Toitoihou: Difference between revisions

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|gameExample = * [http://tenhou.net/0/?log=2014080608gm-0089-0000-c7c0bd29&tw=0&ts=8 Toitoi] with [[sanshoku doukou]]
|gameExample = * [http://tenhou.net/0/?log=2014080608gm-0089-0000-c7c0bd29&tw=0&ts=8 Toitoi] with [[sanshoku doukou]]
}}
}}
'''Toitoihou''' {{kana|対々和}}, often shortened to '''toitoi''' {{kana|対々}} is a standard yaku. Known as "All Triplets" in English, toitoi requires all four [[mentsu|tile groups]] to be either triplets or [[kan|quads]].
'''Toitoihou''' {{kana|対々和}}, often shortened to '''toitoi''' {{kana|対々}}, is a [[yaku]] scored when all four [[tile group]]s are triplets (and/or [[kan]]s), giving it the English name of "All Triplets".


==Tile pattern==
==Tile pattern==
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=== Viability ===
=== Viability ===
Naturally, this yaku is reasonable if your hand contains many triplets and/or pairs. Note that toitoi looks easier than it actually is. There are only 2 possible tiles that can turn a pair into a triplet - there are 4 copies of a tile in mahjong, and 2 are used in the pair, leaving 2 tiles that can make the pair into a triplet. Meanwhile, a [[ryanmen]] joint can be turned into a sequence with 8 possible tiles. While you have access to pon to turn pairs into triplets, your opponents might not discard the tiles you need to pon in the first place. The tiles could be in the [[dead wall]], or they could be used in another player's hand.
Naturally, this yaku is reasonable to go for with many triplets and/or pairs. However, toitoi often looks easier than it actually is. There are only 2 tiles that can convert a pair into a triplet;<ref>4 copies of each tile, -2 in hand, leaving 2 left in the wall to pon</ref> there are 8 tiles that can convert a [[ryanmen]] into a sequence. While pon can turn pairs into triplets, the tiles needed to pon may not be discarded. The 2 tiles could be in the [[dead wall]], or used in an opponent's hand.


Pairs made out of middle tiles (tiles from 3-7) are particularly hard to pon. Because the middle tiles are likely to be kept in an opponent's hand, they are hard to pon. If you have multiple pairs made out of middle tiles, this yaku becomes slower to complete.
Pairs made out of middle tiles (tiles from 3-7) are particularly hard to pon, because middle tiles are generally more likely to be kept in an opponent's hand. When there are multiple pairs made out of middle tiles, this yaku becomes slower to complete. In addition, a hand with many pairs can also form [[chiitoitsu]].


In addition, a hand with many pairs can also form [[chiitoitsu]]. The (very rough) rules of thumb are:
If the hand can score another yaku, such as [[tanyao]] or [[yakuhai]], toitoi becomes more viable. Say you had a tanyao hand with the potential for toitoi. If a sequence forms, you can go for a normal tanyao win. If you get lucky, and many triplets form, you can score toitoi as a bonus.
*If you have 4 pairs and one turns into a sequence or triplet, you should probably go for a regular hand structure. This may or may not be toitoi.
*If you have 5 pairs, you should likely go for chiitoitsu. Keeping the option for toitoi is fine (e.g. 4 pairs, 1 triplet, 2 lone tiles. The hand can turn into chiitoi if you discard the triplet, can toitoi if you pon) so long as the pairs are reasonable to pon.
*If you have 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are [[Kabe#Visible TIles|visible]], then favor chiitoitsu.


=== Compatibility ===
=== Versus chiitoitsu ===
Some (rough) rules of thumb between toitoi and chiitoitsu are:
*With 4 pairs and one turns into a sequence or triplet, it is often best to go for the regular hand structure. This may or may not be toitoi. Exception: if the hand is entirely disconnected except for the single sequence/group, then go chiitoitsu.
* With 5 pairs, chiitoitsu is preferred.
** With 4 pairs + 1 triplet, keep your options open for both chiitoitsu and toitoi. With 4 pairs, 1 triplet, and 2 lone tiles, the hand can turn into chiitoi by drawing one of the lone tiles (discarding the triplet), or toitoi by pon. In this scenario, if you can pon one of the pairs, do so and aim for toitoi.
* With 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are [[Kabe#Visible Tiles|visible]], then favor chiitoitsu over toitoi.
 
