Chankan: Difference between revisions
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Alternatively, this yaku may be referred to as "robbing a kan". Tenpai for chankan must involve a hand, in which one of the waiting tiles has been called as [[naki|pon]] by another player. | Alternatively, this yaku may be referred to as "robbing a kan". Tenpai for chankan must involve a hand, in which one of the waiting tiles has been called as [[naki|pon]] by another player. | ||
===Limitation=== | |||
If a player is tenpai for [[suukantsu]] and a fifth kan is invoked, chankan may not be applied if that fifth kan is an added kan. | |||
==Machi== | ==Machi== |
Revision as of 11:52, 27 February 2014
Type | Yaku |
---|---|
Kanji | 搶槓 |
English | Robbing a kan |
Value | 1 han |
Speed | Dependent |
Difficulty | Very hard |
Chankan (搶槓) is a standard yaku. It is dependent on the usage of kan, where a player may declare ron while a player calls to upgrade a minkou to a shominkan. In other words, if a player is tenpai for a tile used for an "added kan", then the player may declare a win on that tile. In most cases you are not allowed to call ron on an ankan. The exception to this is when you are in kokushi tenpai and another player's ankan is your wait.
Hand pattern
Alternatively, this yaku may be referred to as "robbing a kan". Tenpai for chankan must involve a hand, in which one of the waiting tiles has been called as pon by another player.
Limitation
If a player is tenpai for suukantsu and a fifth kan is invoked, chankan may not be applied if that fifth kan is an added kan.
Machi
As defined, chankan can only be achieved when a minkou (open triplet) is upgraded to a shouminkan. In other words, another player had called pon earlier and then drew the 4th tile, to be called kan with. If a player is tenpai for that tile, then the player may declare ron.
So, when it comes to machi (wait patterns), only three basic types can be used for chankan: penchan, kanchan, and ryanmen. Some patterns that utilize any of these three may also apply. This is simply due to the number of tiles remaining (just one), for every minkou.
In the case for kokushi musou, the hand is tenpai for kokushi with one of the 13-tile types already paired; and it is waiting for the last tile type for completion. An exception to kan calls involving ankan (closed kan) is made.
Compatability
^ Ippatsu requires riichi to be of any use.
RCH | DRI | IPP^ | SMO | TAN | PFU | IPK | ITT | YAK | SDJ | SDO | TOI | SNA | SNK | CHA | JUN | RPK | SSG | HRO | HON | CHN | CHI | RIN | HAI | HOU | CHK | |
CHK |
Essentially, chankan combines that utilizes the tile waits of either ryanmen or kanchan. That excludes toitoi, chiitoitsu, and honroutou. These three require the tile waits of either shanpon or tanki; and so, the fourth tile to invoke kan is used in another player's hand. As for ryanpeikou, this hand may use ryanmen for completion. However, the tile requirement for ryanpeikou is already in the hand. Otherwise, chankan invoked with a ryanpeikou tenpai hand would only count for iipeikou.
As for rinshan, haitei, houtei, and mentsumo, it is physicially impossible to combine any of these four with chankan. In the case for rinshan, the possibility to combine with chankan is outright impossible, as rinshan is defined by winning from the dead wall tile draw. In the case of haitei and houtei, a player cannot call kan, when the dead wall cannot be maintained at 14-tiles. This case occurs, at the last allowable tile draw of the hand.
Kokushi musou
Chankan may work with kokushi musou, especially when a player upgrades a minkou to a shouminkan (added kan to an open pon). Furthermore, a kokushi tenpai hand may be awarded a win if another player calls an ankan (closed kan) with that particular winning tile. Thus, ron may be declared in that instance. This is the only case where a tile may be taken from an closed kan. However, this particular rule may be subject to variation, which may or may not allow the play to occur.
External links
- Chankan in Japanese Wikipedia
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