Daburu riichi: Difference between revisions

m (try to remove ambiguity. if you riichi when conditions apply, then it HAS to be a double riichi. therefore, if you want to declare riichi turn 1, double rii is "mandatory")
 
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* [http://tenhou.net/0/?log=2016072423gm-00a9-0000-b0aed9e0&ts=8&tw=2 Double riichi denied]
* [http://tenhou.net/0/?log=2016072423gm-00a9-0000-b0aed9e0&ts=8&tw=2 Double riichi denied]
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'''Daburu riichi''' {{kana|両立直}} or {{kana|ダブルリーチ}}, is simply '''double riichi'''.  It is a special case for [[riichi]] on the first turn. Specifically, if the player reaches [[tenpai]] before their first discard (i.e., within the first 14 tiles), and before anyone has made a [[Naki|tile call]], then riichi will automatically be converted into double riichi. Double riichi is worth 2 han instead of the usual 1 han.
'''Daburu riichi''' {{kana|両立直}} or {{kana|ダブルリーチ}}, or simply '''double riichi''', is a special case for [[riichi]] on the first turn. Specifically, if the player reaches [[tenpai]] before their first discard (i.e., within the first 14 tiles), and before anyone has made a [[Naki|tile call]], then riichi will automatically be converted into double riichi. Double riichi is worth 2 han instead of the usual 1 han (i.e., +1 han compared to riichi).


As with regular riichi, double riichi is not mandatory, but rarely do players decline an opportunity for it. In addition to the added han, a double riichi hand is much faster than the average hand.
As with regular riichi, double riichi is not mandatory, but rarely do players decline an opportunity for it. In addition to the added han, a double riichi hand is inherently much faster than the average hand.


== Cancellation ==
== Cancellation ==
Double riichi is not possible when anyone makes a tile call before the riichi call, even if you reach tenpai on your first turn. Therefore, a player's own [[kan]] will deny this yaku. In [[sanma]], [[kita]] calls will also deny this yaku.
Double riichi is not possible when anyone makes a tile call before the riichi call, even if you reach tenpai on your first turn. Therefore, [[kan]], even the player's own closed kan, will deny this yaku. In [[sanma]], [[kita]] calls will also deny this yaku.


== Tenhou and Chihou ==
== Tenhou and Chihou ==
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It is very much possible to call a double riichi and be in [[furiten]] from the beginning.  This can only be done with a hand qualifying for either [[Tenhou and chiihou|tenhou]] or [[Tenhou and chiihou|chiihou]].  However, this is a dubious play, either intentionally or unintentionally passing up [[yakuman]].  For this reason, it is unwise to be hasty about the prospect of a double riichi.
It is very much possible to call a double riichi and be in [[furiten]] from the beginning.  This can only be done with a hand qualifying for either [[Tenhou and chiihou|tenhou]] or [[Tenhou and chiihou|chiihou]].  However, this is a dubious play, either intentionally or unintentionally passing up [[yakuman]].  For this reason, it is unwise to be hasty about the prospect of a double riichi.
== Compatibility ==
{{main|Yaku compatibility}}
{{Yaku compatibility table|RCH,DRI}}
Double riichi has the same compatibility as riichi, except for [[chankan]]. This is because, for a regular hand, chankan may only be formed from an [[Kan#Shouminkan|added kan]], which itself requires a call for [[pon]] to happen first.
* If the pon call happens before the riichi call, then double riichi is negated.
* If the pon call happens after the riichi call, then the double riichi player must have declined their winning tile, invoking [[furiten]]. Chankan can only be won from [[ron]], so furiten prevents chankan entirely.
An exception is the yakuman [[kokushi musou]]. Depending on [[Kokushi_musou#Chankan_rule_variation|rule variation]], kokushi may be won off a [[ankan|closed kan]], which does not require a previous pon call. Therefore, in order to win with double riichi + chankan, it must also have kokushi. Since this would be a yakuman hand, the yaku of "chankan" is never actually scored.


== Defending against double riichi ==
== Defending against double riichi ==
[[Image:Double riichi denied.png|thumb|right|250px|[http://tenhou.net/0/?log=2016032809gm-0089-0000-19c59dbd&tw=1&ts=7 Double riichi] stopped by [[kyuushu kyuuhai]].]]
[[Image:Double riichi denied.png|thumb|right|250px|[http://tenhou.net/0/?log=2016032809gm-0089-0000-19c59dbd&tw=1&ts=7 Double riichi] stopped by [[kyuushu kyuuhai]].]]
Double riichi's greatest advantage, aside from its speed, is the lack of information regarding [[safe tiles]] at the beginning of the hand. Initially, every tile is considered to be dangerous, as no to few discarded tiles show any indication of safe tiles.   
Double riichi's greatest advantage, aside from its speed, is the lack of information regarding [[safe tiles]]. Initially, every tile is considered to be dangerous, as no to few discarded tiles show any indication of safe tiles.   
 
