Sanshoku doujun: Difference between revisions

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* [http://tenhou.net/0/?log=2013111613gm-0009-7447-5dc14720&tw=0&ts=3 Closed sanshoku] with [[junchan]]
* [http://tenhou.net/0/?log=2013111613gm-0009-7447-5dc14720&tw=0&ts=3 Closed sanshoku] with [[junchan]]
}}
}}
'''Sanshoku doujun''' {{kana|三色同順}} is a standard yaku.  This yaku involves [[Shuntsu|sequences]] of the same numbered tiles across the three [[Japanese mahjong#Mahjong tiles|main suits]]. The short hand '''sanshoku''' generally refers to this yaku, rather than the significantly more difficult to achieve [[sanshoku doukou]] yaku. It can also be referred as '''sanshiki''' {{kana|さんしき}}.
'''Sanshoku doujun''' {{kana|三色同順}} is a [[yaku]] scored when a hand has three [[sequence]]s, one of each suit, that share the same numbers. The shorthand '''sanshoku''' more commonly refers to this yaku, instead of the significantly more difficult to achieve [[sanshoku doukou]]. It is sometimes called '''sanshiki''' {{kana|さんしき}} in older media.


==Tile pattern==
==Tile pattern==
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{{#mjt:123m123p123678s1z}} Agari : {{#mjt:1z}}
{{#mjt:123m123p123678s1z}} Agari : {{#mjt:1z}}


This hand contains shuntsu of 123 from 3 different [[Japanese mahjong#Mahjong tiles|main suits]]. Since this hand played closed, it's sanshoku valued 2 han.
This hand contains a "123" sequence in each of the 3 numbered suits, scoring this yaku. Since this is a closed hand, sanshoku is worth 2 han.


{{#mjt:123m123p123s1z}} {{#mjt:6'78s}} Agari : {{#mjt:1z}}
{{#mjt:123m123p123s1z}} {{#mjt:6'78s}} Agari : {{#mjt:1z}}
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{{#mjt:123p67s11z}} {{#mjt:1'23m}} {{#mjt:3'12s}} Agari : {{#mjt:8s}} or {{#mjt:5s}}
{{#mjt:123p67s11z}} {{#mjt:1'23m}} {{#mjt:3'12s}} Agari : {{#mjt:8s}} or {{#mjt:5s}}


While having same tiles with the first example, these hands played open and hence the sanshoku only valued 1 han.
While having same tiles with the first example, these hands were opened, so sanshoku is only valued at 1 han.


==Value==
== Compatibility ==
2 han on closed hand, 1 han on open hand.
{{main|Yaku compatibility}}
 
== Compatability ==
{{main|Yaku compatability}}


{{Yaku compatibility table|SDJ}}
{{Yaku compatibility table|SDJ}}


Sanshoku requires three sequence groups, and thus is incompatible with [[toitoi]], [[sanshoku dokou]], [[sanankou]], [[sankantsu]], [[shousangen]], [[honroutou]], and [[chiitoitsu]]. It is incompatible with [[honroutou]] because honroutou requires either toitoi or chiitoi. Since it requires three suits, it is also incompatible with [[honitsu]] and [[chinitsu]]. Finally, while [[ryanpeikou]] and [[ittsu]] do each require sequences, their constraints on the sequences are incompatible with those for sanshoku.
Sanshoku requires three sequences, so it is incompatible with [[toitoi]], [[sanshoku doukou]], [[sanankou]], [[sankantsu]], [[shousangen]], [[honroutou]], and [[chiitoitsu]]. It requires three suits, so it is also incompatible with [[honitsu]] and [[chinitsu]]. Finally, sanshoku leaves no room to also score [[ryanpeikou]] or [[ittsu]].


