Suukantsu: Difference between revisions

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|yakuCombine = * [[Daisangen]]
|yakuCombine = * [[Daisangen]]
* [[Suuankou]]
* [[Suuankou]]
* [[Shousuushi]]
* [[Shousuushii]]
* [[Daisuushi]]
* [[Daisuushii]]
* [[Ryuuiisou]]
* [[Ryuuiisou]]
* [[Chinroutou]]
* [[Chinroutou]]
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* [http://tenhou.net/0/?log=2013020807gm-0009-7447-8494ff98&tw=3&ts=2 With chinroutou]
* [http://tenhou.net/0/?log=2013020807gm-0009-7447-8494ff98&tw=3&ts=2 With chinroutou]
* [http://tenhou.net/0/?log=2010101720gm-0009-0000-4e36568a&tw=2&ts=1 Four daiminkan]
* [http://tenhou.net/0/?log=2010101720gm-0009-0000-4e36568a&tw=2&ts=1 Four daiminkan]
* [http://tenhou.net/0/?log=2016051320gm-00c1-0000-3e439565&tw=2&ts=3 With suuankou]
}}
}}


'''Suukantsu''' {{kana|四槓子}} is a standard [[yakuman]], where the hand has collected [[kan]] four times. As a result, this hand always has uses a [[Tanki|hadaka tanki machi]], because four [[naki|tile calls]] are required. Of all the hands possible, suukantsu is the rarest.  Unlike all the other patterns, this yakuman cannot afford to have particular tiles unavailable via discards, the [[dead wall]], or used in other player's hands.
'''Suukantsu''' {{kana|四槓子}} is a [[yakuman]] scored when the hand has called [[kan]] four times. Suukantsu is the rarest hand in the game, even rarer than [[tenhou and chiihou|tenhou or chiihou]]. It is also the longest, requiring 18 tiles total.


==Tile pattern==
==Tile pattern==
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{{#mjt:4z}} {{#mjt:0z44p0z1'111m777'7s0660z}} Agari: {{#mjt:4z}}
{{#mjt:4z}} {{#mjt:0z44p0z1'111m777'7s0660z}} Agari: {{#mjt:4z}}


==Viability==
==Development==
This yakuman requires four kan calls.  As a result, the hand in [[tenpai]] always uses [[Tanki|hadaka tanki]].  In order to call a single kan, a player must draw at least 3 out of 4 of a single tile type under any of these three scenarios:
[[Image:Hadakabind.png|thumb|250px|right|Suukantsu tenpai with an [http://tenhou.net/0/?log=2014031007gm-0009-7447-xfcc2dd624f0d&tw=3 inescapable hadaka tanki situation].]]


* A player has a pair and calls pon.  Then draws the fourth to call kan.
This yakuman requires four kan calls. As a result, the hand in [[tenpai]] always has a [[Tanki|hadaka tanki]] wait. In order to call each kan, a player must draw at least 3 out of 4 tiles of a single tile type:
* A player has a closed triplet and calls kan on a discarded fourth.
* A player has a pair and calls pon, then draws the fourth to [[shouminkan|call kan]].
* A player draws all four of a tile type and calls kan.
* A player has a closed triplet and [[daiminkan|calls kan]] on a discarded fourth.
* A player draws all four of a tile type and [[ankan|calls kan]].


For this yakuman, a player must repeat any of those kan calls four times. This yakuman is the most difficult yakuman to attain tenpai, let alone score.  If any of those tiles are rendered unavailable for kan, it forces the hand to seek other possible tiles to call kan with; or the hand is made virtually impossible.
Since suukantsu requires a player to draw into four closed triplets, any hand that scores suukantsu would also have met the requirements for the significantly easier [[suuankou]]. Since they are both worth the same value, there are very few reasons to go for suukantsu.


