pairs. However, toitoi often looks easier than it actually is. There are only 2 tiles that can convert a pair into a triplet;<ref>4 copies of each tile, -2 in hand, leaving 2 left in the wall to pon</ref> there are 8 tiles that can convert a [[ryanmen]] into a sequence. While pon can turn pairs into triplets, the tiles needed to pon may not be discarded. The 2 tiles could be in the [[dead wall]], or used in an opponent's hand.


In addition, a hand with many pairs can also form [[chiitoitsu]]. The (very rough) rules of thumb are:
Pairs made out of middle tiles (tiles from 3-7) are particularly hard to pon, because middle tiles are generally more likely to be kept in an opponent's hand. When there are multiple pairs made out of middle tiles, this yaku becomes slower to complete. In addition, a hand with many pairs can also form [[chiitoitsu]].  
*If you have 4 pairs and one turns into a sequence or triplet, you should probably go for a regular hand structure. This may or may not be toitoi.
*If you have 5 pairs, you should likely go for chiitoitsu. Keeping the option for toitoi is fine (e.g. 4 pairs, 1 triplet, 2 lone tiles) so long as the pairs are available to pon.
*If you have 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are [[Kabe#Visible TIles|visible]]), then favor chiitoitsu.


=== Compatibility ===
Some (rough) rules of thumb between toitoi and chitoitsu are:
*With 4 pairs and one turns into a sequence or triplet, it is often best to go for the regular hand structure. This may or may not be toitoi. Exception: if the hand is entirely disconnected except for the single sequence/group, then go chiitoitsu.
*With 5 pairs, chiitoitsu is preferred. Keeping the option for toitoi is fine (e.g. 4 pairs, 1 triplet, 2 lone tiles. The hand can turn into chiitoi if you discard the triplet, can toitoi if you pon) so long as the pairs are reasonable to pon.
*With 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are [[Kabe#Visible TIles|visible]], then favor chiitoitsu over toitoi.
 
== Compatibility ==
{{main|Yaku compatibility}}
{{main|Yaku compatibility}}


Line 38: Line 42:


Toitoi with [[mentsumo]] and [[junchan]] actually form yakuman, as [[suuankou]] and [[chinroutou]] respectively. Toitoi with [[chanta]] forms [[honroutou]] instead.
Toitoi with [[mentsumo]] and [[junchan]] actually form yakuman, as [[suuankou]] and [[chinroutou]] respectively. Toitoi with [[chanta]] forms [[honroutou]] instead.
==Notes==
{{reflist}}


==External links==
==External links==

Latest revision as of 16:57, 22 September 2024

Toitoihou
Type Yaku
Kanji 対々和
対々
English All triplets
Value 2 han
Speed Medium
Difficulty Easy

Toitoihou 「対々和」, often shortened to toitoi 「対々」, is a yaku scored when all four tile groups are triplets (and/or kans), giving it the English name of "All Triplets".

Tile pattern

Agari: or
Agari: or

Closed toitoi

Ron: or

If this hand wins by tsumo, then it counts for the suuankou yakuman. Otherwise, it's a toitoi mixed with sanankou.

Formation

As the name implies, this yaku requires koutsu. Usually, this yaku is called open due to the ability for pon to claim discarded tiles from any player, giving this yaku the nickname of "pon palace". This yaku does not reduce in value once opened.

Viability

Naturally, this yaku is reasonable to go for with many triplets and/or pairs. However, toitoi often looks easier than it actually is. There are only 2 tiles that can convert a pair into a triplet;[1] there are 8 tiles that can convert a ryanmen into a sequence. While pon can turn pairs into triplets, the tiles needed to pon may not be discarded. The 2 tiles could be in the dead wall, or used in an opponent's hand.

Pairs made out of middle tiles (tiles from 3-7) are particularly hard to pon, because middle tiles are generally more likely to be kept in an opponent's hand. When there are multiple pairs made out of middle tiles, this yaku becomes slower to complete. In addition, a hand with many pairs can also form chiitoitsu.

Some (rough) rules of thumb between toitoi and chitoitsu are:

  • With 4 pairs and one turns into a sequence or triplet, it is often best to go for the regular hand structure. This may or may not be toitoi. Exception: if the hand is entirely disconnected except for the single sequence/group, then go chiitoitsu.
  • With 5 pairs, chiitoitsu is preferred. Keeping the option for toitoi is fine (e.g. 4 pairs, 1 triplet, 2 lone tiles. The hand can turn into chiitoi if you discard the triplet, can toitoi if you pon) so long as the pairs are reasonable to pon.
  • With 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are visible, then favor chiitoitsu over toitoi.

Compatibility

^ Ippatsu requires riichi to be of any use.

RCH DRI IPP SMO TAN PFU IPK ITT YAK SDJ SDO TOI SNA SNK CHA JUN RPK SSG HRO HON CHN CHI RIN HAI HOU CHK
TOI

Toitoi is incompatible with any yaku requiring a sequence, meaning pinfu, iipeikou, ittsu, sanshoku doujun, ryanpeikou, and chankan (since it can only win on a sequence wait). It also cannot be combined with chiitoitsu, since it doesn't use mentsu.

Toitoi with mentsumo and junchan actually form yakuman, as suuankou and chinroutou respectively. Toitoi with chanta forms honroutou instead.

Notes

  1. 4 copies of each tile, -2 in hand, leaving 2 left in the wall to pon

External links

Toitoihou in Japanese Wikipedia