===Takame and yasume===
===Takame and yasume===
{{main|Takame and yasume}}
{{main|Takame and yasume}}


Sanshoku is particularly affected by [[takame and yasume]]. At times, the tile wait involves a ryanmen looking for two tile types for the third tile grouping needed for this yaku.  In this case, one may result in sanshoku, while the other does not; and the difference here may involve 1 or 2 han.
Sanshoku is particularly affected by [[takame and yasume]]. When a hand has a [[ryanmen]] wait, and is waiting to complete the 3rd sequence needed for the sanshoku pattern, only one of the two winning tiles will produce sanshoku.


:{{#mjt:456m456s45p22266z}} Agari: {{#mjt:3p}} or {{#mjt:6p}}
:{{#mjt:456m456s45p22266z}} Agari: {{#mjt:3p}} or {{#mjt:6p}}
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Only the 6-pin produces sanshoku in this case.
Only the 6-pin produces sanshoku in this case.


===With ittsu===
===Versus ittsu===
{{main|Ittsu vs sanshoku}}
[[Image:Ittsu sanshoku.png|thumb|right|250px|Both ittsu and sanshoku are [http://tenhou.net/0/?log=2015012320gm-0089-0000-5a33fc94&tw=2&ts=8 apparent].]]
[[Image:Ittsu sanshoku.png|thumb|right|250px|Both ittsu and sanshoku are [http://tenhou.net/0/?log=2015012320gm-0089-0000-5a33fc94&tw=2&ts=8 apparent].]]
It is possible for both yaku to have potential development in one hand. However, there is no room in the hand for both yaku to exist. So, when both yaku are apparent, then a point may come during the hand to make a choice between each of the two yaku.
 
Before reaching [[tenpai]], it is possible for a hand to develop into both ittsu and sanshoku. However, there is no room for both yaku to exist. When both yaku are possible, then players will eventually need to decide which one to aim for.
 
==Value==
This yaku is subject to [[kuisagari]].  When closed, the yaku is worth 2 hand, but it is reduced to 1 han when open.


==External links==
==External links==

Latest revision as of 19:13, 22 August 2024

Sanshoku doujun
Type Yaku
Kanji 三色同順
English Three colored straight
Value 2 han (closed)
1 han (open)
Speed Medium
Difficulty Medium

Sanshoku doujun 「三色同順」 is a yaku scored when a hand has three sequences, one of each suit, that share the same numbers. The shorthand sanshoku more commonly refers to this yaku, instead of the significantly more difficult to achieve sanshoku doukou. It is sometimes called sanshiki 「さんしき」 in older media.

Tile pattern

Agari :

This hand contains a "123" sequence in each of the 3 numbered suits, scoring this yaku. Since this is a closed hand, sanshoku is worth 2 han.

Agari :

Agari : or

While having same tiles with the first example, these hands were opened, so sanshoku is only valued at 1 han.

Compatibility

^ Ippatsu requires riichi to be of any use.

RCH DRI IPP SMO TAN PFU IPK ITT YAK SDJ SDO TOI SNA SNK CHA JUN RPK SSG HRO HON CHN CHI RIN HAI HOU CHK
SDJ

Sanshoku requires three sequences, so it is incompatible with toitoi, sanshoku doukou, sanankou, sankantsu, shousangen, honroutou, and chiitoitsu. It requires three suits, so it is also incompatible with honitsu and chinitsu. Finally, sanshoku leaves no room to also score ryanpeikou or ittsu.

Takame and yasume

Sanshoku is particularly affected by takame and yasume. When a hand has a ryanmen wait, and is waiting to complete the 3rd sequence needed for the sanshoku pattern, only one of the two winning tiles will produce sanshoku.

Agari: or

Only the 6-pin produces sanshoku in this case.

Versus ittsu

Both ittsu and sanshoku are apparent.

Before reaching tenpai, it is possible for a hand to develop into both ittsu and sanshoku. However, there is no room for both yaku to exist. When both yaku are possible, then players will eventually need to decide which one to aim for.

Value

This yaku is subject to kuisagari. When closed, the yaku is worth 2 hand, but it is reduced to 1 han when open.

External links

Sanshoku doujun in Japanese Wikipedia