===Pitfalls===
Reasons why suukantsu is so difficult:
[[Image:Hadakabind.png|thumb|250px|right|Suukantsu tenpai with an [http://tenhou.net/0/?log=2014031007gm-0009-7447-xfcc2dd624f0d&tw=3 unescapable hadaka tanki situation].]]
*You must obtain a total of 4/4 tiles of four different types, where 3/4 are self drawn.
The difficulty of this yakuman stems from the numerous pitfalls during its hand development.
*If any other player has called kan, the hand becomes impossible. If playing with abortive draws, this will trigger [[suukaikan]]. If playing without, then players are still only allowed a combined total of 4 kans in one game, preventing the yakuman.
*Calling four kans adds a total of four kan dora, which will greatly boost the value of others' hands. A player may not want to kan even once in order to avoid the extra dora.
*Open & added kans are the easiest type of kan, but they require you to open your hand. Since there is no [[yaku]] for a kan until the third kan, committing to an open kan is risky.
*Calling four kans immediately reveals you have a yakuman hand, so players are likely to defend.
*The hand always has a hadaka tanki wait.


* Another player developing and winning with a faster and easier hand.  This may be the case for any hand.
Finally, like any other yakuman, another player could have a faster hand and win before you.
* The winning tile is made unavailable, which again may be the case for any hand.
* The player has called pon on a tile type, but the fourth tile was not available - either discarded earlier, drawn by another player, or in the dead wall.
* Another player has called kan.  This prevents one player from calling kan four times.
* Hadaka tanki may create a perilous situation, where the last remaining tile and drawn tile are dangerous tiles.


==Value==
==Value==
Despite the greater degree of difficulty and exceptionally low freqency, the value remains as that of the other single yakuman.
Despite the greater degree of difficulty and exceptionally low frequency of occurrence, the value remains as that of the other single yakuman.


==External links==
==External links==
{{jpwiki|四槓子}}
{{jpwiki|四槓子}}
[[Category:Yakuman]]
[[Category:Yakuman]]


{{Navbox yaku}}
{{Navbox yaku}}

Latest revision as of 13:01, 24 August 2024

Suukantsu
Type Yakuman
Kanji 四槓子
English Four kans
Value Yakuman
Speed Extremely slow
Difficulty The most difficult

Suukantsu 「四槓子」 is a yakuman scored when the hand has called kan four times. Suukantsu is the rarest hand in the game, even rarer than tenhou or chiihou. It is also the longest, requiring 18 tiles total.

Tile pattern

Agari:

Development

Suukantsu tenpai with an inescapable hadaka tanki situation.

This yakuman requires four kan calls. As a result, the hand in tenpai always has a hadaka tanki wait. In order to call each kan, a player must draw at least 3 out of 4 tiles of a single tile type:

  • A player has a pair and calls pon, then draws the fourth to call kan.
  • A player has a closed triplet and calls kan on a discarded fourth.
  • A player draws all four of a tile type and calls kan.

Since suukantsu requires a player to draw into four closed triplets, any hand that scores suukantsu would also have met the requirements for the significantly easier suuankou. Since they are both worth the same value, there are very few reasons to go for suukantsu.

Reasons why suukantsu is so difficult:

  • You must obtain a total of 4/4 tiles of four different types, where 3/4 are self drawn.
  • If any other player has called kan, the hand becomes impossible. If playing with abortive draws, this will trigger suukaikan. If playing without, then players are still only allowed a combined total of 4 kans in one game, preventing the yakuman.
  • Calling four kans adds a total of four kan dora, which will greatly boost the value of others' hands. A player may not want to kan even once in order to avoid the extra dora.
  • Open & added kans are the easiest type of kan, but they require you to open your hand. Since there is no yaku for a kan until the third kan, committing to an open kan is risky.
  • Calling four kans immediately reveals you have a yakuman hand, so players are likely to defend.
  • The hand always has a hadaka tanki wait.

Finally, like any other yakuman, another player could have a faster hand and win before you.

Value

Despite the greater degree of difficulty and exceptionally low frequency of occurrence, the value remains as that of the other single yakuman.

External links

Suukantsu in Japanese Wikipedia