If you have nothing better, then [[honor tiles]] are the best to discard. Since honor tiles cannot form [[Shuntsu|sequences]], they are the least likely to be a winning tile. Guest winds are better than yakuhai as they do not give an extra han. Honor tiles with more copies visible are safer.
 
Because players are unable to specifically aim for a [[ryanmen]] wait when declaring double riichi, [[suji]] becomes less effective.


However, this advantage can be worn away through the [[furiten]] rule. While a player in riichi, every tile not claimed for a win is considered safe against the riichi caller. If a winning tile does not come soon enough, the other players may themselves reach tenpai. If affordable, a player may employ [[sashikomi]], in the hope of dealing into a cheaper hand.
After a few discards, you can benefit from the [[furiten]] rule. When a player is in riichi, any discarded tile not claimed for a win is safe against that riichi. Therefore, safe tiles will rack up quickly. Eventually, players may reach tenpai and win for themselves.


For more unusual situations, the threat of a double riichi can be averted by ending the hand via [[Tochuu ryuukyoku|abortive draw]]. [[Kyuushu kyuuhai]] can immediately end the hand before the declarer can claim tsumo.  An even more unusual possibility can end with suufon renta. Eventual means can be provided by [[sanchahou]], [[suu kaikan]], or even a risky [[suucha riichi]].
The threat of double riichi can also be ended via [[Tochuu ryuukyoku|abortive draw]]. [[Kyuushu kyuuhai]] can immediately end the hand before the declarer can claim tsumo, as can suufon renta. The other types of draw (suukaikan, suucha riichi, sanchahou) are usually too dangerous to rely on, but they can get you out of the hand.


== External links ==
== External links ==

Latest revision as of 10:24, 9 June 2024

Daburu riichi 「両立直」 or 「ダブルリーチ」, or simply double riichi, is a special case for riichi on the first turn. Specifically, if the player reaches tenpai before their first discard (i.e., within the first 14 tiles), and before anyone has made a tile call, then riichi will automatically be converted into double riichi. Double riichi is worth 2 han instead of the usual 1 han (i.e., +1 han compared to riichi).

Daburu riichi
Type Yaku
Kanji 両立直 or ダブルリーチ
English Double ready
Value 2 han
Speed Immediate
Difficulty At discretion

As with regular riichi, double riichi is not mandatory, but rarely do players decline an opportunity for it. In addition to the added han, a double riichi hand is inherently much faster than the average hand.

Cancellation

Double riichi is not possible when anyone makes a tile call before the riichi call, even if you reach tenpai on your first turn. Therefore, kan, even the player's own closed kan, will deny this yaku. In sanma, kita calls will also deny this yaku.

Tenhou and Chihou

It is very much possible to call a double riichi and be in furiten from the beginning. This can only be done with a hand qualifying for either tenhou or chiihou. However, this is a dubious play, either intentionally or unintentionally passing up yakuman. For this reason, it is unwise to be hasty about the prospect of a double riichi.

Compatibility

^ Ippatsu requires riichi to be of any use.

RCH DRI IPP SMO TAN PFU IPK ITT YAK SDJ SDO TOI SNA SNK CHA JUN RPK SSG HRO HON CHN CHI RIN HAI HOU CHK
RCH                                                
DRI                                                

Double riichi has the same compatibility as riichi, except for chankan. This is because, for a regular hand, chankan may only be formed from an added kan, which itself requires a call for pon to happen first.

  • If the pon call happens before the riichi call, then double riichi is negated.
  • If the pon call happens after the riichi call, then the double riichi player must have declined their winning tile, invoking furiten. Chankan can only be won from ron, so furiten prevents chankan entirely.

An exception is the yakuman kokushi musou. Depending on rule variation, kokushi may be won off a closed kan, which does not require a previous pon call. Therefore, in order to win with double riichi + chankan, it must also have kokushi. Since this would be a yakuman hand, the yaku of "chankan" is never actually scored.

Defending against double riichi

 
Double riichi stopped by kyuushu kyuuhai.

Double riichi's greatest advantage, aside from its speed, is the lack of information regarding safe tiles. Initially, every tile is considered to be dangerous, as no to few discarded tiles show any indication of safe tiles.

If you have nothing better, then honor tiles are the best to discard. Since honor tiles cannot form sequences, they are the least likely to be a winning tile. Guest winds are better than yakuhai as they do not give an extra han. Honor tiles with more copies visible are safer.

Because players are unable to specifically aim for a ryanmen wait when declaring double riichi, suji becomes less effective.

After a few discards, you can benefit from the furiten rule. When a player is in riichi, any discarded tile not claimed for a win is safe against that riichi. Therefore, safe tiles will rack up quickly. Eventually, players may reach tenpai and win for themselves.

The threat of double riichi can also be ended via abortive draw. Kyuushu kyuuhai can immediately end the hand before the declarer can claim tsumo, as can suufon renta. The other types of draw (suukaikan, suucha riichi, sanchahou) are usually too dangerous to rely on, but they can get you out of the hand.

External links

 
Double riichi with real tiles.
Daburu riichi in Japanese Wikipedia