Toitoihou: Difference between revisions
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|gameExample = * [http://tenhou.net/0/?log=2014080608gm-0089-0000-c7c0bd29&tw=0&ts=8 Toitoi] with [[sanshoku doukou]] | |gameExample = * [http://tenhou.net/0/?log=2014080608gm-0089-0000-c7c0bd29&tw=0&ts=8 Toitoi] with [[sanshoku doukou]] | ||
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'''Toitoihou''' {{kana|対々和}}, often shortened to '''toitoi''' {{kana|対々}} is a | '''Toitoihou''' {{kana|対々和}}, often shortened to '''toitoi''' {{kana|対々}}, is a [[yaku]] scored when all four [[tile group]]s are triplets (and/or [[kan]]s), giving it the English name of "All Triplets". | ||
==Tile pattern== | ==Tile pattern== |
Revision as of 19:20, 22 August 2024
Type | Yaku |
---|---|
Kanji |
対々和 対々 |
English | All triplets |
Value | 2 han |
Speed | Medium |
Difficulty | Easy |
Toitoihou 「対々和」, often shortened to toitoi 「対々」, is a yaku scored when all four tile groups are triplets (and/or kans), giving it the English name of "All Triplets".
Tile pattern
Closed toitoi
If this hand wins by tsumo, then it counts for the suuankou yakuman. Otherwise, it's a toitoi mixed with sanankou.
Formation
As the name implies, this yaku requires koutsu. Usually, this yaku is called open due to the ability for pon to claim discarded tiles from any player, giving this yaku the nickname of "pon palace". This yaku does not reduce in value once opened.
Viability
Naturally, this yaku is reasonable to go for with many triplets and/or pairs. However, toitoi often looks easier than it actually is. There are only 2 tiles that can convert a pair into a triplet (4 tiles in the game, -2 already in hand = 2 tiles left); there are 8 tiles that can convert a ryanmen into a sequence. While you can pon to turn pairs into triplets, your opponents might not discard the tiles you need to pon. The 2 tiles could be in the dead wall, or used in an opponent's hand.
Pairs made out of middle tiles (tiles from 3-7) are particularly hard to pon, because middle tiles are generally more likely to be kept in an opponent's hand. If you have multiple pairs made out of middle tiles, this yaku becomes slower to complete. In addition, a hand with many pairs can also form chiitoitsu.
Some (very rough) rules of thumb between toitoi and chitoitsu are:
- If you have 4 pairs and one turns into a sequence or triplet, you should probably go for a regular hand structure. This may or may not be toitoi.
- If you have 5 pairs, you should likely go for chiitoitsu. Keeping the option for toitoi is fine (e.g. 4 pairs, 1 triplet, 2 lone tiles. The hand can turn into chiitoi if you discard the triplet, can toitoi if you pon) so long as the pairs are reasonable to pon.
- If you have 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are visible, then favor chiitoitsu.
Compatibility
^ Ippatsu requires riichi to be of any use.
RCH | DRI | IPP | SMO | TAN | PFU | IPK | ITT | YAK | SDJ | SDO | TOI | SNA | SNK | CHA | JUN | RPK | SSG | HRO | HON | CHN | CHI | RIN | HAI | HOU | CHK | |
TOI |
Toitoi is incompatible with any yaku requiring a sequence, meaning pinfu, iipeikou, ittsu, sanshoku doujun, ryanpeikou, and chankan (since it can only win on a sequence wait). It also cannot be combined with chiitoitsu, since it doesn't use mentsu.
Toitoi with mentsumo and junchan actually form yakuman, as suuankou and chinroutou respectively. Toitoi with chanta forms honroutou instead.
External links
- Toitoihou in Japanese Wikipedia
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