Ikkitsuukan: Difference between revisions
No edit summary |
|||
Line 31: | Line 31: | ||
In this counter example, the tiles 1-9 for one suit are in the hand, but ittsuu would not be counted. Instead, they are grouped as 123, 567, and 789, with 4-man functioning as the [[Jantou|pair]]. | In this counter example, the tiles 1-9 for one suit are in the hand, but ittsuu would not be counted. Instead, they are grouped as 123, 567, and 789, with 4-man functioning as the [[Jantou|pair]]. | ||
==Discard characteristics== | ===Discard characteristics=== | ||
Hands aiming for ittsu often lack a particular suit, as a good number of one suit is collected in the hand. | Hands aiming for ittsu often lack a particular suit, as a good number of one suit is collected in the hand. | ||
Line 43: | Line 43: | ||
Ittsu can often be combined with [[honitsu]]/[[chinitsu]], as the ittsu is already composed of 9 tiles of the same suit. [[Pinfu]] also combines well; however, if the ittsu section is not complete, the hand would be subject to to [[takame and yasume]] (only one of two waiting tiles would score this yaku). | Ittsu can often be combined with [[honitsu]]/[[chinitsu]], as the ittsu is already composed of 9 tiles of the same suit. [[Pinfu]] also combines well; however, if the ittsu section is not complete, the hand would be subject to to [[takame and yasume]] (only one of two waiting tiles would score this yaku). | ||
=== Vs sanshoku === | ===Vs sanshoku=== | ||
{{main|Ittsu vs sanshoku}} | {{main|Ittsu vs sanshoku}} | ||
Ittsuu requires three out of the four tile groups to be composed of sequences: 123, 456, and 789. Sanshoku also requires at least three groups of sequences. Sometimes, a hand may be 1-shanten for both yaku because of composition, forcing players to decide one or the other. | Ittsuu requires three out of the four tile groups to be composed of sequences: 123, 456, and 789. Sanshoku also requires at least three groups of sequences. Sometimes, a hand may be 1-shanten for both yaku because of composition, forcing players to decide one or the other. | ||
==Usage== | |||
Despite being easy to memorize, ittsu is one of the more difficult yaku to obtain. | |||
[[Sanshoku]] is worth the same (2 han) and has a similar requirement (3 identical sequences). However, sanshoku occurs more than twice as often as ittsu. This is likely because ittsu's 123 and 789 sequences are harder to form than other sequences. | |||
==External links== | ==External links== |
Revision as of 23:14, 12 June 2024
Type | Yaku |
---|---|
Kanji | 一通 or 一気通貫 |
English | Straight |
Value |
2 han 1 han (open) |
Speed | Fast |
Difficulty | Easy |
Ikkitsuukan 「一気通貫」, or ittsuu 「一通」 for short, is a yaku, defined as three distinct tile groups containing 123, 456, 789 of one suit. Collectively, the three groups form a complete single suit straight of 1 through 9. Naturally, in English terms, this hand can also be noted as a "straight", similar to the poker hand of the same name. This hand may be played open or closed. When open, the hand loses value of one han.
Tile diagram
Open
Formation
While the hand shows a complete 1-9 grouping from a particular suit, it is best to view the long cluster as three separate groups of: 123, 456, and 789.
Counter example
Having all the tiles from 1-9 in one suit is not sufficient to compose this yaku - they must form as sequences of 123, 456, 789.
In this counter example, the tiles 1-9 for one suit are in the hand, but ittsuu would not be counted. Instead, they are grouped as 123, 567, and 789, with 4-man functioning as the pair.
Discard characteristics
Hands aiming for ittsu often lack a particular suit, as a good number of one suit is collected in the hand.
Compatibility
^ Ippatsu requires riichi to be of any use.
RCH | DRI | IPP | SMO | TAN | PFU | IPK | ITT | YAK | SDJ | SDO | TOI | SNA | SNK | CHA | JUN | RPK | SSG | HRO | HON | CHN | CHI | RIN | HAI | HOU | CHK | |
ITT |
Ittsu requires three groups to be sequences, leaving room for only one other tile group. Yaku that require more than one triplet - sanshoku doukou, sanankou, sankantsu, shousangen, toitoi - are thus incompatible. Similarly, sanshoku and ryanpeikou are incompatible because there is no room for their patterns. Chiitoitsu, which does not use mentsu, is likewise incompatible. The 456 sequence invalidates chanta, junchan, and honroutou, while the 123 and 789 sequences invalidate tanyao.
Ittsu can often be combined with honitsu/chinitsu, as the ittsu is already composed of 9 tiles of the same suit. Pinfu also combines well; however, if the ittsu section is not complete, the hand would be subject to to takame and yasume (only one of two waiting tiles would score this yaku).
Vs sanshoku
Ittsuu requires three out of the four tile groups to be composed of sequences: 123, 456, and 789. Sanshoku also requires at least three groups of sequences. Sometimes, a hand may be 1-shanten for both yaku because of composition, forcing players to decide one or the other.
Usage
Despite being easy to memorize, ittsu is one of the more difficult yaku to obtain.
Sanshoku is worth the same (2 han) and has a similar requirement (3 identical sequences). However, sanshoku occurs more than twice as often as ittsu. This is likely because ittsu's 123 and 789 sequences are harder to form than other sequences.
External links
- Ikkitsuukan in Japanese Wikipedia
|