== Compatibility ==
{{main|Yaku compatibility}}
{{main|Yaku compatibility}}


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Toitoi with [[mentsumo]] and [[junchan]] actually form yakuman, as [[suuankou]] and [[chinroutou]] respectively. Toitoi with [[chanta]] forms [[honroutou]] instead.
Toitoi with [[mentsumo]] and [[junchan]] actually form yakuman, as [[suuankou]] and [[chinroutou]] respectively. Toitoi with [[chanta]] forms [[honroutou]] instead.
==Notes==
{{reflist}}


==External links==
==External links==

Latest revision as of 05:06, 23 November 2024

Toitoihou
Type Yaku
Kanji 対々和
対々
English All triplets
Value 2 han
Speed Medium
Difficulty Easy

Toitoihou 「対々和」, often shortened to toitoi 「対々」, is a yaku scored when all four tile groups are triplets (and/or kans), giving it the English name of "All Triplets".

Tile pattern

Agari: or
Agari: or

Closed toitoi

Ron: or

If this hand wins by tsumo, then it counts for the suuankou yakuman. Otherwise, it's a toitoi mixed with sanankou.

Formation

As the name implies, this yaku requires koutsu. Usually, this yaku is called open due to the ability for pon to claim discarded tiles from any player, giving this yaku the nickname of "pon palace". This yaku does not reduce in value once opened.

Viability

Naturally, this yaku is reasonable to go for with many triplets and/or pairs. However, toitoi often looks easier than it actually is. There are only 2 tiles that can convert a pair into a triplet;[1] there are 8 tiles that can convert a ryanmen into a sequence. While pon can turn pairs into triplets, the tiles needed to pon may not be discarded. The 2 tiles could be in the dead wall, or used in an opponent's hand.

Pairs made out of middle tiles (tiles from 3-7) are particularly hard to pon, because middle tiles are generally more likely to be kept in an opponent's hand. When there are multiple pairs made out of middle tiles, this yaku becomes slower to complete. In addition, a hand with many pairs can also form chiitoitsu.

If the hand can score another yaku, such as tanyao or yakuhai, toitoi becomes more viable. Say you had a tanyao hand with the potential for toitoi. If a sequence forms, you can go for a normal tanyao win. If you get lucky, and many triplets form, you can score toitoi as a bonus.

Versus chiitoitsu

Some (rough) rules of thumb between toitoi and chiitoitsu are:

  • With 4 pairs and one turns into a sequence or triplet, it is often best to go for the regular hand structure. This may or may not be toitoi. Exception: if the hand is entirely disconnected except for the single sequence/group, then go chiitoitsu.
  • With 5 pairs, chiitoitsu is preferred.
    • With 4 pairs + 1 triplet, keep your options open for both chiitoitsu and toitoi. With 4 pairs, 1 triplet, and 2 lone tiles, the hand can turn into chiitoi by drawing one of the lone tiles (discarding the triplet), or toitoi by pon. In this scenario, if you can pon one of the pairs, do so and aim for toitoi.
  • With 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are visible, then favor chiitoitsu over toitoi.

Compatibility

^ Ippatsu requires riichi to be of any use.

RCH DRI IPP SMO TAN PFU IPK ITT YAK SDJ SDO TOI SNA SNK CHA JUN RPK SSG HRO HON CHN CHI RIN HAI HOU CHK
TOI

Toitoi is incompatible with any yaku requiring a sequence, meaning pinfu, iipeikou, ittsu, sanshoku doujun, ryanpeikou, and chankan (since it can only win on a sequence wait). It also cannot be combined with chiitoitsu, since it doesn't use mentsu.

Toitoi with mentsumo and junchan actually form yakuman, as suuankou and chinroutou respectively. Toitoi with chanta forms honroutou instead.

Notes

  1. 4 copies of each tile, -2 in hand, leaving 2 left in the wall to pon

External links

Toitoihou in Japanese Wikipedia